mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-22 00:21:32 +00:00
755 lines
No EOL
20 KiB
JavaScript
755 lines
No EOL
20 KiB
JavaScript
var player;
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var tmp = {};
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var needCanvasUpdate = true;
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var NaNalert = false;
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var gameEnded = false;
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let VERSION = {
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num: "1.1.1",
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name: "Enhanced Edition"
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}
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function startPlayerBase() {
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return {
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tab: "tree",
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time: Date.now(),
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autosave: true,
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notify: {},
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msDisplay: "always",
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offlineProd: true,
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versionType: "Modding",
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version: VERSION.num,
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beta: VERSION.beta,
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timePlayed: 0,
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keepGoing: false,
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hasNaN: false,
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points: new Decimal(10),
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}
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}
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function getStartPlayer() {
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playerdata = startPlayerBase()
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for (layer in layers){
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playerdata[layer] = layers[layer].startData()
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playerdata[layer].buyables = getStartBuyables(layer)
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playerdata[layer].spentOnBuyables = new Decimal(0)
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playerdata[layer].upgrades = []
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playerdata[layer].milestones = []
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playerdata[layer].challs = []
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}
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return playerdata
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}
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function getPointGen() {
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let gain = new Decimal(1)
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if (player.c.upgrades.includes(12)) gain = gain.times(layers.c.upgrades["12"].effect())
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return gain
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}
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// Function to determine if the player is in a challenge
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function inChallenge(layer, id){
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if (player.c.active==x) return true
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if (layers[layer].challs[id].countsAs)
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return layers[layer].challs[id].countsAs.includes(id)
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}
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function save() {
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localStorage.setItem("prestige-tree", btoa(JSON.stringify(player)))
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}
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function fixSave() {
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defaultData = startPlayerBase()
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for (datum in defaultData){
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if (player[datum] == undefined){
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player[datum] = defaultData[datum]
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}
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}
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for (layer in layers) {
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defaultData = layers[layer].startData()
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if (player[layer].upgrades == undefined)
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player[layer].upgrades = []
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if (player[layer].milestones == undefined)
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player[layer].milestones = []
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if (player[layer].challs == undefined)
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player[layer].challs = []
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for (datum in defaultData){
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if (player[layer][datum] == undefined){
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player[layer][datum] = defaultData[datum]
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}
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}
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if (player[layer].spentOnBuyables == undefined)
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player[layer].spentOnBuyables = new Decimal(0)
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if (layers[layer].buyables) {
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if (player[layer].buyables == undefined) player[layer].buyables = {}
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for (id in layers[layer].buyables){
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if (player[layer].buyables[id] == undefined && !isNaN(id))
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player[layer].buyables[id] = new Decimal(0)
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}
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}
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}
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}
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function load() {
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let get = localStorage.getItem("prestige-tree");
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if (get===null || get===undefined) player = getStartPlayer()
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else player = Object.assign(getStartPlayer(), JSON.parse(atob(get)))
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fixSave()
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player.tab = "tree"
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if (player.offlineProd) {
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if (player.offTime === undefined) player.offTime = { remain: 0 }
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player.offTime.remain += (Date.now() - player.time) / 1000
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}
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player.time = Date.now();
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convertToDecimal();
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versionCheck();
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changeTheme();
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changeTreeQuality();
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updateTemp();
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updateTemp();
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loadVue();
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}
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function exportSave() {
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let str = btoa(JSON.stringify(player))
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const el = document.createElement("textarea");
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el.value = str;
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document.body.appendChild(el);
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el.select();
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el.setSelectionRange(0, 99999);
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document.execCommand("copy");
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document.body.removeChild(el);
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}
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function importSave(imported=undefined, forced=false) {
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if (imported===undefined) imported = prompt("Paste your save here")
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try {
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tempPlr = Object.assign(getStartPlayer(), JSON.parse(atob(imported)))
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if(tempPlr.versionType != modInfo.id && !forced) // Wrong save (use "Forced" to force it to accept.)
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return
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player = tempPlr;
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player.versionType = modInfo.id
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fixSave()
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save()
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window.location.reload()
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} catch(e) {
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return;
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}
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}
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function versionCheck() {
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let setVersion = true
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if (player.versionType===undefined||player.version===undefined) {
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player.versionType = "Modding"
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player.version = 0
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}
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if (setVersion) {
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if (player.versionType == "Modding" && VERSION.num > player.version) player.keepGoing = false
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player.versionType = getStartPlayer().versionType
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player.version = VERSION.num
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player.beta = VERSION.beta
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}
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}
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function convertToDecimal() {
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player.points = new Decimal(player.points)
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for (layer in layers) {
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player[layer].points = new Decimal(player[layer].points)
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if (player[layer].best != undefined) player[layer].best = new Decimal(player[layer].best)
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if (player[layer].total !== undefined) player[layer].total = new Decimal(player[layer].total)
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player[layer].spentOnBuyables = new Decimal(player[layer].spentOnBuyables)
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if (player[layer].buyables != undefined) {
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for (id in player[layer].buyables)
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player[layer].buyables[id] = new Decimal(player[layer].buyables[id])
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}
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player[layer].best = new Decimal(player[layer].best)
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if (layers[layer].convertToDecimal) layers[layer].convertToDecimal();
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}
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}
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function toggleOpt(name) {
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player[name] = !player[name]
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if (name == "hqTree") changeTreeQuality()
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}
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function changeTreeQuality() {
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var on = player.hqTree
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document.body.style.setProperty('--hqProperty1', on ? "2px solid" : "4px solid")
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document.body.style.setProperty('--hqProperty2a', on ? "-4px -4px 4px rgba(0, 0, 0, 0.25) inset" : "-4px -4px 4px rgba(0, 0, 0, 0) inset")
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document.body.style.setProperty('--hqProperty2b', on ? "0px 0px 20px var(--background)" : "")
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document.body.style.setProperty('--hqProperty3', on ? "2px 2px 4px rgba(0, 0, 0, 0.25)" : "none")
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}
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function exponentialFormat(num, precision) {
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let e = num.log10().floor()
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let m = num.div(Decimal.pow(10, e))
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return m.toStringWithDecimalPlaces(3)+"e"+e.toStringWithDecimalPlaces(0)
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}
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function commaFormat(num, precision) {
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if (num === null || num === undefined) return "NaN"
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if (num.mag < 0.001) return (0).toFixed(precision)
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return num.toStringWithDecimalPlaces(precision).replace(/\B(?=(\d{3})+(?!\d))/g, ",")
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}
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function fixValue(x, y = 0) {
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return x || new Decimal(y)
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}
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function sumValues(x) {
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x = Object.values(x)
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if (!x[0]) return new Decimal(0)
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return x.reduce((a, b) => Decimal.add(a, b))
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}
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function format(decimal, precision=2) {
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decimal = new Decimal(decimal)
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if (isNaN(decimal.sign)||isNaN(decimal.layer)||isNaN(decimal.mag)) {
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player.hasNaN = true;
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return "NaN"
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}
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if (decimal.sign<0) return "-"+format(decimal.neg(), precision)
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if (decimal.mag == Number.POSITIVE_INFINITY) return "Infinity"
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if (decimal.gte("eeee1000")) {
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var slog = decimal.slog()
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if (slog.gte(1e6)) return "F" + format(slog.floor())
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else return Decimal.pow(10, slog.sub(slog.floor())).toStringWithDecimalPlaces(3) + "F" + commaFormat(slog.floor(), 0)
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} else if (decimal.gte("1e1000")) return (Math.floor(decimal.mantissa + 0.01) + ("e"+formatWhole(decimal.log10())))
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else if (decimal.gte(1e9)) return exponentialFormat(decimal, precision)
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else if (decimal.gte(1e3)) return commaFormat(decimal, 0)
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else return commaFormat(decimal, precision)
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}
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function formatWhole(decimal) {
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return format(decimal, 0)
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}
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function formatTime(s) {
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if (s<60) return format(s)+"s"
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else if (s<3600) return formatWhole(Math.floor(s/60))+"m "+format(s%60)+"s"
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else return formatWhole(Math.floor(s/3600))+"h "+formatWhole(Math.floor(s/60)%60)+"m "+format(s%60)+"s"
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}
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var onTreeTab = true
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function showTab(name) {
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if (LAYERS.includes(name) && !layerUnl(name)) return
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var toTreeTab = name == "tree"
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player.tab = name
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if (toTreeTab != onTreeTab) {
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document.getElementById("treeTab").className = toTreeTab ? "fullWidth" : "col left"
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onTreeTab = toTreeTab
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resizeCanvas()
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}
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delete player.notify[name]
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}
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function notifyLayer(name) {
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if (player.tab == name || !layerUnl(name)) return
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player.notify[name] = 1
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}
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function getResetGain(layer) {
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if (tmp.gainExp[layer].eq(0)) return new Decimal(0)
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if (layers[layer].type=="static") {
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if ((!layers[layer].canBuyMax()) || tmp.layerAmt[layer].lt(tmp.layerReqs[layer])) return new Decimal(1)
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let gain = tmp.layerAmt[layer].div(tmp.layerReqs[layer]).div(tmp.gainMults[layer]).max(1).log(layers[layer].base).times(tmp.gainExp[layer]).pow(Decimal.pow(layers[layer].exponent, -1))
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return gain.floor().sub(player[layer].points).add(1).max(1);
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} else {
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if (tmp.layerAmt[layer].lt(tmp.layerReqs[layer])) return new Decimal(0)
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let gain = tmp.layerAmt[layer].div(tmp.layerReqs[layer]).pow(layers[layer].exponent).times(tmp.gainMults[layer]).pow(tmp.gainExp[layer])
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if (gain.gte("e1e7")) gain = gain.sqrt().times("e5e6")
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return gain.floor().max(0);
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}
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}
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function getNextAt(layer) {
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if (tmp.gainExp[layer].eq(0)) return new Decimal(1/0)
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if (layers[layer].type=="static") {
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let amt = player[layer].points
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let extraCost = Decimal.pow(layers[layer].base, amt.pow(layers[layer].exponent).div(tmp.gainExp[layer])).times(tmp.gainMults[layer])
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let cost = extraCost.times(tmp.layerReqs[layer]).max(tmp.layerReqs[layer])
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if (layers[layer].resCeil) cost = cost.ceil()
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return cost;
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} else {
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let next = tmp.resetGain[layer].add(1)
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if (next.gte("e1e7")) next = next.div("e5e6").pow(2)
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next = next.root(tmp.gainExp[layer]).div(tmp.gainMults[layer]).root(layers[layer].exponent).times(tmp.layerReqs[layer]).max(tmp.layerReqs[layer])
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if (layers[layer].resCeil) next = next.ceil()
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return next;
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}
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}
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function nodeShown(layer) {
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if (layers[layer].layerShown()) return true
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switch(layer) {
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case "idk":
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return player.l.unl
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break;
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}
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return false
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}
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function layerUnl(layer) {
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return LAYERS.includes(layer) && (player[layer].unl || (tmp.layerAmt[layer].gte(tmp.layerReqs[layer]) && layers[layer].layerShown()))
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}
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function rowReset(row, layer) {
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for (lr in ROW_LAYERS[row]){
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if(layers[lr].doReset)
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layers[lr].doReset(layer)
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else
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if(layers[layer].row > layers[lr].row) fullLayerReset(lr)
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}
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}
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function fullLayerReset(layer) {
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player[layer] = layers[layer].startData();
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player[layer].upgrades = []
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player[layer].milestones = []
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player[layer].challs = []
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resetBuyables(layer)
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}
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function resetBuyables(layer){
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if (layers[layer].buyables)
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player[layer].buyables = getStartBuyables(layer)
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player[layer].spentOnBuyables = new Decimal(0)
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}
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function getStartBuyables(layer){
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let data = {}
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if (layers[layer].buyables) {
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for (id in layers[layer].buyables)
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if (!isNaN(id))
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data[id] = new Decimal(0)
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}
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return data
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}
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function addPoints(layer, gain) {
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player[layer].points = player[layer].points.add(gain).max(0)
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if (player[layer].best) player[layer].best = player[layer].best.max(player[layer].points)
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if (player[layer].total) player[layer].total = player[layer].total.add(gain)
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}
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function generatePoints(layer, diff) {
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addPoints(layer, tmp.resetGain[layer].times(diff))
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}
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var prevOnReset
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function doReset(layer, force=false) {
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let row = layers[layer].row
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if (!force) {
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if (tmp.layerAmt[layer].lt(tmp.layerReqs[layer])) return;
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let gain = tmp.resetGain[layer]
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if (layers[layer].type=="static") {
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if (tmp.layerAmt[layer].lt(tmp.nextAt[layer])) return;
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gain =(layers[layer].canBuyMax() ? gain : 1)
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}
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if (layers[layer].onPrestige)
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layers[layer].onPrestige(gain)
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addPoints(layer, gain)
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updateMilestones(layer)
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if (!player[layer].unl) {
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player[layer].unl = true;
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needCanvasUpdate = true;
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if (layers[layer].incr_order){
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for (lr in layers[layer].incr_order)
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if (!player[lr].unl) player[lr].order++
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}
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}
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tmp.layerAmt[layer] = new Decimal(0) // quick fix
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}
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if (layers[layer].resetsNothing && layers[layer].resetsNothing()) return
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for (layerResetting in layers) {
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if (row >= layers[layerResetting].row && (!force || layerResetting != layer)) completeChall(layerResetting)
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}
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prevOnReset = {...player} //Deep Copy
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player.points = (row == 0 ? new Decimal(0) : new Decimal(10))
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for (let x = row; x >= 0; x--) rowReset(x, layer)
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prevOnReset = undefined
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updateTemp()
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updateTemp()
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}
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function respecBuyables(layer) {
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if (!layers[layer].buyables) return
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if (!layers[layer].buyables.respec) return
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if (!confirm("Are you sure you want to respec? This will force you to do a \"" + layer + "\" reset as well!")) return
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layers[layer].buyables.respec()
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}
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function canAffordUpg(layer, id) {
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upg = layers[layer].upgrades[id]
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cost = upg.cost
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return canAffordPurchase(layer, upg, cost)
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}
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function hasUpg(layer, id){
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return (player[layer].upgrades.includes(id))
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}
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function hasMilestone(layer, id){
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return (player[layer].milestones.includes(id))
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}
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function hasChall(layer, id){
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return (player[layer].challs.includes(id))
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}
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function canAffordPurchase(layer, thing, cost) {
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if (thing.currencyInternalName){
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let name = thing.currencyInternalName
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if (thing.currencyLayer){
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let lr = thing.currencyLayer
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return !(player[lr][name].lt(cost))
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}
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else {
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return !(player[name].lt(cost))
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}
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}
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else {
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return !(player[layer].points.lt(cost))
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}
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}
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function buyUpg(layer, id) {
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if (!player[layer].unl) return
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if (!layers[layer].upgrades[id].unl()) return
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if (player[layer].upgrades.includes(id)) return
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upg = layers[layer].upgrades[id]
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if (upg.currencyInternalName){
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let name = upg.currencyInternalName
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if (upg.currencyLayer){
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let lr = upg.currencyLayer
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if (player[lr][name].lt(upg.cost)) return
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player[lr][name] = player[lr][name].sub(upg.cost)
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}
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else {
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if (player[name].lt(upg.cost)) return
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player[name] = player[name].sub(upg.cost)
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}
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}
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else {
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if (player[layer].points.lt(upg.cost)) return
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player[layer].points = player[layer].points.sub(upg.cost)
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}
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player[layer].upgrades.push(id);
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if (upg.onPurchase != undefined)
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upg.onPurchase()
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}
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function buyBuyable(layer, id) {
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if (!player[layer].unl) return
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if (!layers[layer].buyables[id].unl()) return
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if (!layers[layer].buyables[id].canAfford()) return
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layers[layer].buyables[id].buy()
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}
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function resetRow(row) {
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if (prompt('Are you sure you want to reset this row? It is highly recommended that you wait until the end of your current run before doing this! Type "I WANT TO RESET THIS" to confirm')!="I WANT TO RESET THIS") return
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let pre_layers = ROW_LAYERS[row-1]
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let layers = ROW_LAYERS[row]
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let post_layers = ROW_LAYERS[row+1]
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rowReset(row+1, post_layers[0])
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doReset(pre_layers[0], true)
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for (let layer in layers) {
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player[layers[layer]].unl = false
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if (player[layers[layer]].order) player[layers[layer]].order = 0
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}
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player.points = new Decimal(10)
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updateTemp();
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resizeCanvas();
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}
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function toggleAuto(toggle) {
|
|
player[toggle[0]][toggle[1]] = !player[toggle[0]][toggle[1]]
|
|
}
|
|
|
|
|
|
function startChall(layer, x) {
|
|
if (!player[layer].unl) return
|
|
if (player[layer].active == x) {
|
|
completeChall(layer, x)
|
|
delete player[layer].active
|
|
} else {
|
|
player[layer].active = x
|
|
}
|
|
doReset(layer, true)
|
|
updateChallTemp(layer)
|
|
}
|
|
|
|
function canCompleteChall(layer, x)
|
|
{
|
|
if (x != player[layer].active) return
|
|
|
|
let chall = layers[layer].challs[x]
|
|
|
|
if (chall.currencyInternalName){
|
|
let name = chall.currencyInternalName
|
|
if (chall.currencyLayer){
|
|
let lr = chall.currencyLayer
|
|
return !(player[lr][name].lt(chall.goal))
|
|
}
|
|
else {
|
|
return !(player[name].lt(chall.cost))
|
|
}
|
|
}
|
|
else {
|
|
return !(player[layer].points.lt(chall.cost))
|
|
}
|
|
|
|
}
|
|
|
|
function completeChall(layer, x) {
|
|
var x = player[layer].active
|
|
if (!x) return
|
|
if (! canCompleteChall(layer, x)) return
|
|
if (!player[layer].challs.includes(x)) {
|
|
needCanvasUpdate = true
|
|
player[layer].challs.push(x);
|
|
if (layers[layer].challs[x].onComplete) layers[layer].challs[x].onComplete()
|
|
}
|
|
delete player[layer].active
|
|
updateChallTemp(layer)
|
|
}
|
|
|
|
function adjustMSDisp() {
|
|
let displays = ["always", "automation", "incomplete", "never"];
|
|
player.msDisplay = displays[(displays.indexOf(player.msDisplay)+1)%4]
|
|
}
|
|
|
|
function milestoneShown(layer, id) {
|
|
complete = player[layer].milestones.includes(id)
|
|
auto = layers[layer].milestones[id].toggles
|
|
|
|
switch(player.msDisplay) {
|
|
case "always":
|
|
return true;
|
|
break;
|
|
case "automation":
|
|
return (auto)||!complete
|
|
break;
|
|
case "incomplete":
|
|
return !complete
|
|
break;
|
|
case "never":
|
|
return false;
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
|
|
VERSION.withoutName = "v" + VERSION.num + (VERSION.pre ? " Pre-Release " + VERSION.pre : VERSION.pre ? " Beta " + VERSION.beta : "")
|
|
VERSION.withName = VERSION.withoutName + (VERSION.name ? ": " + VERSION.name : "")
|
|
|
|
|
|
const ENDGAME = new Decimal("e280000000");
|
|
|
|
function keepGoing() {
|
|
player.keepGoing = true;
|
|
showTab("tree")
|
|
}
|
|
|
|
function toNumber(x) {
|
|
if (x.mag !== undefined) return x.toNumber()
|
|
if (x + 0 !== x) return parseFloat(x)
|
|
return x
|
|
}
|
|
|
|
function updateMilestones(layer){
|
|
for (id in layers[layer].milestones){
|
|
if (!(player[layer].milestones.includes(id)) && layers[layer].milestones[id].done())
|
|
player[layer].milestones.push(id)
|
|
}
|
|
}
|
|
|
|
function addTime(diff, layer) {
|
|
let data = player
|
|
let time = data.timePlayed
|
|
if (layer) {
|
|
data = data[layer]
|
|
time = data.time
|
|
}
|
|
|
|
//I am not that good to perfectly fix that leak. ~ DB Aarex
|
|
if (time + 0 !== time) {
|
|
console.log("Memory leak detected. Trying to fix...")
|
|
time = toNumber(time)
|
|
if (isNaN(time) || time == 0) {
|
|
console.log("Couldn't fix! Resetting...")
|
|
time = layer ? player.timePlayed : 0
|
|
if (!layer) player.timePlayedReset = true
|
|
}
|
|
}
|
|
time += toNumber(diff)
|
|
|
|
if (layer) data.time = time
|
|
else data.timePlayed = time
|
|
}
|
|
|
|
function gameLoop(diff) {
|
|
if (player.points.gte(ENDGAME) || gameEnded) gameEnded = 1
|
|
|
|
if (isNaN(diff)) diff = 0
|
|
if (gameEnded && !player.keepGoing) {
|
|
diff = 0
|
|
player.tab = "gameEnded"
|
|
}
|
|
if (player.devSpeed) diff *= player.devSpeed
|
|
|
|
addTime(diff)
|
|
|
|
for (layer in layers){
|
|
if (layers[layer].update) layers[layer].update(diff);
|
|
}
|
|
|
|
for (layer in layers){
|
|
if (layers[layer].automate) layers[layer].automate();
|
|
}
|
|
|
|
for (layer in layers){
|
|
if (layers[layer].milestones) updateMilestones(layer);
|
|
}
|
|
|
|
if (player.hasNaN&&!NaNalert) {
|
|
clearInterval(interval);
|
|
player.autosave = false;
|
|
NaNalert = true;
|
|
|
|
alert("We have detected a corruption in your save. Please visit https://discord.gg/wwQfgPa for help.")
|
|
}
|
|
}
|
|
|
|
function hardReset() {
|
|
if (!confirm("Are you sure you want to do this? You will lose all your progress!")) return
|
|
player = getStartPlayer()
|
|
save();
|
|
window.location.reload();
|
|
}
|
|
|
|
var saveInterval = setInterval(function() {
|
|
if (player===undefined) return;
|
|
if (gameEnded&&!player.keepGoing) return;
|
|
if (player.autosave) save();
|
|
}, 5000)
|
|
|
|
var ticking = false
|
|
var interval = setInterval(function() {
|
|
if (player===undefined||tmp===undefined) return;
|
|
if (ticking) return;
|
|
if (gameEnded&&!player.keepGoing) return;
|
|
ticking = true
|
|
let now = Date.now()
|
|
let diff = (now - player.time) / 1e3
|
|
if (player.offTime !== undefined) {
|
|
if (player.offTime.remain > modInfo.offlineLimit * 3600000) player.offlineTime.remain = modInfo.offlineLimit * 3600000
|
|
if (player.offTime.remain > 0) {
|
|
let offlineDiff = Math.max(player.offTime.remain / 10, diff)
|
|
player.offTime.remain -= offlineDiff
|
|
diff += offlineDiff
|
|
}
|
|
if (!player.offlineProd || player.offTime.remain <= 0) delete player.offTime
|
|
}
|
|
if (player.devSpeed) diff *= player.devSpeed
|
|
player.time = now
|
|
if (needCanvasUpdate) resizeCanvas();
|
|
updateTemp();
|
|
gameLoop(diff)
|
|
ticking = false
|
|
}, 50)
|
|
|
|
const themes = {
|
|
1: "aqua"
|
|
}
|
|
const theme_names = {
|
|
aqua: "Aqua"
|
|
}
|
|
|
|
function changeTheme() {
|
|
let aqua = player.theme == "aqua"
|
|
colors_theme = colors[player.theme || "default"]
|
|
document.body.style.setProperty('--background', aqua ? "#001f3f" : "#0f0f0f")
|
|
document.body.style.setProperty('--background_tooltip', aqua ? "rgba(0, 15, 31, 0.75)" : "rgba(0, 0, 0, 0.75)")
|
|
document.body.style.setProperty('--color', aqua ? "#bfdfff" : "#dfdfdf")
|
|
document.body.style.setProperty('--points', aqua ? "#dfefff" : "#ffffff")
|
|
}
|
|
|
|
function getThemeName() {
|
|
return player.theme ? theme_names[player.theme] : "Default"
|
|
}
|
|
|
|
function switchTheme() {
|
|
if (player.theme === undefined) player.theme = themes[1]
|
|
else {
|
|
player.theme = themes[Object.keys(themes)[player.theme] + 1]
|
|
if (!player.theme) delete player.theme
|
|
}
|
|
changeTheme()
|
|
resizeCanvas()
|
|
}
|
|
|
|
function updateHotkeys()
|
|
{
|
|
hotkeys = {};
|
|
for (layer in layers){
|
|
hk = layers[layer].hotkeys
|
|
if (hk){
|
|
for (id in hk){
|
|
hotkeys[hk[id].key] = hk[id]
|
|
hotkeys[hk[id].key].layer = layer
|
|
}
|
|
}
|
|
}
|
|
}
|
|
updateHotkeys()
|
|
|
|
document.onkeydown = function(e) {
|
|
if (player===undefined) return;
|
|
if (gameEnded&&!player.keepGoing) return;
|
|
let shiftDown = e.shiftKey
|
|
let ctrlDown = e.ctrlKey
|
|
let key = e.key
|
|
if (ctrlDown) key = "ctrl+" + key
|
|
if (onFocused) return
|
|
if (ctrlDown && key != "-" && key != "_" && key != "+" && key != "=" && key != "r" && key != "R" && key != "F5") e.preventDefault()
|
|
if(hotkeys[key]){
|
|
if (player[hotkeys[key].layer].unl)
|
|
hotkeys[key].onPress()
|
|
}
|
|
}
|
|
|
|
var onFocused = false
|
|
function focused(x) {
|
|
onFocused = x
|
|
} |