var player; var tmp = {}; var needCanvasUpdate = true; var NaNalert = false; var gameEnded = false; function startPlayerBase() { return { tab: "tree", time: Date.now(), autosave: true, notify: {}, msDisplay: "always", offlineProd: true, versionType: "Modding", version: VERSION.num, beta: VERSION.beta, timePlayed: 0, keepGoing: false, hasNaN: false, points: new Decimal(10), } } function getStartPlayer() { playerdata = startPlayerBase() for (layer in layers){ playerdata[layer] = layers[layer].startData() } return playerdata } function getPointGen() { let gain = new Decimal(1) if (player.c.upgrades.includes(12)) gain = gain.times(layers.c.upgrades["12"].effect()) return gain } function save() { localStorage.setItem("prestige-tree", btoa(JSON.stringify(player))) } function fixSave() { defaultData = startPlayerBase() for (datum in defaultData){ if (player[datum] == undefined){ player[datum] = defaultData[datum] } } for (layer in layers) { defaultData = layers[layer].startData() for (datum in defaultData){ if (player[layer][datum] == undefined){ player[layer][datum] = defaultData[datum] } } } } function load() { let get = localStorage.getItem("prestige-tree"); if (get===null || get===undefined) player = getStartPlayer() else player = Object.assign(getStartPlayer(), JSON.parse(atob(get))) fixSave() player.tab = "tree" if (player.offlineProd) { if (player.offTime === undefined) player.offTime = { remain: 0 } player.offTime.remain += (Date.now() - player.time) / 1000 } player.time = Date.now(); convertToDecimal(); versionCheck(); changeTheme(); changeTreeQuality(); updateTemp(); updateTemp(); loadVue(); } function exportSave() { let str = btoa(JSON.stringify(player)) const el = document.createElement("textarea"); el.value = str; document.body.appendChild(el); el.select(); el.setSelectionRange(0, 99999); document.execCommand("copy"); document.body.removeChild(el); } function importSave(imported=undefined) { if (imported===undefined) imported = prompt("Paste your save here") try { tempPlr = Object.assign(getStartPlayer(), JSON.parse(atob(imported))) if(tempPlr.versionType != "Modding") // Wrong save return player = tempPlr; fixSave() save() window.location.reload() } catch(e) { return; } } function versionCheck() { let setVersion = true if (player.versionType===undefined||player.version===undefined) { player.versionType = "Modding" player.version = 0 } if (setVersion) { if (player.versionType == "Modding" && VERSION.num > player.version) player.keepGoing = false player.versionType = getStartPlayer().versionType player.version = VERSION.num player.beta = VERSION.beta } } function convertToDecimal() { player.points = new Decimal(player.points) for (layer in layers) { player[layer].points = new Decimal(player[layer].points) if (player[layer].best != undefined) player[layer].best = new Decimal(player[layer].best) if (player[layer].total !== undefined) player[layer].total = new Decimal(player[layer].total) if (layers[layer].convertToDecimal) layers[layer].convertToDecimal(); } } function toggleOpt(name) { player[name] = !player[name] if (name == "hqTree") changeTreeQuality() } function changeTreeQuality() { var on = player.hqTree document.body.style.setProperty('--hqProperty1', on ? "2px solid" : "4px solid") document.body.style.setProperty('--hqProperty2a', on ? "-4px -4px 4px rgba(0, 0, 0, 0.25) inset" : "-4px -4px 4px rgba(0, 0, 0, 0) inset") document.body.style.setProperty('--hqProperty2b', on ? "0px 0px 20px var(--background)" : "") document.body.style.setProperty('--hqProperty3', on ? "2px 2px 4px rgba(0, 0, 0, 0.25)" : "none") } function exponentialFormat(num, precision) { let e = num.log10().floor() let m = num.div(Decimal.pow(10, e)) return m.toStringWithDecimalPlaces(3)+"e"+e.toStringWithDecimalPlaces(0) } function commaFormat(num, precision) { if (num === null || num === undefined) return "NaN" if (num.mag < 0.001) return (0).toFixed(precision) return num.toStringWithDecimalPlaces(precision).replace(/\B(?=(\d{3})+(?!\d))/g, ",") } function fixValue(x, y = 0) { return x || new Decimal(y) } function sumValues(x) { x = Object.values(x) if (!x[0]) return new Decimal(0) return x.reduce((a, b) => Decimal.add(a, b)) } function format(decimal, precision=3) { decimal = new Decimal(decimal) if (isNaN(decimal.sign)||isNaN(decimal.layer)||isNaN(decimal.mag)) { player.hasNaN = true; return "NaN" } if (decimal.sign<0) return "-"+format(decimal.neg(), precision) if (decimal.mag == Number.POSITIVE_INFINITY) return "Infinity" if (decimal.gte("eeee1000")) { var slog = decimal.slog() if (slog.gte(1e6)) return "F" + format(slog.floor()) else return Decimal.pow(10, slog.sub(slog.floor())).toStringWithDecimalPlaces(3) + "F" + commaFormat(slog.floor(), 0) } else if (decimal.gte("1e1000")) return (Math.floor(decimal.mantissa + 0.01) + ("e"+formatWhole(decimal.log10()))) else if (decimal.gte(1e9)) return exponentialFormat(decimal, precision) else if (decimal.gte(1e3)) return commaFormat(decimal, 0) else return commaFormat(decimal, precision) } function formatWhole(decimal) { return format(decimal, 0) } function formatTime(s) { if (s<60) return format(s)+"s" else if (s<3600) return formatWhole(Math.floor(s/60))+"m "+format(s%60)+"s" else return formatWhole(Math.floor(s/3600))+"h "+formatWhole(Math.floor(s/60)%60)+"m "+format(s%60)+"s" } var onTreeTab = true function showTab(name) { if (LAYERS.includes(name) && !layerUnl(name)) return var toTreeTab = name == "tree" player.tab = name if (toTreeTab != onTreeTab) { document.getElementById("treeTab").className = toTreeTab ? "fullWidth" : "col left" onTreeTab = toTreeTab resizeCanvas() } delete player.notify[name] } function notifyLayer(name) { if (player.tab == name || !layerUnl(name)) return player.notify[name] = 1 } function getResetGain(layer) { if (tmp.gainExp[layer].eq(0)) return new Decimal(0) if (layers[layer].type=="static") { if ((!canBuyMax(layer)) || tmp.layerAmt[layer].lt(tmp.layerReqs[layer])) return new Decimal(1) let gain = tmp.layerAmt[layer].div(tmp.layerReqs[layer]).div(tmp.gainMults[layer]).max(1).log(layers[layer].base).times(tmp.gainExp[layer]).pow(Decimal.pow(layers[layer].exponent, -1)) return gain.floor().sub(player[layer].points).add(1).max(1); } else { if (tmp.layerAmt[layer].lt(tmp.layerReqs[layer])) return new Decimal(0) let gain = tmp.layerAmt[layer].div(tmp.layerReqs[layer]).pow(layers[layer].exponent).times(tmp.gainMults[layer]).pow(tmp.gainExp[layer]) if (gain.gte("e1e7")) gain = gain.sqrt().times("e5e6") return gain.floor().max(0); } } function getNextAt(layer) { if (tmp.gainExp[layer].eq(0)) return new Decimal(1/0) if (layers[layer].type=="static") { let amt = player[layer].points let extraCost = Decimal.pow(layers[layer].base, amt.pow(layers[layer].exponent).div(tmp.gainExp[layer])).times(tmp.gainMults[layer]) let cost = extraCost.times(tmp.layerReqs[layer]).max(tmp.layerReqs[layer]) if (layers[layer].resCeil) cost = cost.ceil() return cost; } else { let next = tmp.resetGain[layer].add(1) if (next.gte("e1e7")) next = next.div("e5e6").pow(2) next = next.root(tmp.gainExp[layer]).div(tmp.gainMults[layer]).root(layers[layer].exponent).times(tmp.layerReqs[layer]).max(tmp.layerReqs[layer]) if (layers[layer].resCeil) next = next.ceil() return next; } } function nodeShown(layer) { if (layers[layer].layerShown()) return true switch(layer) { case "idk": return player.l.unl break; } return false } function layerUnl(layer) { return LAYERS.includes(layer) && (player[layer].unl || (tmp.layerAmt[layer].gte(tmp.layerReqs[layer]) && layers[layer].layerShown())) } function rowReset(row, layer) { for (lr in ROW_LAYERS[row]){ console.log(lr) if(layers[lr].doReset) layers[lr].doReset(layer) else if(layers[layer].row > layers[lr].row) fullLayerReset(lr) } } function fullLayerReset(layer) { player[layer] = layers[layer].startData(); } function addPoints(layer, gain) { player[layer].points = player[layer].points.add(gain).max(0) player[layer].best = player[layer].best.max(player[layer].points) if (player[layer].total) player[layer].total = player[layer].total.add(gain) } function generatePoints(layer, diff) { addPoints(layer, tmp.resetGain[layer].times(diff)) } var prevOnReset function doReset(layer, force=false) { let row = layers[layer].row if (!force) { if (tmp.layerAmt[layer].lt(tmp.layerReqs[layer])) return; let gain = tmp.resetGain[layer] if (layers[layer].type=="static") { if (tmp.layerAmt[layer].lt(tmp.nextAt[layer])) return; gain =(canBuyMax(layer) ? gain : 1) } if (layers[layer].onPrestige) layers[layer].onPrestige(gain) addPoints(layer, gain) if (!player[layer].unl) { player[layer].unl = true; needCanvasUpdate = true; if (layers[layer].incr_order){ for (lr in layers[layer].incr_order) if (!player[lr].unl) player[lr].order++ } } tmp.layerAmt[layer] = new Decimal(0) // quick fix } if (layers[layer].resetsNothing && layers[layer].resetsNothing()) return for (layerResetting in layers) { if (row >= layers[layerResetting].row && (!force || layerResetting != layer)) completeChall(layerResetting) } prevOnReset = {...player} //Deep Copy player.points = (row == 0 ? new Decimal(0) : new Decimal(10)) for (let x = row; x >= 0; x--) rowReset(x, layer) prevOnReset = undefined updateTemp() updateTemp() } function canAffordUpg(layer, id) { upg = layers[layer].upgrades[id] if (upg.currencyInternalName){ let name = upg.currencyInternalName if (upg.currencyLayer){ let lr = upg.currencyLayer return !(player[lr][name].lt(upg.cost)) } else { return !(player[name].lt(upg.cost)) } } else { return !(player[layer].points.lt(upg.cost)) } } function buyUpg(layer, id) { if (!player[layer].unl) return if (!layers[layer].upgrades[id].unl()) return if (player[layer].upgrades.includes(id)) return upg = layers[layer].upgrades[id] if (upg.currencyInternalName){ let name = upg.currencyInternalName if (upg.currencyLayer){ let lr = upg.currencyLayer if (player[lr][name].lt(upg.cost)) return player[lr][name] = player[lr][name].sub(upg.cost) } else { if (player[name].lt(upg.cost)) return player[name] = player[name].sub(upg.cost) } } else { if (player[layer].points.lt(upg.cost)) return player[layer].points = player[layer].points.sub(upg.cost) } player[layer].upgrades.push(id); if (upg.onPurchase != undefined) upg.onPurchase() } function resetRow(row) { if (prompt('Are you sure you want to reset this row? It is highly recommended that you wait until the end of your current run before doing this! Type "I WANT TO RESET THIS" to confirm')!="I WANT TO RESET THIS") return let pre_layers = ROW_LAYERS[row-1] let layers = ROW_LAYERS[row] let post_layers = ROW_LAYERS[row+1] rowReset(row+1, post_layers[0]) doReset(pre_layers[0], true) for (let layer in layers) { player[layers[layer]].unl = false if (player[layers[layer]].order) player[layers[layer]].order = 0 } player.points = new Decimal(10) updateTemp(); resizeCanvas(); } function toggleAuto(toggle) { player[toggle[0]][toggle[1]] = !player[toggle[0]][toggle[1]] } function startChall(layer, x) { if (!player[layer].unl) return if (player[layer].active == x) { completeChall(layer, x) delete player[layer].active } else { player[layer].active = x } doReset(layer, true) updateChallTemp(layer) } function completeChall(layer, x) { var x = player[layer].active if (!x) return if (!player.points.gte(layers[layer].challs[x].goal)) return if (!player[layer].challs.includes(x)) { //if (layer == "h" && x == 62) needCanvasUpdate = true player[layer].challs.push(x); } delete player[layer].active updateChallTemp(layer) } function adjustMSDisp() { let displays = ["always", "automation", "incomplete", "never"]; player.msDisplay = displays[(displays.indexOf(player.msDisplay)+1)%4] } function milestoneShown(layer, id) { complete = player[layer].milestones.includes(id) auto = layers[layer].milestones[id].toggles switch(player.msDisplay) { case "always": return true; break; case "automation": return (auto)||!complete break; case "incomplete": return !complete break; case "never": return false; break; } return false; } let VERSION = { num: 1.0, name: "Something" } VERSION.withoutName = "v" + VERSION.num + (VERSION.pre ? " Pre-Release " + VERSION.pre : VERSION.pre ? " Beta " + VERSION.beta : "") VERSION.withName = VERSION.withoutName + (VERSION.name ? ": " + VERSION.name : "") const ENDGAME = new Decimal("e280000000"); function keepGoing() { player.keepGoing = true; showTab("tree") } function toNumber(x) { if (x.mag !== undefined) return x.toNumber() if (x + 0 !== x) return parseFloat(x) return x } function updateMilestones(layer){ for (id in layers[layer].milestones){ if (!(player[layer].milestones.includes(id)) && layers[layer].milestones[id].done()) player[layer].milestones.push(id) } } function addTime(diff, layer) { let data = player let time = data.timePlayed if (layer) { data = data[layer] time = data.time } //I am not that good to perfectly fix that leak. ~ DB Aarex if (time + 0 !== time) { console.log("Memory leak detected. Trying to fix...") time = toNumber(time) if (isNaN(time) || time == 0) { console.log("Couldn't fix! Resetting...") time = layer ? player.timePlayed : 0 if (!layer) player.timePlayedReset = true } } time += toNumber(diff) if (layer) data.time = time else data.timePlayed = time } function gameLoop(diff) { if (player.points.gte(ENDGAME) || gameEnded) gameEnded = 1 if (isNaN(diff)) diff = 0 if (gameEnded && !player.keepGoing) { diff = 0 player.tab = "gameEnded" } if (player.devSpeed) diff *= player.devSpeed addTime(diff) for (layer in layers){ if (layers[layer].update) layers[layer].update(diff); } for (layer in layers){ if (layers[layer].automate) layers[layer].automate(); } for (layer in layers){ if (layers[layer].milestones) updateMilestones(layer); } if (player.hasNaN&&!NaNalert) { clearInterval(interval); player.autosave = false; NaNalert = true; alert("We have detected a corruption in your save. Please visit https://discord.gg/wwQfgPa for help.") } } function hardReset() { if (!confirm("Are you sure you want to do this? You will lose all your progress!")) return player = getStartPlayer() save(); window.location.reload(); } var saveInterval = setInterval(function() { if (player===undefined) return; if (gameEnded&&!player.keepGoing) return; if (player.autosave) save(); }, 5000) var ticking = false var interval = setInterval(function() { if (player===undefined||tmp===undefined) return; if (ticking) return; if (gameEnded&&!player.keepGoing) return; ticking = true let now = Date.now() let diff = (now - player.time) / 1e3 if (player.offTime !== undefined) { if (player.offTime.remain > 0) { let offlineDiff = Math.max(player.offTime.remain / 10, diff) player.offTime.remain -= offlineDiff diff += offlineDiff } if (!player.offlineProd || player.offTime.remain <= 0) delete player.offTime } if (player.devSpeed) diff *= player.devSpeed player.time = now if (needCanvasUpdate) resizeCanvas(); updateTemp(); gameLoop(diff) ticking = false }, 50) const themes = { 1: "aqua" } const theme_names = { aqua: "Aqua" } function changeTheme() { let aqua = player.theme == "aqua" colors_theme = colors[player.theme || "default"] document.body.style.setProperty('--background', aqua ? "#001f3f" : "#0f0f0f") document.body.style.setProperty('--background_tooltip', aqua ? "rgba(0, 15, 31, 0.75)" : "rgba(0, 0, 0, 0.75)") document.body.style.setProperty('--color', aqua ? "#bfdfff" : "#dfdfdf") document.body.style.setProperty('--points', aqua ? "#dfefff" : "#ffffff") } function getThemeName() { return player.theme ? theme_names[player.theme] : "Default" } function switchTheme() { if (player.theme === undefined) player.theme = themes[1] else { player.theme = themes[Object.keys(themes)[player.theme] + 1] if (!player.theme) delete player.theme } changeTheme() resizeCanvas() } document.onkeydown = function(e) { if (player===undefined) return; if (gameEnded&&!player.keepGoing) return; let shiftDown = e.shiftKey let ctrlDown = e.ctrlKey let key = e.key if (onFocused) return if (ctrlDown && key != "-" && key != "_" && key != "+" && key != "=" && key != "r" && key != "R" && key != "F5") e.preventDefault() if (false && key >= 0 && key <= 9) { //if (key == 0) activateSpell(10) //else activateSpell(key) return } else if ((!LAYERS.includes(key)) || ctrlDown || shiftDown) { switch(key) { case "???": if (player.c.unl) doReset("c") return case "bbbbb": if (ctrlDown && player.c.unl) doReset("c") return } } else if (player[key].unl) doReset(key) } var onFocused = false function focused(x) { onFocused = x }