mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-21 16:13:55 +00:00
182 lines
11 KiB
HTML
182 lines
11 KiB
HTML
<!DOCTYPE html>
|
|
<head>
|
|
|
|
<link rel="stylesheet" type="text/css" href="style.css" />
|
|
<link href="https://fonts.googleapis.com/css?family=Inconsolata" rel="stylesheet">
|
|
<script src="https://cdn.jsdelivr.net/npm/vue@2.6.12"></script>
|
|
<script type="text/javascript" src="js/break_eternity.js"></script>
|
|
<script type="text/javascript" src="js/layerSupport.js"></script>
|
|
<script type="text/javascript" src="js/demo/demoLayers.js"></script>
|
|
<script type="text/javascript" src="js/demo/demoMod.js"></script>
|
|
<script type="text/javascript" src="js/temp.js"></script>
|
|
<script type="text/javascript" src="js/game.js"></script>
|
|
<script type="text/javascript" src="js/utils.js"></script>
|
|
<script type="text/javascript" src="js/v.js"></script>
|
|
<script type="text/javascript" src="js/canvas.js"></script>
|
|
|
|
</head>
|
|
<body onload="load()">
|
|
<div id="app">
|
|
<div v-if="false" id="loadingSection" class="fullWidth">
|
|
<h1>Loading... (If this takes too long it means there was a serious error!)</h1>
|
|
</div>
|
|
<div class="vl" v-if="player.tab!='tree'&&player.tab!='gameEnded'"></div>
|
|
<div v-if="player.tab=='gameEnded'" class="fullWidth">
|
|
<br>
|
|
<h2>{{modInfo.name}} {{VERSION.withoutName}}</h2><br><br>
|
|
<h3>Congratulations! You have reached the end and beaten this game, but for now...</h3><br>
|
|
<h3>Please check the Discord to see there are new content updates!</h3><br><br>
|
|
<div v-if="!player.timePlayedReset">It took you {{formatTime(player.timePlayed)}} to beat the game.</div>
|
|
<div v-if="player.timePlayedReset">Make sure that you record the time in your stream or else your speedrun won't count!</div>
|
|
<br>
|
|
<button class="longUpg can" onclick="hardReset(true)">Play Again</button> <button class="longUpg can" onclick="keepGoing()">Keep Going</button>
|
|
<br><br><br>
|
|
<a class="link" href="https://discord.gg/F3xveHV" target="_blank">The Modding Tree Discord</a><br>
|
|
<a class="link" href="http://discord.gg/wwQfgPa" target="_blank">Main Prestige Tree Discord</a><br>
|
|
<br><br>
|
|
If you would like to speedrun this, press Play Again and record your attempt, then submit on the Discord Server in the channel #speedrun-submissions.
|
|
<br><br><br>
|
|
<h1>Oh, you are still reading this?</h1>
|
|
<br>
|
|
</div>
|
|
<div v-if="player.tab=='changelog'" class="col right">
|
|
<button class="back" onclick="showTab('tree')">←</button><br><br><br>
|
|
</div>
|
|
|
|
<div v-if="player.tab=='info'" class="col right">
|
|
<button class="back" onclick="showTab('tree')">←</button><br>
|
|
<h2>{{modInfo.name}}</h2>
|
|
<br>
|
|
<h3>{{VERSION.withName}}</h3>
|
|
<br>
|
|
The Modding Tree {{TMT_VERSION.tmtNum}} by Acamaeda
|
|
<br>
|
|
The Prestige Tree made by Jacorb and Aarex
|
|
<br>
|
|
Original idea by papyrus (on discord)
|
|
<br><br>
|
|
<a v-bind:href="modInfo.changelogLink" target="_blank" class="link" >Changelog</a><br>
|
|
<span v-if="modInfo.discordLink"><a class="link" v-bind:href="modInfo.discordLink" target="_blank">{{modInfo.discordName}}</a><br></span>
|
|
<a class="link" href="https://discord.gg/F3xveHV" target="_blank" v-bind:style="modInfo.discordLink ? {'font-size': '16px'} : {}">The Modding Tree Discord</a><br>
|
|
<a class="link" href="http://discord.gg/wwQfgPa" target="_blank" v-bind:style="{'font-size': '16px'}">Main Prestige Tree server</a><br>
|
|
<br>
|
|
Note by Jacorb: If anyone wishes to make a mod of this game, that is perfectly fine with me, just make sure to name it something different (ex: Prestige Tree NG+) and to let me know on <a href="https://discord.gg/wwQfgPa" target="_blank">my discord</a>.
|
|
<br><br>
|
|
Time Played: {{ formatTime(player.timePlayed) }}<br><br>
|
|
<h3>Hotkeys</h3><br>
|
|
<span v-for="key in hotkeys" v-if="player[key.layer].unlocked"><br>{{key.description}}</span>
|
|
</div>
|
|
<div v-if="player.tab=='options'" class="col right">
|
|
<button class="back" onclick="showTab('tree')">←</button><br>
|
|
<table>
|
|
<tr>
|
|
<td><button class="opt" onclick="save()">Save</button></td>
|
|
<td><button class="opt" onclick="toggleOpt('autosave')">Autosave: {{ player.autosave?"ON":"OFF" }}</button></td>
|
|
<td><button class="opt" onclick="hardReset()">HARD RESET</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button class="opt" onclick="exportSave()">Export to clipboard</button></td>
|
|
<td><button class="opt" onclick="importSave()">Import</button></td>
|
|
<td><button class="opt" onclick="toggleOpt('offlineProd')">Offline Prod: {{ player.offlineProd?"ON":"OFF" }}</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button class="opt" onclick="switchTheme()">Theme: {{ getThemeName() }}</button></td>
|
|
<td><button class="opt" onclick="adjustMSDisp()">Show Milestones: {{ player.msDisplay.toUpperCase() }}</button></td>
|
|
<td><button class="opt" onclick="toggleOpt('hqTree')">High-Quality Tree: {{ player.hqTree?"ON":"OFF" }}</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button class="opt" onclick="toggleOpt('hideChallenges')">Completed Challenges: {{ player.hideChallenges?"HIDDEN":"SHOWN" }}</button></td>
|
|
<!-- <td><button class="opt" onclick="toggleOpt('oldStyle')">Style: {{ player.oldStyle?"v1.0":"NEW" }}</button></td>-->
|
|
</tr>
|
|
</table>
|
|
</div>
|
|
<div id="treeOverlay" class="treeOverlay" v-if="player.tab!='gameEnded'" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: player.tab == 'tree', col: player.tab != 'tree', left: player.tab != 'tree'}">
|
|
<div id="version" class="overlayThing" style="margin-right: 13px">{{VERSION.withoutName}}</div>
|
|
<img id="optionWheel" class="overlayThing" v-if="player.tab!='options'" src="options_wheel.png" onclick="showTab('options')"></img>
|
|
<div id="info" v-if="player.tab!='info'" class="overlayThing" onclick="showTab('info')"><br>i</div>
|
|
<img id="discord" class="overlayThing" onclick="window.open((modInfo.discordLink ? modInfo.discordLink : 'https://discord.gg/F3xveHV'),'mywindow')" src="discord.png" target="_blank"></img>
|
|
<div class="overlayThing" style="padding-bottom:7px; width: 90%">
|
|
<span v-if="player.devSpeed && player.devSpeed != 1" class="overlayThing">
|
|
<br>Dev Speed: {{format(player.devSpeed)}}x<br>
|
|
</span>
|
|
<span v-if="player.offTime !== undefined" class="overlayThing">
|
|
<br>Offline Time: {{formatTime(player.offTime.remain)}}<br>
|
|
</span>
|
|
<span v-if="false && !player.keepGoing" class="overlayThing">
|
|
<br>Reach {{formatWhole(ENDGAME)}} to beat the game!<br>
|
|
</span>
|
|
<br>
|
|
<span v-if="player.points.lt('1e1000')" class="overlayThing">You have </span>
|
|
<h2 class="overlayThing" id="points">{{format(player.points)}}</h2>
|
|
<span v-if="player.points.lt('1e1e6')" class="overlayThing"> {{modInfo.pointsName}}</span>
|
|
<br>
|
|
<span v-if="canGenPoints()" class="overlayThing">({{format(getPointGen())}}/sec)</span>
|
|
<div v-for="thing in tmp.displayThings" class="overlayThing"><span v-if="thing" v-html="thing"></span></div>
|
|
</div>
|
|
<div class="sideLayers" >
|
|
<div v-for="node in OTHER_LAYERS['side']"><layer-node :layer='node.layer' :abb='layers[node.layer].symbol' :size="'small'"></layer-node></div>
|
|
</div>
|
|
</div>
|
|
|
|
|
|
<div id="treeTab" style="z-index: 0" v-if="player.tab!='gameEnded'" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: player.tab == 'tree', col: player.tab != 'tree', left: player.tab != 'tree'}">
|
|
<br><br><br><br>
|
|
<div id="fakeHead" style="visibility: hidden;">
|
|
<span v-if="player.devSpeed && player.devSpeed != 1" class="overlayThing">
|
|
<br>Dev Speed: {{format(player.devSpeed)}}x<br>
|
|
</span>
|
|
<span v-if="player.offTime !== undefined" class="overlayThing">
|
|
<br>Offline Time: {{formatTime(player.offTime.remain)}}<br>
|
|
</span>
|
|
<span v-if="false && !player.keepGoing" class="overlayThing">
|
|
<br>Reach {{formatWhole(ENDGAME)}} to beat the game!<br>
|
|
</span>
|
|
<br>
|
|
<span v-if="player.points.lt('1e1000')" class="overlayThing">You have </span>
|
|
<h2 class="overlayThing" id="points">{{format(player.points)}}</h2>
|
|
<span v-if="player.points.lt('1e1e6')" class="overlayThing"> {{modInfo.pointsName}}</span>
|
|
<br>
|
|
<span v-if="canGenPoints()" class="overlayThing">({{format(getPointGen())}}/sec)</span>
|
|
<div v-for="thing in tmp.displayThings" class="overlayThing"><span v-if="thing" v-html="thing"></span></div>
|
|
</div>
|
|
<span v-for="row in TREE_LAYERS"><table>
|
|
<td v-if="player.tab=='tree'&& someLayerUnlocked(row) && row != 0" class="left"><br><br><img class="remove" src="remove.png" onclick="resetRow(row)"></img></td>
|
|
<td v-for="node in row"><layer-node :layer='node.layer' :abb='layers[node.layer].symbol'></layer-node></td>
|
|
<table><button class="treeNode hidden"></button></td></table>
|
|
</span>
|
|
<canvas id="treeCanvas" class="canvas"></canvas>
|
|
</div>
|
|
<div v-for="layer in LAYERS" >
|
|
<div v-if="player.tab==layer" v-bind:class="'col right fast tab'" v-bind:style="[tmp[layer].style ? tmp[layer].style : {}, (layers[layer].tabFormat && !Array.isArray(tmp[layer].tabFormat)) ? tmp[layer].tabFormat[player.subtabs[layer].mainTabs].style : {}]">
|
|
<button class="back" onclick="showTab('tree')">←</button><br><br><br>
|
|
<div v-if="!layers[layer].tabFormat">
|
|
<main-display v-bind:style="tmp[layer].componentStyles['main-display']" :layer="layer"></main-display>
|
|
<div v-if="tmp[layer].type !== 'none'">
|
|
<prestige-button v-bind:style="tmp[layer].componentStyles['prestige-button']" :layer="layer"></prestige-button>
|
|
</div>
|
|
<resource-display v-bind:style="tmp[layer].componentStyles['resource-display']" :layer="layer"></resource-display>
|
|
<milestones v-bind:style="tmp[layer].componentStyles.milestones" :layer="layer"></milestones>
|
|
<div v-if="Array.isArray(tmp[layer].midsection)">
|
|
<column :layer="layer" :data="tmp[layer].midsection"></column>
|
|
</div>
|
|
<clickables v-bind:style="tmp[layer].componentStyles['clickables']" :layer="layer"></clickables>
|
|
<buyables v-bind:style="tmp[layer].componentStyles.buyables" :layer="layer"></buyables>
|
|
<upgrades v-bind:style="tmp[layer].componentStyles['upgrades']" :layer="layer"></upgrades>
|
|
<challenges v-bind:style="tmp[layer].componentStyles['challenges']" :layer="layer"></challenges>
|
|
<br><br>
|
|
</div>
|
|
<div v-if="layers[layer].tabFormat">
|
|
<div v-if="Array.isArray(tmp[layer].tabFormat)">
|
|
<column :layer="layer" :data="tmp[layer].tabFormat"></column>
|
|
</div>
|
|
<div v-else v-bind:style="[{'margin-top': '-50px'}]">
|
|
<div class="upgTable" v-bind:style="{'padding-top': '25px', 'margin-bottom': '24px'}">
|
|
<tab-buttons v-bind:style="tmp[layer].componentStyles['tab-buttons']" :layer="layer" :data="tmp[layer].tabFormat" :name="'mainTabs'"></tab-buttons>
|
|
</div>
|
|
<column :layer="layer" :data="tmp[layer].tabFormat[player.subtabs[layer].mainTabs].content"></column>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
</body>
|