i


Beta v1.1 Alpha 13


Beta v1.1 Alpha 12


Beta v1.1 Alpha 11


Beta v1.1 Alpha 10


Beta v1.1 Alpha 9


Beta v1.1 Alpha 8


Beta v1.1 Alpha 7


Beta v1.1 Alpha 6



Beta v1.1 Alpha 5



Beta v1.1 Alpha 4



Beta v1.1 Alpha 3



Beta v1.1 Alpha 2



Beta v1.1 Alpha 1



Beta v1.01



Beta v1.0



Alpha Build 10



Alpha Build 9



Alpha Build 8



Alpha Build 7



Alpha Build 6



Alpha Build 5



Alpha Build 4



Pre-Alpha Build 4








This game uses break_eternity.js by Patashu.
Made by Jacorb
Idea by papyrus (on discord)
Note: If anyone wishes to make a mod of this game, that is perfectly fine with me, just make sure to name it something different (ex: Prestige Tree NG+) and to let me know on my discord.





Time Played: {{ formatTime(player.timePlayed) }}


Credits

Changelog



Hotkeys



P: Prestige reset
B: Booster reset
G: Generator reset
T: Time reset
E: Enhance reset
S: Space reset
Shift+B: Super-Booster reset
H: Hindrance reset
Q: Quirk reset
Ctrl+B: Hyper-Booster reset
Shift+S: Subspace reset






You have

{{format(player.points)}}

Points













You have

{{formatWhole(player[layer].points)}}

{{LAYER_RES[layer]}}, {{getLayerEffDesc(layer)}}

8 Boosters
Keep Prestige Upgrades on reset
15 Boosters
You can buy max Boosters
You have {{format(player.g.power)}} Generator Power, which multiplies Point gain by {{format(tmp.genPowEff)}}

8 Generators
Keep Prestige Upgrades on reset
10 Generators
Gain 100% of Prestige Point gain every second
15 Generators
You can buy max Generators
2 enhance points
Keep Booster/Generator milestones on reset
10 enhance points
Keep Prestige Upgrades on reset


You have {{format(player.t.energy)}} Time Energy, which multiplies Point gain & Prestige Point gain by {{format(tmp.timeEff)}}

2 time capsules
Keep Booster/Generator milestones on reset
3 time capsules
Keep Prestige Upgrades on reset
4 time capsules
Keep Booster Upgrades on all row 3 resets
5 time capsules
Automatically purchase Boosters   
12 time capsules
Boosters reset nothing


You have {{formatWhole(getSpace())}} Space remaining for Space Buildings.

2 space energy
Keep Booster/Generator milestones on reset
3 space energy
Keep Prestige Upgrades on reset
4 space energy
Keep Generator Upgrades on all row 3 resets
5 space energy
Automatically purchase Generators   
12 space energy
Generators reset nothing


You have {{ format(player.g.power) }} Generator Power





3 Super-Boosters
Keep Prestige Upgrades on reset
4 Super-Boosters
Keep Booster/Generator milestones on reset
1 Hindrance Spirit
Keep Prestige Upgrades on all previous resets, and gain 100x more Enhance Points
2 Hindrance Spirit
Keep all third row milestones on all fourth row resets, and start with your best-ever Space
4 Hindrance Spirit
Keep Time, Enhance, and Space Upgrades on all fourth row resets
5 Hindrance Spirit
Automatically purchase Extra Time Capsules   
10 Hindrance Spirit
Keep Prestige & Super-Booster Upgrades on all fourth row resets
15 Hindrance Spirit
Automatically purchase Super-Boosters   
25 Hindrance Spirit
Time resets reset nothing
2,500 Hindrance Spirit
Super-Boosters reset nothing
You have {{format(player.q.energy)}} Quirk Energy (generated by Quirk Layers), which multiplies Point & Generator Power gain by {{format(tmp.quirkEff)}}

1 Quirk
Keep Prestige Upgrades on all previous resets, and gain 100x more Enhance Points
2 Quirks
You can buy max Time Capsules & Space Energy
4 Quirks
Keep Space Buildings on all fourth row resets
5 Quirks
Automatically purchase Enhancers   
10 Quirks
Automatically purchase Time Capsules & Space Energy
 
15 Quirks
Gain 100% of Enhance Point gain every second
25 Quirks
Space resets reset nothing
2,500 Quirks
You can destroy individual Space Buildings


You have {{format(player.ss.subspace)}} Subspace, which provides you with {{formatWhole(tmp.ssEff1)}} extra Space, makes all Space Buildings {{format(tmp.ssEff2)}}x cheaper, and makes all Space Buildings {{format(tmp.ssEff3.sub(1).times(100))}}% stronger










{{H_CHALLS[row*10+col].name}}





{{H_CHALLS[row*10+col].desc}}
Goal: {{format(H_CHALLS[row*10+col].goal)}} Points
Reward: {{H_CHALLS[row*10+col].reward}}
Currently: {{H_CHALLS[row*10+col].effDisp(H_CHALLS[row*10+col].currently())}}