mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-24 17:31:50 +00:00
625 lines
17 KiB
JavaScript
625 lines
17 KiB
JavaScript
// ************ Number formatting ************
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function exponentialFormat(num, precision) {
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let e = num.log10().floor()
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let m = num.div(Decimal.pow(10, e))
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return m.toStringWithDecimalPlaces(3)+"e"+e.toStringWithDecimalPlaces(0)
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}
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function commaFormat(num, precision) {
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if (num === null || num === undefined) return "NaN"
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if (num.mag < 0.001) return (0).toFixed(precision)
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return num.toStringWithDecimalPlaces(precision).replace(/\B(?=(\d{3})+(?!\d))/g, ",")
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}
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function fixValue(x, y = 0) {
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return x || new Decimal(y)
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}
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function sumValues(x) {
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x = Object.values(x)
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if (!x[0]) return new Decimal(0)
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return x.reduce((a, b) => Decimal.add(a, b))
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}
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function format(decimal, precision=2) {
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decimal = new Decimal(decimal)
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if (isNaN(decimal.sign)||isNaN(decimal.layer)||isNaN(decimal.mag)) {
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player.hasNaN = true;
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return "NaN"
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}
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if (decimal.sign<0) return "-"+format(decimal.neg(), precision)
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if (decimal.mag == Number.POSITIVE_INFINITY) return "Infinity"
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if (decimal.gte("eeee1000")) {
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var slog = decimal.slog()
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if (slog.gte(1e6)) return "F" + format(slog.floor())
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else return Decimal.pow(10, slog.sub(slog.floor())).toStringWithDecimalPlaces(3) + "F" + commaFormat(slog.floor(), 0)
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} else if (decimal.gte("1e1000")) return (Math.floor(decimal.mantissa + 0.01) + ("e"+formatWhole(decimal.log10())))
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else if (decimal.gte(1e9)) return exponentialFormat(decimal, precision)
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else if (decimal.gte(1e3)) return commaFormat(decimal, 0)
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else return commaFormat(decimal, precision)
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}
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function formatWhole(decimal) {
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return format(decimal, 0)
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}
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function formatTime(s) {
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if (s<60) return format(s)+"s"
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else if (s<3600) return formatWhole(Math.floor(s/60))+"m "+format(s%60)+"s"
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else return formatWhole(Math.floor(s/3600))+"h "+formatWhole(Math.floor(s/60)%60)+"m "+format(s%60)+"s"
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}
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function toPlaces(x, precision, maxAccepted) {
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x = new Decimal(x)
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let result = x.toStringWithDecimalPlaces(precision)
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if (new Decimal(result).gte(maxAccepted)) {
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result = new Decimal(maxAccepted-Math.pow(0.1, precision)).toStringWithDecimalPlaces(precision)
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}
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return result
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}
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// ************ Save stuff ************
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function save() {
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localStorage.setItem(modInfo.id, btoa(JSON.stringify(player)))
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}
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function startPlayerBase() {
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return {
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tab: "tree",
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time: Date.now(),
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autosave: true,
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notify: {},
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msDisplay: "always",
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offlineProd: true,
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versionType: modInfo.id,
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version: VERSION.num,
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beta: VERSION.beta,
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timePlayed: 0,
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keepGoing: false,
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hasNaN: false,
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hideChallenges: false,
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points: new Decimal(10),
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subtabs: {},
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}
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}
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function getStartPlayer() {
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playerdata = startPlayerBase()
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for (layer in layers){
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playerdata[layer] = layers[layer].startData()
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playerdata[layer].buyables = getStartBuyables(layer)
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if(playerdata[layer].clickables == undefined) playerdata[layer].clickables = getStartClickables(layer)
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playerdata[layer].spentOnBuyables = new Decimal(0)
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playerdata[layer].upgrades = []
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playerdata[layer].milestones = []
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playerdata[layer].achievements = []
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playerdata[layer].challenges = getStartChallenges(layer)
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if (layers[layer].tabFormat && !Array.isArray(layers[layer].tabFormat)) {
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playerdata.subtabs[layer] = {}
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playerdata.subtabs[layer].mainTabs = Object.keys(layers[layer].tabFormat)[0]
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}
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if (layers[layer].microtabs) {
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if (playerdata.subtabs[layer] == undefined) playerdata.subtabs[layer] = {}
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for (item in layers[layer].microtabs)
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playerdata.subtabs[layer][item] = Object.keys(layers[layer].microtabs[item])[0]
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}
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}
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return playerdata
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}
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function getStartBuyables(layer){
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let data = {}
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if (layers[layer].buyables) {
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for (id in layers[layer].buyables)
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if (!isNaN(id))
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data[id] = new Decimal(0)
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}
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return data
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}
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function getStartClickables(layer){
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let data = {}
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if (layers[layer].clickables) {
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for (id in layers[layer].clickables)
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if (!isNaN(id))
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data[id] = ""
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}
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return data
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}
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function getStartChallenges(layer){
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let data = {}
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if (layers[layer].challenges) {
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for (id in layers[layer].challenges)
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if (!isNaN(id))
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data[id] = 0
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}
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return data
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}
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function fixSave() {
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defaultData = getStartPlayer()
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fixData(defaultData, player)
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for(layer in layers)
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{
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if (player[layer].best !== undefined) player[layer].best = new Decimal (player[layer].best)
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if (player[layer].total !== undefined) player[layer].total = new Decimal (player[layer].total)
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}
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}
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function fixData(defaultData, newData) {
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for (item in defaultData){
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if (defaultData[item] == null) {
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if (newData[item] === undefined)
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newData[item] = null
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}
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else if (Array.isArray(defaultData[item])) {
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if (newData[item] === undefined)
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newData[item] = defaultData[item]
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else
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fixData(defaultData[item], newData[item])
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}
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else if (defaultData[item] instanceof Decimal) { // Convert to Decimal
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if (newData[item] === undefined)
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newData[item] = defaultData[item]
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else
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newData[item] = new Decimal(newData[item])
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}
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else if ((!!defaultData[item]) && (defaultData[item].constructor === Object)) {
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if (newData[item] === undefined || (defaultData[item].constructor !== Object))
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newData[item] = defaultData[item]
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else
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fixData(defaultData[item], newData[item])
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}
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else {
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if (newData[item] === undefined)
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newData[item] = defaultData[item]
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}
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}
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}
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function load() {
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let get = localStorage.getItem(modInfo.id);
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if (get===null || get===undefined) player = getStartPlayer()
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else player = Object.assign(getStartPlayer(), JSON.parse(atob(get)))
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fixSave()
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player.tab = "tree"
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if (player.offlineProd) {
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if (player.offTime === undefined) player.offTime = { remain: 0 }
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player.offTime.remain += (Date.now() - player.time) / 1000
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}
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player.time = Date.now();
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versionCheck();
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changeTheme();
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changeTreeQuality();
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setupTemp();
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updateTemp();
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updateTemp();
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loadVue();
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}
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function exportSave() {
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let str = btoa(JSON.stringify(player))
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const el = document.createElement("textarea");
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el.value = str;
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document.body.appendChild(el);
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el.select();
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el.setSelectionRange(0, 99999);
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document.execCommand("copy");
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document.body.removeChild(el);
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}
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function importSave(imported=undefined, forced=false) {
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if (imported===undefined) imported = prompt("Paste your save here")
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try {
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tempPlr = Object.assign(getStartPlayer(), JSON.parse(atob(imported)))
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if(tempPlr.versionType != modInfo.id && !forced && !confirm("This save appears to be for a different mod! Are you sure you want to import?")) // Wrong save (use "Forced" to force it to accept.)
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return
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player = tempPlr;
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player.versionType = modInfo.id
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fixSave()
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save()
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window.location.reload()
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} catch(e) {
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return;
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}
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}
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function versionCheck() {
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let setVersion = true
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if (player.versionType===undefined||player.version===undefined) {
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player.versionType = modInfo.id
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player.version = 0
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}
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if (setVersion) {
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if (player.versionType == modInfo.id && VERSION.num > player.version) player.keepGoing = false
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player.versionType = getStartPlayer().versionType
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player.version = VERSION.num
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player.beta = VERSION.beta
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}
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}
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var saveInterval = setInterval(function() {
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if (player===undefined) return;
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if (gameEnded&&!player.keepGoing) return;
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if (player.autosave) save();
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}, 5000)
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// ************ Themes ************
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const themes = {
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1: "aqua"
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}
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const theme_names = {
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aqua: "Aqua"
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}
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function changeTheme() {
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let aqua = player.theme == "aqua"
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colors_theme = colors[player.theme || "default"]
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document.body.style.setProperty('--background', aqua ? "#001f3f" : "#0f0f0f")
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document.body.style.setProperty('--background_tooltip', aqua ? "rgba(0, 15, 31, 0.75)" : "rgba(0, 0, 0, 0.75)")
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document.body.style.setProperty('--color', aqua ? "#bfdfff" : "#dfdfdf")
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document.body.style.setProperty('--points', aqua ? "#dfefff" : "#ffffff")
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document.body.style.setProperty("--locked", aqua ? "#c4a7b3" : "#bf8f8f")
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}
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function getThemeName() {
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return player.theme ? theme_names[player.theme] : "Default"
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}
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function switchTheme() {
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if (player.theme === undefined) player.theme = themes[1]
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else {
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player.theme = themes[Object.keys(themes)[player.theme] + 1]
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if (!player.theme) delete player.theme
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}
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changeTheme()
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resizeCanvas()
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}
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// ************ Options ************
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function toggleOpt(name) {
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if (name == "oldStyle" && styleCooldown>0) return;
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player[name] = !player[name]
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if (name == "hqTree") changeTreeQuality()
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if (name == "oldStyle") updateStyle()
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}
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var styleCooldown = 0;
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function updateStyle() {
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styleCooldown = 1;
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let css = document.getElementById("styleStuff")
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css.href = player.oldStyle?"oldStyle.css":"style.css"
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needCanvasUpdate = true;
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}
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function changeTreeQuality() {
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var on = player.hqTree
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document.body.style.setProperty('--hqProperty1', on ? "2px solid" : "4px solid")
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document.body.style.setProperty('--hqProperty2a', on ? "-4px -4px 4px rgba(0, 0, 0, 0.25) inset" : "-4px -4px 4px rgba(0, 0, 0, 0) inset")
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document.body.style.setProperty('--hqProperty2b', on ? "0px 0px 20px var(--background)" : "")
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document.body.style.setProperty('--hqProperty3', on ? "2px 2px 4px rgba(0, 0, 0, 0.25)" : "none")
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}
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function toggleAuto(toggle) {
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player[toggle[0]][toggle[1]] = !player[toggle[0]][toggle[1]]
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}
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function adjustMSDisp() {
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let displays = ["always", "automation", "incomplete", "never"];
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player.msDisplay = displays[(displays.indexOf(player.msDisplay)+1)%4]
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}
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function milestoneShown(layer, id) {
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complete = player[layer].milestones.includes(id)
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auto = layers[layer].milestones[id].toggles
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switch(player.msDisplay) {
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case "always":
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return true;
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break;
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case "automation":
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return (auto)||!complete
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break;
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case "incomplete":
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return !complete
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break;
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case "never":
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return false;
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break;
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}
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return false;
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}
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// ************ Big Feature related ************
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function respecBuyables(layer) {
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if (!layers[layer].buyables) return
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if (!layers[layer].buyables.respec) return
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if (!confirm("Are you sure you want to respec? This will force you to do a \"" + (layers[layer].name ? layers[layer].name : layer) + "\" reset as well!")) return
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layers[layer].buyables.respec()
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updateBuyableTemp(layer)
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}
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function canAffordUpgrade(layer, id) {
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let upg = layers[layer].upgrades[id]
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let cost = tmp[layer].upgrades[id].cost
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return canAffordPurchase(layer, upg, cost)
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}
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function hasUpgrade(layer, id){
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return (player[layer].upgrades.includes(toNumber(id)) || player[layer].upgrades.includes(id.toString()))
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}
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function hasMilestone(layer, id){
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return (player[layer].milestones.includes(toNumber(id)) || player[layer].milestones.includes(id.toString()))
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}
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function hasAchievement(layer, id){
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return (player[layer].achievements.includes(toNumber(id)) || player[layer].achievements.includes(id.toString()))
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}
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function hasChallenge(layer, id){
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return (player[layer].challenges[id])
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}
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function challengeCompletions(layer, id){
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return (player[layer].challenges[id])
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}
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function getBuyableAmount(layer, id){
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return (player[layer].buyables[id])
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}
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function setBuyableAmount(layer, id, amt){
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player[layer].buyables[id] = amt
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}
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function getClickableState(layer, id){
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return (player[layer].clickables[id])
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}
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function setClickableState(layer, id, state){
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player[layer].clickables[id] = state
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}
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function upgradeEffect(layer, id){
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return (tmp[layer].upgrades[id].effect)
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}
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function challengeEffect(layer, id){
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return (tmp[layer].challenges[id].effect)
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}
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function buyableEffect(layer, id){
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return (tmp[layer].buyables[id].effect)
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}
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function achievementEffect(layer, id){
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return (tmp[layer].achievements[id].effect)
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}
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function canAffordPurchase(layer, thing, cost) {
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if (thing.currencyInternalName){
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let name = thing.currencyInternalName
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if (thing.currencyLayer){
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let lr = thing.currencyLayer
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return !(player[lr][name].lt(cost))
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}
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else {
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return !(player[name].lt(cost))
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}
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}
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else {
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return !(player[layer].points.lt(cost))
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}
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}
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function buyUpg(layer, id) {
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if (!player[layer].unlocked) return
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if (!layers[layer].upgrades[id].unlocked) return
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if (player[layer].upgrades.includes(id)) return
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let upg = layers[layer].upgrades[id]
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let cost = tmp[layer].upgrades[id].cost
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if (upg.currencyInternalName){
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let name = upg.currencyInternalName
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if (upg.currencyLayer){
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let lr = upg.currencyLayer
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if (player[lr][name].lt(cost)) return
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player[lr][name] = player[lr][name].sub(cost)
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}
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else {
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if (player[name].lt(cost)) return
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player[name] = player[name].sub(cost)
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}
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}
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else {
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if (player[layer].points.lt(cost)) return
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player[layer].points = player[layer].points.sub(cost)
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}
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player[layer].upgrades.push(id);
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if (upg.onPurchase != undefined)
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upg.onPurchase()
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}
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function buyMaxBuyable(layer, id) {
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if (!player[layer].unlocked) return
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if (!tmp[layer].buyables[id].unlocked) return
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if (!tmp[layer].buyables[id].canAfford) return
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if (!layers[layer].buyables[id].buyMax) return
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layers[layer].buyables[id].buyMax()
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updateBuyableTemp(layer)
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}
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function buyBuyable(layer, id) {
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if (!player[layer].unlocked) return
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if (!tmp[layer].buyables[id].unlocked) return
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if (!tmp[layer].buyables[id].canAfford) return
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layers[layer].buyables[id].buy()
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updateBuyableTemp(layer)
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}
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function clickClickable(layer, id) {
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if (!player[layer].unlocked) return
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if (!tmp[layer].clickables[id].unlocked) return
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if (!tmp[layer].clickables[id].canClick) return
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layers[layer].clickables[id].onClick()
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updateClickableTemp(layer)
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}
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// Function to determine if the player is in a challenge
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function inChallenge(layer, id){
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let challenge = player[layer].activeChallenge
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if (challenge==toNumber(id)) return true
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if (layers[layer].challenges[challenge].countsAs)
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return layers[layer].challenges[id].countsAs.includes(id)
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}
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// ************ Misc ************
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var onTreeTab = true
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function showTab(name) {
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if (LAYERS.includes(name) && !layerunlocked(name)) return
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var toTreeTab = name == "tree"
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player.tab = name
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if (toTreeTab != onTreeTab) {
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document.getElementById("treeTab").className = toTreeTab ? "fullWidth" : "col left"
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onTreeTab = toTreeTab
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resizeCanvas()
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}
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delete player.notify[name]
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}
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function notifyLayer(name) {
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if (player.tab == name || !layerunlocked(name)) return
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player.notify[name] = 1
|
|
}
|
|
|
|
function nodeShown(layer) {
|
|
if (tmp[layer].layerShown) return true
|
|
switch(layer) {
|
|
case "idk":
|
|
return player.l.unlocked
|
|
break;
|
|
}
|
|
return false
|
|
}
|
|
|
|
function layerunlocked(layer) {
|
|
return LAYERS.includes(layer) && (player[layer].unlocked || (tmp[layer].baseAmount.gte(tmp[layer].requires) && layers[layer].layerShown()))
|
|
}
|
|
|
|
function keepGoing() {
|
|
player.keepGoing = true;
|
|
showTab("tree")
|
|
}
|
|
|
|
function toNumber(x) {
|
|
if (x.mag !== undefined) return x.toNumber()
|
|
if (x + 0 !== x) return parseFloat(x)
|
|
return x
|
|
}
|
|
|
|
function updateMilestones(layer){
|
|
for (id in layers[layer].milestones){
|
|
if (!(player[layer].milestones.includes(id)) && layers[layer].milestones[id].done())
|
|
player[layer].milestones.push(id)
|
|
}
|
|
}
|
|
|
|
function updateAchievements(layer){
|
|
for (id in layers[layer].achievements){
|
|
if (!isNaN(id) && !(player[layer].achievements.includes(id)) && layers[layer].achievements[id].done()) {
|
|
player[layer].achievements.push(id)
|
|
if (layers[layer].achievements[id].onComplete) layers[layer].achievements[id].onComplete()
|
|
}
|
|
}
|
|
}
|
|
|
|
function addTime(diff, layer) {
|
|
let data = player
|
|
let time = data.timePlayed
|
|
if (layer) {
|
|
data = data[layer]
|
|
time = data.time
|
|
}
|
|
|
|
//I am not that good to perfectly fix that leak. ~ DB Aarex
|
|
if (time + 0 !== time) {
|
|
console.log("Memory leak detected. Trying to fix...")
|
|
time = toNumber(time)
|
|
if (isNaN(time) || time == 0) {
|
|
console.log("Couldn't fix! Resetting...")
|
|
time = layer ? player.timePlayed : 0
|
|
if (!layer) player.timePlayedReset = true
|
|
}
|
|
}
|
|
time += toNumber(diff)
|
|
|
|
if (layer) data.time = time
|
|
else data.timePlayed = time
|
|
}
|
|
|
|
document.onkeydown = function(e) {
|
|
if (player===undefined) return;
|
|
if (gameEnded&&!player.keepGoing) return;
|
|
let shiftDown = e.shiftKey
|
|
let ctrlDown = e.ctrlKey
|
|
let key = e.key
|
|
if (ctrlDown) key = "ctrl+" + key
|
|
if (onFocused) return
|
|
if (ctrlDown && key != "-" && key != "_" && key != "+" && key != "=" && key != "r" && key != "R" && key != "F5") e.preventDefault()
|
|
if(hotkeys[key]){
|
|
if (player[hotkeys[key].layer].unlocked)
|
|
hotkeys[key].onPress()
|
|
}
|
|
}
|
|
|
|
var onFocused = false
|
|
function focused(x) {
|
|
onFocused = x
|
|
}
|
|
|
|
function prestigeButtonText(layer)
|
|
{
|
|
if(tmp[layer].type == "normal")
|
|
return `${ player[layer].points.lt(1e3) ? (tmp[layer].resetDescription !== undefined ? tmp[layer].resetDescription : "Reset for ") : ""}+<b>${formatWhole(tmp[layer].resetGain)}</b> ${tmp[layer].resource} ${tmp[layer].resetGain.lt(100) && player[layer].points.lt(1e3) ? `<br><br>Next at ${ (tmp[layer].roundUpCost ? formatWhole(tmp[layer].nextAt) : format(tmp[layer].nextAt))} ${ tmp[layer].baseResource }` : ""}`
|
|
else if(tmp[layer].type== "static")
|
|
return `${tmp[layer].resetDescription !== undefined ? tmp[layer].resetDescription : "Reset for "}+<b>${formatWhole(tmp[layer].resetGain)}</b> ${tmp[layer].resource}<br><br>${player[layer].points.lt(20) ? (tmp[layer].baseAmount.gte(tmp[layer].nextAt)&&(tmp[layer].canBuyMax !== undefined) && tmp[layer].canBuyMax?"Next":"Req") : ""}: ${formatWhole(tmp[layer].baseAmount)} / ${(tmp[layer].roundUpCost ? formatWhole(tmp[layer].nextAtDisp) : format(tmp[layer].nextAtDisp))} ${ tmp[layer].baseResource }
|
|
`
|
|
else if(tmp[layer].type == "none")
|
|
return ""
|
|
else
|
|
return layers[layer].prestigeButtonText()
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
function isFunction(obj) {
|
|
return !!(obj && obj.constructor && obj.call && obj.apply);
|
|
};
|
|
|
|
document.title = modInfo.name
|