let modInfo = { name: "The ??? Tree", id: "mymod", author: "nobody", pointsName: "points", discordName: "", discordLink: "", changelogLink: "https://github.com/Acamaeda/The-Modding-Tree/blob/master/changelog.md", offlineLimit: 1, // In hours initialStartPoints: new Decimal (10) // Used for hard resets and new players } // Set your version in num and name let VERSION = { num: "0.0", name: "Literally nothing", } // If you add new functions anywhere inside of a layer, and those functions have an effect when called, add them here. // (The ones here are examples, all official functions are already taken care of) var doNotCallTheseFunctionsEveryTick = ["blowUpEverything"] function getStartPoints(){ return new Decimal(modInfo.initialStartPoints) } // Determines if it should show points/sec function canGenPoints(){ return true } // Calculate points/sec! function getPointGen() { if(!canGenPoints()) return new Decimal(0) let gain = new Decimal(1) return gain } // You can add non-layer related variables that should to into "player" and be saved here, along with default values function addedPlayerData() { return { }} // Display extra things at the top of the page var displayThings = [ ] // Determines when the game "ends" function isEndgame() { return player.points.gte(new Decimal("e280000000")) } // Less important things beyond this point! // You can change this if you have things that can be messed up by long tick lengths function maxTickLength() { return(3600000) // Default is 1 hour which is just arbitrarily large }