mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-25 18:00:10 +00:00
303 lines
8.7 KiB
JavaScript
303 lines
8.7 KiB
JavaScript
// ************ Save stuff ************
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function save() {
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localStorage.setItem(modInfo.id, btoa(unescape(encodeURIComponent(JSON.stringify(player)))));
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}
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function startPlayerBase() {
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return {
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tab: layoutInfo.startTab,
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navTab: (layoutInfo.showTree ? "tree-tab" : "none"),
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time: Date.now(),
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autosave: true,
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notify: {},
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msDisplay: "always",
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theme: null,
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hqTree: false,
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offlineProd: true,
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versionType: modInfo.id,
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version: VERSION.num,
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beta: VERSION.beta,
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timePlayed: 0,
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keepGoing: false,
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hasNaN: false,
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hideChallenges: false,
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showStory: true,
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forceOneTab: false,
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points: modInfo.initialStartPoints,
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subtabs: {},
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lastSafeTab: (readData(layoutInfo.showTree) ? "none" : layoutInfo.startTab)
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};
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}
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function getStartPlayer() {
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playerdata = startPlayerBase();
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if (addedPlayerData) {
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extradata = addedPlayerData();
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for (thing in extradata)
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playerdata[thing] = extradata[thing];
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}
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playerdata.infoboxes = {};
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for (layer in layers) {
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playerdata[layer] = getStartLayerData(layer);
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if (layers[layer].tabFormat && !Array.isArray(layers[layer].tabFormat)) {
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playerdata.subtabs[layer] = {};
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playerdata.subtabs[layer].mainTabs = Object.keys(layers[layer].tabFormat)[0];
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}
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if (layers[layer].microtabs) {
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if (playerdata.subtabs[layer] == undefined)
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playerdata.subtabs[layer] = {};
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for (item in layers[layer].microtabs)
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playerdata.subtabs[layer][item] = Object.keys(layers[layer].microtabs[item])[0];
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}
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if (layers[layer].infoboxes) {
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if (playerdata.infoboxes[layer] == undefined)
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playerdata.infoboxes[layer] = {};
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for (item in layers[layer].infoboxes)
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playerdata.infoboxes[layer][item] = false;
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}
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}
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return playerdata;
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}
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function getStartLayerData(layer) {
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layerdata = {};
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if (layers[layer].startData)
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layerdata = layers[layer].startData();
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if (layerdata.unlocked === undefined)
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layerdata.unlocked = true;
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if (layerdata.total === undefined)
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layerdata.total = decimalZero;
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if (layerdata.best === undefined)
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layerdata.best = decimalZero;
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if (layerdata.resetTime === undefined)
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layerdata.resetTime = 0;
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if (layerdata.forceTooltip === undefined)
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layerdata.forceTooltip = false;
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layerdata.buyables = getStartBuyables(layer);
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if (layerdata.noRespecConfirm === undefined) layerdata.noRespecConfirm = false
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if (layerdata.clickables == undefined)
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layerdata.clickables = getStartClickables(layer);
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layerdata.spentOnBuyables = decimalZero;
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layerdata.upgrades = [];
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layerdata.milestones = [];
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layerdata.lastMilestone = null;
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layerdata.achievements = [];
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layerdata.challenges = getStartChallenges(layer);
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layerdata.grid = getStartGrid(layer);
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layerdata.prevTab = ""
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return layerdata;
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}
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function getStartBuyables(layer) {
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let data = {};
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if (layers[layer].buyables) {
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for (id in layers[layer].buyables)
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if (isPlainObject(layers[layer].buyables[id]))
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data[id] = decimalZero;
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}
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return data;
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}
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function getStartClickables(layer) {
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let data = {};
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if (layers[layer].clickables) {
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for (id in layers[layer].clickables)
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if (isPlainObject(layers[layer].clickables[id]))
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data[id] = "";
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}
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return data;
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}
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function getStartChallenges(layer) {
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let data = {};
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if (layers[layer].challenges) {
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for (id in layers[layer].challenges)
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if (isPlainObject(layers[layer].challenges[id]))
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data[id] = 0;
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}
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return data;
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}
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function getStartGrid(layer) {
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let data = {};
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if (! layers[layer].grid) return data
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if (layers[layer].grid.maxRows === undefined) layers[layer].grid.maxRows=layers[layer].grid.rows
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if (layers[layer].grid.maxCols === undefined) layers[layer].grid.maxCols=layers[layer].grid.cols
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for (let y = 1; y <= layers[layer].grid.maxRows; y++) {
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for (let x = 1; x <= layers[layer].grid.maxCols; x++) {
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data[100*y + x] = layers[layer].grid.getStartData(100*y + x)
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}
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}
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return data;
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}
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function fixSave() {
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defaultData = getStartPlayer();
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fixData(defaultData, player);
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for (layer in layers) {
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if (player[layer].best !== undefined)
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player[layer].best = new Decimal(player[layer].best);
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if (player[layer].total !== undefined)
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player[layer].total = new Decimal(player[layer].total);
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if (layers[layer].tabFormat && !Array.isArray(layers[layer].tabFormat)) {
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if (!Object.keys(layers[layer].tabFormat).includes(player.subtabs[layer].mainTabs))
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player.subtabs[layer].mainTabs = Object.keys(layers[layer].tabFormat)[0];
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}
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if (layers[layer].microtabs) {
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for (item in layers[layer].microtabs)
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if (!Object.keys(layers[layer].microtabs[item]).includes(player.subtabs[layer][item]))
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player.subtabs[layer][item] = Object.keys(layers[layer].microtabs[item])[0];
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}
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}
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}
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function fixData(defaultData, newData) {
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for (item in defaultData) {
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if (defaultData[item] == null) {
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if (newData[item] === undefined)
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newData[item] = null;
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}
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else if (Array.isArray(defaultData[item])) {
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if (newData[item] === undefined)
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newData[item] = defaultData[item];
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else
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fixData(defaultData[item], newData[item]);
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}
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else if (defaultData[item] instanceof Decimal) { // Convert to Decimal
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if (newData[item] === undefined)
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newData[item] = defaultData[item];
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else
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newData[item] = new Decimal(newData[item]);
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}
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else if ((!!defaultData[item]) && (typeof defaultData[item] === "object")) {
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if (newData[item] === undefined || (typeof defaultData[item] !== "object"))
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newData[item] = defaultData[item];
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else
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fixData(defaultData[item], newData[item]);
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}
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else {
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if (newData[item] === undefined)
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newData[item] = defaultData[item];
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}
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}
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}
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function load() {
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let get = localStorage.getItem(modInfo.id);
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if (get === null || get === undefined)
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player = getStartPlayer();
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else
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player = Object.assign(getStartPlayer(), JSON.parse(decodeURIComponent(escape(atob(get)))));
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fixSave();
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if (player.offlineProd) {
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if (player.offTime === undefined)
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player.offTime = { remain: 0 };
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player.offTime.remain += (Date.now() - player.time) / 1000;
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}
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player.time = Date.now();
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versionCheck();
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changeTheme();
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changeTreeQuality();
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updateLayers();
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setupModInfo();
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setupTemp();
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updateTemp();
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updateTemp();
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updateTabFormats()
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loadVue();
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}
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function setupModInfo() {
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modInfo.changelog = changelog;
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modInfo.winText = winText ? winText : `Congratulations! You have reached the end and beaten this game, but for now...`;
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}
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function fixNaNs() {
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NaNcheck(player);
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}
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function NaNcheck(data) {
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for (item in data) {
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if (data[item] == null) {
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}
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else if (Array.isArray(data[item])) {
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NaNcheck(data[item]);
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}
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else if (data[item] !== data[item] || data[item] === decimalNaN) {
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if (NaNalert === true || confirm("Invalid value found in player, named '" + item + "'. Please let the creator of this mod know! Would you like to try to auto-fix the save and keep going?")) {
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NaNalert = true;
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data[item] = (data[item] !== data[item] ? 0 : decimalZero);
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}
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else {
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clearInterval(interval);
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player.autosave = false;
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NaNalert = true;
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}
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}
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else if (data[item] instanceof Decimal) { // Convert to Decimal
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}
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else if ((!!data[item]) && (data[item].constructor === Object)) {
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NaNcheck(data[item]);
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}
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}
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}
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function exportSave() {
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let str = btoa(JSON.stringify(player));
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const el = document.createElement("textarea");
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el.value = str;
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document.body.appendChild(el);
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el.select();
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el.setSelectionRange(0, 99999);
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document.execCommand("copy");
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document.body.removeChild(el);
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}
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function importSave(imported = undefined, forced = false) {
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if (imported === undefined)
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imported = prompt("Paste your save here");
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try {
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tempPlr = Object.assign(getStartPlayer(), JSON.parse(atob(imported)));
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if (tempPlr.versionType != modInfo.id && !forced && !confirm("This save appears to be for a different mod! Are you sure you want to import?")) // Wrong save (use "Forced" to force it to accept.)
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return;
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player = tempPlr;
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player.versionType = modInfo.id;
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fixSave();
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versionCheck();
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save();
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window.location.reload();
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} catch (e) {
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return;
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}
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}
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function versionCheck() {
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let setVersion = true;
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if (player.versionType === undefined || player.version === undefined) {
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player.versionType = modInfo.id;
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player.version = 0;
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}
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if (setVersion) {
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if (player.versionType == modInfo.id && VERSION.num > player.version) {
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player.keepGoing = false;
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if (fixOldSave)
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fixOldSave(player.version);
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}
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player.versionType = getStartPlayer().versionType;
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player.version = VERSION.num;
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player.beta = VERSION.beta;
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}
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}
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var saveInterval = setInterval(function () {
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if (player === undefined)
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return;
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if (gameEnded && !player.keepGoing)
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return;
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if (player.autosave)
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save();
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}, 5000);
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