mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-22 08:31:33 +00:00
e6c03dbf4d
Also fixed the screen width detection
216 lines
No EOL
6 KiB
JavaScript
216 lines
No EOL
6 KiB
JavaScript
var tmp = {}
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var temp = tmp // Proxy for tmp
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var funcs = {}
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var NaNalert = false;
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// Tmp will not call these
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var activeFunctions = [
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"startData", "onPrestige", "doReset", "update", "automate",
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"buy", "buyMax", "respec", "onComplete", "onPurchase", "onPress", "onClick", "masterButtonPress",
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"sellOne", "sellAll", "pay", "actualCostFunction", "actualEffectFunction",
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"effectDescription", "display", "fullDisplay", "effectDisplay", "rewardDisplay",
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]
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var noCall = doNotCallTheseFunctionsEveryTick
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for (item in noCall) {
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activeFunctions.push(noCall[item])
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}
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// Add the names of classes to traverse
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var traversableClasses = []
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function setupTemp() {
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tmp = {}
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tmp.pointGen = {}
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tmp.displayThings = []
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tmp.scrolled = 0
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funcs = {}
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setupTempData(layers, tmp, funcs)
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for (layer in layers){
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tmp[layer].resetGain = {}
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tmp[layer].nextAt = {}
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tmp[layer].nextAtDisp = {}
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tmp[layer].canReset = {}
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tmp[layer].notify = {}
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tmp[layer].prestigeNotify = {}
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tmp[layer].computedNodeStyle = []
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setupBarStyles(layer)
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setupBuyables(layer)
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}
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tmp.other = {
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screenWidth: window.innerWidth,
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splitScreen: window.innerWidth >=1024,
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lastPoints: player.points || new Decimal(0),
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oomps: new Decimal(0),
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}
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temp = tmp
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}
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function setupTempData(layerData, tmpData, funcsData) {
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for (item in layerData){
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if (layerData[item] == null) {
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tmpData[item] = null
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}
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else if (layerData[item] instanceof Decimal)
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tmpData[item] = layerData[item]
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else if (Array.isArray(layerData[item])) {
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tmpData[item] = []
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funcsData[item] = []
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setupTempData(layerData[item], tmpData[item], funcsData[item])
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}
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else if ((!!layerData[item]) && (layerData[item].constructor === Object)) {
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tmpData[item] = {}
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funcsData[item] = []
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setupTempData(layerData[item], tmpData[item], funcsData[item])
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}
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else if ((!!layerData[item]) && (typeof layerData[item] === "object") && traversableClasses.includes(layerData[item].constructor.name)) {
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tmpData[item] = new layerData[item].constructor()
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funcsData[item] = new layerData[item].constructor()
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}
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else if (isFunction(layerData[item]) && !activeFunctions.includes(item)){
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funcsData[item] = layerData[item]
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tmpData[item] = new Decimal(1) // The safest thing to put probably?
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} else {
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tmpData[item] = layerData[item]
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}
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}
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}
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function updateTemp() {
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if (tmp === undefined)
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setupTemp()
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updateTempData(layers, tmp, funcs)
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for (layer in layers){
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tmp[layer].resetGain = getResetGain(layer)
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tmp[layer].nextAt = getNextAt(layer)
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tmp[layer].nextAtDisp = getNextAt(layer, true)
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tmp[layer].canReset = canReset(layer)
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tmp[layer].notify = shouldNotify(layer)
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tmp[layer].prestigeNotify = prestigeNotify(layer)
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constructBarStyles(layer)
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}
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tmp.pointGen = getPointGen()
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tmp.displayThings = []
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for (thing in displayThings){
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let text = displayThings[thing]
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if (isFunction(text)) text = text()
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tmp.displayThings.push(text)
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}
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}
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function updateTempData(layerData, tmpData, funcsData) {
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for (item in funcsData){
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if (Array.isArray(layerData[item])) {
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updateTempData(layerData[item], tmpData[item], funcsData[item])
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}
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else if ((!!layerData[item]) && (layerData[item].constructor === Object) || (typeof layerData[item] === "object") && traversableClasses.includes(layerData[item].constructor.name)){
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updateTempData(layerData[item], tmpData[item], funcsData[item])
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}
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else if (isFunction(layerData[item]) && !isFunction(tmpData[item])){
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let value = layerData[item]()
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if (value !== value || value === decimalNaN){
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if (NaNalert === true || confirm ("Invalid value found in tmp, named '" + item + "'. Please let the creator of this mod know! Would you like to try to auto-fix the save and keep going?")){
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NaNalert = true
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value = (value !== value ? 0 : decimalZero)
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}
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else {
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clearInterval(interval);
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player.autosave = false;
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NaNalert = true;
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}
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}
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if (tmpData[item] === undefined)
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Vue.set(tmpData, item, value)
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else
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tmpData[item]=value
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}
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}
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}
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function updateChallengeTemp(layer)
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{
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updateTempData(layers[layer].challenges, tmp[layer].challenges, funcs[layer].challenges)
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}
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function updateBuyableTemp(layer)
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{
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updateTempData(layers[layer].buyables, tmp[layer].buyables, funcs[layer].buyables)
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}
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function updateClickableTemp(layer)
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{
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updateTempData(layers[layer].clickables, tmp[layer].clickables, funcs[layer].clickables)
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}
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function constructBarStyles(layer){
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if (layers[layer].bars === undefined)
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return
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for (id in layers[layer].bars){
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if (id !== "layer") {
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let bar = tmp[layer].bars[id]
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if (bar.progress instanceof Decimal)
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bar.progress = bar.progress.toNumber()
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bar.progress = (1 -Math.min(Math.max(bar.progress, 0), 1)) * 100
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bar.dims = {'width': bar.width + "px", 'height': bar.height + "px"}
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let dir = bar.direction
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bar.fillDims = {'width': (bar.width + 0.5) + "px", 'height': (bar.height + 0.5) + "px"}
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if (dir !== undefined)
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{
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bar.fillDims['clip-path'] = 'inset(0% 50% 0% 0%)'
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if(dir == UP){
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bar.fillDims['clip-path'] = 'inset(' + bar.progress + '% 0% 0% 0%)'
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}
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else if(dir == DOWN){
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bar.fillDims['clip-path'] = 'inset(0% 0% ' + bar.progress + '% 0%)'
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}
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else if(dir == RIGHT){
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bar.fillDims['clip-path'] = 'inset(0% ' + bar.progress + '% 0% 0%)'
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}
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else if(dir == LEFT){
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bar.fillDims['clip-path'] = 'inset(0% 0% 0% ' + bar.progress + '%)'
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}
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}
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}
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}
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}
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function setupBarStyles(layer){
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if (layers[layer].bars === undefined)
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return
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for (id in layers[layer].bars){
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let bar = tmp[layer].bars[id]
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bar.dims = {}
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bar.fillDims = {}
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}
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}
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function setupBuyables(layer) {
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for (id in layers[layer].buyables) {
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if (!isNaN(id)) {
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let b = layers[layer].buyables[id]
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b.actualCostFunction = b.cost
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b.cost = function(x) {
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x = x ?? player[this.layer].buyables[this.id]
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return layers[this.layer].buyables[this.id].actualCostFunction(x)
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}
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b.actualEffectFunction = b.effect
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b.effect = function(x) {
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x = x ?? player[this.layer].buyables[this.id]
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return layers[this.layer].buyables[this.id].actualEffectFunction(x)
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}
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}
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}
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} |