mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-27 18:41:57 +00:00
91 lines
No EOL
5.5 KiB
HTML
91 lines
No EOL
5.5 KiB
HTML
<!DOCTYPE html>
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<head>
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<link rel="stylesheet" type="text/css" href="style.css" />
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<link rel="stylesheet" type="text/css" href="popup.css" />
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<link href="https://fonts.googleapis.com/css?family=Inconsolata" rel="stylesheet">
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<script src="https://cdn.jsdelivr.net/npm/vue@2.6.12"></script>
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<script type="text/javascript" src="js/technical/break_eternity.js"></script>
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<script type="text/javascript" src="js/technical/layerSupport.js"></script>
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<script type="text/javascript" src="js/demo/demoTree.js"></script>
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<script type="text/javascript" src="js/demo/demoLayers.js"></script>
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<script type="text/javascript" src="js/demo/demoMod.js"></script>
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<script type="text/javascript" src="js/technical/temp.js"></script>
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<script type="text/javascript" src="js/game.js"></script>
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<script type="text/javascript" src="js/utils.js"></script>
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<script type="text/javascript" src="js/technical/systemComponents.js"></script>
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<script type="text/javascript" src="js/components.js"></script>
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<script type="text/javascript" src="js/technical/canvas.js"></script>
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</head>
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<body onload="load()">
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<div id="app">
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<canvas id="treeCanvas" class="canvas" v-if ="!(gameEnded && !player.keepGoing)"></canvas>
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<div v-if="false" id="loadingSection" class="fullWidth">
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<h1>Loading... (If this takes too long it means there was a serious error!)←</h1>
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</div>
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<div class="vl" v-if="player.navTab!= 'none' &&player.tab!='none'&&!(gameEnded && !player.keepGoing)"></div>
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<div v-if="(gameEnded && !player.keepGoing)" class="fullWidth">
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<br>
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<h2>{{modInfo.name}} {{VERSION.withoutName}}</h2><br><br>
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<h3 v-html="modInfo.winText"></h3><br>
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<h3>Please check the Discord to see if there are new content updates!</h3><br><br>
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<div v-if="!player.timePlayedReset">It took you {{formatTime(player.timePlayed)}} to beat the game.</div>
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<br>
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<button class="longUpg can" onclick="hardReset(true)">Play Again</button> <button class="longUpg can" onclick="keepGoing()">Keep Going</button>
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<br><br><br>
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<span v-if="modInfo.discordLink"><a class="link" v-bind:href="modInfo.discordLink" target="_blank">{{modInfo.discordName}}</a><br></span>
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<a class="link" href="https://discord.gg/F3xveHV" target="_blank" v-bind:style="modInfo.discordLink ? {'font-size': '16px'} : {}">The Modding Tree Discord</a><br>
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<a class="link" href="http://discord.gg/wwQfgPa" target="_blank" v-bind:style="{'font-size': '16px'}">Main Prestige Tree server</a><br>
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<br><br>
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</div>
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<div id="treeOverlay" v-if="!(gameEnded && !player.keepGoing)" class="treeOverlay" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
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<div id="version" onclick="showTab('changelog-tab')" class="overlayThing" style="margin-right: 13px">{{VERSION.withoutName}}</div>
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<button v-if= "player.navTab == 'none' && (tmp[player.tab].row == 'side' || tmp[player.tab].row == 'otherside')" class="other-back overlayThing" onclick="goBack()">←</button>
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<img id="optionWheel" class="overlayThing" v-if="player.tab!='options-tab'" src="options_wheel.png" onclick="showTab('options-tab')"></img>
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<div id="info" v-if="player.tab!='info-tab'" class="overlayThing" onclick="showTab('info-tab')"><br>i</div>
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<div id="discord" class="overlayThing">
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<img onclick="window.open((modInfo.discordLink ? modInfo.discordLink : 'https://discord.gg/F3xveHV'),'mywindow')" src="discord.png" target="_blank"></img>
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<ul id="discord-links">
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<li v-if="modInfo.discordLink"><a class="link" v-bind:href="modInfo.discordLink" target="_blank">{{modInfo.discordName}}</a><br></li>
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<li><a class="link" href="https://discord.gg/F3xveHV" target="_blank" v-bind:style="modInfo.discordLink ? {'font-size': '16px'} : {}">The Modding Tree Discord</a><br></li>
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<li><a class="link" href="http://discord.gg/wwQfgPa" target="_blank" v-bind:style="{'font-size': '16px'}">Main Prestige Tree server</a></li>
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</ul>
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</div>
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<overlay-head v-if="!(gameEnded && !player.keepGoing)"></overlay-head>
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<div class="sideLayers" >
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<div v-for="node in OTHER_LAYERS['side']"><tree-node :layer='node' :abb='tmp[node].symbol' :size="'small'"></tree-node></div>
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</div>
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</div>
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<div v-if="!(gameEnded && !player.keepGoing)" id="treeTab" style="z-index: 0" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: (player.tab == 'none' || player.navTab == 'none'), col: (player.tab !== 'none' && player.navTab !== 'none'), left: (player.tab !== 'none' && player.navTab !== 'none')}">
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<br><br><br><br>
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<overlay-head id="fakeHead" style="visibility: hidden;">
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</overlay-head>
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<layer-tab :layer="player.navTab == 'none' ? player.tab : player.navTab" ></layer-tab>
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</div>
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<!-- Popups -->
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<div class="popup-container">
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<transition-group name="fade">
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<div v-for="popup,index in activePopups" class="popup" v-bind:class="popup.type" v-bind:key="popup.id">
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<h3>{{popup.title}}</h3><br>
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<h2 v-html="popup.message"></h2>
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</div>
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</transition-group>
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</div>
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<div v-if="player.navTab !== 'none' && player.tab !== 'none' && !(gameEnded && !player.keepGoing)" v-bind:class="{ fullWidth: player.navTab == 'none', col: player.navTab != 'none', right: player.navTab != 'none', fast: true, tab: true}">
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<div v-for="layer in LAYERS" >
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<div v-if="player.tab==layer" >
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<layer-tab :layer="layer" :back="'none'" :spacing="'50px'"></layer-tab>
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</div>
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</div>
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</div>
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</div>
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</body> |