mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-22 00:21:32 +00:00
91 lines
No EOL
2.2 KiB
JavaScript
91 lines
No EOL
2.2 KiB
JavaScript
var tmp = {}
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// Tmp will not call these
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var activeFunctions = [
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"startData", "onPrestige", "doReset", "update", "automate",
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"buy", "buyMax", "respec", "onComplete", "onPurchase", "onPress"
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]
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function setupTemp() {
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tmp = {}
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setupTempData(layers, tmp)
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for (layer in layers){
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tmp[layer].resetGain = {}
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tmp[layer].nextAt = {}
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tmp[layer].nextAtDisp = {}
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tmp[layer].notify = {}
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tmp[layer].canReset = {}
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tmp[layer].prestigeButtonText = {}
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}
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}
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function setupTempData(layerData, tmpData) {
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tmp.pointGen = {}
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for (item in layerData){
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if (layerData[item] == null) {
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tmpData[item] = null
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}
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else if (layerData[item] instanceof Decimal)
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tmpData[item] = layerData[item]
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else if (Array.isArray(layerData[item])) {
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tmpData[item] = []
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setupTempData(layerData[item], tmpData[item])
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}
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else if ((!!layerData[item]) && (layerData[item].constructor === Object)) {
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tmpData[item] = {}
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setupTempData(layerData[item], tmpData[item])
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}
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else if (isFunction(layerData[item]) && !activeFunctions.includes(item)){
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tmpData[item] = new Decimal(1) // The safest thing to put probably?
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} else {
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tmpData[item] = layerData[item]
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}
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}
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}
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function updateTemp() {
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if (tmp === undefined)
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setupTemp()
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updateTempData(layers, tmp)
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for (layer in layers){
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tmp[layer].resetGain = getResetGain(layer)
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tmp[layer].nextAt = getNextAt(layer)
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tmp[layer].nextAtDisp = getNextAt(layer, true)
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tmp[layer].notify = shouldNotify(layer)
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tmp[layer].canReset = canReset(layer)
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tmp[layer].prestigeButtonText = prestigeButtonText(layer)
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}
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tmp.pointGen = getPointGen()
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}
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function updateTempData(layerData, tmpData) {
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for (item in layerData){
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if (Array.isArray(layerData[item])) {
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updateTempData(layerData[item], tmpData[item])
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}
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else if ((!!layerData[item]) && (layerData[item].constructor === Object)) {
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updateTempData(layerData[item], tmpData[item])
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}
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else if (isFunction(layerData[item]) && !activeFunctions.includes(item)){
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Vue.set(tmpData, item, layerData[item]())
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}
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}
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}
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function updateChallTemp(layer)
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{
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updateTempData(layers[layer].challs, tmp[layer].challs)
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}
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function updateBuyableTemp(layer)
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{
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updateTempData(layers[layer].buyables, tmp[layer].buyables)
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} |