# Clickables Clickables are any kind of thing that you can click for an effect. They're a more generalized version of Buyables. There are several differences between the two. One is that a buyable's saved data is its amount as a Decimal, while Clickables store a "state" which can be a number or string, but not Decimal, array, or object). Buyables have a number of extra features which you can see on their page. Clickables also have a smaller default size. You can get and set a clickable's state with getClickableState(layer, id) and setClickableState(layer, id, state). You can use clickableEffect(layer, id) to get the current effects of a clickable. Clickables should be formatted like this: ```js clickables: { rows: # of rows cols: # of columns masterButtonPress() // **optional** If this is present, an additional button will appear above the clickables. // pressing it will call the function. masterButtonText: "Press me!" // **optional** text to display on the Master Button 11: { desc:() => "Blah", etc } etc } ``` Features: - title: **optional**, displayed at the top in a larger font It can also be a function that returns updating text. - effect(): **optional**, A function that calculates and returns the current values of bonuses of this clickable. Can return a value or an object containing multiple values. - display(): A function returning everything that should be displayed on the clickable after the title, likely changing based on its state. Can use basic HTML. - unl(): A function returning a bool to determine if the clickable is visible or not. - canClick(): A function returning a bool to determine if you can click the clickable. - onClick(): A function that implements clicking one of the clickable. - style: **Optional**, A CSS object, which affects this clickable. - layer: **Assigned automagically**. It's the same value as the name of this layer, so you can do player[this.layer].points or similar - id: **Assigned automagically**. It's the id for this clickable.