Loading... (If this takes too long it means there was a serious error!)
{{modInfo.name}} {{VERSION.withoutName}}
Congratulations! You have reached the end and beaten this game, but for now...
Please check the Discord to see there are new content updates!
It took you {{formatTime(player.timePlayed)}} to beat the game.
Make sure that you record the time in your stream or else your speedrun won't count!
Play Again Keep Going
The Modding Tree Discord
Main Prestige Tree Discord
If you would like to speedrun this, press Play Again and record your attempt, then submit on the Discord Server in the channel #speedrun-submissions.
Oh, you are still reading this?
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v1.3.5
The system now handles convertToDecimal for everything automatically!
Created a tutorial for getting started with TMT and Github.
Branches can be defined without a color id. But they can also use hex values for color ids!
Page title is now automatically taken from mod name.
v1.3.4
Added "midsection" feature to add things to a tab's layout while still keeping the standard layout.
Fix for being able to buy more buyables than you should.
v1.3.3
Fix for the "order of operations" issue in temp.
v1.3.1
Added custom CSS and tooltips for Layer Nodes.
Added custom CSS for upgrades, buyables, milestones, and challenges, both individually and layer-wide.
You can now use HTML in most display text!
You can now make milestones unlockable and not display immediately.
Fixed importing saves, and issue with upgrades not appearing, and probably more.
Optional "name" layer feature, used in confirmation messages.
v1.3: Tabception... ception!
Added subtabs! And also a Micro-tab component to let you make smaller subtab-esque areas anywhere.
Added a "custom" prestige formula type, and a number of features to support it.
Added points/sec display (can be disabled, automatically disabled if getPointGen is 0).
Added h-line, v-line and image-display components, plus components for individual upgrades, challenges, and milestones.
Added upgEffect, buyableEffect, and challEffect functions.
Added "hide completed challenges" setting.
Moved old changelogs to a separate place.
Fixed hasMilestone and incr_order.
Static layers now show the currency amount needed for the next one if you can buy max.
Full history
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{{modInfo.name}}
{{VERSION.withName}}
The Modding Tree by Acamaeda
The Prestige Tree made by Jacorb and Aarex
Original idea by papyrus (on discord)
Changelog
The Modding Tree Discord
Main Prestige Tree server
Note by Jacorb: If anyone wishes to make a mod of this game, that is perfectly fine with me, just make sure to name it something different (ex: Prestige Tree NG+) and to let me know on
my discord .
Time Played: {{ formatTime(player.timePlayed) }}
Hotkeys
{{key.desc}}
←
Save
Autosave: {{ player.autosave?"ON":"OFF" }}
HARD RESET
Export to clipboard
Import
Offline Prod: {{ player.offlineProd?"ON":"OFF" }}
Theme: {{ getThemeName() }}
Show Milestones: {{ player.msDisplay.toUpperCase() }}
High-Quality Tree: {{ player.hqTree?"ON":"OFF" }}
Completed Challenges: {{ player.hideChalls?"HIDDEN":"SHOWN" }}
<<<<<<< Updated upstream
{{VERSION.withoutName}}
i
Dev Speed: {{format(player.devSpeed)}}x
Offline Time: {{formatTime(player.offTime.remain)}}
=======
{{VERSION.withoutName}}
i
Dev Speed: {{format(player.devSpeed)}}x
Offline Time: {{formatTime(player.offTime.remain)}}
Reach {{formatWhole(ENDGAME)}} to beat the game!
You have
{{format(player.points)}}
{{modInfo.pointsName}}
({{format(getPointGen())}}/sec)
Dev Speed: {{format(player.devSpeed)}}x
Offline Time: {{formatTime(player.offTime.remain)}}
Reach {{formatWhole(ENDGAME)}} to beat the game!
You have
{{format(player.points)}}
{{modInfo.pointsName}}
({{format(getPointGen())}}/sec)
>>>>>>> Stashed changes
Reach {{formatWhole(ENDGAME)}} to beat the game!
You have
{{format(player.points)}}
{{modInfo.pointsName}}
({{format(getPointGen())}}/sec)
<<<<<<< Updated upstream
←
You have {{formatWhole(tmp.layerAmt[layer])}} {{layers[layer].baseResource}}
Your best {{layers[layer].resource}} is {{formatWhole(player[layer].best)}}
You have made a total of {{formatWhole(player[layer].total)}} {{layers[layer].resource}}
=======
←
<<<<<<< Updated upstream