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Beta v1.1 Alpha 21


Beta v1.1 Alpha 20


Beta v1.1 Alpha 19


Beta v1.1 Alpha 18


Beta v1.1 Alpha 17


Beta v1.1 Alpha 16


Beta v1.1 Alpha 15


Beta v1.1 Alpha 14


Beta v1.1 Alpha 13


Beta v1.1 Alpha 12


Beta v1.1 Alpha 11


Beta v1.1 Alpha 10


Beta v1.1 Alpha 9


Beta v1.1 Alpha 8


Beta v1.1 Alpha 7


Beta v1.1 Alpha 6



Beta v1.1 Alpha 5



Beta v1.1 Alpha 4



Beta v1.1 Alpha 3



Beta v1.1 Alpha 2



Beta v1.1 Alpha 1



Beta v1.01



Beta v1.0



Alpha Build 10



Alpha Build 9



Alpha Build 8



Alpha Build 7



Alpha Build 6



Alpha Build 5



Alpha Build 4



Pre-Alpha Build 4








This game uses break_eternity.js by Patashu.
Made by Jacorb
Idea by papyrus (on discord)
Note: If anyone wishes to make a mod of this game, that is perfectly fine with me, just make sure to name it something different (ex: Prestige Tree NG+) and to let me know on my discord.





Time Played: {{ formatTime(player.timePlayed) }}


Credits

Changelog



Hotkeys



P: Prestige reset
B: Booster reset
G: Generator reset
T: Time reset
E: Enhance reset
S: Space reset
Shift+B: Super-Booster reset
H: Hindrance reset
Q: Quirk reset
Ctrl+B: Hyper-Booster reset
Shift+S: Subspace reset






Offline Time: {{formatTime(offTime.remain)}} ({{format(offTime.speed)}}x speed)

You have

{{format(player.points)}}

Points













You have

{{formatWhole(player[layer].points)}}

{{LAYER_RES[layer]}}, {{getLayerEffDesc(layer)}}

8 Boosters
Keep Prestige Upgrades on reset
15 Boosters
You can buy max Boosters
You have {{format(player.g.power)}} Generator Power, which multiplies Point gain by {{format(tmp.genPowEff)}}

8 Generators
Keep Prestige Upgrades on reset
10 Generators
Gain 100% of Prestige Point gain every second
15 Generators
You can buy max Generators
2 enhance points
Keep Booster/Generator milestones on reset
10 enhance points
Keep Prestige Upgrades on reset


You have {{format(player.t.energy)}} Time Energy, which multiplies Point gain & Prestige Point gain by {{format(tmp.timeEff)}}

2 time capsules
Keep Booster/Generator milestones on reset
3 time capsules
Keep Prestige Upgrades on reset
4 time capsules
Keep Booster Upgrades on all row 3 resets
5 time capsules
Automatically purchase Boosters   
12 time capsules
Boosters reset nothing


You have {{formatWhole(getSpace())}} Space remaining for Space Buildings.

2 space energy
Keep Booster/Generator milestones on reset
3 space energy
Keep Prestige Upgrades on reset
4 space energy
Keep Generator Upgrades on all row 3 resets
5 space energy
Automatically purchase Generators   
12 space energy
Generators reset nothing


You have {{ format(player.g.power) }} Generator Power





3 Super-Boosters
Keep Prestige Upgrades on reset
4 Super-Boosters
Keep Booster/Generator milestones on reset
1 Hindrance Spirit
Keep Prestige Upgrades on all previous resets, and gain 100x more Enhance Points
2 Hindrance Spirit
Keep all third row milestones on all fourth row resets, and start with your best-ever Space
4 Hindrance Spirit
Keep Time, Enhance, and Space Upgrades on all fourth row resets
5 Hindrance Spirit
Automatically purchase Extra Time Capsules   
10 Hindrance Spirit
Keep Prestige & Super-Booster Upgrades on all fourth row resets
15 Hindrance Spirit
Automatically purchase Super-Boosters   
25 Hindrance Spirit
Time resets reset nothing
2,500 Hindrance Spirit
Super-Boosters reset nothing
You have {{format(player.q.energy)}} Quirk Energy (generated by Quirk Layers), which multiplies Point & Generator Power gain by {{format(tmp.quirkEff)}}

1 Quirk
Keep Prestige Upgrades on all previous resets, and gain 100x more Enhance Points
2 Quirks
You can buy max Time Capsules & Space Energy
4 Quirks
Keep Space Buildings on all fourth row resets
5 Quirks
Automatically purchase Enhancers   
10 Quirks
Automatically purchase Time Capsules & Space Energy
 
15 Quirks
Gain 100% of Enhance Point gain every second
25 Quirks
Space resets reset nothing
2,500 Quirks
You can destroy individual Space Buildings


1 Hyper-Booster
You can buy max Super-Boosters
You have {{format(player.ss.subspace)}} Subspace, which provides you with {{formatWhole(tmp.ssEff1)}} extra Space, makes all Space Buildings {{format(tmp.ssEff2)}}x cheaper, and makes all Space Buildings {{format(tmp.ssEff3.sub(1).times(100))}}% stronger

1 Subspace Energy
Automatically purchase Space Buildings   









{{H_CHALLS[row*10+col].name}}





{{H_CHALLS[row*10+col].desc}}
Goal: {{format(H_CHALLS[row*10+col].goal)}} Points
Reward: {{H_CHALLS[row*10+col].reward}}
Currently: {{H_CHALLS[row*10+col].effDisp(H_CHALLS[row*10+col].currently())}}