The Modding Tree {{VERSION.withoutName}}



Congratulations! You have reached the end and beaten this game, but for now...


Please check the Discord to see there are new content updates!



It took you {{formatTime(player.timePlayed)}} to beat the game.
Make sure that you record the time in your stream or else your speedrun won't count!

    


Main Prestige Tree Discord


If you would like to speedrun this, press Play Again and record your attempt, then submit on the Discord Server in the channel #speedrun-submissions.


Oh, you are still reading this?



v0.0.1: Technically something




v0.0 Literally nothing



The Modding Tree


{{VERSION.withName}}


The Modding Tree and code refactor by Acamaeda
The Prestige Tree made by Jacorb and Aarex
Original idea by papyrus (on discord)


Main Prestige Tree server

Note by Jacorb: If anyone wishes to make a mod of this game, that is perfectly fine with me, just make sure to name it something different (ex: Prestige Tree NG+) and to let me know on my discord.

Time Played: {{ formatTime(player.timePlayed) }}

Hotkeys



C: Reset candies for lollipops.

{{VERSION.withoutName}}

i

Dev Speed: {{format(player.devSpeed)}}x

Offline Time: {{formatTime(player.offTime.remain)}}

Reach {{formatWhole(ENDGAME)}} to beat the game!

You have

{{format(player.points)}}

points









You have

{{formatWhole(player[layer].points)}}

{{layers[layer].resource}}, {{layers[layer].effectDescription()}}


You have {{formatWhole(tmp.layerAmt[layer])}} {{layers[layer].baseResource}}


Your best {{layers[layer].resource}} is {{formatWhole(player[layer].best)}}
You have made a total of {{formatWhole(player[layer].total)}} {{layers[layer].resource}}

{{layers[layer].milestones[id].requirementDesc}}


{{layers[layer].milestones[id].effectDesc}}
 



{{layers[layer].challs[row*10+col].name}}





{{layers[layer].challs[row*10+col].desc}}
Goal: {{format(layers[layer].challs[row*10+col].goal)}} Points
Reward: {{layers[layer].challs[row*10+col].reward}}
Currently: {{layers[layer].challs[row*10+col].effDisp(layers[layer].challs[row*10+col].effect())}}