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The-Modding-Tree/Old Code/archivedFunctions.js

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JavaScript

function getScaling12Boosters() {
let x = new Decimal(1)
if (player.ps.upgrades.includes(22)) x = x.times(LAYER_UPGS.ps[22].currently())
return x
}
function addToBoosterBase() {
let toAdd = new Decimal(0)
if (player.b.upgrades.includes(12)) toAdd = toAdd.add(LAYER_UPGS.b[12].currently())
if (player.b.upgrades.includes(13)) toAdd = toAdd.add(LAYER_UPGS.b[13].currently())
if (player.t.upgrades.includes(11)&&!(tmp.challActive?tmp.challActive.h[12]:true)) toAdd = toAdd.add(LAYER_UPGS.t[11].currently())
if (player.t.upgrades.includes(31)&&!(tmp.challActive?tmp.challActive.h[12]:true)) toAdd = toAdd.add(25)
if (player.t.upgrades.includes(33)&&!(tmp.challActive?tmp.challActive.h[12]:true)) toAdd = toAdd.add(40)
if (player.e.unl) toAdd = toAdd.add(tmp.enhEff2)
if (player.e.upgrades.includes(11)&&!(tmp.challActive?tmp.challActive.h[12]:true)) toAdd = toAdd.add(LAYER_UPGS.e[11].currently().b)
if (player.s.unl && tmp.s !== undefined) toAdd = toAdd.add(tmp.s.sbEff[2])
if (player.sb.upgrades.includes(21)) toAdd = toAdd.add(LAYER_UPGS.sb[21].currently())
if (player.b.upgrades.includes(31)) toAdd = toAdd.times(LAYER_UPGS.b[31].currently())
if (player.q.upgrades.includes(53)) toAdd = toAdd.times(tmp.enhEff2)
if (player.sb.unl) toAdd = toAdd.times(tmp.layerEffs.sb)
return toAdd
}
function getFreeBoosters() {
let free = new Decimal(0)
if (player.t.upgrades.includes(24)&&!(tmp.challActive?tmp.challActive.h[12]:true)) free = free.add(18)
if (player.b.upgrades.includes(32)) free = free.add(LAYER_UPGS.b[32].currently())
if (player.b.upgrades.includes(33)) free = free.add(100)
return free
}
function getBoosterPower() {
let power = new Decimal(1)
if (spellActive(1)) power = power.times(tmp.spellEffs[1])
if (player.sp.upgrades.includes(34)) power = power.times(1.25)
return power
}
function addToGenBase() {
let toAdd = new Decimal(0)
if (player.g.upgrades.includes(12)) toAdd = toAdd.add(LAYER_UPGS.g[12].currently())
if (player.g.upgrades.includes(13)) toAdd = toAdd.add(LAYER_UPGS.g[13].currently())
if (player.g.upgrades.includes(33)) toAdd = toAdd.add(LAYER_UPGS.g[33].currently())
if (player.e.unl) toAdd = toAdd.add(tmp.enhEff2)
if (player.e.upgrades.includes(11)&&!(tmp.challActive?tmp.challActive.h[12]:true)) toAdd = toAdd.add(LAYER_UPGS.e[11].currently().g)
if (player.s.unl && tmp.s !== undefined) toAdd = toAdd.add(tmp.s.sbEff[2])
if (player.h.challs.includes(51)) toAdd = toAdd.times(LAYER_CHALLS.h[51].currently())
if (player.q.upgrades.includes(53)) toAdd = toAdd.times(tmp.enhEff2)
return toAdd
}
function getGenPow() {
let pow = new Decimal(1)
if (player.g.upgrades.includes(34)) pow = pow.times(LAYER_UPGS.g[34].currently())
if (player.sp.upgrades.includes(34)) pow = pow.times(1.25)
return pow
}
function getGenPowerGainMult() {
let mult = new Decimal(1)
if (player.g.upgrades.includes(21)) mult = mult.times(LAYER_UPGS.g[21].currently())
if (player.g.upgrades.includes(25)) mult = mult.times(LAYER_UPGS.g[25].currently())
if (player.e.upgrades.includes(35)&&!(tmp.challActive?tmp.challActive.h[12]:true)) mult = mult.times(LAYER_UPGS.e[35].currently())
if (player.s.upgrades.includes(12)&&!(tmp.challActive?tmp.challActive.h[12]:true)) mult = mult.times(LAYER_UPGS.s[12].currently())
if (player.s.upgrades.includes(13)&&!(tmp.challActive?tmp.challActive.h[12]:true)) mult = mult.times(LAYER_UPGS.s[13].currently())
if (player.q.unl && tmp.quirkEff) mult = mult.times(tmp.quirkEff)
if (player.g.upgrades.includes(35)) mult = mult.times(LAYER_UPGS.g[35].currently())
return mult
}
function getGenPowerEffExp() {
let exp = new Decimal(1/3)
if (player.s.upgrades.includes(34)&&!(tmp.challActive?tmp.challActive.h[12]:true)) exp = exp.add(LAYER_UPGS.s[34].currently())
if (player.b.upgrades.includes(21)) exp = exp.times(2)
if (player.b.upgrades.includes(22)) exp = exp.times(1.2)
if (player.e.upgrades.includes(21)&&!(tmp.challActive?tmp.challActive.h[12]:true)) exp = exp.times(1.15)
if (player.h.challs.includes(11)) exp = exp.times(1.25)
if (player.h.challs.includes(42)) exp = exp.times(3)
return exp;
}
function getGenPowerEff() {
if (tmp.challActive ? tmp.challActive.h[11] : true) return new Decimal(1)
let eff = player.g.power.add(1).pow(getGenPowerEffExp());
return eff
}
function getEnhancerPow() {
if (tmp.challActive ? tmp.challActive.h[22] : true) return new Decimal(0);
if (tmp.challActive ? tmp.challActive.h[41] : true) return new Decimal(0);
let pow = new Decimal(1)
if (player.e.upgrades.includes(25)&&!(tmp.challActive?tmp.challActive.h[12]:true)) pow = pow.times(LAYER_UPGS.e[25].currently())
if (player.e.upgrades.includes(31)&&!(tmp.challActive?tmp.challActive.h[12]:true)) pow = pow.times(LAYER_UPGS.e[31].currently())
if (player.h.challs.includes(31)) pow = pow.times(2)
if (player.q.upgrades.includes(42)) pow = pow.times(1.4)
if (player.ba.upgrades.includes(32)) pow = pow.times(LAYER_UPGS.ba[32].currently())
return pow
}
function getEnhancerEff() {
if (!player.e.unl) return new Decimal(1)
let e = player.e.enhancers.sub(tmp.subbedEnh).times(tmp.enhPow)
let eff;
if (e.gte(0)) eff = Decimal.pow(25, e.pow(1.1))
else eff = Decimal.pow(1/25, e.times(-1).pow(1.1))
return eff
}
function getEnhancerEff2() {
if (!player.e.unl) return new Decimal(0)
let e = player.e.enhancers.sub(tmp.subbedEnh).times(tmp.enhPow)
let eff;
if (e.gte(0)) eff = e.pow(0.8)
else eff = e.times(-1).pow(0.8).times(-1)
return eff;
}
function getEnhancerCost() {
let e = player.e.enhancers
if (e.gte(25)) e = e.pow(2).div(25)
let cost = Decimal.pow(2, e.pow(1.5))
return cost.floor()
}
function buyEnhancer() {
let cost = getEnhancerCost()
if (player.e.points.lt(cost)) return
player.e.points = player.e.points.sub(cost)
player.e.enhancers = player.e.enhancers.add(1)
}
function maxEnhancers() {
let target = player.e.points.max(1).log(2).root(1.5)
if (target.gte(25)) target = target.times(25).sqrt()
target = target.add(1).floor()
if (target.lte(player.e.enhancers)) return
player.e.enhancers = player.e.enhancers.max(target)
}
function getFreeExtCapsules() {
let amt = new Decimal(0)
if (player.t.upgrades.includes(12)&&!(tmp.challActive?tmp.challActive.h[12]:true)) amt = amt.add(1)
if (player.h.unl) amt = amt.add(tmp.layerEffs.h)
return amt
}
function getCapPow() {
if (tmp.challActive ? tmp.challActive.h[41] : true) return new Decimal(0)
let pow = new Decimal(1)
if (player.q.upgrades.includes(33)) pow = pow.times(LAYER_UPGS.q[33].currently())
if (spellActive(2)) pow = pow.times(tmp.spellEffs[2])
return pow
}
function getFreeExtPow() {
if (tmp.challActive ? tmp.challActive.h[22] : true) return new Decimal(0)
let pow = new Decimal(1)
return pow
}
function getTimeEnergyEff() {
if (!player.t.unl) return new Decimal(1)
let exp = 1.2
if (player.t.upgrades.includes(21)&&!(tmp.challActive?tmp.challActive.h[12]:true)) exp = 1.75
let eff = player.t.energy.add(1).pow(exp)
return eff;
}
function getTimeEnergyGainMult() {
if (!player.t.unl) return new Decimal(1)
let mult = new Decimal(1);
if (player.t.upgrades.includes(21)&&!(tmp.challActive?tmp.challActive.h[12]:true)) mult = mult.times(LAYER_UPGS.t[21].currently())
if (player.t.upgrades.includes(22)&&!(tmp.challActive?tmp.challActive.h[12]:true)) mult = mult.times(LAYER_UPGS.t[22].currently())
if (player.t.upgrades.includes(23)&&!(tmp.challActive?tmp.challActive.h[12]:true)) mult = mult.times(LAYER_UPGS.t[23].currently())
if (player.t.upgrades.includes(34)&&!(tmp.challActive?tmp.challActive.h[12]:true)) mult = mult.times(LAYER_UPGS.t[34].currently())
return mult;
}
function getTimeEnergyLimitMult() {
if (!player.t.unl) return new Decimal(1)
let mult = new Decimal(1);
if (player.t.upgrades.includes(12)&&!(tmp.challActive?tmp.challActive.h[12]:true)) mult = mult.times(LAYER_UPGS.t[12].currently())
if (player.t.upgrades.includes(21)&&!(tmp.challActive?tmp.challActive.h[12]:true)) mult = mult.times(LAYER_UPGS.t[21].currently())
if (player.t.upgrades.includes(22)&&!(tmp.challActive?tmp.challActive.h[12]:true)) mult = mult.times(LAYER_UPGS.t[22].currently())
if (player.t.upgrades.includes(23)&&!(tmp.challActive?tmp.challActive.h[12]:true)) mult = mult.times(LAYER_UPGS.t[23].currently())
if (player.t.upgrades.includes(34)&&!(tmp.challActive?tmp.challActive.h[12]:true)) mult = mult.times(LAYER_UPGS.t[34].currently())
if (player.q.upgrades.includes(23)) mult = mult.times(1e10)
if (player.q.upgrades.includes(24)) mult = mult.times(LAYER_UPGS.q[24].currently())
if (player.m.upgrades.includes(23)) mult = mult.times("1e500")
return mult;
}
function getExtCapsuleCost() {
let amt = player.t.extCapsules
if (amt.gte(25) && !player.ba.upgrades.includes(43)) amt = amt.pow(2).div(25)
let cost = amt.times(0.4).pow(1.2).add(1).times(10)
return cost.floor()
}
function buyExtCapsule() {
if (!player.t.unl) return
let cost = getExtCapsuleCost()
if (player.b.points.lt(cost)) return
player.b.points = player.b.points.sub(cost)
player.t.extCapsules = player.t.extCapsules.add(1)
}
function maxExtTimeCapsules() {
let target = player.b.points.add(1).div(10).sub(1).root(1.2).div(0.4)
if (target.gte(25)&&!player.ba.upgrades.includes(43)) target = target.times(25).sqrt()
target = target.add(1).floor().max(0)
player.t.extCapsules = player.t.extCapsules.max(target)
}
function addToTimeBase() {
let toAdd = new Decimal(0)
if (player.m.upgrades.includes(44)) toAdd = toAdd.add(LAYER_UPGS.m[44].currently())
return toAdd
}
function multiplyToTimeBase() {
let x = new Decimal(1)
if (player.l.unl && tmp.l !== undefined) x = x.times(tmp.l.lbEff[3])
return x
}
function getSpace() {
let baseSpace = player.s.best.pow(1.1).times(3).floor()
if (player.s.upgrades.includes(13)&&!(tmp.challActive?tmp.challActive.h[12]:true)) baseSpace = baseSpace.add(2);
if (player.s.upgrades.includes(24)&&!(tmp.challActive?tmp.challActive.h[12]:true)) baseSpace = baseSpace.add(3);
if (player.ss.unl) baseSpace = baseSpace.add(tmp.ssEff1)
if (player.ss.upgrades.includes(11)) baseSpace = baseSpace.add(LAYER_UPGS.ss[11].currently())
return baseSpace.sub(player.s.spent).max(0)
}
let SPACE_BUILDINGS = {
max: 10,
1: {
cost: new Decimal(1e3),
eff(x) {
let ret = Decimal.pow(Decimal.add(1, x.pow((player.s.upgrades.includes(31)&&!(tmp.challActive?tmp.challActive.h[12]:true))?2.75:1)), player.s.points.sqrt()).times(Decimal.mul(4, x.pow((player.s.upgrades.includes(31)&&!(tmp.challActive?tmp.challActive.h[12]:true))?2.75:1))).max(1)
if (player.ba.upgrades.includes(42)) ret = ret.pow(LAYER_UPGS.ba[42].currently())
return ret
},
effDesc(x) {
return "Space Energy boosts Point gain & Prestige Point gain ("+format(x)+"x)"
}
},
2: {
cost: new Decimal(1e10),
eff(x) {
if (player.s.upgrades.includes(43)) {
x = Decimal.pow(1.0001, x).times(x.sqrt())
if (x.gte("e600")) x = Decimal.pow(10, x.log10().times(600).sqrt())
return x
} else return x.sqrt()
},
effDesc(x) {
return "Adds to base of Booster/Generator effects by "+format(x)
}
},
3: {
cost: new Decimal(1e25),
eff(x) {
x = Decimal.pow(1e18, x.pow(0.9))
if (x.gte("e3e9")) x = Decimal.pow(10, x.log10().times(9e18).cbrt())
return x
},
effDesc(x) {
return "Makes Boosters/Generators cheaper by "+format(x)+"x"
}
},
4: {
cost: new Decimal(1e48),
eff(x) {
let ret = x.add(1).pow(1.25)
if (ret.gte(1e6)) ret = ret.log10().times(1e6/6)
return ret;
},
effDesc(x) {
return "Booster Upgrade 6's effect is raised to the power of "+format(x)
}
},
5: {
cost: new Decimal(1e100),
eff(x) {
return x.sqrt().times(2)
},
effDesc(x) {
return "Add "+format(x)+" free levels to all previous Space Buildings"
}
},
6: {
cost: new Decimal("e6000000"),
eff(x) {
return x.div(1e3).add(1).sqrt()
},
effDesc(x) {
return "You produce Life Power " + format(x) + "x faster"
}
},
7: {
cost: new Decimal("e6500000"),
eff(x) {
return Decimal.pow(1.05, x)
},
effDesc(x) {
return "Reduce the requirement of Phantom Souls by " + format(x) + "x"
}
},
8: {
cost: new Decimal("e7000000"),
eff(x) {
return x.sqrt().div(100)
},
effDesc(x) {
return "Gain " + format(x) + " free extra Quirk layers"
}
},
9: {
cost: new Decimal("e8000000"),
eff(x) {
return x.max(1).log10().div(3).max(1).cbrt()
},
effDesc(x) {
return "Reduce the cost scaling of Hyperspace by " + format(Decimal.sub(1, x.recip()).times(100)) + "%"
}
},
10: {
cost: new Decimal("e9500000"),
eff(x) {
return x.max(1).log10().div(5).max(1)
},
effDesc(x) {
return "Super-Upgrades are " + format(x.sub(1).times(100)) + "% stronger"
}
},
}
function getSpaceBuildingCostMod() {
let mod = new Decimal(1)
if (player.s.upgrades.includes(24)&&!(tmp.challActive?tmp.challActive.h[12]:true)) mod = mod.times(0.5)
if (player.s.upgrades.includes(42)) mod = mod.times(0.6)
if (spellActive(4)) mod = mod.times(Decimal.sub(1, tmp.spellEffs[4].sub(1)))
if (player.ba.upgrades.includes(15)) mod = mod.div(LAYER_UPGS.ba[15].currently())
return mod;
}
function getSpaceBuildingCostMult() {
let mult = new Decimal(1)
if (player.ss.unl) mult = mult.div(tmp.ssEff2)
if (player.s.upgrades.includes(41)) mult = mult.div(LAYER_UPGS.s[41].currently())
return mult
}
function getSpaceBuildingCost(x) {
let inputVal = SPACE_BUILDINGS[x].cost
let bought = tmp.s.sb[x]
if (bought.gte(100)) bought = bought.pow(2).div(100)
let cost = Decimal.pow(inputVal, bought.times(tmp.s.sbCostMod).pow(1.35)).times(inputVal).times((bought.gt(0)||x>1)?1:0).times(tmp.s.sbCostMult)
return cost
}
function getSpaceBuildingTarg(x) {
let inputVal = SPACE_BUILDINGS[x].cost
let target = player.g.power.div(tmp.s.sbCostMult).div(inputVal).max(1).log(inputVal).pow(1/1.35).div(tmp.s.sbCostMod)
if (target.gte(100)) target = target.times(100).sqrt()
return target.add(1).floor()
}
function getSpaceBuildingPow() {
if (!player.s.unl) return new Decimal(0)
if (tmp.challActive ? tmp.challActive.h[22] : true) return new Decimal(0)
if (tmp.challActive ? tmp.challActive.h[41] : true) return new Decimal(0)
let pow = new Decimal(1)
if (player.s.upgrades.includes(21)&&!(tmp.challActive?tmp.challActive.h[12]:true)) pow = pow.times(LAYER_UPGS.s[21].currently())
if (player.s.upgrades.includes(22)&&!(tmp.challActive?tmp.challActive.h[12]:true)) pow = pow.times(LAYER_UPGS.s[22].currently())
if (player.s.upgrades.includes(23)&&!(tmp.challActive?tmp.challActive.h[12]:true)) pow = pow.times(LAYER_UPGS.s[23].currently())
if (player.s.upgrades.includes(44)&&!(tmp.challActive?tmp.challActive.h[12]:true)) pow = pow.times(1.25)
if (player.q.upgrades.includes(41)) pow = pow.times(1.4)
if (player.ss.unl) pow = pow.times(tmp.ssEff3)
if (player.ba.upgrades.includes(44)) pow = pow.times(1.5)
return pow
}
function getExtraBuildingLevels() {
let lvl = new Decimal(0)
if (player.s.upgrades.includes(11)&&!(tmp.challActive?tmp.challActive.h[12]:true)) lvl = lvl.add(1);
if (player.s.upgrades.includes(14)&&!(tmp.challActive?tmp.challActive.h[12]:true)) lvl = lvl.add(1);
if (player.q.upgrades.includes(31)) lvl = lvl.add(1);
if (player.m.upgrades.includes(32)) lvl = lvl.add(LAYER_UPGS.m[32].currently())
return lvl
}
function getSpaceBuildingEff(x) {
let bought
if (!player.s.unl) bought = new Decimal(0)
else {
bought = tmp.s.sb[x].add(tmp.s.sbExtra)
if (x < 5 && tmp.s.trueSbUnl >= 5) bought = bought.add(tmp.s.sbEff[5])
var compressLvl = new Decimal(1)
if (tmp.i !== undefined && layerUnl("i") && tmp.i.compressed >= x) compressLvl = tmp.s.sbUnl.sub(x - SPACE_BUILDINGS.max - 1).div(SPACE_BUILDINGS.max).ceil().cbrt()
bought = bought.times(tmp.s.sbPow).times(compressLvl)
if (tmp.hs !== undefined && layerUnl("hs")) {
tmp.hs.suEff[x] = HYPERSPACE.effs[x](bought, fixValue(tmp.hs.su[x]).times(tmp.hs.eff).times(compressLvl))
bought = bought.times(tmp.hs.suEff[x])
}
}
return SPACE_BUILDINGS[x].eff(bought)
}
function getSpaceBuildingEffDesc(x) {
let eff = tmp.s.sbEff[x]
return SPACE_BUILDINGS[x].effDesc(eff)
}
function buyBuilding(x) {
if (!player.s.unl) return
if (tmp.s.trueSbUnl<x) return
if (getSpace().lt(1)) return
let cost = getSpaceBuildingCost(x)
if (player.g.power.lt(cost)) return
player.g.power = player.g.power.sub(cost)
addSpaceBuilding(x, 1)
}
function maxSpaceBuilding(x) {
if (!player.s.unl) return
if (tmp.s.trueSbUnl<x) return
let space = getSpace()
if (space.lt(1)) return
let target = getSpaceBuildingTarg(x)
let bulk = target.sub(tmp.s.sb[x]).min(space)
if (bulk.lt(1)) return
addSpaceBuilding(x, bulk)
}
function destroyBuilding(x, all=false) {
if (!player.s.unl) return
if (tmp.s.trueSbUnl<x) return
if (tmp.s.sb[x].lt(1)) return
if (player.q.best.lt(2500)) return
addSpaceBuilding(x, all ? tmp.s.sb[x].neg() : -1)
}
function addSpaceBuilding(x, amt) {
amt = getSpace().min(amt)
player.s.spent = player.s.spent.add(amt)
tmp.s.sb[x] = tmp.s.sb[x].add(amt)
player.s.buildings[x] = tmp.s.sb[x]
}
function respecSpaceBuildings() {
if (!player.s.unl) return;
if (!confirm("Are you sure you want to reset your Space Buildings? This will force you to do a Space reset as well!")) return
player.s.buildings = {}
player.s.spent = new Decimal(0)
doReset("s", true)
}
function getSpaceBuildingsUnl() {
let x = 3
if (player.s.upgrades.includes(14)&&!(tmp.challActive?tmp.challActive.h[12]:true)) x++;
if (player.s.upgrades.includes(32)&&!(tmp.challActive?tmp.challActive.h[12]:true)) x++;
if (layerUnl("i")) {
x = new Decimal(x)
if (player.i.unl) x = x.add(player.i.extraBuildings)
}
return x;
}
function getSuperBoosterPow() {
if (tmp.challActive ? tmp.challActive.h[41] : true) return new Decimal(0)
let pow = new Decimal(1)
if (player.sb.upgrades.includes(11)&&!(tmp.challActive?tmp.challActive.h[12]:true)) pow = pow.times(LAYER_UPGS.sb[11].currently())
if (player.sb.upgrades.includes(12)&&!(tmp.challActive?tmp.challActive.h[12]:true)) pow = pow.times(LAYER_UPGS.sb[12].currently())
if (player.hb.upgrades.includes(11)) pow = pow.times(LAYER_UPGS.hb[11].currently())
return pow;
}
function addToSBBase() {
let toAdd = new Decimal(0)
if (player.h.challs.includes(22)) toAdd = toAdd.add(0.25)
if (player.h.challs.includes(41)) toAdd = toAdd.add(0.25)
if (player.sb.upgrades.includes(22)) toAdd = toAdd.add(LAYER_UPGS.sb[22].currently())
if (player.hb.unl) toAdd = toAdd.times(tmp.layerEffs.hb)
return toAdd
}
function getQuirkLayerCostBase() {
let base = new Decimal(2)
if (player.ba.upgrades.includes(31)) base = LAYER_UPGS.ba[31].currently()
return base
}
function getQuirkLayerCost(layers) {
if (layers === undefined) layers = player.q.layers
if (layers.gte(20)) layers = Decimal.pow(1.05, layers.sub(20)).times(20)
if (player.ba.upgrades.includes(55)) layers = layers.sub(LAYER_UPGS.ba[55].currently())
let cost = Decimal.pow(tmp.qCB, Decimal.pow(tmp.qCB, layers).sub(1))
return cost.max(1);
}
function getQuirkLayerTarg() {
let targ = player.q.points.log(tmp.qCB).add(1).log(tmp.qCB)
if (player.ba.upgrades.includes(55)) targ = targ.add(LAYER_UPGS.ba[55].currently())
if (targ.gte(20)) targ = targ.div(20).log(1.05).add(20)
return targ.add(1).floor()
}
function getQuirkLayerMult() {
let mult = new Decimal(1)
if (player.q.upgrades.includes(13)) mult = mult.times(2)
if (player.q.upgrades.includes(14)) mult = mult.times(3)
if (player.q.upgrades.includes(21)) mult = mult.times(LAYER_UPGS.q[21].currently())
if (player.q.upgrades.includes(52)) mult = mult.times(LAYER_UPGS.q[52].currently())
if (player.h.challs.includes(52)) mult = mult.times(LAYER_CHALLS.h[52].currently())
if (player.ba.upgrades.includes(13)) mult = mult.times(LAYER_UPGS.ba[13].currently())
return mult
}
function getExtraQuirkLayers() {
let layers = new Decimal(0);
if (player.q.upgrades.includes(51)) layers = layers.add(LAYER_UPGS.q[51].currently())
if (player.m.upgrades.includes(24)) layers = layers.add(LAYER_UPGS.m[24].currently())
if (player.m.upgrades.includes(34)) layers = layers.add(1)
if (tmp.s !== undefined && tmp.s.trueSbUnl >= 8) layers = layers.add(tmp.s.sbEff[8])
return layers;
}
function getQuirkEnergyGainExp() {
let mult = new Decimal(1)
if (spellActive(3)) mult = mult.times(tmp.spellEffs[3])
return player.q.layers.add(getExtraQuirkLayers()).sub(1).times(mult)
}
function getQuirkEnergyEff() {
let eff = player.q.energy.add(1).pow(2)
if (player.q.upgrades.includes(12)) {
let mod = player.q.energy.add(1).log10().add(1).log10().add(1)
if (mod.gte(2)) {
eff = eff.times(mod.div(2).pow(10))
mod = new Decimal(2)
}
eff = eff.pow(mod)
}
if (player.q.upgrades.includes(32)) eff = eff.pow(2)
if (player.h.challs.includes(61)) eff = eff.pow(1.2)
if (player.ba.upgrades.includes(13)) eff = eff.pow(3)
return eff;
}
function buyQuirkLayer() {
if (!player.q.unl) return
let cost = getQuirkLayerCost()
if (player.q.points.lt(cost)) return
player.q.points = player.q.points.sub(cost)
player.q.layers = player.q.layers.add(1)
}
function maxQuirkLayers() {
if (!player.q.unl) return
let cost = getQuirkLayerCost()
if (player.q.points.lt(cost)) return
let target = getQuirkLayerTarg()
if (target.lte(player.q.layers)) return
player.q.points = player.q.points.sub(cost)
player.q.layers = player.q.layers.max(target)
}
function getSubspaceEff1() {
if (!player.ss.unl) return new Decimal(0)
let eff = player.ss.subspace.times(player.ss.points).add(1).log10().times(100)
if (player.sp.upgrades.includes(35)) eff = eff.times(LAYER_UPGS.sp[35].currently())
return eff.floor();
}
function getSubspaceEff2() {
if (!player.ss.unl) return new Decimal(1)
let eff = player.ss.subspace.add(1).pow(750)
if (player.sp.upgrades.includes(35)) eff = eff.pow(LAYER_UPGS.sp[35].currently())
return eff;
}
function getSubspaceEff3() {
if (!player.ss.unl) return new Decimal(1)
let eff = player.ss.subspace.add(1).log10().add(1).log10().div(2.5).add(1)
if (player.ss.upgrades.includes(13)) eff = eff.times(1.5)
if (player.sp.upgrades.includes(35)) eff = eff.times(LAYER_UPGS.sp[35].currently())
if (eff.gte(2)) eff = eff.log2().add(1)
return eff;
}
function getSubspaceGainMult() {
let mult = new Decimal(1)
if (player.ss.upgrades.includes(12)) mult = mult.times(LAYER_UPGS.ss[12].currently())
if (player.ss.upgrades.includes(22)) mult = mult.times(LAYER_UPGS.ss[22].currently())
if (player.ss.upgrades.includes(24)) mult = mult.times(LAYER_UPGS.ss[24].currently())
if (player.ss.upgrades.includes(25)) mult = mult.times(LAYER_UPGS.ss[25].currently())
if (player.ba.upgrades.includes(12)) mult = mult.times(LAYER_UPGS.ba[12].currently())
return mult
}
function addToHBBase() {
let toAdd = new Decimal(0)
if (player.m.upgrades.includes(13)) toAdd = toAdd.add(LAYER_UPGS.m[13].currently())
if (player.m.upgrades.includes(33)) toAdd = toAdd.add(LAYER_UPGS.m[33].currently())
return toAdd
}
function getHyperBoosterExp() {
let exp = new Decimal(1)
if (player.hb.order>0) exp = new Decimal(0.5)
return exp
}
function getExtraHyperBoosters() {
let x = new Decimal(0)
if (player.l.unl && tmp.l !== undefined) x = x.add(tmp.l.lbEff[1])
return x
}
function getHyperBoosterPow() {
let pow = new Decimal(1)
if (player.hb.upgrades.includes(12)) pow = pow.times(LAYER_UPGS.hb[12].currently())
return pow;
}
function getBalancePowerEff() {
let eff = player.ba.power.times(2).add(1).pow(2/3)
if (player.ba.upgrades.includes(14)) eff = eff.pow(3.85)
if (player.ba.upgrades.includes(33)) eff = eff.pow(2)
return eff;
}
function getBalanceTypesEff() {
let mod = player.ba.positivity.add(1).log10().add(1).div(player.ba.negativity.add(1).log10().add(1)).log10().abs().add(1).pow(-1)
let pos = player.ba.positivity.add(1).log10().add(1)
let neg = player.ba.negativity.add(1).log10().add(1)
if (player.ba.upgrades.includes(34)) mod = mod.times(1.5)
if (player.ba.upgrades.includes(53)) mod = mod.times(LAYER_UPGS.ba[53].currently())
let eff = pos.times(neg).pow(mod)
return eff;
}
function getBalanceEnergyExp() {
let exp = new Decimal(1)
if (player.ba.unl) exp = exp.times(1.5)
return exp;
}
function getPosGainMult() {
let mult = new Decimal(1)
if (player.ba.upgrades.includes(22)) mult = mult.times(LAYER_UPGS.ba[22].currently())
return mult;
}
function getNegGainMult() {
let mult = new Decimal(1)
if (player.ba.upgrades.includes(22)) mult = mult.times(LAYER_UPGS.ba[22].currently())
return mult;
}
function getBalPowGainMult() {
let mult = new Decimal(1)
if (player.sp.upgrades.includes(14)) mult = mult.times(LAYER_UPGS.sp[14].currently())
return mult;
}
const MAX_SPELLS = 4
const SPELL_NAMES = {
1: "Booster Launch",
2: "Time Warp",
3: "Quirk Amplification",
4: "Spacial Compression",
}
const SPELL_DESCS = {
1: "Boosters are X% stronger",
2: "Time Capsules are X% stronger",
3: "Quirk Layers are X% more efficient",
4: "Space Buildings cost scale X% slower",
}
const SPELL_BASE = {
1: 1.25,
2: 1.1,
3: 1.04,
4: 1.01,
}
function getSpellPower(x) {
let power = new Decimal(1);
if (player.m.upgrades.includes(11)) power = power.times(LAYER_UPGS.m[11].currently())
if (player.m.upgrades.includes(21) && (x==2||x==3)) power = power.times(LAYER_UPGS.m[21].currently())
if (player.m.upgrades.includes(22) && (x==2)) power = power.times(10)
if (player.m.upgrades.includes(41)) {
let casted = player.m.casted[x]
power = power.times(casted.max(1).log10().add(1).log10().div(5).add(1))
}
if (player.sp.upgrades.includes(23)) power = power.times(LAYER_UPGS.sp[23].currently())
if (player.ps.upgrades.includes(13)) power = power.times(LAYER_UPGS.ps[13].currently())
if (power.gte(50)) power = power.log10().times(50/Math.log10(50)).min(power)
return power.max(1);
}
function getSpellEff(x) {
let base = SPELL_BASE[x]
let power = getSpellPower(x)
let eff = Decimal.pow(base, power)
if (x==4) eff = Decimal.sub(2, Decimal.div(base, power.log2().add(1)))
return eff
}
function getSpellDesc(x) {
let desc = SPELL_DESCS[x]
let eff = tmp.spellEffs[x]
return desc.replace("X", format(eff.sub(1).times(100)))
}
function getSpellTime() {
let time = 60
if (player.m.total.gte(2.5e9)) time *= 4
if (player.m.upgrades.includes(43)) time *= LAYER_UPGS.m[43].currently().toNumber()
return time
}
function spellActive(x) {
if (!player.m.unl) return false
if (!tmp.spellEffs) return false
if (tmp.spellsUnl<x) return false
return player.m.spellTimes[x]>0
}
function activateSpell(x, force=false) {
if (tmp.spellsUnl<x) return;
let toCast = setToCast(player.m.toCast[x]).max(1)
if (!force) {
if (!player.m.unl) return
if (spellActive(x)) return
if (player.m.points.lt(toCast)) return
}
if (player.sp.total.lt(2)) player.m.points = player.m.points.sub(toCast).max(0)
player.m.casted[x] = toCast
player.m.spellTimes[x] = getSpellTime()
if (!force) player.m.hexes = player.m.hexes.add(getHexGain())
}
function getHexGain() {
let gain = new Decimal(1)
if (player.m.upgrades.includes(14)) gain = gain.times(LAYER_UPGS.m[14].currently())
if (player.sp.upgrades.includes(14)) gain = gain.times(LAYER_UPGS.sp[14].currently())
if (player.l.unl && tmp.l !== undefined) gain = gain.times(tmp.l.lbEff[2])
return gain.floor()
}
function getHexEff() {
let eff = player.m.hexes.times(2).max(1).pow(5)
return eff;
}
function isToCastValid(val) {
try {
val = new Decimal(val).floor()
if (val.eq(undefined) || val.eq(null)) return false
if (val.lt(1)) return false
if (val.gt(player.m.points)) return false
return val;
} catch(e) {
return false;
}
}
function setToCast(val) {
if (!player.m.upgrades.includes(41)) return new Decimal(1)
let validVal = isToCastValid(val)
if (!validVal) return new Decimal(1)
else return validVal
}
function updateToCast(id) {
activateSpell(id, true)
}
function getSGenPowEff() {
if (!player.sg.unl) return new Decimal(1)
let eff = player.sg.power.add(1).pow(3)
return eff
}
function getSuperGenPowerGainMult() {
let mult = new Decimal(1)
if (player.ba.upgrades.includes(21)) mult = mult.times(LAYER_UPGS.ba[21].currently())
return mult
}
function addToSGBase() {
let toAdd = new Decimal(0)
if (player.ba.upgrades.includes(23)) toAdd = toAdd.add(LAYER_UPGS.ba[23].currently())
if (player.sp.upgrades.includes(21)) toAdd = toAdd.add(LAYER_UPGS.sp[21].currently())
return toAdd
}
function getLifePowerMult() {
let x = tmp.layerEffs.ps.mult.div(30)
if (player.sp.upgrades.includes(42)) x = x.times(LAYER_UPGS.sp[42].currently())
if (tmp.s !== undefined && tmp.s.trueSbUnl >= 6) x = x.times(tmp.s.sbEff[6])
return x
}
function getLifePowerExp() {
let x = tmp.layerEffs.ps.exp
return x
}
function getLifePowerSoftcapStart() {
let x = tmp.layerEffs.l
return x
}
function getLifePowerSoftcapExp() {
let x = 1/3
return x
}
let LIFE_BOOSTERS = {
max: 5,
unl() {
if (player.ps.upgrades.includes(21)) return 5
return 4
},
calcNewPower(diff) {
if (!player.l.unl) return new Decimal(0)
let exp = getLifePowerExp()
let cap = getLifePowerSoftcapStart()
let capExp = getLifePowerSoftcapExp()
let power = player.l.power
if (power.gt(1)) power = power.root(exp)
if (power.gt(cap)) power = power.div(cap).pow(1/capExp).times(cap)
power = power.add(getLifePowerMult().times(diff))
if (power.gt(cap)) power = power.div(cap).pow(capExp).times(cap)
if (power.gt(1)) power = power.pow(exp)
return power
},
eff() {
return player.l.power.add(1).log10()
},
req(x) {
return tmp.l.lb[x].times(this[x].reqMult).add(this[x].req)
},
reqTarget(x) {
return player.ps.points.sub(this[x].req).div(this[x].reqMult).add(1).floor()
},
1: {
req: new Decimal(1),
reqMult: new Decimal(1),
eff(str) {
return str.pow(0.15).div(3)
},
effDesc(x) {
return "Add " + format(x) + " Hyper-Boosters to its effect"
}
},
2: {
req: new Decimal(1.5),
reqMult: new Decimal(1.5),
eff(str) {
let x = Decimal.pow(1e20, str.pow(0.75))
if (x.gte("1e400")) x = Decimal.pow(10, x.log10().times(400).sqrt())
return x
},
effDesc(x) {
return "Gain " + format(x) + "x more Hexes"
}
},
3: {
req: new Decimal(3.5),
reqMult: new Decimal(2.5),
eff(str) {
return str.div(1.5).max(1).log10().add(1)
},
effDesc(x) {
return "Multiply the base of Time Capsule effect by " + format(x) + "x"
}
},
4: {
req: new Decimal(10),
reqMult: new Decimal(3),
eff(str) {
return str.div(40).add(1)
},
effDesc(x) {
return "Reduce the requirement of Super-Boosters, Super-Generators, and Hyper-Boosters by " + format(x) + "x"
}
},
5: {
req: new Decimal(5),
reqMult: new Decimal(6),
eff(str) {
return Decimal.pow(3, str.sqrt())
},
effDesc(x) {
return "Gain " + format(x) + "x more Hyperspace Energy"
}
},
}
let HYPERSPACE = {
cost(x) {
if (x === undefined) x = player.hs.space
if (tmp.s !== undefined && tmp.s.trueSbUnl >= 9) x = x.div(tmp.s.sbEff[9])
let reduction = this.costReduction()
return {
hs: Decimal.pow(2, x.sqr()).div(reduction).floor(),
ba: Decimal.pow(10, x.max(x.div(2).sqr()).times(20).add(150)).div(reduction).floor()
}
},
costReduction() {
let r = new Decimal(1)
if (player.ba.upgrades.includes(45)) r = LAYER_UPGS.ba[45].currently()
return r
},
canBuy() {
let cost = this.cost()
return player.hs.points.gte(cost.hs) && player.ba.points.gte(cost.ba)
},
buy() {
let cost = this.cost()
if (!this.canBuy()) return
player.ba.points = player.ba.points.sub(cost.ba)
player.hs.points = player.hs.points.sub(cost.hs)
player.hs.space = player.hs.space.add(1)
},
canSuperUpg(x) {
return player.hs.space.gt(player.hs.spent) && tmp.hs.su[x].lt(player.hs.superUpgradeCap)
},
superUpg(x) {
if (!this.canSuperUpg(x)) return
player.hs.spent = player.hs.spent.add(1)
tmp.hs.su[x] = tmp.hs.su[x].add(1)
player.hs.superUpgrades[x] = tmp.hs.su[x]
},
respec(x) {
if (!player.hs.unl || !confirm("Are you sure?")) return
player.hs.spent = new Decimal(0)
player.hs.superUpgrades = {}
doReset("hs", true)
},
eff() {
let r = new Decimal(1)
if (player.ba.upgrades.includes(35)) r = r.times(1.25)
if (tmp.s !== undefined && tmp.s.trueSbUnl >= 10) r = r.times(tmp.s.sbEff[10])
return r
},
nextCapReq(x) {
if (x === undefined) x = player.hs.superUpgradeCap
return Decimal.times(x, 200).add(1300)
},
nextCapTarget() {
let x = player.g.points.sub(1300).div(200)
return x.floor().add(1)
},
effs: {
1(sb, su) {
return sb.add(1).pow(su.sqrt().times(2.5))
},
2(sb, su) {
return sb.pow(0.25).times(su.sqrt()).div(120).add(1)
},
3(sb, su) {
return sb.cbrt().times(su.sqrt()).times(0.75).add(1)
},
4(sb, su) {
return Decimal.pow(2.5, sb.cbrt().times(su.sqrt()))
},
5(sb, su) {
return sb.add(10).log10().times(su.sqrt()).div(1.75).max(1)
},
6(sb, su) {
return Decimal.pow(sb.div(1e3).add(1), su)
},
7(sb, su) {
return sb.add(1).log10().times(su.cbrt()).div(25).add(1)
},
8(sb, su) {
return sb.times(su.sqr()).div(100).max(1).log10().add(1)
},
9(sb, su) {
return sb.times(su).max(1).log10().add(1)
},
10(sb, su) {
return sb.add(1).pow(su.cbrt().div(5))
}
}
}
let IMPERIUM = {
lifeReq() {
return Decimal.pow(10, player.i.lifeBricks.times(2).sqr().add(15))
},
lifeTarget() {
return player.l.power.log10().sub(15).sqrt().div(2).add(1).floor()
},
canBuild() {
let cost = this.cost()
return player.i.building || (player.i.points.gte(cost.i) && player.i.lifeBricks.gte(cost.l))
},
build() {
if (!this.canBuild()) return
if (player.i.building) {
if (!confirm("Are you sure?")) return
delete player.i.building
} else {
let cost = this.cost()
player.i.points = player.i.points.sub(cost.i)
player.i.lifeBricks = player.i.lifeBricks.sub(cost.l)
player.i.building = 1
doReset("i", true)
}
player.i.progress = 0
},
cost(x) {
if (x === undefined) x = player.i.extraBuildings
let sub = player.sp.upgrades.includes(45) ? 3 : 0
return {
i: x.times(1.75).add(0.5).sub(sub).ceil(),
l: x.times(1.5).add(1).sub(sub).ceil()
}
},
speed() {
let x = Decimal.pow(3.75, player.i.extraBuildings.add(5)).recip()
x = x.times(IMPERIUM.sgSpeedBoost())
if (player.sp.upgrades.includes(45)) x = x.times(5)
return x
},
sgSpeedBoost() {
return player.sg.points.add(1).pow(2)
},
collapsed(row) {
return tmp.i !== undefined && tmp.i.collapse !== undefined && tmp.i.collapse[row]
},
maxCollapseRows: 1
}
/*case 1:
var keepUpgrades = 0
if (player.h.best.gte(1) || player.q.best.gte(1)) keepUpgrades = 1
else if (LAYER_ROW[layer] == 2 && player[layer].best.gte(layer == "e" ? 10 : 3)) keepUpgrades = 1
else if (LAYER_ROW[layer] == 1 && player[layer].best.gte(8)) keepUpgrades = 1
player.points = new Decimal(10)
player.p.points = new Decimal(0)
if (!keepUpgrades) player.p.upgrades = []
player.g.power = new Decimal(0)
break;
case 2:
var keepMilestones = 0
if (player.h.best.gte(2) || player.q.best.gte(2)) keepMilestones = 1
else if (LAYER_ROW[layer] == 2 && player[layer].best.gte(layer == "sb" ? 4 : 2)) keepMilestones = 1
var keepUpgrades = 0
if (player.sp.total.gte(1)) keepUpgrades = 1
player.b.points = new Decimal(0)
if (!keepMilestones) player.b.best = new Decimal(0)
if (!keepUpgrades && !player.t.best.gte(4)) player.b.upgrades = []
player.g.points = new Decimal(0)
player.g.power = new Decimal(0)
if (!keepMilestones) player.g.best = new Decimal(0)
if (!keepUpgrades && !player.s.best.gte(4)) player.g.upgrades = []
player.t.energy = new Decimal(0)
break
case 3:
player.t.points = new Decimal(0);
player.t.order = 0
if (player.h.best.lt(2)&&player.m.total.lt(1)) player.t.best = new Decimal(0);
if (player.h.best.lt(4)&&!player.sp.total.gte(1)) player.t.upgrades = [];
player.t.extCapsules = new Decimal(0);
player.e.order = 0
player.e.points = new Decimal(0);
if (player.h.best.lt(2)&&player.m.total.lt(1)) player.e.best = new Decimal(0);
player.e.enhancers = new Decimal(0);
if (player.h.best.lt(4)&&!player.sp.total.gte(1)) player.e.upgrades = [];
player.s = {
unl: player.s.unl,
order: 0,
points: new Decimal(0),
best: (player.h.best.gte(2)||player.m.total.gte(1)) ? player.s.best : new Decimal(0),
spent: (player.q.best.gte(4)&&(layer=="h"||layer=="q"||layer=="ss"||layer=="hb")) ? player.s.spent : new Decimal(0),
buildings: (player.q.best.gte(4)&&(layer=="h"||layer=="q"||layer=="ss"||layer=="hb")) ? player.s.buildings : ({}),
upgrades: (player.h.best.gte(4)||player.sp.total.gte(1)) ? player.s.upgrades : [],
auto: player.s.auto,
autoBuild: player.s.autoBuild,
}
player.sb = {
unl: player.sb.unl,
auto: player.sb.auto,
order: 0,
points: new Decimal(0),
best: (player.h.best.gte(2)||player.m.total.gte(1)) ? player.sb.best : new Decimal(0),
upgrades: (player.h.best.gte(10)||player.sp.total.gte(1)) ? player.sb.upgrades : [],
}
player.sg = {
unl: player.sg.unl,
auto: player.sg.auto,
points: new Decimal(0),
best: player.sg.best,
power: new Decimal(0),
upgrades: player.sg.upgrades,
}
player.h.time = 0
player.q.time = new Decimal(0);
player.q.energy = new Decimal(0);
break;
case 4:
player.h = {
unl: player.h.unl,
time: 0,
points: new Decimal(0),
best: (player.ba.best.gte(1)||player.m.total.gte(1))?player.h.best:new Decimal(0),
challs: (player.m.total.gte(2)||player.sp.total.gte(1))?player.h.challs:[],
}
player.q = {
unl: player.q.unl,
auto: player.q.auto,
points: new Decimal(0),
best: (player.ba.best.gte(1)||player.m.total.gte(1))?player.q.best:new Decimal(0),
layers: new Decimal(0),
energy: new Decimal(0),
time: new Decimal(0),
upgrades: (player.ba.best.gte(2)||player.sp.total.gte(1))?player.q.upgrades:[],
}
player.hb = {
unl: player.hb.unl,
auto: player.hb.auto,
order: player.hb.order,
points: new Decimal(0),
best: (player.ba.best.gte(1)||player.m.total.gte(1))?player.hb.best:new Decimal(0),
upgrades: (player.ba.best.gte(5)||player.sp.total.gte(1))?player.hb.upgrades:[],
}
player.ss = {
unl: player.ss.unl,
auto: player.ss.auto,
order: player.ss.order,
points: new Decimal(0),
best: (player.ba.best.gte(1)||player.m.total.gte(1))?player.ss.best:new Decimal(0),
subspace: new Decimal(0),
upgrades: (player.ba.best.gte(5)||player.sp.total.gte(1))?player.ss.upgrades:[],
}
break;
case 5:
player.m = {
unl: player.m.unl,
auto: player.m.auto,
autoIns: player.m.autoIns,
points: new Decimal(0),
best: new Decimal(0),
total: player.sp.total.gte(2) ? player.m.total : new Decimal(0),
spellTimes: {
1: 0,
2: 0,
3: 0,
4: 0,
},
hexes: new Decimal(0),
toCast: player.m.toCast,
casted: {
1: new Decimal(1),
2: new Decimal(1),
3: new Decimal(1),
4: new Decimal(1),
},
upgrades: player.sp.total.gte(1) ? player.m.upgrades : [],
}
player.ba = {
unl: player.ba.unl,
points: new Decimal(0),
best: player.sp.total.gte(5) ? player.ba.best : new Decimal(0),
power: new Decimal(0),
positivity: new Decimal(0),
negativity: new Decimal(0),
upgrades: player.sp.total.gte(1) ? player.ba.upgrades : [],
}
player.ps = {
unl: player.ps.unl,
auto: player.ps.auto,
points: new Decimal(0),
best: player.ps.best,
upgrades: player.ps.upgrades,
}
player.l.power = new Decimal(0)
break;
case 6:
var start = getStartPlayer()
player.sp = start.sp
player.l = start.l
player.hs = start.hs
player.i = start.i
break;*/