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https://github.com/Acamaeda/The-Modding-Tree.git
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690159cd41
Balanced up to Space Building 6
74 lines
No EOL
1.4 KiB
JavaScript
74 lines
No EOL
1.4 KiB
JavaScript
var app;
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function loadVue() {
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Vue.component('layer-node', {
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props: ['layer', 'abb'],
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template: `
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<button v-if="nodeShown(layer)"
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v-bind:id="layer"
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v-on:click="function() {
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showTab(layer)
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}"
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v-bind:tooltip="
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layerUnl(layer) ? formatWhole(player[layer].points) + ' ' + LAYER_RES[layer]
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: 'Reach ' + formatWhole(tmp.layerReqs[layer]) + ' ' + LAYER_AMT_NAMES[layer] + ' to unlock (You have ' + formatWhole(tmp.layerAmt[layer]) + ' ' + LAYER_AMT_NAMES[layer] + ')'
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"
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v-bind:class="{
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treeNode: true,
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[layer]: true,
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hidden: !layerShown(layer),
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locked: !layerUnl(layer),
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can: layerUnl(layer)
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}">
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{{abb}}
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</button>
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`
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})
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app = new Vue({
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el: "#app",
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data: {
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player,
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tmp,
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offTime,
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Decimal,
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format,
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formatWhole,
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formatTime,
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focused,
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layerUnl,
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getLayerEffDesc,
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doReset,
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buyUpg,
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getEnhancerCost,
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getExtCapsuleCost,
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getSpace,
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getSpaceBuildingsUnl,
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getSpaceBuildingCost,
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getSpaceBuildingEffDesc,
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buyBuilding,
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getQuirkLayerCost,
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buyQuirkLayer,
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startChall,
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milestoneShown,
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destroyBuilding,
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getSpellDesc,
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activateSpell,
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spellActive,
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updateToCast,
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keepGoing,
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LAYERS,
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LAYER_RES,
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LAYER_TYPE,
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LAYER_UPGS,
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LAYER_EFFS,
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LAYER_AMT_NAMES,
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LAYER_RES_CEIL,
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LAYER_CHALLS,
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SPACE_BUILDINGS,
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SPELL_NAMES,
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LIFE_BOOSTERS,
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HYPERSPACE,
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IMPERIUM
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},
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})
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} |