mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-22 00:21:32 +00:00
356 lines
9.8 KiB
JavaScript
356 lines
9.8 KiB
JavaScript
var player;
|
|
var needCanvasUpdate = true;
|
|
var NaNalert = false;
|
|
var gameEnded = false;
|
|
|
|
|
|
let modInfo = {
|
|
name: "The Modding Tree",
|
|
id: "modbase",
|
|
pointsName: "points",
|
|
discordName: "",
|
|
discordLink: "",
|
|
changelogLink: "https://github.com/Acamaeda/The-Modding-Tree/blob/master/changelog.md",
|
|
offlineLimit: 1 // In hours
|
|
}
|
|
|
|
// Set your version in num and name, but leave the tmt values so people know what version it is
|
|
let VERSION = {
|
|
num: "2.0",
|
|
name: "Finally making some progress!",
|
|
tmtNum: "2.0",
|
|
tmtName: "Finally making some progress!"
|
|
}
|
|
|
|
// Determines if it should show points/sec
|
|
function canGenPoints(){
|
|
return hasUpgrade("c", 11)
|
|
}
|
|
|
|
// Calculate points/sec!
|
|
function getPointGen() {
|
|
if(!canGenPoints())
|
|
return new Decimal(0)
|
|
|
|
let gain = new Decimal(1)
|
|
if (hasUpgrade("c", 12)) gain = gain.times(upgradeEffect("c", 12))
|
|
return gain
|
|
}
|
|
|
|
|
|
|
|
function getResetGain(layer, useType = null) {
|
|
let type = useType
|
|
if (!useType) type = layers[layer].type
|
|
|
|
if (tmp[layer].gainExp.eq(0)) return new Decimal(0)
|
|
if (type=="static") {
|
|
if ((!layers[layer].canBuyMax()) || tmp[layer].baseAmount.lt(tmp[layer].requires)) return new Decimal(1)
|
|
let gain = tmp[layer].baseAmount.div(tmp[layer].requires).div(tmp[layer].gainMult).max(1).log(layers[layer].base).times(tmp[layer].gainExp).pow(Decimal.pow(layers[layer].exponent, -1))
|
|
return gain.floor().sub(player[layer].points).add(1).max(1);
|
|
} else if (type=="normal"){
|
|
if (tmp[layer].baseAmount.lt(tmp[layer].requires)) return new Decimal(0)
|
|
let gain = tmp[layer].baseAmount.div(tmp[layer].requires).pow(layers[layer].exponent).times(tmp[layer].gainMult).pow(tmp[layer].gainExp)
|
|
if (gain.gte("e1e7")) gain = gain.sqrt().times("e5e6")
|
|
return gain.floor().max(0);
|
|
} else if (type=="custom"){
|
|
return layers[layer].getResetGain()
|
|
} else {
|
|
return new Decimal(0)
|
|
}
|
|
}
|
|
|
|
function getNextAt(layer, canMax=false, useType = null) {
|
|
let type = useType
|
|
if (!useType) type = layers[layer].type
|
|
|
|
if (tmp[layer].gainMult.lte(0)) return new Decimal(Infinity)
|
|
if (tmp[layer].gainExp.lte(0)) return new Decimal(Infinity)
|
|
|
|
if (type=="static")
|
|
{
|
|
if (!layers[layer].canBuyMax()) canMax = false
|
|
let amt = player[layer].points.plus((canMax&&tmp[layer].baseAmount.gte(tmp[layer].nextAt))?tmp[layer].resetGain:0)
|
|
let extraCost = Decimal.pow(layers[layer].base, amt.pow(tmp[layer].exponent).div(tmp[layer].gainExp)).times(tmp[layer].gainMult)
|
|
let cost = extraCost.times(tmp[layer].requires).max(tmp[layer].requires)
|
|
if (layers[layer].roundUpCost) cost = cost.ceil()
|
|
return cost;
|
|
} else if (type=="normal"){
|
|
let next = tmp[layer].resetGain.add(1)
|
|
if (next.gte("e1e7")) next = next.div("e5e6").pow(2)
|
|
next = next.root(tmp[layer].gainExp).div(tmp[layer].gainMult).root(tmp[layer].exponent).times(tmp[layer].requires).max(tmp[layer].requires)
|
|
if (layers[layer].roundUpCost) next = next.ceil()
|
|
return next;
|
|
} else if (type=="custom"){
|
|
return layers[layer].getNextAt(canMax)
|
|
} else {
|
|
return new Decimal(0)
|
|
}}
|
|
|
|
// Return true if the layer should be highlighted. By default checks for upgrades only.
|
|
function shouldNotify(layer){
|
|
for (id in layers[layer].upgrades){
|
|
if (!isNaN(id)){
|
|
if (canAffordUpgrade(layer, id) && !hasUpgrade(layer, id) && tmp[layer].upgrades[id].unlocked){
|
|
return true
|
|
}
|
|
}
|
|
}
|
|
|
|
if (layers[layer].shouldNotify){
|
|
return layers[layer].shouldNotify()
|
|
}
|
|
else
|
|
return false
|
|
}
|
|
|
|
function canReset(layer)
|
|
{
|
|
if(tmp[layer].type == "normal")
|
|
return tmp[layer].baseAmount.gte(tmp[layer].requires)
|
|
else if(tmp[layer].type== "static")
|
|
return tmp[layer].baseAmount.gte(tmp[layer].nextAt)
|
|
else
|
|
return layers[layer].canReset()
|
|
}
|
|
|
|
function rowReset(row, layer) {
|
|
for (lr in ROW_LAYERS[row]){
|
|
if(layers[lr].doReset) {
|
|
player[lr].active = null // Exit challenges on any row reset on an equal or higher row
|
|
layers[lr].doReset(layer)
|
|
}
|
|
else
|
|
if(layers[layer].row > layers[lr].row) layerDataReset(lr)
|
|
}
|
|
}
|
|
|
|
function layerDataReset(layer, keep = []) {
|
|
let storedData = {}
|
|
|
|
for (thing in keep) {
|
|
if (player[layer][keep[thing]] !== undefined)
|
|
storedData[keep[thing]] = player[layer][keep[thing]]
|
|
}
|
|
console.log(storedData)
|
|
|
|
player[layer] = layers[layer].startData();
|
|
player[layer].upgrades = []
|
|
player[layer].milestones = []
|
|
player[layer].challenges = []
|
|
resetBuyables(layer)
|
|
|
|
for (thing in storedData) {
|
|
player[layer][thing] =storedData[thing]
|
|
}
|
|
}
|
|
|
|
function resetBuyables(layer){
|
|
if (layers[layer].buyables)
|
|
player[layer].buyables = getStartBuyables(layer)
|
|
player[layer].spentOnBuyables = new Decimal(0)
|
|
}
|
|
|
|
|
|
function addPoints(layer, gain) {
|
|
player[layer].points = player[layer].points.add(gain).max(0)
|
|
if (player[layer].best) player[layer].best = player[layer].best.max(player[layer].points)
|
|
if (player[layer].total) player[layer].total = player[layer].total.add(gain)
|
|
}
|
|
|
|
function generatePoints(layer, diff) {
|
|
addPoints(layer, tmp[layer].resetGain.times(diff))
|
|
}
|
|
|
|
var prevOnReset
|
|
|
|
function doReset(layer, force=false) {
|
|
let row = layers[layer].row
|
|
if (!force) {
|
|
if (tmp[layer].baseAmount.lt(tmp[layer].requires)) return;
|
|
let gain = tmp[layer].resetGain
|
|
if (layers[layer].type=="static") {
|
|
if (tmp[layer].baseAmount.lt(tmp[layer].nextAt)) return;
|
|
gain =(layers[layer].canBuyMax() ? gain : 1)
|
|
}
|
|
if (layers[layer].type=="custom") {
|
|
if (!tmp[layer].canReset) return;
|
|
}
|
|
|
|
if (layers[layer].onPrestige)
|
|
layers[layer].onPrestige(gain)
|
|
|
|
addPoints(layer, gain)
|
|
updateMilestones(layer)
|
|
|
|
if (!player[layer].unlocked) {
|
|
player[layer].unlocked = true;
|
|
needCanvasUpdate = true;
|
|
|
|
if (layers[layer].incr_order){
|
|
lrs = layers[layer].incr_order
|
|
for (lr in lrs)
|
|
if (!player[lrs[lr]].unlocked) player[lrs[lr]].order++
|
|
}
|
|
}
|
|
|
|
tmp[layer].baseAmount = new Decimal(0) // quick fix
|
|
}
|
|
|
|
if (tmp[layer].resetsNothing) return
|
|
|
|
|
|
for (layerResetting in layers) {
|
|
if (row >= layers[layerResetting].row && (!force || layerResetting != layer)) completeChallenge(layerResetting)
|
|
}
|
|
|
|
prevOnReset = {...player} //Deep Copy
|
|
player.points = (row == 0 ? new Decimal(0) : new Decimal(10))
|
|
|
|
for (let x = row; x >= 0; x--) rowReset(x, layer)
|
|
prevOnReset = undefined
|
|
|
|
updateTemp()
|
|
updateTemp()
|
|
}
|
|
|
|
function resetRow(row) {
|
|
if (prompt('Are you sure you want to reset this row? It is highly recommended that you wait until the end of your current run before doing this! Type "I WANT TO RESET THIS" to confirm')!="I WANT TO RESET THIS") return
|
|
let pre_layers = ROW_LAYERS[row-1]
|
|
let layers = ROW_LAYERS[row]
|
|
let post_layers = ROW_LAYERS[row+1]
|
|
rowReset(row+1, post_layers[0])
|
|
doReset(pre_layers[0], true)
|
|
for (let layer in layers) {
|
|
player[layers[layer]].unlocked = false
|
|
if (player[layers[layer]].order) player[layers[layer]].order = 0
|
|
}
|
|
player.points = new Decimal(10)
|
|
updateTemp();
|
|
resizeCanvas();
|
|
}
|
|
|
|
function startChallenge(layer, x) {
|
|
let enter = false
|
|
if (!player[layer].unlocked) return
|
|
if (player[layer].active == x) {
|
|
completeChallenge(layer, x)
|
|
delete player[layer].active
|
|
} else {
|
|
enter = true
|
|
}
|
|
doReset(layer, true)
|
|
if(enter) player[layer].active = x
|
|
|
|
updateChallengeTemp(layer)
|
|
}
|
|
|
|
function canCompleteChallenge(layer, x)
|
|
{
|
|
if (x != player[layer].active) return
|
|
|
|
let challenge = layers[layer].challenges[x]
|
|
|
|
if (challenge.currencyInternalName){
|
|
let name = challenge.currencyInternalName
|
|
if (challenge.currencyLayer){
|
|
let lr = challenge.currencyLayer
|
|
return !(player[lr][name].lt(readData(challenge.goal)))
|
|
}
|
|
else {
|
|
return !(player[name].lt(challenge.cost))
|
|
}
|
|
}
|
|
else {
|
|
return !(player[layer].points.lt(challenge.cost))
|
|
}
|
|
|
|
}
|
|
|
|
function completeChallenge(layer, x) {
|
|
var x = player[layer].active
|
|
if (!x) return
|
|
if (! canCompleteChallenge(layer, x)){
|
|
delete player[layer].active
|
|
return
|
|
}
|
|
if (player[layer].challenges[x] < tmp[layer].challenges[x].completionLimit) {
|
|
needCanvasUpdate = true
|
|
player[layer].challenges[x] += 1
|
|
if (layers[layer].challenges[x].onComplete) layers[layer].challenges[x].onComplete()
|
|
}
|
|
delete player[layer].active
|
|
updateChallengeTemp(layer)
|
|
}
|
|
|
|
VERSION.withoutName = "v" + VERSION.num + (VERSION.pre ? " Pre-Release " + VERSION.pre : VERSION.pre ? " Beta " + VERSION.beta : "")
|
|
VERSION.withName = VERSION.withoutName + (VERSION.name ? ": " + VERSION.name : "")
|
|
|
|
|
|
const ENDGAME = new Decimal("e280000000");
|
|
|
|
function gameLoop(diff) {
|
|
if (player.points.gte(ENDGAME) || gameEnded) gameEnded = 1
|
|
|
|
if (isNaN(diff)) diff = 0
|
|
if (gameEnded && !player.keepGoing) {
|
|
diff = 0
|
|
player.tab = "gameEnded"
|
|
}
|
|
if (player.devSpeed) diff *= player.devSpeed
|
|
|
|
addTime(diff)
|
|
player.points = player.points.add(tmp.pointGen.times(diff)).max(0)
|
|
for (layer in layers){
|
|
if (layers[layer].update) layers[layer].update(diff);
|
|
}
|
|
|
|
for (layer in layers){
|
|
if (layers[layer].automate) layers[layer].automate();
|
|
}
|
|
|
|
for (layer in layers){
|
|
if (layers[layer].milestones) updateMilestones(layer);
|
|
}
|
|
|
|
if (player.hasNaN&&!NaNalert) {
|
|
clearInterval(interval);
|
|
player.autosave = false;
|
|
NaNalert = true;
|
|
|
|
alert("We have detected a corruption in your save. Please visit https://discord.gg/wwQfgPa for help.")
|
|
}
|
|
}
|
|
|
|
function hardReset() {
|
|
if (!confirm("Are you sure you want to do this? You will lose all your progress!")) return
|
|
player = getStartPlayer()
|
|
save();
|
|
window.location.reload();
|
|
}
|
|
|
|
var ticking = false
|
|
|
|
var interval = setInterval(function() {
|
|
if (player===undefined||tmp===undefined) return;
|
|
if (ticking) return;
|
|
if (gameEnded&&!player.keepGoing) return;
|
|
ticking = true
|
|
let now = Date.now()
|
|
let diff = (now - player.time) / 1e3
|
|
if (player.offTime !== undefined) {
|
|
if (player.offTime.remain > modInfo.offlineLimit * 3600000) player.offlineTime.remain = modInfo.offlineLimit * 3600000
|
|
if (player.offTime.remain > 0) {
|
|
let offlineDiff = Math.max(player.offTime.remain / 10, diff)
|
|
player.offTime.remain -= offlineDiff
|
|
diff += offlineDiff
|
|
}
|
|
if (!player.offlineProd || player.offTime.remain <= 0) delete player.offTime
|
|
}
|
|
if (player.devSpeed) diff *= player.devSpeed
|
|
player.time = now
|
|
if (needCanvasUpdate) resizeCanvas();
|
|
updateTemp();
|
|
gameLoop(diff)
|
|
ticking = false
|
|
}, 50)
|