mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
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142f6489d7
Hide tooltips when value is "" Notify highlight when challenge can be complete "Can complete" style overrides "already completed" style Updates to docs
28 lines
1.4 KiB
JavaScript
28 lines
1.4 KiB
JavaScript
addLayer("p", {
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name: "prestige", // This is optional, only used in a few places, If absent it just uses the layer id.
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symbol: "P", // This appears on the layer's node. Default is the id with the first letter capitalized
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position: 0, // Horizontal position within a row. By default it uses the layer id and sorts in alphabetical order
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startData() { return {
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unlocked: true,
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points: new Decimal(0),
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}},
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color: "#4BDC13",
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requires: new Decimal(10), // Can be a function that takes requirement increases into account
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resource: "prestige points", // Name of prestige currency
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baseResource: "points", // Name of resource prestige is based on
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baseAmount() {return player.points}, // Get the current amount of baseResource
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type: "normal", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
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exponent: 0.5, // Prestige currency exponent
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gainMult() { // Calculate the multiplier for main currency from bonuses
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mult = new Decimal(1)
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return mult
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},
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gainExp() { // Calculate the exponent on main currency from bonuses
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return new Decimal(1)
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},
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row: 0, // Row the layer is in on the tree (0 is the first row)
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hotkeys: [
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{key: "p", description: "P: Reset for prestige points", onPress(){if (canReset(this.layer)) doReset(this.layer)}},
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],
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layerShown(){return true}
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})
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