mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-22 00:21:32 +00:00
225 lines
No EOL
6.2 KiB
JavaScript
225 lines
No EOL
6.2 KiB
JavaScript
var tmp = {}
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var temp = tmp // Proxy for tmp
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var NaNalert = false;
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// Tmp will not call these
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var activeFunctions = [
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"startData", "onPrestige", "doReset", "update", "automate",
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"buy", "buyMax", "respec", "onComplete", "onPurchase", "onPress", "onClick", "masterButtonPress",
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"sellOne", "sellAll", "pay",
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]
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var noCall = doNotCallTheseFunctionsEveryTick
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for (item in noCall) {
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activeFunctions.push(noCall[item])
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}
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// Add the names of classes to traverse
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var traversableClasses = []
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function setupTemp() {
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tmp = {}
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tmp.pointGen = {}
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tmp.displayThings = []
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setupTempData(layers, tmp)
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for (layer in layers){
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tmp[layer].resetGain = {}
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tmp[layer].nextAt = {}
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tmp[layer].nextAtDisp = {}
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tmp[layer].canReset = {}
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tmp[layer].notify = {}
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tmp[layer].prestigeNotify = {}
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tmp[layer].prestigeButtonText = {}
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tmp[layer].computedNodeStyle = []
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setupBarStyles(layer)
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}
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temp = tmp
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}
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function setupTempData(layerData, tmpData) {
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for (item in layerData){
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if (layerData[item] == null) {
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tmpData[item] = null
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}
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else if (layerData[item] instanceof Decimal)
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tmpData[item] = layerData[item]
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else if (Array.isArray(layerData[item])) {
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tmpData[item] = []
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setupTempData(layerData[item], tmpData[item])
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}
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else if ((!!layerData[item]) && (layerData[item].constructor === Object)) {
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tmpData[item] = {}
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setupTempData(layerData[item], tmpData[item])
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}
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else if ((!!layerData[item]) && (typeof layerData[item] === "object") && traversableClasses.includes(layerData[item].constructor.name)) {
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tmpData[item] = new layerData[item].constructor()
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}
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else if (isFunction(layerData[item]) && !activeFunctions.includes(item)){
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tmpData[item] = new Decimal(1) // The safest thing to put probably?
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} else {
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tmpData[item] = layerData[item]
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}
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}
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}
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function updateTemp() {
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if (tmp === undefined)
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setupTemp()
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updateTempData(layers, tmp)
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for (layer in layers){
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tmp[layer].resetGain = getResetGain(layer)
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tmp[layer].nextAt = getNextAt(layer)
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tmp[layer].nextAtDisp = getNextAt(layer, true)
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tmp[layer].canReset = canReset(layer)
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tmp[layer].notify = shouldNotify(layer)
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tmp[layer].prestigeNotify = prestigeNotify(layer)
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tmp[layer].prestigeButtonText = prestigeButtonText(layer)
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constructBarStyles(layer)
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constructAchievementStyles(layer)
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constructNodeStyle(layer)
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updateChallengeDisplay(layer)
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}
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tmp.pointGen = getPointGen()
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tmp.displayThings = []
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for (thing in displayThings){
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let text = displayThings[thing]
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if (isFunction(text)) text = text()
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tmp.displayThings.push(text)
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}
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}
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function updateTempData(layerData, tmpData) {
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for (item in layerData){
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if (Array.isArray(layerData[item])) {
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updateTempData(layerData[item], tmpData[item])
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}
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else if ((!!layerData[item]) && (layerData[item].constructor === Object) || (typeof layerData[item] === "object") && traversableClasses.includes(layerData[item].constructor.name)){
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updateTempData(layerData[item], tmpData[item])
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}
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else if (isFunction(layerData[item]) && !activeFunctions.includes(item)){
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let value = layerData[item]()
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if (value !== value || value === decimalNaN){
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if (NaNalert === true || confirm ("Invalid value found in tmp, named '" + item + "'. Please let the creator of this mod know! Would you like to try to auto-fix the save and keep going?")){
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NaNalert = true
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value = (value !== value ? 0 : decimalZero)
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}
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else {
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clearInterval(interval);
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player.autosave = false;
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NaNalert = true;
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}
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}
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Vue.set(tmpData, item, value)
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}
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}
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}
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function updateChallengeTemp(layer)
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{
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updateTempData(layers[layer].challenges, tmp[layer].challenges)
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updateChallengeDisplay(layer)
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}
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function updateChallengeDisplay(layer) {
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for (id in player[layer].challenges) {
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let style = "locked"
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if (player[layer].activeChallenge == id && canCompleteChallenge(layer, id)) style = "canComplete"
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else if (hasChallenge(layer, id)) style = "done"
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tmp[layer].challenges[id].defaultStyle = style
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tmp[layer].challenges[id].buttonText = (player[layer].activeChallenge==(id)?(canCompleteChallenge(layer, id)?"Finish":"Exit Early"):(hasChallenge(layer, id)?"Completed":"Start"))
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}
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}
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function updateBuyableTemp(layer)
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{
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updateTempData(layers[layer].buyables, tmp[layer].buyables)
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}
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function updateClickableTemp(layer)
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{
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updateTempData(layers[layer].clickables, tmp[layer].clickables)
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}
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function constructNodeStyle(layer){
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let style = []
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if ((tmp[layer].isLayer && layerunlocked(layer)) || (!tmp[layer].isLayer && tmp[layer].canClick))
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style.push({'background-color': tmp[layer].color})
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if (tmp[layer].image !== undefined)
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style.push({'background-image': 'url("' + tmp[layer].image + '")'})
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style.push(tmp[layer].nodeStyle)
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Vue.set(tmp[layer], 'computedNodeStyle', style)
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}
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function constructAchievementStyles(layer){
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for (id in tmp[layer].achievements) {
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ach = tmp[layer].achievements[id]
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if (isPlainObject(ach)) {
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let style = []
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if (ach.image){
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style.push({'background-image': 'url("' + ach.image + '")'})
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}
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if (!ach.unlocked) style.push({'visibility': 'hidden'})
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style.push(ach.style)
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Vue.set(ach, 'computedStyle', style)
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}
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}
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}
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function constructBarStyles(layer){
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if (layers[layer].bars === undefined)
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return
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for (id in layers[layer].bars){
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if (id !== "layer") {
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let bar = tmp[layer].bars[id]
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if (bar.progress instanceof Decimal)
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bar.progress = bar.progress.toNumber()
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bar.progress = (1 -Math.min(Math.max(bar.progress, 0), 1)) * 100
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bar.dims = {'width': bar.width + "px", 'height': bar.height + "px"}
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let dir = bar.direction
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bar.fillDims = {'width': (bar.width + 0.5) + "px", 'height': (bar.height + 0.5) + "px"}
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if (dir !== undefined)
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{
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bar.fillDims['clip-path'] = 'inset(0% 50% 0% 0%)'
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if(dir == UP){
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bar.fillDims['clip-path'] = 'inset(' + bar.progress + '% 0% 0% 0%)'
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}
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else if(dir == DOWN){
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bar.fillDims['clip-path'] = 'inset(0% 0% ' + bar.progress + '% 0%)'
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}
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else if(dir == RIGHT){
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bar.fillDims['clip-path'] = 'inset(0% ' + bar.progress + '% 0% 0%)'
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}
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else if(dir == LEFT){
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bar.fillDims['clip-path'] = 'inset(0% 0% 0% ' + bar.progress + '%)'
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}
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}
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}
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}
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}
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function setupBarStyles(layer){
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if (layers[layer].bars === undefined)
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return
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for (id in layers[layer].bars){
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let bar = tmp[layer].bars[id]
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bar.dims = {}
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bar.fillDims = {}
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}
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} |