var systemComponents = {
	'tab-buttons': {
		props: ['layer', 'data', 'name'],
		template: `
			<div class="upgRow">
				<div v-for="tab in Object.keys(data)">
					<button v-if="data[tab].unlocked == undefined || data[tab].unlocked" v-bind:class="{tabButton: true, notify: subtabShouldNotify(layer, name, tab)}" v-bind:style="[{'border-color': tmp[layer].color}, tmp[layer].componentStyles['tab-button'], data[tab].buttonStyle]" v-on:click="player.subtabs[layer][name] = tab">{{tab}}</button>
				</div>
			</div>
		`
	},

	'button-node': {
		props: ['layer', 'abb', 'size'],
		template: `
		<button v-if="nodeShown(layer)"
			v-bind:id="layer"
			v-on:click="function() {
				layers[layer].onClick()
			}"
			v-bind:tooltip="
				tmp[layer].canClick ? (tmp[layer].tooltip ? tmp[layer].tooltip : 'I am a button!')
				: (tmp[layer].tooltipLocked ? tmp[layer].tooltipLocked : 'I am a button!')
			"
			v-bind:class="{
				treeButton: size != 'small',
				smallNode: size == 'small',
				[layer]: true,
				ghost: tmp[layer].layerShown == 'ghost',
				hidden: !tmp[layer].layerShown,
				locked: !tmp[layer].canClick,
				notify: tmp[layer].notify,
				can: tmp[layer].canClick,
			}"
			v-bind:style="[tmp[layer].canClick ? {'background-color': tmp[layer].color} : {}, tmp[layer].nodeStyle]">
			{{abb}}
		</button>
		`
	},

	'layer-node': {
		props: ['layer', 'abb', 'size'],
		template: `
		<button v-if="nodeShown(layer)"
			v-bind:id="layer"
			v-on:click="function() {
				showTab(layer)
			}"
			v-bind:tooltip="
				player[layer].unlocked ? (tmp[layer].tooltip ? tmp[layer].tooltip : formatWhole(player[layer].points) + ' ' + tmp[layer].resource)
				: (tmp[layer].tooltipLocked ? tmp[layer].tooltipLocked : 'Reach ' + formatWhole(tmp[layer].requires) + ' ' + tmp[layer].baseResource + ' to unlock (You have ' + formatWhole(tmp[layer].baseAmount) + ' ' + tmp[layer].baseResource + ')')
			"
			v-bind:class="{
				treeNode: size != 'small',
				smallNode: size == 'small',
				[layer]: true,
				ghost: tmp[layer].layerShown == 'ghost',
				hidden: !tmp[layer].layerShown,
				locked: !player[layer].unlocked && !tmp[layer].baseAmount.gte(tmp[layer].requires),
				notify: tmp[layer].notify,
				can: player[layer].unlocked,
			}"
			v-bind:style="[layerunlocked(layer) ? {
				'background-color': tmp[layer].color,
			} : {}, tmp[layer].nodeStyle]">
			{{abb}}
		</button>
		`
	},
	
	'layer-tab': {
		props: ['layer', 'back', 'spacing'],
		template: `<div v-bind:style="[tmp[layer].style ? tmp[layer].style : {}, (tmp[layer].tabFormat && !Array.isArray(tmp[layer].tabFormat)) ? tmp[layer].tabFormat[player.subtabs[layer].mainTabs].style : {}]">
		<div v-if="back"><button class="back" v-on:click="showTab(back)">←</button></div>
		<div v-if="!tmp[layer].tabFormat">
			<div v-if="spacing" v-bind:style="{'height': spacing}"></div>
			<info-box v-if="tmp[layer].infoboxes" :layer="layer" :data="Object.keys(tmp[layer].infoboxes)[0]"></info-box>
			<main-display v-bind:style="tmp[layer].componentStyles['main-display']" :layer="layer"></main-display>
			<div v-if="tmp[layer].type !== 'none'">
				<prestige-button v-bind:style="tmp[layer].componentStyles['prestige-button']" :layer="layer"></prestige-button>
			</div>
			<resource-display v-bind:style="tmp[layer].componentStyles['resource-display']" :layer="layer"></resource-display>
			<milestones v-bind:style="tmp[layer].componentStyles.milestones" :layer="layer"></milestones>
			<div v-if="Array.isArray(tmp[layer].midsection)">
				<column :layer="layer" :data="tmp[layer].midsection"></column>
			</div>
			<clickables v-bind:style="tmp[layer].componentStyles['clickables']" :layer="layer"></clickables>
			<buyables v-bind:style="tmp[layer].componentStyles.buyables" :layer="layer"></buyables>
			<upgrades v-bind:style="tmp[layer].componentStyles['upgrades']" :layer="layer"></upgrades>
			<challenges v-bind:style="tmp[layer].componentStyles['challenges']" :layer="layer"></challenges>
			<br><br>
		</div>
		<div v-if="tmp[layer].tabFormat">
			<div v-if="Array.isArray(tmp[layer].tabFormat)"><div v-if="spacing" v-bind:style="{'height': spacing}"></div>
				<column :layer="layer" :data="tmp[layer].tabFormat"></column>
			</div>
			<div v-else>
				<div class="upgTable" v-bind:style="{'padding-top': '25px', 'margin-bottom': '24px'}">
					<tab-buttons v-bind:style="tmp[layer].componentStyles['tab-buttons']" :layer="layer" :data="tmp[layer].tabFormat" :name="'mainTabs'"></tab-buttons>
				</div>
				<layer-tab v-if="tmp[layer].tabFormat[player.subtabs[layer].mainTabs].embedLayer" :layer="tmp[layer].tabFormat[player.subtabs[layer].mainTabs].embedLayer"></layer-tab>
				<column v-else :layer="layer" :data="tmp[layer].tabFormat[player.subtabs[layer].mainTabs].content"></column>
			</div>
		</div></div>
			`
	},

	'overlay-head': {
		template: `			
		<div class="overlayThing" style="padding-bottom:7px; width: 90%">
		<span v-if="player.devSpeed && player.devSpeed != 1" class="overlayThing">
			<br>Dev Speed: {{format(player.devSpeed)}}x<br>
		</span>
		<span v-if="player.offTime !== undefined"  class="overlayThing">
			<br>Offline Time: {{formatTime(player.offTime.remain)}}<br>
		</span>
		<span v-if="false && !player.keepGoing"  class="overlayThing">
			<br>Reach {{formatWhole(ENDGAME)}} to beat the game!<br>
		</span>
		<br>
		<span v-if="player.points.lt('1e1000')"  class="overlayThing">You have </span>
		<h2  class="overlayThing" id="points">{{format(player.points)}}</h2>
		<span v-if="player.points.lt('1e1e6')"  class="overlayThing"> {{modInfo.pointsName}}</span>
		<br>
		<span v-if="canGenPoints()"  class="overlayThing">({{format(getPointGen())}}/sec)</span>
		<div v-for="thing in tmp.displayThings" class="overlayThing"><span v-if="thing" v-html="thing"></span></div>
	</div>
	`
    },
}