Balanced up to 1e20 Hindrance Spirit, 2e21 Quirks, and 1e72,000 Points
Beta v1.1 Alpha 11
Added a new Quirk Milestone
Balanced up to 1e15 Hindrance Spirit, 1e16 Quirks, and 1e42,500 Points
Beta v1.1 Alpha 10
Balanced up to 2e13 Hindrance Spirit & Quirks, and 1e31,000 Points
Beta v1.1 Alpha 9
Added a new option
Balanced up to 2e10 Hindrance Spirit & Quirks, and 1e27,500 Points
Beta v1.1 Alpha 8
Several bugfixes
Balanced up to 1e9 Hindrance Spirit & Quirks, and 1e25,750 Points
Beta v1.1 Alpha 7
Reversed the order of the changelog
Added the fourth Hindrance
Balanced up to 50,000 Hindrance Spirit & Quirks
Beta v1.1 Alpha 6
Various bugfixes
Added the third Hindrance
Balanced up to 2,500 Hindrance Spirit & Quirks
Beta v1.1 Alpha 5
Add the second Hindrance
Balanced up to 200 Hindrance Spirit & Quirks
Beta v1.1 Alpha 4
Add the first Hindrance
Implemented some new milestones
Balanced up to 60 Hindrance Spirit & Quirks
Beta v1.1 Alpha 3
Fixed corruption bug
Implemented some new milestones
Balanced up to 15 Hindrance Spirit & 15 Quirks
Beta v1.1 Alpha 2
Implemented some new milestones
Balanced up to 5 Hindrance Spirit & 5 Quirks
Beta v1.1 Alpha 1
Add the framework for the first two row 4 layers
Balanced up to the second row 4 reset
Beta v1.01
Display Generator Power in the Space tab
Add a credits page in the info tab
Implemented a few minor QoL/visual fixes
Beta v1.0
Made sure any built-in saves had Auto-Save turned on
Fixed a visual bug for mobile users
Added a "time played" display in the info tab
Implemented a NaN check system
Alpha Build 10
Rebalanced the Super-Booster era (now up to 1e9,250 points)
Implemented a game version variable
Alpha Build 9
Fixed a visual bug with the Prestige Tree branches
Added a hotkey for Super-Boosters
Added a new Super-Booster milestone
Fixed a bug with hotkeys
Balanced up to 1e46,500 points
Alpha Build 8
Implemented Super-Boosters
Balanced up to 1e25,600 points
Alpha Build 7
Made the new upgrades from Alpha Build 6 shown at proper times
Balanced up to 1e4,175 points
Setup a temp variable system (to prevent lag later on)
Alpha Build 6
Made font work for Mac users
Added 1 new Space & Time milestone each
Balanced up to 1e3,375 points
Alpha Build 5
Balanced up to 1e920 with all prestige tree paths (before unlocking third row 3 layer)
Alpha Build 4
Implemented Auto-Boosters & Auto-Generators
Fixed a balancing issue with a certain prestige tree path (1e660 -> 1e600)
Added changelog
Balanced up to 1e700 with all prestige tree paths
Pre-Alpha Build 4
Implemented/balanced all row 1 & 2 prestige layers
Added the options/info menus
Balanced the row 3 prestige layers up to 1e560 points
This game uses break_eternity.js by Patashu.
Made by Jacorb
Idea by papyrus (on discord)
Note: If anyone wishes to make a mod of this game, that is perfectly fine with me, just make sure to name it something different (ex: Prestige Tree NG+) and to let me know on my discord.
You have {{format(player.q.energy)}} Quirk Energy (generated by Quirk Layers), which multiplies Point & Generator Power gain by {{format(tmp.quirkEff)}}
1 Quirk Keep Prestige Upgrades on all previous resets, and gain 100x more Enhance Points
2 Quirks You can buy max Time Capsules & Space Energy
4 Quirks Keep Space Buildings on all fourth row resets
5 Quirks Automatically purchase Enhancers
10 Quirks Automatically purchase Time Capsules & Space Energy
15 Quirks Gain 100% of Enhance Point gain every second
25 Quirks Space resets reset nothing
2,500 Quirks You can destroy individual Space Buildings
You have {{format(player.ss.subspace)}} Subspace, which provides you with {{formatWhole(tmp.ssEff1)}} extra Space, makes all Space Buildings {{format(tmp.ssEff2)}}x cheaper, and makes all Space Buildings {{format(tmp.ssEff3.sub(1).times(100))}}% stronger