mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-27 18:41:57 +00:00
75 lines
No EOL
1.9 KiB
JavaScript
75 lines
No EOL
1.9 KiB
JavaScript
function hasUpgrade(layer, id) {
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return ((player[layer].upgrades.includes(toNumber(id)) || player[layer].upgrades.includes(id.toString())) && !tmp[layer].deactivated)
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}
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function hasMilestone(layer, id) {
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return ((player[layer].milestones.includes(toNumber(id)) || player[layer].milestones.includes(id.toString())) && !tmp[layer].deactivated)
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}
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function hasAchievement(layer, id) {
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return ((player[layer].achievements.includes(toNumber(id)) || player[layer].achievements.includes(id.toString())) && !tmp[layer].deactivated)
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}
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function hasChallenge(layer, id) {
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return ((player[layer].challenges[id]) && !tmp[layer].deactivated)
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}
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function maxedChallenge(layer, id) {
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return ((player[layer].challenges[id] >= tmp[layer].challenges[id].completionLimit) && !tmp[layer].deactivated)
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}
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function challengeCompletions(layer, id) {
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return (player[layer].challenges[id])
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}
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function getBuyableAmount(layer, id) {
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return (player[layer].buyables[id])
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}
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function setBuyableAmount(layer, id, amt) {
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player[layer].buyables[id] = amt
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}
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function addBuyables(layer, id, amt) {
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player[layer].buyables[id] = player[layer].buyables[id].add(amt)
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}
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function getClickableState(layer, id) {
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return (player[layer].clickables[id])
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}
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function setClickableState(layer, id, state) {
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player[layer].clickables[id] = state
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}
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function getGridData(layer, id) {
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return (player[layer].grid[id])
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}
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function setGridData(layer, id, data) {
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player[layer].grid[id] = data
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}
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function upgradeEffect(layer, id) {
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return (tmp[layer].upgrades[id].effect)
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}
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function challengeEffect(layer, id) {
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return (tmp[layer].challenges[id].rewardEffect)
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}
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function buyableEffect(layer, id) {
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return (tmp[layer].buyables[id].effect)
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}
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function clickableEffect(layer, id) {
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return (tmp[layer].clickables[id].effect)
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}
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function achievementEffect(layer, id) {
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return (tmp[layer].achievements[id].effect)
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}
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function gridEffect(layer, id) {
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return (gridRun(layer, 'getEffect', player[layer].grid[id], id))
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} |