#Basic layer breakdown This is a very minimal layer with minimal features. Most things will require additional features: ``` p: { startData() { return { // startData is a function that returns default data for a layer. unl: false, // You can add more variables here to add them to your layer. points: new Decimal(0), // "points" is the internal name for the main resource you get on prestige }}, color: "#FE0102", // The color for this layer, which affects many elements resource: "prestige points", // The name of this layer's main prestige resource row: 0, // The row this layer is on (0 is the first row) baseResource: "points", // The name of the resource your prestige gain is based on baseAmount() {return player.points}, // A function to return the current value of that resource requires() {return new Decimal(200)}, // A function returning the amount of the base needed to gain 1 of the prestige currency. // Also the amount required to unlock the layer. type: "normal", // Determines the formula used for calculating prestige currency. exponent: 0.5, // "normal" prestige gain is (currency^exponent) gainMult() { // Returns your multiplier to your gain of the prestige resource return new Decimal(1) // Factor in any bonuses multiplying gain here }, gainExp() { // Returns your exponent to your gain of the prestige resource return new Decimal(1) }, layerShown() {return true}, // Returns a bool for if this layer's node should be visible in the tree. }, ```