If you would like to speedrun this, press Play Again and record your attempt, then submit on the Discord Server in the channel #speedrun-submissions.
Oh, you are still reading this?
v1.2: This Changes Everything!
Many layer features can now be static values or functions. (This made some notations change, which will break things)
You can now use the "this" keyword, to make code easier to transfer when making new layers. Also added "this.layer", which is the current layer's name, and works on existing subfeatures (e.g. individual upgrades) as well! Subfeatures also have "this.id".
Fixed a big save issue. If you use a unique mod id, your save will never conflict with other mods.
Added a configurable offline time limit in modinfo at the top of index.html. (default 1 hour)
Added a few minor features, and updated the docs with new information.
v1.1.1
You can define hotkeys in layer config.
v1.1: Enhanced Edition
Added "Buyables", which can function like Space Buildings or Enhancers.
Custom CSS can now be used on any component! Make the third argument an object with the CSS parameters.
Lots of minor good things.
Alpha / Beta
v1.0 Something
The first numbered version.
{{modInfo.name}}
{{VERSION.withName}}
The Modding Tree and code refactor by Acamaeda
The Prestige Tree made by Jacorb and Aarex
Original idea by papyrus (on discord)
Note by Jacorb: If anyone wishes to make a mod of this game, that is perfectly fine with me, just make sure to name it something different (ex: Prestige Tree NG+) and to let me know on my discord.
Time Played: {{ formatTime(player.timePlayed) }}
Hotkeys
{{key.desc}}
{{VERSION.withoutName}}
i
Dev Speed: {{format(player.devSpeed)}}x Offline Time: {{formatTime(player.offTime.remain)}} Reach {{formatWhole(ENDGAME)}} to beat the game!
You have
{{format(player.points)}}
{{modInfo.pointsName}}
You have {{formatWhole(tmp.layerAmt[layer])}} {{layers[layer].baseResource}}
Your best {{layers[layer].resource}} is {{formatWhole(player[layer].best)}} You have made a total of {{formatWhole(player[layer].total)}} {{layers[layer].resource}}