var systemComponents = { 'tab-buttons': { props: ['layer', 'data', 'name'], template: ` <div class="upgRow"> <div v-for="tab in Object.keys(data)"> <button v-if="data[tab].unlocked == undefined || data[tab].unlocked" v-bind:class="{tabButton: true, notify: subtabShouldNotify(layer, name, tab)}" v-bind:style="[{'border-color': tmp[layer].color}, tmp[layer].componentStyles['tab-button'], data[tab].buttonStyle]" v-on:click="player.subtabs[layer][name] = tab">{{tab}}</button> </div> </div> ` }, 'button-node': { props: ['layer', 'abb', 'size'], template: ` <button v-if="nodeShown(layer)" v-bind:id="layer" v-on:click="function() { layers[layer].onClick() }" v-bind:tooltip=" tmp[layer].canClick ? (tmp[layer].tooltip ? tmp[layer].tooltip : 'I am a button!') : (tmp[layer].tooltipLocked ? tmp[layer].tooltipLocked : 'I am a button!') " v-bind:class="{ treeButton: size != 'small', smallNode: size == 'small', [layer]: true, ghost: tmp[layer].layerShown == 'ghost', hidden: !tmp[layer].layerShown, locked: !tmp[layer].canClick, notify: tmp[layer].notify, can: tmp[layer].canClick, }" v-bind:style="[tmp[layer].canClick ? {'background-color': tmp[layer].color} : {}, tmp[layer].nodeStyle]"> {{abb}} </button> ` }, 'layer-node': { props: ['layer', 'abb', 'size'], template: ` <button v-if="nodeShown(layer)" v-bind:id="layer" v-on:click="function() { showTab(layer) }" v-bind:tooltip=" player[layer].unlocked ? (tmp[layer].tooltip ? tmp[layer].tooltip : formatWhole(player[layer].points) + ' ' + tmp[layer].resource) : (tmp[layer].tooltipLocked ? tmp[layer].tooltipLocked : 'Reach ' + formatWhole(tmp[layer].requires) + ' ' + tmp[layer].baseResource + ' to unlock (You have ' + formatWhole(tmp[layer].baseAmount) + ' ' + tmp[layer].baseResource + ')') " v-bind:class="{ treeNode: size != 'small', smallNode: size == 'small', [layer]: true, ghost: tmp[layer].layerShown == 'ghost', hidden: !tmp[layer].layerShown, locked: !player[layer].unlocked && !tmp[layer].baseAmount.gte(tmp[layer].requires), notify: tmp[layer].notify, can: player[layer].unlocked, }" v-bind:style="[layerunlocked(layer) ? { 'background-color': tmp[layer].color, } : {}, tmp[layer].nodeStyle]"> {{abb}} </button> ` }, 'layer-tab': { props: ['layer', 'back', 'spacing'], template: `<div v-bind:style="[tmp[layer].style ? tmp[layer].style : {}, (tmp[layer].tabFormat && !Array.isArray(tmp[layer].tabFormat)) ? tmp[layer].tabFormat[player.subtabs[layer].mainTabs].style : {}]"> <div v-if="back"><button class="back" v-on:click="showTab(back)">←</button></div> <div v-if="!tmp[layer].tabFormat"> <div v-if="spacing" v-bind:style="{'height': spacing}"></div> <info-box v-if="tmp[layer].infoboxes" :layer="layer" :data="Object.keys(tmp[layer].infoboxes)[0]"></info-box> <main-display v-bind:style="tmp[layer].componentStyles['main-display']" :layer="layer"></main-display> <div v-if="tmp[layer].type !== 'none'"> <prestige-button v-bind:style="tmp[layer].componentStyles['prestige-button']" :layer="layer"></prestige-button> </div> <resource-display v-bind:style="tmp[layer].componentStyles['resource-display']" :layer="layer"></resource-display> <milestones v-bind:style="tmp[layer].componentStyles.milestones" :layer="layer"></milestones> <div v-if="Array.isArray(tmp[layer].midsection)"> <column :layer="layer" :data="tmp[layer].midsection"></column> </div> <clickables v-bind:style="tmp[layer].componentStyles['clickables']" :layer="layer"></clickables> <buyables v-bind:style="tmp[layer].componentStyles.buyables" :layer="layer"></buyables> <upgrades v-bind:style="tmp[layer].componentStyles['upgrades']" :layer="layer"></upgrades> <challenges v-bind:style="tmp[layer].componentStyles['challenges']" :layer="layer"></challenges> <br><br> </div> <div v-if="tmp[layer].tabFormat"> <div v-if="Array.isArray(tmp[layer].tabFormat)"><div v-if="spacing" v-bind:style="{'height': spacing}"></div> <column :layer="layer" :data="tmp[layer].tabFormat"></column> </div> <div v-else> <div class="upgTable" v-bind:style="{'padding-top': '25px', 'margin-bottom': '24px'}"> <tab-buttons v-bind:style="tmp[layer].componentStyles['tab-buttons']" :layer="layer" :data="tmp[layer].tabFormat" :name="'mainTabs'"></tab-buttons> </div> <layer-tab v-if="tmp[layer].tabFormat[player.subtabs[layer].mainTabs].embedLayer" :layer="tmp[layer].tabFormat[player.subtabs[layer].mainTabs].embedLayer"></layer-tab> <column v-else :layer="layer" :data="tmp[layer].tabFormat[player.subtabs[layer].mainTabs].content"></column> </div> </div></div> ` }, 'overlay-head': { template: ` <div class="overlayThing" style="padding-bottom:7px; width: 90%"> <span v-if="player.devSpeed && player.devSpeed != 1" class="overlayThing"> <br>Dev Speed: {{format(player.devSpeed)}}x<br> </span> <span v-if="player.offTime !== undefined" class="overlayThing"> <br>Offline Time: {{formatTime(player.offTime.remain)}}<br> </span> <span v-if="false && !player.keepGoing" class="overlayThing"> <br>Reach {{formatWhole(ENDGAME)}} to beat the game!<br> </span> <br> <span v-if="player.points.lt('1e1000')" class="overlayThing">You have </span> <h2 class="overlayThing" id="points">{{format(player.points)}}</h2> <span v-if="player.points.lt('1e1e6')" class="overlayThing"> {{modInfo.pointsName}}</span> <br> <span v-if="canGenPoints()" class="overlayThing">({{format(getPointGen())}}/sec)</span> <div v-for="thing in tmp.displayThings" class="overlayThing"><span v-if="thing" v-html="thing"></span></div> </div> ` }, }