mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-24 17:31:50 +00:00
446 lines
12 KiB
JavaScript
446 lines
12 KiB
JavaScript
var player;
|
|
var tmp = {};
|
|
var needCanvasUpdate = true;
|
|
var NaNalert = false;
|
|
var gameEnded = false;
|
|
|
|
let VERSION = {
|
|
num: "1.3.5 maybe",
|
|
name: "Tabception... ception!"
|
|
}
|
|
|
|
// Determines if it should show points/sec
|
|
function showPointGen(){
|
|
return (tmp.pointGen.neq(new Decimal(0)))
|
|
}
|
|
|
|
// Calculate points/sec!
|
|
function getPointGen() {
|
|
if(!hasUpg("c", 11))
|
|
return new Decimal(0)
|
|
|
|
let gain = new Decimal(1)
|
|
if (hasUpg("c", 12)) gain = gain.times(upgEffect("c", 12))
|
|
return gain
|
|
}
|
|
|
|
|
|
|
|
// Function to determine if the player is in a challenge
|
|
function inChallenge(layer, id){
|
|
let chall = player[layer].active
|
|
if (chall==toNumber(id)) return true
|
|
|
|
if (layers[layer].challs[chall].countsAs)
|
|
return layers[layer].challs[id].countsAs.includes(id)
|
|
}
|
|
|
|
function getResetGain(layer, useType = null) {
|
|
let type = useType
|
|
if (!useType) type = layers[layer].type
|
|
|
|
if (tmp.gainExp[layer].eq(0)) return new Decimal(0)
|
|
if (type=="static") {
|
|
if ((!layers[layer].canBuyMax()) || tmp.layerAmt[layer].lt(tmp.layerReqs[layer])) return new Decimal(1)
|
|
let gain = tmp.layerAmt[layer].div(tmp.layerReqs[layer]).div(tmp.gainMults[layer]).max(1).log(layers[layer].base).times(tmp.gainExp[layer]).pow(Decimal.pow(layers[layer].exponent, -1))
|
|
return gain.floor().sub(player[layer].points).add(1).max(1);
|
|
} else if (type=="normal"){
|
|
if (tmp.layerAmt[layer].lt(tmp.layerReqs[layer])) return new Decimal(0)
|
|
let gain = tmp.layerAmt[layer].div(tmp.layerReqs[layer]).pow(layers[layer].exponent).times(tmp.gainMults[layer]).pow(tmp.gainExp[layer])
|
|
if (gain.gte("e1e7")) gain = gain.sqrt().times("e5e6")
|
|
return gain.floor().max(0);
|
|
} else if (type=="custom"){
|
|
return layers[layer].getResetGain()
|
|
} else {
|
|
return new Decimal(0)
|
|
}
|
|
}
|
|
|
|
function getNextAt(layer, canMax=false, useType = null) {
|
|
let type = useType
|
|
if (!useType) type = layers[layer].type
|
|
|
|
if (tmp.gainExp[layer].eq(0)) return new Decimal(1/0)
|
|
if (type=="static")
|
|
{
|
|
if (!layers[layer].canBuyMax()) canMax = false
|
|
let amt = player[layer].points.plus((canMax&&tmp.layerAmt[layer].gte(tmp.nextAt[layer]))?tmp.resetGain[layer]:0)
|
|
let extraCost = Decimal.pow(layers[layer].base, amt.pow(layers[layer].exponent).div(tmp.gainExp[layer])).times(tmp.gainMults[layer])
|
|
let cost = extraCost.times(tmp.layerReqs[layer]).max(tmp.layerReqs[layer])
|
|
if (layers[layer].resCeil) cost = cost.ceil()
|
|
return cost;
|
|
} else if (type=="normal"){
|
|
let next = tmp.resetGain[layer].add(1)
|
|
if (next.gte("e1e7")) next = next.div("e5e6").pow(2)
|
|
next = next.root(tmp.gainExp[layer]).div(tmp.gainMults[layer]).root(layers[layer].exponent).times(tmp.layerReqs[layer]).max(tmp.layerReqs[layer])
|
|
if (layers[layer].resCeil) next = next.ceil()
|
|
return next;
|
|
} else if (type=="custom"){
|
|
return layers[layer].getNextAt(canMax)
|
|
} else {
|
|
return new Decimal(0)
|
|
}}
|
|
|
|
// Return true if the layer should be highlighted. By default checks for upgrades only.
|
|
function shouldNotify(layer){
|
|
for (id in layers[layer].upgrades){
|
|
if (!isNaN(id)){
|
|
if (canAffordUpg(layer, id) && !hasUpg(layer, id) && tmp.upgrades[layer][id].unl){
|
|
return true
|
|
}
|
|
}
|
|
}
|
|
|
|
if (layers[layer].shouldNotify){
|
|
return layers[layer].shouldNotify()
|
|
}
|
|
else
|
|
return false
|
|
}
|
|
|
|
function rowReset(row, layer) {
|
|
for (lr in ROW_LAYERS[row]){
|
|
if(layers[lr].doReset) {
|
|
player[lr].active = null // Exit challenges on any row reset on an equal or higher row
|
|
layers[lr].doReset(layer)
|
|
}
|
|
else
|
|
if(layers[layer].row > layers[lr].row) fullLayerReset(lr)
|
|
}
|
|
}
|
|
|
|
function fullLayerReset(layer) {
|
|
player[layer] = layers[layer].startData();
|
|
player[layer].upgrades = []
|
|
player[layer].milestones = []
|
|
player[layer].challs = []
|
|
if (layers[layer].tabFormat && !Array.isArray(layers[layer].tabFormat)) {
|
|
if (player.subtabs[layer] == undefined) player.subtabs[layer] = {}
|
|
if (player.subtabs[layer].mainTabs == undefined) player.subtabs[layer].mainTabs = Object.keys(layers[layer].tabFormat)[0]
|
|
}
|
|
|
|
if (layers[layer].microtabs) {
|
|
if (player.subtabs[layer] == undefined) player.subtabs[layer] = {}
|
|
for (item in layers[layer].microtabs)
|
|
if (player.subtabs[layer][item] == undefined) player.subtabs[layer][item] = Object.keys(layers[layer].microtabs[item])[0]
|
|
}
|
|
resetBuyables(layer)
|
|
}
|
|
|
|
function resetBuyables(layer){
|
|
if (layers[layer].buyables)
|
|
player[layer].buyables = getStartBuyables(layer)
|
|
player[layer].spentOnBuyables = new Decimal(0)
|
|
}
|
|
|
|
function getStartBuyables(layer){
|
|
let data = {}
|
|
if (layers[layer].buyables) {
|
|
for (id in layers[layer].buyables)
|
|
if (!isNaN(id))
|
|
data[id] = new Decimal(0)
|
|
}
|
|
return data
|
|
}
|
|
|
|
function addPoints(layer, gain) {
|
|
player[layer].points = player[layer].points.add(gain).max(0)
|
|
if (player[layer].best) player[layer].best = player[layer].best.max(player[layer].points)
|
|
if (player[layer].total) player[layer].total = player[layer].total.add(gain)
|
|
}
|
|
|
|
function generatePoints(layer, diff) {
|
|
addPoints(layer, tmp.resetGain[layer].times(diff))
|
|
}
|
|
|
|
var prevOnReset
|
|
|
|
function doReset(layer, force=false) {
|
|
let row = layers[layer].row
|
|
if (!force) {
|
|
if (tmp.layerAmt[layer].lt(tmp.layerReqs[layer])) return;
|
|
let gain = tmp.resetGain[layer]
|
|
if (layers[layer].type=="static") {
|
|
if (tmp.layerAmt[layer].lt(tmp.nextAt[layer])) return;
|
|
gain =(layers[layer].canBuyMax() ? gain : 1)
|
|
}
|
|
if (layers[layer].type=="custom") {
|
|
if (!tmp.canReset[layer]) return;
|
|
}
|
|
|
|
if (layers[layer].onPrestige)
|
|
layers[layer].onPrestige(gain)
|
|
|
|
addPoints(layer, gain)
|
|
updateMilestones(layer)
|
|
|
|
if (!player[layer].unl) {
|
|
player[layer].unl = true;
|
|
needCanvasUpdate = true;
|
|
|
|
if (layers[layer].incr_order){
|
|
lrs = layers[layer].incr_order
|
|
for (lr in lrs)
|
|
if (!player[lrs[lr]].unl) player[lrs[lr]].order++
|
|
}
|
|
}
|
|
|
|
tmp.layerAmt[layer] = new Decimal(0) // quick fix
|
|
}
|
|
|
|
if (layers[layer].resetsNothing && layers[layer].resetsNothing()) return
|
|
|
|
|
|
for (layerResetting in layers) {
|
|
if (row >= layers[layerResetting].row && (!force || layerResetting != layer)) completeChall(layerResetting)
|
|
}
|
|
|
|
prevOnReset = {...player} //Deep Copy
|
|
player.points = (row == 0 ? new Decimal(0) : new Decimal(10))
|
|
|
|
for (let x = row; x >= 0; x--) rowReset(x, layer)
|
|
prevOnReset = undefined
|
|
|
|
setupTemp();
|
|
updateTemp()
|
|
updateTemp()
|
|
}
|
|
|
|
function respecBuyables(layer) {
|
|
if (!layers[layer].buyables) return
|
|
if (!layers[layer].buyables.respec) return
|
|
if (!confirm("Are you sure you want to respec? This will force you to do a \"" + (layers[layer].name ? layers[layer].name : layer) + "\" reset as well!")) return
|
|
layers[layer].buyables.respec()
|
|
updateBuyableTemp(layer)
|
|
}
|
|
|
|
function canAffordUpg(layer, id) {
|
|
let upg = layers[layer].upgrades[id]
|
|
let cost = tmp.upgrades[layer][id].cost
|
|
return canAffordPurchase(layer, upg, cost)
|
|
}
|
|
|
|
function hasUpg(layer, id){
|
|
return (player[layer].upgrades.includes(toNumber(id)) || player[layer].upgrades.includes(id.toString()))
|
|
}
|
|
|
|
function hasMilestone(layer, id){
|
|
return (player[layer].milestones.includes(toNumber(id)) || player[layer].milestones.includes(id.toString()))
|
|
}
|
|
|
|
function hasChall(layer, id){
|
|
return (player[layer].challs.includes(toNumber(id)) || player[layer].challs.includes(id.toString()))
|
|
}
|
|
|
|
function upgEffect(layer, id){
|
|
return (tmp.upgrades[layer][id].effect)
|
|
}
|
|
|
|
function challEffect(layer, id){
|
|
return (tmp.challs[layer][id].effect)
|
|
}
|
|
|
|
function buyableEffect(layer, id){
|
|
return (tmp.buyables[layer][id].effect)
|
|
}
|
|
|
|
function canAffordPurchase(layer, thing, cost) {
|
|
if (thing.currencyInternalName){
|
|
let name = thing.currencyInternalName
|
|
if (thing.currencyLayer){
|
|
let lr = thing.currencyLayer
|
|
return !(player[lr][name].lt(cost))
|
|
}
|
|
else {
|
|
return !(player[name].lt(cost))
|
|
}
|
|
}
|
|
else {
|
|
return !(player[layer].points.lt(cost))
|
|
}
|
|
}
|
|
|
|
function buyUpg(layer, id) {
|
|
if (!player[layer].unl) return
|
|
if (!layers[layer].upgrades[id].unl()) return
|
|
if (player[layer].upgrades.includes(id)) return
|
|
let upg = layers[layer].upgrades[id]
|
|
let cost = tmp.upgrades[layer][id].cost
|
|
|
|
if (upg.currencyInternalName){
|
|
let name = upg.currencyInternalName
|
|
if (upg.currencyLayer){
|
|
let lr = upg.currencyLayer
|
|
if (player[lr][name].lt(cost)) return
|
|
player[lr][name] = player[lr][name].sub(cost)
|
|
}
|
|
else {
|
|
if (player[name].lt(cost)) return
|
|
player[name] = player[name].sub(cost)
|
|
}
|
|
}
|
|
else {
|
|
if (player[layer].points.lt(cost)) return
|
|
player[layer].points = player[layer].points.sub(cost)
|
|
}
|
|
player[layer].upgrades.push(id);
|
|
if (upg.onPurchase != undefined)
|
|
upg.onPurchase()
|
|
}
|
|
|
|
function buyMaxBuyable(layer, id) {
|
|
if (!player[layer].unl) return
|
|
if (!tmp.buyables[layer][id].unl) return
|
|
if (!tmp.buyables[layer][id].canAfford) return
|
|
if (!layers[layer].buyables[id].buyMax) return
|
|
|
|
layers[layer].buyables[id].buyMax()
|
|
updateBuyableTemp(layer)
|
|
}
|
|
|
|
function buyBuyable(layer, id) {
|
|
if (!player[layer].unl) return
|
|
if (!tmp.buyables[layer][id].unl) return
|
|
if (!tmp.buyables[layer][id].canAfford) return
|
|
|
|
layers[layer].buyables[id].buy()
|
|
updateBuyableTemp(layer)
|
|
}
|
|
|
|
function resetRow(row) {
|
|
if (prompt('Are you sure you want to reset this row? It is highly recommended that you wait until the end of your current run before doing this! Type "I WANT TO RESET THIS" to confirm')!="I WANT TO RESET THIS") return
|
|
let pre_layers = ROW_LAYERS[row-1]
|
|
let layers = ROW_LAYERS[row]
|
|
let post_layers = ROW_LAYERS[row+1]
|
|
rowReset(row+1, post_layers[0])
|
|
doReset(pre_layers[0], true)
|
|
for (let layer in layers) {
|
|
player[layers[layer]].unl = false
|
|
if (player[layers[layer]].order) player[layers[layer]].order = 0
|
|
}
|
|
player.points = new Decimal(10)
|
|
updateTemp();
|
|
resizeCanvas();
|
|
}
|
|
|
|
function startChall(layer, x) {
|
|
let enter = false
|
|
if (!player[layer].unl) return
|
|
if (player[layer].active == x) {
|
|
completeChall(layer, x)
|
|
delete player[layer].active
|
|
} else {
|
|
enter = true
|
|
}
|
|
doReset(layer, true)
|
|
if(enter) player[layer].active = x
|
|
|
|
updateChallTemp(layer)
|
|
}
|
|
|
|
function canCompleteChall(layer, x)
|
|
{
|
|
if (x != player[layer].active) return
|
|
|
|
let chall = layers[layer].challs[x]
|
|
|
|
if (chall.currencyInternalName){
|
|
let name = chall.currencyInternalName
|
|
if (chall.currencyLayer){
|
|
let lr = chall.currencyLayer
|
|
return !(player[lr][name].lt(readData(chall.goal)))
|
|
}
|
|
else {
|
|
return !(player[name].lt(chall.cost))
|
|
}
|
|
}
|
|
else {
|
|
return !(player[layer].points.lt(chall.cost))
|
|
}
|
|
|
|
}
|
|
|
|
function completeChall(layer, x) {
|
|
var x = player[layer].active
|
|
if (!x) return
|
|
if (! canCompleteChall(layer, x)) return
|
|
if (!player[layer].challs.includes(x)) {
|
|
needCanvasUpdate = true
|
|
player[layer].challs.push(x);
|
|
if (layers[layer].challs[x].onComplete) layers[layer].challs[x].onComplete()
|
|
}
|
|
delete player[layer].active
|
|
updateChallTemp(layer)
|
|
}
|
|
|
|
VERSION.withoutName = "v" + VERSION.num + (VERSION.pre ? " Pre-Release " + VERSION.pre : VERSION.pre ? " Beta " + VERSION.beta : "")
|
|
VERSION.withName = VERSION.withoutName + (VERSION.name ? ": " + VERSION.name : "")
|
|
|
|
|
|
const ENDGAME = new Decimal("e280000000");
|
|
|
|
function gameLoop(diff) {
|
|
if (player.points.gte(ENDGAME) || gameEnded) gameEnded = 1
|
|
|
|
if (isNaN(diff)) diff = 0
|
|
if (gameEnded && !player.keepGoing) {
|
|
diff = 0
|
|
player.tab = "gameEnded"
|
|
}
|
|
if (player.devSpeed) diff *= player.devSpeed
|
|
|
|
addTime(diff)
|
|
|
|
for (layer in layers){
|
|
if (layers[layer].update) layers[layer].update(diff);
|
|
}
|
|
|
|
for (layer in layers){
|
|
if (layers[layer].automate) layers[layer].automate();
|
|
}
|
|
|
|
for (layer in layers){
|
|
if (layers[layer].milestones) updateMilestones(layer);
|
|
}
|
|
|
|
if (player.hasNaN&&!NaNalert) {
|
|
clearInterval(interval);
|
|
player.autosave = false;
|
|
NaNalert = true;
|
|
|
|
alert("We have detected a corruption in your save. Please visit https://discord.gg/wwQfgPa for help.")
|
|
}
|
|
}
|
|
|
|
function hardReset() {
|
|
if (!confirm("Are you sure you want to do this? You will lose all your progress!")) return
|
|
player = getStartPlayer()
|
|
save();
|
|
window.location.reload();
|
|
}
|
|
|
|
var ticking = false
|
|
|
|
var interval = setInterval(function() {
|
|
if (player===undefined||tmp===undefined) return;
|
|
if (ticking) return;
|
|
if (gameEnded&&!player.keepGoing) return;
|
|
ticking = true
|
|
let now = Date.now()
|
|
let diff = (now - player.time) / 1e3
|
|
if (player.offTime !== undefined) {
|
|
if (player.offTime.remain > modInfo.offlineLimit * 3600000) player.offlineTime.remain = modInfo.offlineLimit * 3600000
|
|
if (player.offTime.remain > 0) {
|
|
let offlineDiff = Math.max(player.offTime.remain / 10, diff)
|
|
player.offTime.remain -= offlineDiff
|
|
diff += offlineDiff
|
|
}
|
|
if (!player.offlineProd || player.offTime.remain <= 0) delete player.offTime
|
|
}
|
|
if (player.devSpeed) diff *= player.devSpeed
|
|
player.time = now
|
|
if (needCanvasUpdate) resizeCanvas();
|
|
updateTemp();
|
|
gameLoop(diff)
|
|
ticking = false
|
|
}, 50)
|