mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-22 00:21:32 +00:00
338 lines
No EOL
11 KiB
JavaScript
338 lines
No EOL
11 KiB
JavaScript
function setupTemp(){
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if (!tmp.challActive) {tmp.challActive = {}}
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if (!tmp.challs) tmp.challs = {}
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for (layer in layers) {
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if(layers[layer].challs !== undefined){
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tmp.challActive[layer] = {}
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setupChallTemp(layer)
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}
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}
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if (!tmp.upgrades) tmp.upgrades = {}
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for (layer in layers) {
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if(layers[layer].upgrades !== undefined){
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setupUpgradeTemp(layer)
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}
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}
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if (!tmp.milestones) tmp.milestones = {}
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for (layer in layers) {
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if(layers[layer].milestones !== undefined){
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setupMilestoneTemp(layer)
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}
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}
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if (!tmp.buyables) tmp.buyables = {}
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for (layer in layers) if (layers[layer].buyables) {
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if(layers[layer].buyables !== undefined){
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setupBuyableTemp(layer)
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}
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}
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}
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function updateTemp() {
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for (layer in layers) tmp[layer] = {}
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if (tmp.genPoints == undefined) tmp.genPoints = false
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if (!tmp.layerReqs) tmp.layerReqs = {}
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for (layer in layers) tmp.layerReqs[layer] = layers[layer].requires()
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if (!tmp.layerEffs) tmp.layerEffs = {}
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for (layer in layers) if (layers[layer].effect) tmp.layerEffs[layer] = layers[layer].effect()
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if (!tmp.gainMults) tmp.gainMults = {}
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if (!tmp.gainExp) tmp.gainExp = {}
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if (!tmp.resetGain) tmp.resetGain = {}
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if (!tmp.nextAt) tmp.nextAt = {}
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if (!tmp.layerAmt) tmp.layerAmt = {}
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if (!tmp.layerColor) tmp.layerColor = {}
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if (!tmp.layerShown) tmp.layerShown = {}
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if (!tmp.effectDescription) tmp.effectDescription = {}
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if (!tmp.style) tmp.style = {}
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if (!tmp.nodeStyle) tmp.nodeStyle = {}
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if (!tmp.notify) tmp.notify = {}
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if (!tmp.nextAtDisp) tmp.nextAtDisp = {}
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if (!tmp.prestigeButtonText) tmp.prestigeButtonText = {}
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if (!tmp.canReset) tmp.canReset = {}
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if (!tmp.tooltips) tmp.tooltips = {}
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if (!tmp.tooltipsLocked) tmp.tooltipsLocked = {}
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for (layer in layers) {
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if (layers[layer].color) tmp.layerColor[layer] = layers[layer].color()
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if (layers[layer].style) tmp.style[layer] = layers[layer].style()
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tmp.layerShown[layer] = layers[layer].layerShown()
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tmp.layerAmt[layer] = layers[layer].baseAmount()
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tmp.gainMults[layer] = layers[layer].gainMult()
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tmp.gainExp[layer] = layers[layer].gainExp()
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tmp.resetGain[layer] = getResetGain(layer)
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tmp.nextAt[layer] = getNextAt(layer)
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tmp.notify[layer] = shouldNotify(layer)
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tmp.nextAtDisp[layer] = getNextAt(layer, true)
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if (layers[layer].effectDescription) tmp.effectDescription[layer] = layers[layer].effectDescription()
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if (layers[layer].canReset) tmp.canReset[layer] = layers[layer].canReset()
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if (layers[layer].prestigeButtonText) tmp.prestigeButtonText[layer] = layers[layer].prestigeButtonText()
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if (layers[layer].tooltip) tmp.tooltips[layer] = layers[layer].tooltip()
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if (layers[layer].tooltipLocked) tmp.tooltipsLocked[layer] = layers[layer].tooltipLocked()
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if (layers[layer].nodeStyle) tmp.nodeStyle[layer] = layers[layer].nodeStyle()
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}
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tmp.pointGen = getPointGen()
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for (layer in layers){
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if (layers[layer].updateTemp) layers[layer].updateTemp()
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}
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if (!tmp.componentStyles) tmp.componentStyles = {}
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for (layer in layers) if (layers[layer].componentStyles) {
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if(layers[layer].componentStyles !== undefined){
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tmp.componentStyles[layer] = {}
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for (item in layers[layer].componentStyles)
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tmp.componentStyles[layer][item] = layers[layer].componentStyles[item]()
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}
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}
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if (!tmp.microtabs) tmp.microtabs = {}
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for (layer in layers) {
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if (!tmp.microtabs[layer]) tmp.microtabs[layer] = {}
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if (layers[layer].microtabs) {
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if(layers[layer].microtabs !== undefined){
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updateMicrotabTemp(layer)
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}
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}
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if(layers[layer].tabFormat && !Array.isArray(layers[layer].tabFormat)){
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let data2 = layers[layer].tabFormat
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let set = "mainTabs"
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if (!tmp.microtabs[layer][set]) tmp.microtabs[layer][set] = {}
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for (tab in data2) {
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if (!tmp.microtabs[layer][set][tab])
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tmp.microtabs[layer][set][tab] = {}
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if(data2[tab].style)
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tmp.microtabs[layer][set][tab].style = data2[tab].style()
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if(data2[tab].buttonStyle)
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tmp.microtabs[layer][set][tab].buttonStyle = data2[tab].buttonStyle()
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}
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}
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}
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if (!tmp.challActive) {tmp.challActive = {}}
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if (!tmp.challs) tmp.challs = {}
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for (layer in layers) {
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if(layers[layer].challs !== undefined){
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tmp.challActive[layer] = {}
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updateChallTemp(layer)
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}
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}
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if (!tmp.upgrades) tmp.upgrades = {}
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for (layer in layers) {
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if(layers[layer].upgrades !== undefined){
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updateUpgradeTemp(layer)
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}
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}
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if (!tmp.milestones) tmp.milestones = {}
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for (layer in layers) {
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if(layers[layer].milestones !== undefined){
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updateMilestoneTemp(layer)
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}
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}
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if (!tmp.buyables) tmp.buyables = {}
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for (layer in layers) if (layers[layer].buyables) {
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if(layers[layer].buyables !== undefined){
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updateBuyableTemp(layer)
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}
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}
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for (layer in layers) {
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if(layers[layer].gagues !== undefined){
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tmp[layer].gagues = {}
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updateGagueTemp(layer)
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}
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}
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}
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function updateChallTemp(layer) {
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if (player[layer] === undefined) return
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if (!tmp.challs[layer]) tmp.challs[layer] = {}
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let data = tmp.challActive[layer]
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let data2 = layers[layer].challs
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let customActive = data2.active !== undefined
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for (let row = 1; row <= data2.rows; row++) {
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for (let col = 1; col <= data2.cols; col++) {
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let id = row * 10 + col
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tmp.challs[layer][id] = {}
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if (customActive ? data2.active(id) : player[layer].active == id) data[id] = 1
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else delete data[id]
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tmp.challs[layer][id].unl = data2[id].unl()
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if(data2[id].name) tmp.challs[layer][id].name = data2[id].name()
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if(data2[id].desc) tmp.challs[layer][id].desc = data2[id].desc()
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if(data2[id].reward) tmp.challs[layer][id].reward = data2[id].reward()
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if(data2[id].effect) tmp.challs[layer][id].effect = data2[id].effect()
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if(data2[id].effectDisplay) tmp.challs[layer][id].effectDisplay = data2[id].effectDisplay(tmp.challs[layer][id].effect)
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tmp.challs[layer][id].goal = data2[id].goal()
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if(data2[id].style) tmp.challs[layer][id].style = data2[id].style()
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}
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}
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}
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function updateUpgradeTemp(layer) {
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if (layers[layer] === undefined) return
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if (!tmp.upgrades[layer]) tmp.upgrades[layer] = {}
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let data2 = layers[layer].upgrades
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for (let row = 1; row <= data2.rows; row++) {
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for (let col = 1; col <= data2.cols; col++) {
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let id = row * 10 + col
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tmp.upgrades[layer][id] = {}
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tmp.upgrades[layer][id].unl = data2[id].unl()
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if(data2[id].effect) tmp.upgrades[layer][id].effect = data2[id].effect()
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tmp.upgrades[layer][id].cost = data2[id].cost()
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if(data2[id].effectDisplay) tmp.upgrades[layer][id].effectDisplay = data2[id].effectDisplay(tmp.upgrades[layer][id].effect)
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if(data2[id].desc) tmp.upgrades[layer][id].desc = data2[id].desc()
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if(data2[id].title) tmp.upgrades[layer][id].title = data2[id].title()
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if(data2[id].style) tmp.upgrades[layer][id].style = data2[id].style()
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}
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}
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}
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function updateMilestoneTemp(layer) {
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if (layers[layer] === undefined) return
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if (!tmp.milestones[layer]) tmp.milestones[layer] = {}
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let data2 = layers[layer].milestones
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for (id in data2) {
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tmp.milestones[layer][id] = {}
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if(data2[id].unl) tmp.milestones[layer][id].unl = data2[id].unl()
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tmp.milestones[layer][id].done = data2[id].done()
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if(data2[id].requirementDesc) tmp.milestones[layer][id].requirementDesc = data2[id].requirementDesc()
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if(data2[id].effectDesc) tmp.milestones[layer][id].effectDesc = data2[id].effectDesc()
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if(data2[id].style) tmp.milestones[layer][id].style = data2[id].style()
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}
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}
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function updateBuyableTemp(layer) {
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if (layers[layer] === undefined) return
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if (!tmp.buyables[layer]) tmp.buyables[layer] = {}
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let data2 = layers[layer].buyables
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if(data2.respecText) tmp.buyables[layer].respecText = data2.respecText()
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for (let row = 1; row <= data2.rows; row++) {
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for (let col = 1; col <= data2.cols; col++) {
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let id = row * 10 + col
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let amt = player[layer].buyables[id]
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tmp.buyables[layer][id] = {}
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tmp.buyables[layer][id].unl = data2[id].unl()
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if(data2[id].effect) tmp.buyables[layer][id].effect = data2[id].effect(amt)
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tmp.buyables[layer][id].cost = data2[id].cost(amt)
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tmp.buyables[layer][id].canAfford = data2[id].canAfford()
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if(data2[id].title) tmp.buyables[layer][id].title = data2[id].title()
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if(data2[id].display) tmp.buyables[layer][id].display = data2[id].display()
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if(data2[id].style) tmp.buyables[layer][id].style = data2[id].style()
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}
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}
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}
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function updateMicrotabTemp(layer) {
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if (layers[layer] === undefined) return
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let data2 = layers[layer].microtabs
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for (set in data2) {
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if (!tmp.microtabs[layer][set]) tmp.microtabs[layer][set] = {}
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for (tab in data2[set]) {
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if (!tmp.microtabs[layer][set][tab])
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tmp.microtabs[layer][set][tab] = {}
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if(data2[set][tab].style)
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tmp.microtabs[layer][set][tab].style = data2[set][tab].style()
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if(data2[set][tab].buttonStyle)
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tmp.microtabs[layer][set][tab].buttonStyle = data2[set][tab].buttonStyle()
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}
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}
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}
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function setupChallTemp(layer) {
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if (player[layer] === undefined) return
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if (!tmp.challs[layer]) tmp.challs[layer] = {}
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let data = tmp.challActive[layer]
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let data2 = layers[layer].challs
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let customActive = data2.active !== undefined
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for (let row = 1; row <= data2.rows; row++) {
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for (let col = 1; col <= data2.cols; col++) {
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let id = row * 10 + col
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tmp.challs[layer][id] = {}
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if(data2[id].effect) tmp.challs[layer][id].effect = {}
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if(data2[id].style) tmp.challs[layer][id].style = {}
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}
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}
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}
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function setupUpgradeTemp(layer) {
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if (layers[layer] === undefined) return
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if (!tmp.upgrades[layer]) tmp.upgrades[layer] = {}
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let data2 = layers[layer].upgrades
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for (let row = 1; row <= data2.rows; row++) {
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for (let col = 1; col <= data2.cols; col++) {
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let id = row * 10 + col
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tmp.upgrades[layer][id] = {}
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if(data2[id].effect) tmp.upgrades[layer][id].effect = {}
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if(data2[id].style) tmp.upgrades[layer][id].style = {}
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}
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}
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}
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function setupMilestoneTemp(layer) {
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if (layers[layer] === undefined) return
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if (!tmp.milestones[layer]) tmp.milestones[layer] = {}
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let data2 = layers[layer].milestones
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for (id in data2) {
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tmp.milestones[layer][id] = {}
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if(data2[id].style) tmp.milestones[layer][id].style = {}
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}
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}
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function setupBuyableTemp(layer) {
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if (layers[layer] === undefined) return
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if (!tmp.buyables[layer]) tmp.buyables[layer] = {}
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let data2 = layers[layer].buyables
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for (let row = 1; row <= data2.rows; row++) {
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for (let col = 1; col <= data2.cols; col++) {
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let id = row * 10 + col
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let amt = player[layer].buyables[id]
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tmp.buyables[layer][id] = {}
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if(data2[id].effect) tmp.buyables[layer][id].effect = {}
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tmp.buyables[layer][id].cost = {}
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if(data2[id].style) tmp.buyables[layer][id].style = {}
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}
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}
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}
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// The start of not being backwards with tmp
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function updateGagueTemp(layer) {
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if (layers[layer] === undefined) return
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let gagues = layers[layer].gagues
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for (id in gagues) {
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tmp[layer].gagues[id] = {}
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for (item in gagues[id]) {
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let thing = gagues[id][item]
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if (isFunction(thing))
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tmp[layer].gagues[id] = thing()
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else
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tmp[layer].gagues[id] = thing
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}
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}
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} |