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The-Modding-Tree/js/game.js

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JavaScript

var player;
var tmp = {};
var needCanvasUpdate = true;
var NaNalert = false;
var gameEnded = false;
function startPlayerBase() {
return {
tab: "tree",
time: Date.now(),
autosave: true,
notify: {},
msDisplay: "always",
offlineProd: true,
versionType: "Modding",
version: VERSION.num,
beta: VERSION.beta,
timePlayed: 0,
keepGoing: false,
hasNaN: false,
points: new Decimal(10),
}
}
function getStartPlayer() {
playerdata = startPlayerBase()
for (layer in layers){
playerdata[layer] = layers[layer].startData()
}
return playerdata
}
function getPointGen() {
let gain = new Decimal(1)
if (player.c.upgrades.includes(12)) gain = gain.times(layers.c.upgrades["12"].effect())
return gain
}
function save() {
localStorage.setItem("prestige-tree", btoa(JSON.stringify(player)))
}
function fixSave() {
defaultData = startPlayerBase()
for (datum in defaultData){
if (player[datum] == undefined){
player[datum] = defaultData[datum]
}
}
for (layer in layers) {
defaultData = layers[layer].startData()
for (datum in defaultData){
if (player[layer][datum] == undefined){
player[layer][datum] = defaultData[datum]
}
}
}
}
function load() {
let get = localStorage.getItem("prestige-tree");
if (get===null || get===undefined) player = getStartPlayer()
else player = Object.assign(getStartPlayer(), JSON.parse(atob(get)))
fixSave()
player.tab = "tree"
if (player.offlineProd) {
if (player.offTime === undefined) player.offTime = { remain: 0 }
player.offTime.remain += (Date.now() - player.time) / 1000
}
player.time = Date.now();
convertToDecimal();
versionCheck();
changeTheme();
changeTreeQuality();
updateTemp();
updateTemp();
loadVue();
}
function exportSave() {
let str = btoa(JSON.stringify(player))
const el = document.createElement("textarea");
el.value = str;
document.body.appendChild(el);
el.select();
el.setSelectionRange(0, 99999);
document.execCommand("copy");
document.body.removeChild(el);
}
function importSave(imported=undefined) {
if (imported===undefined) imported = prompt("Paste your save here")
try {
tempPlr = Object.assign(getStartPlayer(), JSON.parse(atob(imported)))
if(tempPlr.versionType != "Modding") // Wrong save
return
player = tempPlr;
fixSave()
save()
window.location.reload()
} catch(e) {
return;
}
}
function versionCheck() {
let setVersion = true
if (player.versionType===undefined||player.version===undefined) {
player.versionType = "Modding"
player.version = 0
}
if (setVersion) {
if (player.versionType == "Modding" && VERSION.num > player.version) player.keepGoing = false
player.versionType = getStartPlayer().versionType
player.version = VERSION.num
player.beta = VERSION.beta
}
}
function convertToDecimal() {
player.points = new Decimal(player.points)
for (layer in layers) {
player[layer].points = new Decimal(player[layer].points)
if (player[layer].best != undefined) player[layer].best = new Decimal(player[layer].best)
if (player[layer].total !== undefined) player[layer].total = new Decimal(player[layer].total)
if (layers[layer].convertToDecimal) layers[layer].convertToDecimal();
}
}
function toggleOpt(name) {
player[name] = !player[name]
if (name == "hqTree") changeTreeQuality()
}
function changeTreeQuality() {
var on = player.hqTree
document.body.style.setProperty('--hqProperty1', on ? "2px solid" : "4px solid")
document.body.style.setProperty('--hqProperty2a', on ? "-4px -4px 4px rgba(0, 0, 0, 0.25) inset" : "-4px -4px 4px rgba(0, 0, 0, 0) inset")
document.body.style.setProperty('--hqProperty2b', on ? "0px 0px 20px var(--background)" : "")
document.body.style.setProperty('--hqProperty3', on ? "2px 2px 4px rgba(0, 0, 0, 0.25)" : "none")
}
function exponentialFormat(num, precision) {
let e = num.log10().floor()
let m = num.div(Decimal.pow(10, e))
return m.toStringWithDecimalPlaces(3)+"e"+e.toStringWithDecimalPlaces(0)
}
function commaFormat(num, precision) {
if (num === null || num === undefined) return "NaN"
if (num.mag < 0.001) return (0).toFixed(precision)
return num.toStringWithDecimalPlaces(precision).replace(/\B(?=(\d{3})+(?!\d))/g, ",")
}
function fixValue(x, y = 0) {
return x || new Decimal(y)
}
function sumValues(x) {
x = Object.values(x)
if (!x[0]) return new Decimal(0)
return x.reduce((a, b) => Decimal.add(a, b))
}
function format(decimal, precision=3) {
decimal = new Decimal(decimal)
if (isNaN(decimal.sign)||isNaN(decimal.layer)||isNaN(decimal.mag)) {
player.hasNaN = true;
return "NaN"
}
if (decimal.sign<0) return "-"+format(decimal.neg(), precision)
if (decimal.mag == Number.POSITIVE_INFINITY) return "Infinity"
if (decimal.gte("eeee1000")) {
var slog = decimal.slog()
if (slog.gte(1e6)) return "F" + format(slog.floor())
else return Decimal.pow(10, slog.sub(slog.floor())).toStringWithDecimalPlaces(3) + "F" + commaFormat(slog.floor(), 0)
} else if (decimal.gte("1e1000")) return (Math.floor(decimal.mantissa + 0.01) + ("e"+formatWhole(decimal.log10())))
else if (decimal.gte(1e9)) return exponentialFormat(decimal, precision)
else if (decimal.gte(1e3)) return commaFormat(decimal, 0)
else return commaFormat(decimal, precision)
}
function formatWhole(decimal) {
return format(decimal, 0)
}
function formatTime(s) {
if (s<60) return format(s)+"s"
else if (s<3600) return formatWhole(Math.floor(s/60))+"m "+format(s%60)+"s"
else return formatWhole(Math.floor(s/3600))+"h "+formatWhole(Math.floor(s/60)%60)+"m "+format(s%60)+"s"
}
var onTreeTab = true
function showTab(name) {
if (LAYERS.includes(name) && !layerUnl(name)) return
var toTreeTab = name == "tree"
player.tab = name
if (toTreeTab != onTreeTab) {
document.getElementById("treeTab").className = toTreeTab ? "fullWidth" : "col left"
onTreeTab = toTreeTab
resizeCanvas()
}
delete player.notify[name]
}
function notifyLayer(name) {
if (player.tab == name || !layerUnl(name)) return
player.notify[name] = 1
}
function getResetGain(layer) {
if (tmp.gainExp[layer].eq(0)) return new Decimal(0)
if (layers[layer].type=="static") {
if ((!canBuyMax(layer)) || tmp.layerAmt[layer].lt(tmp.layerReqs[layer])) return new Decimal(1)
let gain = tmp.layerAmt[layer].div(tmp.layerReqs[layer]).div(tmp.gainMults[layer]).max(1).log(layers[layer].base).times(tmp.gainExp[layer]).pow(Decimal.pow(layers[layer].exponent, -1))
return gain.floor().sub(player[layer].points).add(1).max(1);
} else {
if (tmp.layerAmt[layer].lt(tmp.layerReqs[layer])) return new Decimal(0)
let gain = tmp.layerAmt[layer].div(tmp.layerReqs[layer]).pow(layers[layer].exponent).times(tmp.gainMults[layer]).pow(tmp.gainExp[layer])
if (gain.gte("e1e7")) gain = gain.sqrt().times("e5e6")
return gain.floor().max(0);
}
}
function getNextAt(layer) {
if (tmp.gainExp[layer].eq(0)) return new Decimal(1/0)
if (layers[layer].type=="static") {
let amt = player[layer].points
let extraCost = Decimal.pow(layers[layer].base, amt.pow(layers[layer].exponent).div(tmp.gainExp[layer])).times(tmp.gainMults[layer])
let cost = extraCost.times(tmp.layerReqs[layer]).max(tmp.layerReqs[layer])
if (layers[layer].resCeil) cost = cost.ceil()
return cost;
} else {
let next = tmp.resetGain[layer].add(1)
if (next.gte("e1e7")) next = next.div("e5e6").pow(2)
next = next.root(tmp.gainExp[layer]).div(tmp.gainMults[layer]).root(layers[layer].exponent).times(tmp.layerReqs[layer]).max(tmp.layerReqs[layer])
if (layers[layer].resCeil) next = next.ceil()
return next;
}
}
function nodeShown(layer) {
if (layers[layer].layerShown()) return true
switch(layer) {
case "idk":
return player.l.unl
break;
}
return false
}
function layerUnl(layer) {
return LAYERS.includes(layer) && (player[layer].unl || (tmp.layerAmt[layer].gte(tmp.layerReqs[layer]) && layers[layer].layerShown()))
}
function rowReset(row, layer) {
for (lr in ROW_LAYERS[row]){
console.log(lr)
if(layers[lr].doReset)
layers[lr].doReset(layer)
else
if(layers[layer].row > layers[lr].row) fullLayerReset(lr)
}
}
function fullLayerReset(layer) {
player[layer] = layers[layer].startData();
}
function addPoints(layer, gain) {
player[layer].points = player[layer].points.add(gain).max(0)
if (player[layer].best) player[layer].best = player[layer].best.max(player[layer].points)
if (player[layer].total) player[layer].total = player[layer].total.add(gain)
}
function generatePoints(layer, diff) {
addPoints(layer, tmp.resetGain[layer].times(diff))
}
var prevOnReset
function doReset(layer, force=false) {
let row = layers[layer].row
if (!force) {
if (tmp.layerAmt[layer].lt(tmp.layerReqs[layer])) return;
let gain = tmp.resetGain[layer]
if (layers[layer].type=="static") {
if (tmp.layerAmt[layer].lt(tmp.nextAt[layer])) return;
gain =(canBuyMax(layer) ? gain : 1)
}
if (layers[layer].onPrestige)
layers[layer].onPrestige(gain)
addPoints(layer, gain)
updateMilestones(layer)
if (!player[layer].unl) {
player[layer].unl = true;
needCanvasUpdate = true;
if (layers[layer].incr_order){
for (lr in layers[layer].incr_order)
if (!player[lr].unl) player[lr].order++
}
}
tmp.layerAmt[layer] = new Decimal(0) // quick fix
}
if (layers[layer].resetsNothing && layers[layer].resetsNothing()) return
for (layerResetting in layers) {
if (row >= layers[layerResetting].row && (!force || layerResetting != layer)) completeChall(layerResetting)
}
prevOnReset = {...player} //Deep Copy
player.points = (row == 0 ? new Decimal(0) : new Decimal(10))
for (let x = row; x >= 0; x--) rowReset(x, layer)
prevOnReset = undefined
updateTemp()
updateTemp()
}
function canAffordUpg(layer, id) {
upg = layers[layer].upgrades[id]
if (upg.currencyInternalName){
let name = upg.currencyInternalName
if (upg.currencyLayer){
let lr = upg.currencyLayer
return !(player[lr][name].lt(upg.cost))
}
else {
return !(player[name].lt(upg.cost))
}
}
else {
return !(player[layer].points.lt(upg.cost))
}
}
function buyUpg(layer, id) {
if (!player[layer].unl) return
if (!layers[layer].upgrades[id].unl()) return
if (player[layer].upgrades.includes(id)) return
upg = layers[layer].upgrades[id]
if (upg.currencyInternalName){
let name = upg.currencyInternalName
if (upg.currencyLayer){
let lr = upg.currencyLayer
if (player[lr][name].lt(upg.cost)) return
player[lr][name] = player[lr][name].sub(upg.cost)
}
else {
if (player[name].lt(upg.cost)) return
player[name] = player[name].sub(upg.cost)
}
}
else {
if (player[layer].points.lt(upg.cost)) return
player[layer].points = player[layer].points.sub(upg.cost)
}
player[layer].upgrades.push(id);
if (upg.onPurchase != undefined)
upg.onPurchase()
}
function resetRow(row) {
if (prompt('Are you sure you want to reset this row? It is highly recommended that you wait until the end of your current run before doing this! Type "I WANT TO RESET THIS" to confirm')!="I WANT TO RESET THIS") return
let pre_layers = ROW_LAYERS[row-1]
let layers = ROW_LAYERS[row]
let post_layers = ROW_LAYERS[row+1]
rowReset(row+1, post_layers[0])
doReset(pre_layers[0], true)
for (let layer in layers) {
player[layers[layer]].unl = false
if (player[layers[layer]].order) player[layers[layer]].order = 0
}
player.points = new Decimal(10)
updateTemp();
resizeCanvas();
}
function toggleAuto(toggle) {
player[toggle[0]][toggle[1]] = !player[toggle[0]][toggle[1]]
}
function startChall(layer, x) {
if (!player[layer].unl) return
if (player[layer].active == x) {
completeChall(layer, x)
delete player[layer].active
} else {
player[layer].active = x
}
doReset(layer, true)
updateChallTemp(layer)
}
function completeChall(layer, x) {
var x = player[layer].active
if (!x) return
if (!player.points.gte(layers[layer].challs[x].goal)) return
if (!player[layer].challs.includes(x)) {
//if (layer == "h" && x == 62) needCanvasUpdate = true
player[layer].challs.push(x);
}
delete player[layer].active
updateChallTemp(layer)
}
function adjustMSDisp() {
let displays = ["always", "automation", "incomplete", "never"];
player.msDisplay = displays[(displays.indexOf(player.msDisplay)+1)%4]
}
function milestoneShown(layer, id) {
complete = player[layer].milestones.includes(id)
auto = layers[layer].milestones[id].toggles
switch(player.msDisplay) {
case "always":
return true;
break;
case "automation":
return (auto)||!complete
break;
case "incomplete":
return !complete
break;
case "never":
return false;
break;
}
return false;
}
let VERSION = {
num: 1.0,
name: "Something"
}
VERSION.withoutName = "v" + VERSION.num + (VERSION.pre ? " Pre-Release " + VERSION.pre : VERSION.pre ? " Beta " + VERSION.beta : "")
VERSION.withName = VERSION.withoutName + (VERSION.name ? ": " + VERSION.name : "")
const ENDGAME = new Decimal("e280000000");
function keepGoing() {
player.keepGoing = true;
showTab("tree")
}
function toNumber(x) {
if (x.mag !== undefined) return x.toNumber()
if (x + 0 !== x) return parseFloat(x)
return x
}
function updateMilestones(layer){
for (id in layers[layer].milestones){
if (!(player[layer].milestones.includes(id)) && layers[layer].milestones[id].done())
player[layer].milestones.push(id)
}
}
function addTime(diff, layer) {
let data = player
let time = data.timePlayed
if (layer) {
data = data[layer]
time = data.time
}
//I am not that good to perfectly fix that leak. ~ DB Aarex
if (time + 0 !== time) {
console.log("Memory leak detected. Trying to fix...")
time = toNumber(time)
if (isNaN(time) || time == 0) {
console.log("Couldn't fix! Resetting...")
time = layer ? player.timePlayed : 0
if (!layer) player.timePlayedReset = true
}
}
time += toNumber(diff)
if (layer) data.time = time
else data.timePlayed = time
}
function gameLoop(diff) {
if (player.points.gte(ENDGAME) || gameEnded) gameEnded = 1
if (isNaN(diff)) diff = 0
if (gameEnded && !player.keepGoing) {
diff = 0
player.tab = "gameEnded"
}
if (player.devSpeed) diff *= player.devSpeed
addTime(diff)
for (layer in layers){
if (layers[layer].update) layers[layer].update(diff);
}
for (layer in layers){
if (layers[layer].automate) layers[layer].automate();
}
for (layer in layers){
if (layers[layer].milestones) updateMilestones(layer);
}
if (player.hasNaN&&!NaNalert) {
clearInterval(interval);
player.autosave = false;
NaNalert = true;
alert("We have detected a corruption in your save. Please visit https://discord.gg/wwQfgPa for help.")
}
}
function hardReset() {
if (!confirm("Are you sure you want to do this? You will lose all your progress!")) return
player = getStartPlayer()
save();
window.location.reload();
}
var saveInterval = setInterval(function() {
if (player===undefined) return;
if (gameEnded&&!player.keepGoing) return;
if (player.autosave) save();
}, 5000)
var ticking = false
var interval = setInterval(function() {
if (player===undefined||tmp===undefined) return;
if (ticking) return;
if (gameEnded&&!player.keepGoing) return;
ticking = true
let now = Date.now()
let diff = (now - player.time) / 1e3
if (player.offTime !== undefined) {
if (player.offTime.remain > 0) {
let offlineDiff = Math.max(player.offTime.remain / 10, diff)
player.offTime.remain -= offlineDiff
diff += offlineDiff
}
if (!player.offlineProd || player.offTime.remain <= 0) delete player.offTime
}
if (player.devSpeed) diff *= player.devSpeed
player.time = now
if (needCanvasUpdate) resizeCanvas();
updateTemp();
gameLoop(diff)
ticking = false
}, 50)
const themes = {
1: "aqua"
}
const theme_names = {
aqua: "Aqua"
}
function changeTheme() {
let aqua = player.theme == "aqua"
colors_theme = colors[player.theme || "default"]
document.body.style.setProperty('--background', aqua ? "#001f3f" : "#0f0f0f")
document.body.style.setProperty('--background_tooltip', aqua ? "rgba(0, 15, 31, 0.75)" : "rgba(0, 0, 0, 0.75)")
document.body.style.setProperty('--color', aqua ? "#bfdfff" : "#dfdfdf")
document.body.style.setProperty('--points', aqua ? "#dfefff" : "#ffffff")
}
function getThemeName() {
return player.theme ? theme_names[player.theme] : "Default"
}
function switchTheme() {
if (player.theme === undefined) player.theme = themes[1]
else {
player.theme = themes[Object.keys(themes)[player.theme] + 1]
if (!player.theme) delete player.theme
}
changeTheme()
resizeCanvas()
}
document.onkeydown = function(e) {
if (player===undefined) return;
if (gameEnded&&!player.keepGoing) return;
let shiftDown = e.shiftKey
let ctrlDown = e.ctrlKey
let key = e.key
if (onFocused) return
if (ctrlDown && key != "-" && key != "_" && key != "+" && key != "=" && key != "r" && key != "R" && key != "F5") e.preventDefault()
if (false && key >= 0 && key <= 9) {
//if (key == 0) activateSpell(10)
//else activateSpell(key)
return
} else if ((!LAYERS.includes(key)) || ctrlDown || shiftDown) {
switch(key) {
case "???":
if (player.c.unl) doReset("c")
return
case "bbbbb":
if (ctrlDown && player.c.unl) doReset("c")
return
}
} else if (player[key].unl) doReset(key)
}
var onFocused = false
function focused(x) {
onFocused = x
}