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Note by Jacorb: If anyone wishes to make a mod of this game, that is perfectly fine with me, just make sure to name it something different (ex: Prestige Tree NG+) and to let me know on my discord.
Dev Speed: {{format(player.devSpeed)}}x Offline Time: {{formatTime(offTime.remain)}} ({{format(offTime.speed)}}x speed) Reach {{formatWhole(ENDGAME)}} to beat the game!
You have
{{format(player.points)}}
points
You have
{{formatWhole(player[layer].points)}}
{{LAYER_RES[layer]}}, {{getLayerEffDesc(layer)}}
You have {{formatWhole(tmp.layerAmt[layer])}} {{LAYER_AMT_NAMES[layer]}}
Your best {{LAYER_RES[layer]}} is {{formatWhole(player[layer].best)}} You have made a total of {{formatWhole(player[layer].total)}} {{LAYER_RES[layer]}}
8 Boosters
Keep Prestige Upgrades on reset
15 Boosters
You can buy max Boosters
8 Generators
Keep Prestige Upgrades on reset
10 Generators
Gain 100% of Prestige Point gain every second
15 Generators
You can buy max Generators
You have {{format(player.g.power)}} Generator Power, which multiplies Point gain by {{format(tmp.genPowEff)}}
2 enhance points
Keep Booster/Generator milestones on reset
10 enhance points
Keep Prestige Upgrades on reset
2 time capsules
Keep Booster/Generator milestones on reset
3 time capsules
Keep Prestige Upgrades on reset
4 time capsules
Keep Booster Upgrades on all row 3 resets
5 time capsules
Automatically purchase Boosters
12 time capsules
Boosters reset nothing
You have {{format(player.t.energy)}} Time Energy, which multiplies Point gain & Prestige Point gain by {{format(tmp.timeEff)}}
You have {{ format(player.b.points) }} Boosters
2 space energy
Keep Booster/Generator milestones on reset
3 space energy
Keep Prestige Upgrades on reset
4 space energy
Keep Generator Upgrades on all row 3 resets
5 space energy
Automatically purchase Generators
12 space energy
Generators reset nothing
You have {{formatWhole(getSpace())}} Space remaining for Space Buildings.
You have {{ format(player.g.power) }} Generator Power
3 Super-Boosters
Keep Prestige Upgrades on reset
4 Super-Boosters
Keep Booster/Generator milestones on reset
1 Super-Generator
You can buy max Super-Generators, and Super-Generators reset nothing
2 Super-Generators
Automatically purchase Super-Generators
You have {{format(player.sg.power)}} Super-Generator Power, which multiplies the Generator base by {{format(tmp.sGenPowEff)}}
1 Hindrance Spirit
Keep Prestige Upgrades on all previous resets, and gain 100x more Enhance Points
2 Hindrance Spirit
Keep all third row milestones on all fourth row resets, and start with your best-ever Space
4 Hindrance Spirit
Keep Time, Enhance, and Space Upgrades on all fourth row resets
5 Hindrance Spirit
Automatically purchase Extra Time Capsules
10 Hindrance Spirit
Keep Prestige & Super-Booster Upgrades on all fourth row resets
15 Hindrance Spirit
Automatically purchase Super-Boosters
25 Hindrance Spirit
Time resets reset nothing
2,500 Hindrance Spirit
Super-Boosters reset nothing
1 Quirk
Keep Prestige Upgrades on all previous resets, and gain 100x more Enhance Points
2 Quirks
You can buy max Time Capsules & Space Energy
4 Quirks
Keep Space Buildings on all fourth row resets
5 Quirks
Automatically purchase Enhancers
10 Quirks
Automatically purchase Time Capsules & Space Energy
15 Quirks
Gain 100% of Enhance Point gain every second
25 Quirks
Space resets reset nothing
2,500 Quirks
You can destroy individual Space Buildings
You have {{format(player.q.energy)}} Quirk Energy (generated by Quirk Layers), which multiplies Point & Generator Power gain by {{format(tmp.quirkEff)}}
1 Hyper-Booster
You can buy max Super-Boosters
1 Subspace Energy
Automatically purchase Space Buildings
You have {{format(player.ss.subspace)}} Subspace, which provides you with {{formatWhole(tmp.ssEff1)}} extra Space, makes all Space Buildings {{format(tmp.ssEff2)}}x cheaper, and makes all Space Buildings {{format(tmp.ssEff3.sub(1).times(100))}}% stronger
1 total Magic
Keep row 4 milestones on all resets
2 total Magic
Keep Hindrance completions on all resets
3 total Magic
Gain 100% of Hindrance Spirit & Quirk gain every second
4 total Magic
Automatically purchase Hyper-Boosters & Subspace
50 total Magic
Automatically cast Spells
2.5e9 total Magic
Gain 100% of Hex gain every second, and Spells last 4x longer
Note: Activating a Spell costs Magic.
You have {{formatWhole(player.m.hexes)}} Hexes, which are multiplying Hindrance Spirit & Quirk gain by {{format(tmp.hexEff)}}
1 Balance Energy
Keep row 4 milestones on all resets
2 Balance Energy
Keep Quirk Upgrades on all resets
3 Balance Energy
Automatically purchase Quirk Layers
5 Balance Energy
Keep Hyper-Booster & Subspace Upgrades on all resets
8 Balance Energy
You can buy max Hyper-Boosters & Subspace Energy, and Hyper-Boosters/Subspace Energy reset nothing
You have {{format(player.ba.power)}} Balance Power, which is multiplying Hindrance Spirit & Quirk gain by {{format(tmp.balEff)}}
You have {{format(player.ba.positivity)}} Positivity and {{format(player.ba.negativity)}} Negativity, which are multiplying Balance Power gain by {{format(tmp.balEff2)}}
2 Phantom Souls
Automatically purchase Phantom Souls
5 Phantom Souls
You can buy max Phantom Souls, and Phantom Souls reset nothing
1 total Super-Prestige Point
Upgrades of Rows 1-5 and Hindrances are kept on all resets
2 total Super-Prestige Points
Keep Magic Milestones on reset, Spells do not cost Magic, and Magic Upgrade 13's effect can be auto-set to your current Magic
5 total Super-Prestige Points
Keep Balance Milestones on reset
10 total Super-Prestige Points
Gain 100% of Magic & Balance Power gain every second
You have {{format(player.l.power)}} Life Power, which is translating to:
You have {{formatWhole(player.ps.points)}} Phantom Souls, {{getLayerEffDesc("ps")}}
20,000 Hyperspace Energy
Gain 1% of Super-Prestige Points gain every second
You have {{formatWhole(player.ba.points)}} Balance Energy
Get {{formatWhole(player.g.points)}} / {{formatWhole(HYPERSPACE.nextCapReq())}} Generators to increase the cap of Super-Upgrades
3 Imperium Bricks
You can max out Imperium Bricks
You have {{formatWhole(player.i.lifeBricks)}} Life Bricks
Next Life Brick is at {{format(player.l.power)}} / {{format(IMPERIUM.lifeReq())}} Life Power
Your Work is currently {{format(tmp.i.work)}}, which reduces the gain power of rows 1 - 5 by {{format(tmp.i.workEff)}}x