mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-28 02:51:55 +00:00
437 lines
No EOL
12 KiB
JavaScript
437 lines
No EOL
12 KiB
JavaScript
// ************ Big Feature related ************
|
|
|
|
function respecBuyables(layer) {
|
|
if (!layers[layer].buyables) return
|
|
if (!layers[layer].buyables.respec) return
|
|
if (!player[layer].noRespecConfirm && !confirm(tmp[layer].buyables.respecMessage || "Are you sure you want to respec? This will force you to do a \"" + (tmp[layer].name ? tmp[layer].name : layer) + "\" reset as well!")) return
|
|
run(layers[layer].buyables.respec, layers[layer].buyables)
|
|
updateBuyableTemp(layer)
|
|
document.activeElement.blur()
|
|
}
|
|
|
|
function canAffordUpgrade(layer, id) {
|
|
let upg = tmp[layer].upgrades[id]
|
|
if (tmp[layer].upgrades[id].canAfford !== undefined) return tmp[layer].upgrades[id].canAfford
|
|
let cost = tmp[layer].upgrades[id].cost
|
|
return canAffordPurchase(layer, upg, cost)
|
|
}
|
|
|
|
function canBuyBuyable(layer, id) {
|
|
let b = temp[layer].buyables[id]
|
|
return (b.unlocked && b.canAfford && player[layer].buyables[id].lt(b.purchaseLimit))
|
|
}
|
|
|
|
function hasUpgrade(layer, id) {
|
|
return (player[layer].upgrades.includes(toNumber(id)) || player[layer].upgrades.includes(id.toString()))
|
|
}
|
|
|
|
function hasMilestone(layer, id) {
|
|
return (player[layer].milestones.includes(toNumber(id)) || player[layer].milestones.includes(id.toString()))
|
|
}
|
|
|
|
function hasAchievement(layer, id) {
|
|
return (player[layer].achievements.includes(toNumber(id)) || player[layer].achievements.includes(id.toString()))
|
|
}
|
|
|
|
function hasChallenge(layer, id) {
|
|
return (player[layer].challenges[id])
|
|
}
|
|
|
|
function maxedChallenge(layer, id) {
|
|
return (player[layer].challenges[id] >= tmp[layer].challenges[id].completionLimit)
|
|
}
|
|
|
|
function challengeCompletions(layer, id) {
|
|
return (player[layer].challenges[id])
|
|
}
|
|
|
|
function getBuyableAmount(layer, id) {
|
|
return (player[layer].buyables[id])
|
|
}
|
|
|
|
function setBuyableAmount(layer, id, amt) {
|
|
player[layer].buyables[id] = amt
|
|
}
|
|
|
|
function getClickableState(layer, id) {
|
|
return (player[layer].clickables[id])
|
|
}
|
|
|
|
function setClickableState(layer, id, state) {
|
|
player[layer].clickables[id] = state
|
|
}
|
|
|
|
function upgradeEffect(layer, id) {
|
|
return (tmp[layer].upgrades[id].effect)
|
|
}
|
|
|
|
function challengeEffect(layer, id) {
|
|
return (tmp[layer].challenges[id].rewardEffect)
|
|
}
|
|
|
|
function buyableEffect(layer, id) {
|
|
return (tmp[layer].buyables[id].effect)
|
|
}
|
|
|
|
function clickableEffect(layer, id) {
|
|
return (tmp[layer].clickables[id].effect)
|
|
}
|
|
|
|
function achievementEffect(layer, id) {
|
|
return (tmp[layer].achievements[id].effect)
|
|
}
|
|
|
|
function canAffordPurchase(layer, thing, cost) {
|
|
|
|
if (thing.currencyInternalName) {
|
|
let name = thing.currencyInternalName
|
|
if (thing.currencyLocation) {
|
|
return !(thing.currencyLocation[name].lt(cost))
|
|
}
|
|
else if (thing.currencyLayer) {
|
|
let lr = thing.currencyLayer
|
|
return !(player[lr][name].lt(cost))
|
|
}
|
|
else {
|
|
return !(player[name].lt(cost))
|
|
}
|
|
}
|
|
else {
|
|
return !(player[layer].points.lt(cost))
|
|
}
|
|
}
|
|
|
|
function buyUpgrade(layer, id) {
|
|
buyUpg(layer, id)
|
|
}
|
|
|
|
function buyUpg(layer, id) {
|
|
if (!tmp[layer].upgrades || !tmp[layer].upgrades[id]) return
|
|
let upg = tmp[layer].upgrades[id]
|
|
if (!player[layer].unlocked) return
|
|
if (!tmp[layer].upgrades[id].unlocked) return
|
|
if (player[layer].upgrades.includes(id)) return
|
|
if (upg.canAfford === false) return
|
|
let pay = layers[layer].upgrades[id].pay
|
|
if (pay !== undefined)
|
|
run(pay, layers[layer].upgrades[id])
|
|
else {
|
|
let cost = tmp[layer].upgrades[id].cost
|
|
|
|
if (upg.currencyInternalName) {
|
|
let name = upg.currencyInternalName
|
|
if (upg.currencyLocation) {
|
|
if (upg.currencyLocation[name].lt(cost)) return
|
|
upg.currencyLocation[name] = upg.currencyLocation[name].sub(cost)
|
|
}
|
|
else if (upg.currencyLayer) {
|
|
let lr = upg.currencyLayer
|
|
if (player[lr][name].lt(cost)) return
|
|
player[lr][name] = player[lr][name].sub(cost)
|
|
}
|
|
else {
|
|
if (player[name].lt(cost)) return
|
|
player[name] = player[name].sub(cost)
|
|
}
|
|
}
|
|
else {
|
|
if (player[layer].points.lt(cost)) return
|
|
player[layer].points = player[layer].points.sub(cost)
|
|
}
|
|
}
|
|
player[layer].upgrades.push(id);
|
|
if (upg.onPurchase != undefined)
|
|
run(upg.onPurchase, upg)
|
|
}
|
|
|
|
function buyMaxBuyable(layer, id) {
|
|
if (!player[layer].unlocked) return
|
|
if (!tmp[layer].buyables[id].unlocked) return
|
|
if (!tmp[layer].buyables[id].canAfford) return
|
|
if (!layers[layer].buyables[id].buyMax) return
|
|
|
|
run(layers[layer].buyables[id].buyMax, layers[layer].buyables[id])
|
|
updateBuyableTemp(layer)
|
|
}
|
|
|
|
function buyBuyable(layer, id) {
|
|
if (!player[layer].unlocked) return
|
|
if (!tmp[layer].buyables[id].unlocked) return
|
|
if (!tmp[layer].buyables[id].canBuy) return
|
|
|
|
run(layers[layer].buyables[id].buy, layers[layer].buyables[id])
|
|
updateBuyableTemp(layer)
|
|
}
|
|
|
|
function clickClickable(layer, id) {
|
|
if (!player[layer].unlocked) return
|
|
if (!tmp[layer].clickables[id].unlocked) return
|
|
if (!tmp[layer].clickables[id].canClick) return
|
|
|
|
run(layers[layer].clickables[id].onClick, layers[layer].clickables[id])
|
|
updateClickableTemp(layer)
|
|
}
|
|
|
|
// Function to determine if the player is in a challenge
|
|
function inChallenge(layer, id) {
|
|
let challenge = player[layer].activeChallenge
|
|
if (!challenge) return false
|
|
id = toNumber(id)
|
|
if (challenge == id) return true
|
|
|
|
if (layers[layer].challenges[challenge].countsAs)
|
|
return tmp[layer].challenges[challenge].countsAs.includes(id)
|
|
}
|
|
|
|
// ************ Misc ************
|
|
|
|
var onTreeTab = true
|
|
function showTab(name) {
|
|
if (LAYERS.includes(name) && !layerunlocked(name)) return
|
|
if (player.tab === name && isPlainObject(tmp[name].tabFormat)) {
|
|
player.subtabs[name].mainTabs = Object.keys(layers[name].tabFormat)[0]
|
|
}
|
|
var toTreeTab = name == "none"
|
|
player.tab = name
|
|
if (player.navTab == "none" && (tmp[name].row !== "side") && (tmp[name].row !== "otherside")) player.lastSafeTab = name
|
|
delete player.notify[name]
|
|
updateTabFormats()
|
|
needCanvasUpdate = true
|
|
document.activeElement.blur()
|
|
|
|
}
|
|
|
|
function showNavTab(name) {
|
|
if (LAYERS.includes(name) && !layerunlocked(name)) return
|
|
|
|
var toTreeTab = name == "tree"
|
|
player.navTab = name
|
|
player.notify[name] = false
|
|
updateTabFormats()
|
|
needCanvasUpdate = true
|
|
}
|
|
|
|
|
|
function goBack() {
|
|
if (player.navTab !== "none") showTab("none")
|
|
else showTab(player.lastSafeTab)
|
|
}
|
|
|
|
function layOver(obj1, obj2) {
|
|
for (let x in obj2) {
|
|
if (obj2[x] instanceof Decimal) obj1[x] = new Decimal(obj2[x])
|
|
else if (obj2[x] instanceof Object) layOver(obj1[x], obj2[x]);
|
|
else obj1[x] = obj2[x];
|
|
}
|
|
}
|
|
|
|
function prestigeNotify(layer) {
|
|
if (layers[layer].prestigeNotify) return layers[layer].prestigeNotify()
|
|
|
|
if (isPlainObject(tmp[layer].tabFormat)) {
|
|
for (subtab in tmp[layer].tabFormat){
|
|
if (subtabResetNotify(layer, 'mainTabs', subtab))
|
|
return true
|
|
}
|
|
}
|
|
for (family in tmp[layer].microtabs) {
|
|
for (subtab in tmp[layer].microtabs[family]){
|
|
if (subtabResetNotify(layer, family, subtab))
|
|
return true
|
|
}
|
|
}
|
|
if (tmp[layer].autoPrestige || tmp[layer].passiveGeneration) return false
|
|
else if (tmp[layer].type == "static") return tmp[layer].canReset
|
|
else if (tmp[layer].type == "normal") return (tmp[layer].canReset && (tmp[layer].resetGain.gte(player[layer].points.div(10))))
|
|
else return false
|
|
}
|
|
|
|
function notifyLayer(name) {
|
|
if (player.tab == name || !layerunlocked(name)) return
|
|
player.notify[name] = 1
|
|
}
|
|
|
|
function subtabShouldNotify(layer, family, id) {
|
|
let subtab = {}
|
|
if (family == "mainTabs") subtab = tmp[layer].tabFormat[id]
|
|
else subtab = tmp[layer].microtabs[family][id]
|
|
|
|
if (subtab.embedLayer) return tmp[subtab.embedLayer].notify
|
|
else return subtab.shouldNotify
|
|
}
|
|
|
|
function subtabResetNotify(layer, family, id) {
|
|
let subtab = {}
|
|
if (family == "mainTabs") subtab = tmp[layer].tabFormat[id]
|
|
else subtab = tmp[layer].microtabs[family][id]
|
|
if (subtab.embedLayer) return tmp[subtab.embedLayer].prestigeNotify
|
|
else return subtab.prestigeNotify
|
|
}
|
|
|
|
function nodeShown(layer) {
|
|
if (layerShown(layer)) return true
|
|
switch (layer) {
|
|
case "idk":
|
|
return player.idk.unlocked
|
|
break;
|
|
}
|
|
return false
|
|
}
|
|
|
|
function layerunlocked(layer) {
|
|
if (tmp[layer] && tmp[layer].type == "none") return (player[layer].unlocked)
|
|
return LAYERS.includes(layer) && (player[layer].unlocked || (tmp[layer].canReset && tmp[layer].layerShown))
|
|
}
|
|
|
|
function keepGoing() {
|
|
player.keepGoing = true;
|
|
needCanvasUpdate = true;
|
|
goBack()
|
|
}
|
|
|
|
function toNumber(x) {
|
|
if (x.mag !== undefined) return x.toNumber()
|
|
if (x + 0 !== x) return parseFloat(x)
|
|
return x
|
|
}
|
|
|
|
function updateMilestones(layer) {
|
|
for (id in layers[layer].milestones) {
|
|
if (!(hasMilestone(layer, id)) && layers[layer].milestones[id].done()) {
|
|
player[layer].milestones.push(id)
|
|
if (tmp[layer].milestonePopups || tmp[layer].milestonePopups === undefined) doPopup("milestone", tmp[layer].milestones[id].requirementDescription, "Milestone Gotten!", 3, tmp[layer].color);
|
|
player[layer].lastMilestone = id
|
|
}
|
|
}
|
|
}
|
|
|
|
function updateAchievements(layer) {
|
|
for (id in layers[layer].achievements) {
|
|
if (isPlainObject(layers[layer].achievements[id]) && !(hasAchievement(layer, id)) && layers[layer].achievements[id].done()) {
|
|
player[layer].achievements.push(id)
|
|
if (layers[layer].achievements[id].onComplete) layers[layer].achievements[id].onComplete()
|
|
if (tmp[layer].achievementPopups || tmp[layer].achievementPopups === undefined) doPopup("achievement", tmp[layer].achievements[id].name, "Achievement Gotten!", 3, tmp[layer].color);
|
|
}
|
|
}
|
|
}
|
|
|
|
function addTime(diff, layer) {
|
|
let data = player
|
|
let time = data.timePlayed
|
|
if (layer) {
|
|
data = data[layer]
|
|
time = data.time
|
|
}
|
|
|
|
//I am not that good to perfectly fix that leak. ~ DB Aarex
|
|
if (time + 0 !== time) {
|
|
console.log("Memory leak detected. Trying to fix...")
|
|
time = toNumber(time)
|
|
if (isNaN(time) || time == 0) {
|
|
console.log("Couldn't fix! Resetting...")
|
|
time = layer ? player.timePlayed : 0
|
|
if (!layer) player.timePlayedReset = true
|
|
}
|
|
}
|
|
time += toNumber(diff)
|
|
|
|
if (layer) data.time = time
|
|
else data.timePlayed = time
|
|
}
|
|
|
|
shiftDown = false
|
|
ctrlDown = false
|
|
|
|
document.onkeydown = function (e) {
|
|
if (player === undefined) return;
|
|
if (gameEnded && !player.keepGoing) return;
|
|
shiftDown = e.shiftKey
|
|
ctrlDown = e.ctrlKey
|
|
let key = e.key
|
|
if (ctrlDown) key = "ctrl+" + key
|
|
if (onFocused) return
|
|
if (ctrlDown && hotkeys[key]) e.preventDefault()
|
|
if (hotkeys[key]) {
|
|
let k = hotkeys[key]
|
|
if (player[k.layer].unlocked && tmp[k.layer].hotkeys[k.id].unlocked)
|
|
k.onPress()
|
|
}
|
|
}
|
|
|
|
document.onkeyup = function (e) {
|
|
shiftDown = e.shiftKey
|
|
ctrlDown = e.ctrlKey
|
|
}
|
|
|
|
var onFocused = false
|
|
function focused(x) {
|
|
onFocused = x
|
|
}
|
|
|
|
|
|
function isFunction(obj) {
|
|
return !!(obj && obj.constructor && obj.call && obj.apply);
|
|
};
|
|
|
|
function isPlainObject(obj) {
|
|
return (!!obj) && (obj.constructor === Object)
|
|
}
|
|
|
|
document.title = modInfo.name
|
|
|
|
// Converts a string value to whatever it's supposed to be
|
|
function toValue(value, oldValue) {
|
|
if (oldValue instanceof Decimal)
|
|
return new Decimal (value)
|
|
else if (!isNaN(oldValue))
|
|
return value.toNumber()
|
|
else return value
|
|
}
|
|
|
|
// Variables that must be defined to display popups
|
|
var activePopups = [];
|
|
var popupID = 0;
|
|
|
|
// Function to show popups
|
|
function doPopup(type = "none", text = "This is a test popup.", title = "", timer = 3, color = "") {
|
|
switch (type) {
|
|
case "achievement":
|
|
popupTitle = "Achievement Unlocked!";
|
|
popupType = "achievement-popup"
|
|
break;
|
|
case "challenge":
|
|
popupTitle = "Challenge Complete";
|
|
popupType = "challenge-popup"
|
|
break;
|
|
default:
|
|
popupTitle = "Something Happened?";
|
|
popupType = "default-popup"
|
|
break;
|
|
}
|
|
if (title != "") popupTitle = title;
|
|
popupMessage = text;
|
|
popupTimer = timer;
|
|
|
|
activePopups.push({ "time": popupTimer, "type": popupType, "title": popupTitle, "message": (popupMessage + "\n"), "id": popupID, "color": color })
|
|
popupID++;
|
|
}
|
|
|
|
|
|
//Function to reduce time on active popups
|
|
function adjustPopupTime(diff) {
|
|
for (popup in activePopups) {
|
|
activePopups[popup].time -= diff;
|
|
if (activePopups[popup]["time"] < 0) {
|
|
activePopups.splice(popup, 1); // Remove popup when time hits 0
|
|
}
|
|
}
|
|
}
|
|
|
|
function run(func, target, args = null) {
|
|
if (isFunction(func)) {
|
|
let bound = func.bind(target)
|
|
return bound(args)
|
|
}
|
|
else
|
|
return func;
|
|
} |