var tmp = {} // Tmp will not call these var activeFunctions = [ "startData", "onPrestige", "doReset", "update", "automate", "buy", "buyMax", "respec", "onComplete", "onPurchase", "onPress", "onClick", "masterButtonPress" ] function setupTemp() { tmp = {} setupTempData(layers, tmp) for (layer in layers){ tmp[layer].resetGain = {} tmp[layer].nextAt = {} tmp[layer].nextAtDisp = {} tmp[layer].notify = {} tmp[layer].canReset = {} tmp[layer].prestigeButtonText = {} } } function setupTempData(layerData, tmpData) { tmp.pointGen = {} for (item in layerData){ if (layerData[item] == null) { tmpData[item] = null } else if (layerData[item] instanceof Decimal) tmpData[item] = layerData[item] else if (Array.isArray(layerData[item])) { tmpData[item] = [] setupTempData(layerData[item], tmpData[item]) } else if ((!!layerData[item]) && (layerData[item].constructor === Object)) { tmpData[item] = {} setupTempData(layerData[item], tmpData[item]) } else if (isFunction(layerData[item]) && !activeFunctions.includes(item)){ tmpData[item] = new Decimal(1) // The safest thing to put probably? } else { tmpData[item] = layerData[item] } } } function updateTemp() { if (tmp === undefined) setupTemp() updateTempData(layers, tmp) for (layer in layers){ tmp[layer].resetGain = getResetGain(layer) tmp[layer].nextAt = getNextAt(layer) tmp[layer].nextAtDisp = getNextAt(layer, true) tmp[layer].notify = shouldNotify(layer) tmp[layer].canReset = canReset(layer) tmp[layer].prestigeButtonText = prestigeButtonText(layer) } tmp.pointGen = getPointGen() } function updateTempData(layerData, tmpData) { for (item in layerData){ if (Array.isArray(layerData[item])) { updateTempData(layerData[item], tmpData[item]) } else if ((!!layerData[item]) && (layerData[item].constructor === Object)) { updateTempData(layerData[item], tmpData[item]) } else if (isFunction(layerData[item]) && !activeFunctions.includes(item)){ Vue.set(tmpData, item, layerData[item]()) } } } function updateChallTemp(layer) { updateTempData(layers[layer].challs, tmp[layer].challs) } function updateBuyableTemp(layer) { updateTempData(layers[layer].buyables, tmp[layer].buyables) } function updateClickableTemp(layer) { updateTempData(layers[layer].clickables, tmp[layer].clickables) }