mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-24 17:31:50 +00:00
604 lines
28 KiB
JavaScript
604 lines
28 KiB
JavaScript
var app;
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function loadVue() {
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// data = a function returning the content (actually HTML)
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Vue.component('display-text', {
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props: ['layer', 'data'],
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template: `
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<span class="instant" v-html="data"></span>
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`
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})
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// data = a function returning the content (actually HTML)
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Vue.component('raw-html', {
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props: ['layer', 'data'],
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template: `
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<span class="instant" v-html="data"></span>
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`
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})
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// Blank space, data = optional height in px or pair with width and height in px
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Vue.component('blank', {
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props: ['layer', 'data'],
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template: `
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<div class = "instant">
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<div class = "instant" v-if="!data" v-bind:style="{'width': '8px', 'height': '17px'}"></div>
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<div class = "instant" v-else-if="Array.isArray(data)" v-bind:style="{'width': data[0], 'height': data[1]}"></div>
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<div class = "instant" v-else v-bind:style="{'width': '8px', 'height': data}"><br></div>
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</div>
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`
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})
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// Displays an image, data is the URL
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Vue.component('display-image', {
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props: ['layer', 'data'],
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template: `
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<img class="instant" v-bind:src= "data" v-bind:alt= "data">
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`
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})
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// data = an array of Components to be displayed in a row
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Vue.component('row', {
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props: ['layer', 'data'],
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computed: {
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key() {return this.$vnode.key}
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},
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template: `
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<div class="upgTable instant">
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<div class="upgRow">
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<div v-for="(item, index) in data">
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<div v-if="!Array.isArray(item)" v-bind:is="item" :layer= "layer" v-bind:style="tmp[layer].componentStyles[item]" :key="key + '-' + index"></div>
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<div v-else-if="item.length==3" v-bind:style="[tmp[layer].componentStyles[item[0]], (item[2] ? item[2] : {})]" v-bind:is="item[0]" :layer= "layer" :data= "item[1]" :key="key + '-' + index"></div>
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<div v-else-if="item.length==2" v-bind:is="item[0]" :layer= "layer" :data= "item[1]" v-bind:style="tmp[layer].componentStyles[item[0]]" :key="key + '-' + index"></div>
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</div>
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</div>
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</div>
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`
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})
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// data = an array of Components to be displayed in a column
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Vue.component('column', {
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props: ['layer', 'data'],
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computed: {
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key() {return this.$vnode.key}
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},
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template: `
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<div class="upgTable instant">
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<div class="upgCol">
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<div v-for="(item, index) in data">
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<div v-if="!Array.isArray(item)" v-bind:is="item" :layer= "layer" v-bind:style="tmp[layer].componentStyles[item]" :key="key + '-' + index"></div>
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<div v-else-if="item.length==3" v-bind:style="[tmp[layer].componentStyles[item[0]], (item[2] ? item[2] : {})]" v-bind:is="item[0]" :layer= "layer" :data= "item[1]" :key="key + '-' + index"></div>
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<div v-else-if="item.length==2" v-bind:is="item[0]" :layer= "layer" :data= "item[1]" v-bind:style="tmp[layer].componentStyles[item[0]]" :key="key + '-' + index"></div>
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</div>
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</div>
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</div>
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`
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})
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// data [other layer, tabformat for within proxy]
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Vue.component('layer-proxy', {
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props: ['layer', 'data'],
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computed: {
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key() {return this.$vnode.key}
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},
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template: `
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<div>
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<column :layer="data[0]" :data="data[1]" :key="key + 'col'"></column>
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</div>
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`
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})
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Vue.component('infobox', {
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props: ['layer', 'data'],
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template: `
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<div class="story instant" v-if="tmp[layer].infoboxes && tmp[layer].infoboxes[data]!== undefined && tmp[layer].infoboxes[data].unlocked" v-bind:style="[{'border-color': tmp[layer].color, 'border-radius': player.infoboxes[layer][data] ? 0 : '8px'}, tmp[layer].infoboxes[data].style]">
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<button class="story-title" v-bind:style="[{'background-color': tmp[layer].color}, tmp[layer].infoboxes[data].titleStyle]"
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v-on:click="player.infoboxes[layer][data] = !player.infoboxes[layer][data]">
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<span class="story-toggle">{{player.infoboxes[layer][data] ? "+" : "-"}}</span>
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<span v-html="tmp[layer].infoboxes[data].title ? tmp[layer].infoboxes[data].title : (tmp[layer].name)"></span>
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</button>
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<div v-if="!player.infoboxes[layer][data]" class="story-text" v-bind:style="tmp[layer].infoboxes[data].bodyStyle">
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<span v-html="tmp[layer].infoboxes[data].body ? tmp[layer].infoboxes[data].body : 'Blah'"></span>
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</div>
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</div>
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`
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})
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// Data = width in px, by default fills the full area
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Vue.component('h-line', {
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props: ['layer', 'data'],
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template:`
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<hr class="instant" v-bind:style="data ? {'width': data} : {}" class="hl">
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`
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})
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// Data = height in px, by default is bad
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Vue.component('v-line', {
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props: ['layer', 'data'],
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template: `
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<div class="instant" v-bind:style="data ? {'height': data} : {}" class="vl2"></div>
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`
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})
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Vue.component('challenges', {
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props: ['layer'],
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template: `
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<div v-if="tmp[layer].challenges" class="upgTable">
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<div v-for="row in tmp[layer].challenges.rows" class="upgRow">
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<div v-for="col in tmp[layer].challenges.cols">
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<challenge v-if="tmp[layer].challenges[row*10+col]!== undefined && tmp[layer].challenges[row*10+col].unlocked" :layer = "layer" :data = "row*10+col" v-bind:style="tmp[layer].componentStyles.challenge"></challenge>
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</div>
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</div>
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</div>
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`
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})
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// data = id
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Vue.component('challenge', {
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props: ['layer', 'data'],
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template: `
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<div v-if="tmp[layer].challenges && tmp[layer].challenges[data]!== undefined && tmp[layer].challenges[data].unlocked && !(player.hideChallenges && maxedChallenge(layer, [data]) && !inChallenge(layer, [data]))"
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v-bind:class="['hChallenge', challengeStyle(layer, data), inChallenge(layer, data) ? 'resetNotify' : '']" v-bind:style="tmp[layer].challenges[data].style">
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<br><h3 v-html="tmp[layer].challenges[data].name"></h3><br><br>
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<button v-bind:class="{ longUpg: true, can: true, [layer]: true }" v-bind:style="{'background-color': tmp[layer].color}" v-on:click="startChallenge(layer, data)">{{challengeButtonText(layer, data)}}</button><br><br>
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<span v-if="layers[layer].challenges[data].fullDisplay" v-html="run(layers[layer].challenges[data].fullDisplay, layers[layer].challenges[data])"></span>
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<span v-else>
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<span v-html="tmp[layer].challenges[data].challengeDescription"></span><br>
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Goal: <span v-if="tmp[layer].challenges[data].goalDescription" v-html="tmp[layer].challenges[data].goalDescription"></span><span v-else>{{format(tmp[layer].challenges[data].goal)}} {{tmp[layer].challenges[data].currencyDisplayName ? tmp[layer].challenges[data].currencyDisplayName : modInfo.pointsName}}</span><br>
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Reward: <span v-html="tmp[layer].challenges[data].rewardDescription"></span><br>
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<span v-if="layers[layer].challenges[data].rewardDisplay!==undefined">Currently: <span v-html="(tmp[layer].challenges[data].rewardDisplay) ? (run(layers[layer].challenges[data].rewardDisplay, layers[layer].challenges[data])) : format(tmp[layer].challenges[data].rewardEffect)"></span></span>
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</span>
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<node-mark :layer='layer' :data='tmp[layer].challenges[data].marked' :offset="10"></node-mark></span>
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</div>
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`
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})
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Vue.component('upgrades', {
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props: ['layer', 'data'],
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template: `
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<div v-if="tmp[layer].upgrades" class="upgTable">
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<div v-for="row in (data === undefined ? tmp[layer].upgrades.rows : data)" class="upgRow">
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<div v-for="col in tmp[layer].upgrades.cols"><div v-if="tmp[layer].upgrades[row*10+col]!== undefined && tmp[layer].upgrades[row*10+col].unlocked" class="upgAlign">
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<upgrade :layer = "layer" :data = "row*10+col" v-bind:style="tmp[layer].componentStyles.upgrade"></upgrade>
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</div></div>
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</div>
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<br>
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</div>
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`
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})
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// data = id
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Vue.component('upgrade', {
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props: ['layer', 'data'],
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template: `
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<button v-if="tmp[layer].upgrades && tmp[layer].upgrades[data]!== undefined && tmp[layer].upgrades[data].unlocked" v-on:click="buyUpg(layer, data)" v-bind:class="{ [layer]: true, upg: true, bought: hasUpgrade(layer, data), locked: (!(canAffordUpgrade(layer, data))&&!hasUpgrade(layer, data)), can: (canAffordUpgrade(layer, data)&&!hasUpgrade(layer, data))}"
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v-bind:style="[((!hasUpgrade(layer, data) && canAffordUpgrade(layer, data)) ? {'background-color': tmp[layer].color} : {}), tmp[layer].upgrades[data].style]">
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<span v-if="layers[layer].upgrades[data].fullDisplay" v-html="run(layers[layer].upgrades[data].fullDisplay, layers[layer].upgrades[data])"></span>
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<span v-else>
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<span v-if= "tmp[layer].upgrades[data].title"><h3 v-html="tmp[layer].upgrades[data].title"></h3><br></span>
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<span v-html="tmp[layer].upgrades[data].description"></span>
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<span v-if="layers[layer].upgrades[data].effectDisplay"><br>Currently: <span v-html="run(layers[layer].upgrades[data].effectDisplay, layers[layer].upgrades[data])"></span></span>
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<br><br>Cost: {{ formatWhole(tmp[layer].upgrades[data].cost) }} {{(tmp[layer].upgrades[data].currencyDisplayName ? tmp[layer].upgrades[data].currencyDisplayName : tmp[layer].resource)}}
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</span>
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</button>
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`
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})
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Vue.component('milestones', {
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props: ['layer'],
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template: `
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<div v-if="tmp[layer].milestones">
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<table>
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<tr v-for="id in Object.keys(tmp[layer].milestones)" v-if="tmp[layer].milestones[id]!== undefined && tmp[layer].milestones[id].unlocked && milestoneShown(layer, id)">
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<milestone :layer = "layer" :data = "id" v-bind:style="tmp[layer].componentStyles.milestone"></milestone>
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</tr>
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</table>
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<br>
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</div>
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`
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})
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// data = id
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Vue.component('milestone', {
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props: ['layer', 'data'],
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template: `
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<td v-if="tmp[layer].milestones && tmp[layer].milestones[data]!== undefined && milestoneShown(layer, data) && tmp[layer].milestones[data].unlocked" v-bind:style="[tmp[layer].milestones[data].style]" v-bind:class="{milestone: !hasMilestone(layer, data), milestoneDone: hasMilestone(layer, data)}">
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<h3 v-html="tmp[layer].milestones[data].requirementDescription"></h3><br>
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<span v-html="run(layers[layer].milestones[data].effectDescription, layers[layer].milestones[data])"></span><br>
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<span v-if="(tmp[layer].milestones[data].toggles)&&(hasMilestone(layer, data))" v-for="toggle in tmp[layer].milestones[data].toggles"><toggle :layer= "layer" :data= "toggle" v-bind:style="tmp[layer].componentStyles.toggle"></toggle> </span></td></tr>
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`
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})
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Vue.component('toggle', {
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props: ['layer', 'data'],
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template: `
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<button class="smallUpg can" v-bind:style="{'background-color': tmp[data[0]].color}" v-on:click="toggleAuto(data)">{{player[data[0]][data[1]]?"ON":"OFF"}}</button>
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`
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})
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// data = function to return the text describing the reset before the amount gained (optional)
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Vue.component('prestige-button', {
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props: ['layer', 'data'],
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template: `
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<button v-if="(tmp[layer].type !== 'none')" v-bind:class="{ [layer]: true, reset: true, locked: !tmp[layer].canReset, can: tmp[layer].canReset}"
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v-bind:style="[tmp[layer].canReset ? {'background-color': tmp[layer].color} : {}, tmp[layer].componentStyles['prestige-button']]"
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v-html="prestigeButtonText(layer)" v-on:click="doReset(layer)">
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</button>
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`
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})
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// Displays the main resource for the layer
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Vue.component('main-display', {
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props: ['layer', 'data'],
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template: `
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<div><span v-if="player[layer].points.lt('1e1000')">You have </span><h2 v-bind:style="{'color': tmp[layer].color, 'text-shadow': '0px 0px 10px ' + tmp[layer].color}">{{data ? format(player[layer].points, data) : formatWhole(player[layer].points)}}</h2> {{tmp[layer].resource}}<span v-if="layers[layer].effectDescription">, <span v-html="run(layers[layer].effectDescription, layers[layer])"></span></span><br><br></div>
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`
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})
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// Displays the base resource for the layer, as well as the best and total values for the layer's currency, if tracked
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Vue.component('resource-display', {
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props: ['layer'],
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template: `
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<div style="margin-top: -13px">
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<span v-if="tmp[layer].baseAmount"><br>You have {{formatWhole(tmp[layer].baseAmount)}} {{tmp[layer].baseResource}}</span>
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<span v-if="tmp[layer].passiveGeneration"><br>You are gaining {{format(tmp[layer].resetGain.times(tmp[layer].passiveGeneration))}} {{tmp[layer].resource}} per second</span>
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<br><br>
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<span v-if="tmp[layer].showBest">Your best {{tmp[layer].resource}} is {{formatWhole(player[layer].best)}}<br></span>
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<span v-if="tmp[layer].showTotal">You have made a total of {{formatWhole(player[layer].total)}} {{tmp[layer].resource}}<br></span>
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</div>
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`
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})
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// data = button size, in px
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Vue.component('buyables', {
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props: ['layer', 'data'],
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template: `
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<div v-if="tmp[layer].buyables" class="upgTable">
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<respec-button v-if="tmp[layer].buyables.respec && !(tmp[layer].buyables.showRespec !== undefined && tmp[layer].buyables.showRespec == false)" :layer = "layer" v-bind:style="[{'margin-bottom': '12px'}, tmp[layer].componentStyles['respec-button']]"></respec-button>
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<div v-for="row in tmp[layer].buyables.rows" class="upgRow">
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<div v-for="col in tmp[layer].buyables.cols"><div v-if="tmp[layer].buyables[row*10+col]!== undefined && tmp[layer].buyables[row*10+col].unlocked" class="upgAlign" v-bind:style="{'margin-left': '7px', 'margin-right': '7px', 'height': (data ? data : 'inherit'),}">
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<buyable :layer = "layer" :data = "row*10+col" :size = "data"></buyable>
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</div></div>
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<br>
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</div>
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</div>
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`
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})
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// data = id of buyable
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Vue.component('buyable', {
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props: ['layer', 'data', 'size'],
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template: `
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<div v-if="tmp[layer].buyables && tmp[layer].buyables[data]!== undefined && tmp[layer].buyables[data].unlocked" style="display: grid">
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<button v-bind:class="{ buyable: true, can: tmp[layer].buyables[data].canBuy, locked: !tmp[layer].buyables[data].canAfford, bought: player[layer].buyables[data].gte(tmp[layer].buyables[data].purchaseLimit)}"
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v-bind:style="[tmp[layer].buyables[data].canBuy ? {'background-color': tmp[layer].color} : {}, size ? {'height': size, 'width': size} : {}, tmp[layer].componentStyles.buyable, tmp[layer].buyables[data].style]"
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v-on:click="buyBuyable(layer, data)" @mousedown="start" @mouseleave="stop" @mouseup="stop" @touchstart="start" @touchend="stop" @touchcancel="stop">
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<span v-if= "tmp[layer].buyables[data].title"><h2 v-html="tmp[layer].buyables[data].title"></h2><br></span>
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<span v-bind:style="{'white-space': 'pre-line'}" v-html="run(layers[layer].buyables[data].display, layers[layer].buyables[data])"></span>
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<node-mark :layer='layer' :data='tmp[layer].buyables[data].marked'></node-mark>
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</button>
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<br v-if="(tmp[layer].buyables[data].sellOne !== undefined && !(tmp[layer].buyables[data].canSellOne !== undefined && tmp[layer].buyables[data].canSellOne == false)) || (tmp[layer].buyables[data].sellAll && !(tmp[layer].buyables[data].canSellAll !== undefined && tmp[layer].buyables[data].canSellAll == false))">
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<sell-one :layer="layer" :data="data" v-bind:style="tmp[layer].componentStyles['sell-one']" v-if="(tmp[layer].buyables[data].sellOne)&& !(tmp[layer].buyables[data].canSellOne !== undefined && tmp[layer].buyables[data].canSellOne == false)"></sell-one>
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<sell-all :layer="layer" :data="data" v-bind:style="tmp[layer].componentStyles['sell-all']" v-if="(tmp[layer].buyables[data].sellAll)&& !(tmp[layer].buyables[data].canSellAll !== undefined && tmp[layer].buyables[data].canSellAll == false)"></sell-all>
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</div>
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`,
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data() { return { interval: false, time: 0,}},
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methods: {
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start() {
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if (!this.interval) {
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this.interval = setInterval((function() {
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if(this.time >= 5)
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buyBuyable(this.layer, this.data)
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this.time = this.time+1
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}).bind(this), 50)}
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},
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stop() {
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clearInterval(this.interval)
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this.interval = false
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this.time = 0
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}
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},
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})
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Vue.component('respec-button', {
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props: ['layer', 'data'],
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template: `
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<div v-if="tmp[layer].buyables && tmp[layer].buyables.respec && !(tmp[layer].buyables.showRespec !== undefined && tmp[layer].buyables.showRespec == false)">
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<div class="tooltipBox"><input type="checkbox" v-model="player[layer].noRespecConfirm" ><tooltip v-bind:text="'Disable respec confirmation'"></tooltip></div>
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<button v-on:click="respecBuyables(layer)" v-bind:class="{ longUpg: true, can: player[layer].unlocked, locked: !player[layer].unlocked }" style="margin-right: 18px">{{tmp[layer].buyables.respecText ? tmp[layer].buyables.respecText : "Respec"}}</button>
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</div>
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`
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})
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// data = button size, in px
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Vue.component('clickables', {
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props: ['layer', 'data'],
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template: `
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<div v-if="tmp[layer].clickables" class="upgTable">
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<master-button v-if="tmp[layer].clickables.masterButtonPress && !(tmp[layer].clickables.showMasterButton !== undefined && tmp[layer].clickables.showMasterButton == false)" :layer = "layer" v-bind:style="[{'margin-bottom': '12px'}, tmp[layer].componentStyles['master-button']]"></master-button>
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<div v-for="row in tmp[layer].clickables.rows" class="upgRow">
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<div v-for="col in tmp[layer].clickables.cols"><div v-if="tmp[layer].clickables[row*10+col]!== undefined && tmp[layer].clickables[row*10+col].unlocked" class="upgAlign" v-bind:style="{'margin-left': '7px', 'margin-right': '7px', 'height': (data ? data : 'inherit'),}">
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<clickable :layer = "layer" :data = "row*10+col" :size = "data" v-bind:style="tmp[layer].componentStyles.clickable"></clickable>
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</div></div>
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<br>
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</div>
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</div>
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`
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})
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// data = id of clickable
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Vue.component('clickable', {
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props: ['layer', 'data', 'size'],
|
|
template: `
|
|
<button
|
|
v-if="tmp[layer].clickables && tmp[layer].clickables[data]!== undefined && tmp[layer].clickables[data].unlocked"
|
|
v-bind:class="{ upg: true, can: tmp[layer].clickables[data].canClick, locked: !tmp[layer].clickables[data].canClick}"
|
|
v-bind:style="[tmp[layer].clickables[data].canClick ? {'background-color': tmp[layer].color} : {}, size ? {'height': size, 'width': size} : {}, tmp[layer].clickables[data].style]"
|
|
v-on:click="clickClickable(layer, data)" @mousedown="start" @mouseleave="stop" @mouseup="stop" @touchstart="start" @touchend="stop" @touchcancel="stop">
|
|
<span v-if= "tmp[layer].clickables[data].title"><h2 v-html="tmp[layer].clickables[data].title"></h2><br></span>
|
|
<span v-bind:style="{'white-space': 'pre-line'}" v-html="run(layers[layer].clickables[data].display, layers[layer].clickables[data])"></span>
|
|
<node-mark :layer='layer' :data='tmp[layer].clickables[data].marked'></node-mark>
|
|
</button>
|
|
`,
|
|
data() { return { interval: false, time: 0,}},
|
|
methods: {
|
|
start() {
|
|
if (!this.interval && layers[this.layer].clickables[this.data].onHold) {
|
|
this.interval = setInterval((function() {
|
|
let c = layers[this.layer].clickables[this.data]
|
|
if(this.time >= 5 && run(c.canClick, c)) {
|
|
run(c.onHold, c)
|
|
}
|
|
this.time = this.time+1
|
|
}).bind(this), 50)}
|
|
},
|
|
stop() {
|
|
clearInterval(this.interval)
|
|
this.interval = false
|
|
this.time = 0
|
|
}
|
|
},
|
|
})
|
|
|
|
Vue.component('master-button', {
|
|
props: ['layer', 'data'],
|
|
template: `
|
|
<button v-if="tmp[layer].clickables && tmp[layer].clickables.masterButtonPress && !(tmp[layer].clickables.showMasterButton !== undefined && tmp[layer].clickables.showMasterButton == false)"
|
|
v-on:click="run(tmp[layer].clickables.masterButtonPress, tmp[layer].clickables)" v-bind:class="{ longUpg: true, can: player[layer].unlocked, locked: !player[layer].unlocked }">{{tmp[layer].clickables.masterButtonText ? tmp[layer].clickables.masterButtonText : "Click me!"}}</button>
|
|
`
|
|
})
|
|
|
|
|
|
// data = button size, in px
|
|
Vue.component('grid', {
|
|
props: ['layer', 'data'],
|
|
template: `
|
|
<div v-if="tmp[layer].grid" class="upgTable">
|
|
<div v-for="row in tmp[layer].grid.rows" class="upgRow">
|
|
<div v-for="col in tmp[layer].grid.cols"><div v-if="run(layers[layer].grid.getUnlocked, layers[layer].grid, row*100+col)"
|
|
class="upgAlign" v-bind:style="{'margin': '1px', 'height': 'inherit',}">
|
|
<gridable :layer = "layer" :data = "row*100+col" v-bind:style="tmp[layer].componentStyles.gridable"></gridable>
|
|
</div></div>
|
|
<br>
|
|
</div>
|
|
</div>
|
|
`
|
|
})
|
|
|
|
Vue.component('gridable', {
|
|
props: ['layer', 'data'],
|
|
template: `
|
|
<button
|
|
v-if="tmp[layer].grid && player[layer].grid[data]!== undefined && run(layers[layer].grid.getUnlocked, layers[layer].grid, data)"
|
|
v-bind:class="{ tile: true, can: canClick, locked: !canClick}"
|
|
v-bind:style="[canClick ? {'background-color': tmp[layer].color} : {}, gridRun(layer, 'getStyle', player[this.layer].grid[this.data], this.data)]"
|
|
v-on:click="clickGrid(layer, data)" @mousedown="start" @mouseleave="stop" @mouseup="stop" @touchstart="start" @touchend="stop" @touchcancel="stop">
|
|
<span v-if= "layers[layer].grid.getTitle"><h3 v-html="gridRun(this.layer, 'getTitle', player[this.layer].grid[this.data], this.data)"></h3><br></span>
|
|
<span v-bind:style="{'white-space': 'pre-line'}" v-html="gridRun(this.layer, 'getDisplay', player[this.layer].grid[this.data], this.data)"></span>
|
|
</button>
|
|
`,
|
|
data() { return { interval: false, time: 0,}},
|
|
computed: {
|
|
canClick() {
|
|
return gridRun(this.layer, 'getCanClick', player[this.layer].grid[this.data], this.data)}
|
|
},
|
|
methods: {
|
|
start() {
|
|
if (!this.interval && layers[this.layer].grid.onHold) {
|
|
this.interval = setInterval((function() {
|
|
if(this.time >= 5 && gridRun(this.layer, 'getCanClick', player[this.layer].grid[this.data], this.data)) {
|
|
gridRun(this.layer, 'onHold', player[this.layer].grid[this.data], this.data) }
|
|
this.time = this.time+1
|
|
}).bind(this), 50)}
|
|
},
|
|
stop() {
|
|
clearInterval(this.interval)
|
|
this.interval = false
|
|
this.time = 0
|
|
}
|
|
},
|
|
})
|
|
|
|
// data = button size, in px
|
|
Vue.component('microtabs', {
|
|
props: ['layer', 'data'],
|
|
computed: {
|
|
currentTab() {return player.subtabs[layer][data]}
|
|
},
|
|
template: `
|
|
<div v-if="tmp[layer].microtabs" :style="{'border-style': 'solid'}">
|
|
<div class="upgTable instant">
|
|
<tab-buttons :layer="layer" :data="tmp[layer].microtabs[data]" :name="data" v-bind:style="tmp[layer].componentStyles['tab-buttons']"></tab-buttons>
|
|
</div>
|
|
<layer-tab v-if="tmp[layer].microtabs[data][player.subtabs[layer][data]].embedLayer" :layer="tmp[layer].microtabs[data][player.subtabs[layer][data]].embedLayer" :embedded="true"></layer-tab>
|
|
|
|
<column v-else v-bind:style="tmp[layer].microtabs[data][player.subtabs[layer][data]].style" :layer="layer" :data="tmp[layer].microtabs[data][player.subtabs[layer][data]].content"></column>
|
|
</div>
|
|
`
|
|
})
|
|
|
|
|
|
// data = id of the bar
|
|
Vue.component('bar', {
|
|
props: ['layer', 'data'],
|
|
computed: {
|
|
style() {return constructBarStyle(this.layer, this.data)}
|
|
},
|
|
template: `
|
|
<div v-if="tmp[layer].bars && tmp[layer].bars[data].unlocked" v-bind:style="{'position': 'relative'}"><div v-bind:style="[tmp[layer].bars[data].style, style.dims, {'display': 'table'}]">
|
|
<div class = "overlayTextContainer barBorder" v-bind:style="[tmp[layer].bars[data].borderStyle, style.dims]">
|
|
<span class = "overlayText" v-bind:style="[tmp[layer].bars[data].style, tmp[layer].bars[data].textStyle]" v-html="run(layers[layer].bars[data].display, layers[layer].bars[data])"></span>
|
|
</div>
|
|
<div class ="barBG barBorder" v-bind:style="[tmp[layer].bars[data].style, tmp[layer].bars[data].baseStyle, tmp[layer].bars[data].borderStyle, style.dims]">
|
|
<div class ="fill" v-bind:style="[tmp[layer].bars[data].style, tmp[layer].bars[data].fillStyle, style.fillDims]"></div>
|
|
</div>
|
|
</div></div>
|
|
`
|
|
})
|
|
|
|
|
|
Vue.component('achievements', {
|
|
props: ['layer'],
|
|
template: `
|
|
<div v-if="tmp[layer].achievements" class="upgTable">
|
|
<div v-for="row in tmp[layer].achievements.rows" class="upgRow">
|
|
<div v-for="col in tmp[layer].achievements.cols"><div v-if="tmp[layer].achievements[row*10+col]!== undefined && tmp[layer].achievements[row*10+col].unlocked" class="upgAlign">
|
|
<achievement :layer = "layer" :data = "row*10+col" v-bind:style="tmp[layer].componentStyles.achievement"></achievement>
|
|
</div></div>
|
|
</div>
|
|
<br>
|
|
</div>
|
|
`
|
|
})
|
|
|
|
// data = id
|
|
Vue.component('achievement', {
|
|
props: ['layer', 'data'],
|
|
template: `
|
|
<div v-if="tmp[layer].achievements && tmp[layer].achievements[data]!== undefined && tmp[layer].achievements[data].unlocked" v-bind:class="{ [layer]: true, achievement: true, tooltipBox:true, locked: !hasAchievement(layer, data), bought: hasAchievement(layer, data)}"
|
|
v-bind:style="achievementStyle(layer, data)">
|
|
<tooltip :text="
|
|
(tmp[layer].achievements[data].tooltip == '') ? false : hasAchievement(layer, data) ? (tmp[layer].achievements[data].doneTooltip ? tmp[layer].achievements[data].doneTooltip : (tmp[layer].achievements[data].tooltip ? tmp[layer].achievements[data].tooltip : 'You did it!'))
|
|
: (tmp[layer].achievements[data].goalTooltip ? tmp[layer].achievements[data].goalTooltip : (tmp[layer].achievements[data].tooltip ? tmp[layer].achievements[data].tooltip : 'LOCKED'))
|
|
"></tooltip>
|
|
<span v-if= "tmp[layer].achievements[data].name"><br><h3 v-bind:style="tmp[layer].achievements[data].textStyle" v-html="tmp[layer].achievements[data].name"></h3><br></span>
|
|
</div>
|
|
`
|
|
})
|
|
|
|
// Data is an array with the structure of the tree
|
|
Vue.component('tree', {
|
|
props: ['layer', 'data'],
|
|
computed: {
|
|
key() {return this.$vnode.key}
|
|
},
|
|
template: `<div>
|
|
<span class="upgRow" v-for="(row, r) in data"><table>
|
|
<span v-for="(node, id) in row" style = "{width: 0px}">
|
|
<tree-node :layer='node' :prev='layer' :abb='tmp[node].symbol' :key="key + '-' + r + '-' + id"></tree-node>
|
|
</span>
|
|
<tr><table><button class="treeNode hidden"></button></table></tr>
|
|
</span></div>
|
|
|
|
`
|
|
})
|
|
|
|
// Updates the value in player[layer][data]
|
|
Vue.component('text-input', {
|
|
props: ['layer', 'data'],
|
|
template: `
|
|
<input class="instant" :id="'input-' + layer + '-' + data" :value="player[layer][data].toString()" v-on:focus="focused(true)" v-on:blur="focused(false)"
|
|
v-on:change="player[layer][data] = toValue(document.getElementById('input-' + layer + '-' + data).value, player[layer][data])">
|
|
`
|
|
})
|
|
|
|
// Updates the value in player[layer][data]
|
|
Vue.component('slider', {
|
|
props: ['layer', 'data'],
|
|
template: `
|
|
<div class="tooltipBox">
|
|
<tooltip :text="player[layer][data[0]]"></tooltip><input type="range" v-model="player[layer][data[0]]" :min="data[1]" :max="data[2]"></div>
|
|
`
|
|
})
|
|
|
|
// These are for buyables, data is the id of the corresponding buyable
|
|
Vue.component('sell-one', {
|
|
props: ['layer', 'data'],
|
|
template: `
|
|
<button v-if="tmp[layer].buyables && tmp[layer].buyables[data].sellOne && !(tmp[layer].buyables[data].canSellOne !== undefined && tmp[layer].buyables[data].canSellOne == false)" v-on:click="run(tmp[layer].buyables[data].sellOne, tmp[layer].buyables[data])"
|
|
v-bind:class="{ longUpg: true, can: player[layer].unlocked, locked: !player[layer].unlocked }">{{tmp[layer].buyables.sellOneText ? tmp[layer].buyables.sellOneText : "Sell One"}}</button>
|
|
`
|
|
})
|
|
Vue.component('sell-all', {
|
|
props: ['layer', 'data'],
|
|
template: `
|
|
<button v-if="tmp[layer].buyables && tmp[layer].buyables[data].sellAll && !(tmp[layer].buyables[data].canSellAll !== undefined && tmp[layer].buyables[data].canSellAll == false)" v-on:click="run(tmp[layer].buyables[data].sellAll, tmp[layer].buyables[data])"
|
|
v-bind:class="{ longUpg: true, can: player[layer].unlocked, locked: !player[layer].unlocked }">{{tmp[layer].buyables.sellAllText ? tmp[layer].buyables.sellAllText : "Sell All"}}</button>
|
|
`
|
|
})
|
|
|
|
// SYSTEM COMPONENTS
|
|
Vue.component('node-mark', systemComponents['node-mark'])
|
|
Vue.component('tab-buttons', systemComponents['tab-buttons'])
|
|
Vue.component('tree-node', systemComponents['tree-node'])
|
|
Vue.component('layer-tab', systemComponents['layer-tab'])
|
|
Vue.component('overlay-head', systemComponents['overlay-head'])
|
|
Vue.component('info-tab', systemComponents['info-tab'])
|
|
Vue.component('options-tab', systemComponents['options-tab'])
|
|
Vue.component('tooltip', systemComponents['tooltip'])
|
|
Vue.component('particle', systemComponents['particle'])
|
|
|
|
|
|
app = new Vue({
|
|
el: "#app",
|
|
data: {
|
|
player,
|
|
tmp,
|
|
Decimal,
|
|
format,
|
|
formatWhole,
|
|
formatTime,
|
|
formatSmall,
|
|
focused,
|
|
getThemeName,
|
|
layerunlocked,
|
|
doReset,
|
|
buyUpg,
|
|
buyUpgrade,
|
|
startChallenge,
|
|
milestoneShown,
|
|
keepGoing,
|
|
hasUpgrade,
|
|
hasMilestone,
|
|
hasAchievement,
|
|
hasChallenge,
|
|
maxedChallenge,
|
|
getBuyableAmount,
|
|
getClickableState,
|
|
inChallenge,
|
|
canAffordUpgrade,
|
|
canBuyBuyable,
|
|
canCompleteChallenge,
|
|
subtabShouldNotify,
|
|
subtabResetNotify,
|
|
challengeStyle,
|
|
challengeButtonText,
|
|
constructBarStyle,
|
|
constructParticleStyle,
|
|
VERSION,
|
|
LAYERS,
|
|
hotkeys,
|
|
activePopups,
|
|
particles,
|
|
mouseX,
|
|
mouseY,
|
|
shiftDown,
|
|
ctrlDown,
|
|
},
|
|
})
|
|
}
|
|
|
|
|