mirror of
https://github.com/Acamaeda/The-Modding-Tree.git
synced 2024-11-25 18:00:10 +00:00
189 lines
No EOL
8.5 KiB
JavaScript
189 lines
No EOL
8.5 KiB
JavaScript
var systemComponents = {
|
|
'tab-buttons': {
|
|
props: ['layer', 'data', 'name'],
|
|
template: `
|
|
<div class="upgRow">
|
|
<div v-for="tab in Object.keys(data)">
|
|
<button v-if="data[tab].unlocked == undefined || data[tab].unlocked" v-bind:class="{tabButton: true, notify: subtabShouldNotify(layer, name, tab)}" v-bind:style="[{'border-color': tmp[layer].color}, tmp[layer].componentStyles['tab-button'], data[tab].buttonStyle]" v-on:click="player.subtabs[layer][name] = tab">{{tab}}</button>
|
|
</div>
|
|
</div>
|
|
`
|
|
},
|
|
|
|
'button-node': {
|
|
props: ['layer', 'abb', 'size'],
|
|
template: `
|
|
<button v-if="nodeShown(layer)"
|
|
v-bind:id="layer"
|
|
v-on:click="function() {
|
|
layers[layer].onClick()
|
|
}"
|
|
v-bind:tooltip="
|
|
tmp[layer].canClick ? (tmp[layer].tooltip ? tmp[layer].tooltip : 'I am a button!')
|
|
: (tmp[layer].tooltipLocked ? tmp[layer].tooltipLocked : 'I am a button!')
|
|
"
|
|
v-bind:class="{
|
|
treeButton: size != 'small',
|
|
smallNode: size == 'small',
|
|
[layer]: true,
|
|
ghost: tmp[layer].layerShown == 'ghost',
|
|
hidden: !tmp[layer].layerShown,
|
|
locked: !tmp[layer].canClick,
|
|
notify: tmp[layer].notify,
|
|
can: tmp[layer].canClick,
|
|
}"
|
|
v-bind:style="[tmp[layer].canClick ? {'background-color': tmp[layer].color} : {}, tmp[layer].nodeStyle]">
|
|
{{abb}}
|
|
</button>
|
|
`
|
|
},
|
|
|
|
'layer-node': {
|
|
props: ['layer', 'abb', 'size'],
|
|
template: `
|
|
<button v-if="nodeShown(layer)"
|
|
v-bind:id="layer"
|
|
v-on:click="function() {
|
|
showTab(layer)
|
|
}"
|
|
v-bind:tooltip="
|
|
player[layer].unlocked ? (tmp[layer].tooltip ? tmp[layer].tooltip : formatWhole(player[layer].points) + ' ' + tmp[layer].resource)
|
|
: (tmp[layer].tooltipLocked ? tmp[layer].tooltipLocked : 'Reach ' + formatWhole(tmp[layer].requires) + ' ' + tmp[layer].baseResource + ' to unlock (You have ' + formatWhole(tmp[layer].baseAmount) + ' ' + tmp[layer].baseResource + ')')
|
|
"
|
|
v-bind:class="{
|
|
treeNode: size != 'small',
|
|
smallNode: size == 'small',
|
|
[layer]: true,
|
|
ghost: tmp[layer].layerShown == 'ghost',
|
|
hidden: !tmp[layer].layerShown,
|
|
locked: !player[layer].unlocked && !tmp[layer].baseAmount.gte(tmp[layer].requires),
|
|
notify: tmp[layer].notify,
|
|
can: player[layer].unlocked,
|
|
}"
|
|
v-bind:style="[layerunlocked(layer) ? {
|
|
'background-color': tmp[layer].color,
|
|
} : {}, tmp[layer].nodeStyle]">
|
|
{{abb}}
|
|
</button>
|
|
`
|
|
},
|
|
|
|
'layer-tab': {
|
|
props: ['layer', 'back', 'spacing'],
|
|
template: `<div v-bind:style="[tmp[layer].style ? tmp[layer].style : {}, (tmp[layer].tabFormat && !Array.isArray(tmp[layer].tabFormat)) ? tmp[layer].tabFormat[player.subtabs[layer].mainTabs].style : {}]">
|
|
<div v-if="back"><button v-bind:class="back == 'big' ? 'other-back' : 'back'" v-on:click="goBack()">←</button></div>
|
|
<div v-if="!tmp[layer].tabFormat">
|
|
<div v-if="spacing" v-bind:style="{'height': spacing}"></div>
|
|
<info-box v-if="tmp[layer].infoboxes" :layer="layer" :data="Object.keys(tmp[layer].infoboxes)[0]"></info-box>
|
|
<main-display v-bind:style="tmp[layer].componentStyles['main-display']" :layer="layer"></main-display>
|
|
<div v-if="tmp[layer].type !== 'none'">
|
|
<prestige-button v-bind:style="tmp[layer].componentStyles['prestige-button']" :layer="layer"></prestige-button>
|
|
</div>
|
|
<resource-display v-bind:style="tmp[layer].componentStyles['resource-display']" :layer="layer"></resource-display>
|
|
<milestones v-bind:style="tmp[layer].componentStyles.milestones" :layer="layer"></milestones>
|
|
<div v-if="Array.isArray(tmp[layer].midsection)">
|
|
<column :layer="layer" :data="tmp[layer].midsection"></column>
|
|
</div>
|
|
<clickables v-bind:style="tmp[layer].componentStyles['clickables']" :layer="layer"></clickables>
|
|
<buyables v-bind:style="tmp[layer].componentStyles.buyables" :layer="layer"></buyables>
|
|
<upgrades v-bind:style="tmp[layer].componentStyles['upgrades']" :layer="layer"></upgrades>
|
|
<challenges v-bind:style="tmp[layer].componentStyles['challenges']" :layer="layer"></challenges>
|
|
<br><br>
|
|
</div>
|
|
<div v-if="tmp[layer].tabFormat">
|
|
<div v-if="Array.isArray(tmp[layer].tabFormat)"><div v-if="spacing" v-bind:style="{'height': spacing}"></div>
|
|
<column :layer="layer" :data="tmp[layer].tabFormat"></column>
|
|
</div>
|
|
<div v-else>
|
|
<div class="upgTable" v-bind:style="{'padding-top': '25px', 'margin-bottom': '24px'}">
|
|
<tab-buttons v-bind:style="tmp[layer].componentStyles['tab-buttons']" :layer="layer" :data="tmp[layer].tabFormat" :name="'mainTabs'"></tab-buttons>
|
|
</div>
|
|
<layer-tab v-if="tmp[layer].tabFormat[player.subtabs[layer].mainTabs].embedLayer" :layer="tmp[layer].tabFormat[player.subtabs[layer].mainTabs].embedLayer"></layer-tab>
|
|
<column v-else :layer="layer" :data="tmp[layer].tabFormat[player.subtabs[layer].mainTabs].content"></column>
|
|
</div>
|
|
</div></div>
|
|
`
|
|
},
|
|
|
|
'overlay-head': {
|
|
template: `
|
|
<div class="overlayThing" style="padding-bottom:7px; width: 90%">
|
|
<span v-if="player.devSpeed && player.devSpeed != 1" class="overlayThing">
|
|
<br>Dev Speed: {{format(player.devSpeed)}}x<br>
|
|
</span>
|
|
<span v-if="player.offTime !== undefined" class="overlayThing">
|
|
<br>Offline Time: {{formatTime(player.offTime.remain)}}<br>
|
|
</span>
|
|
<span v-if="false && !player.keepGoing" class="overlayThing">
|
|
<br>Reach {{formatWhole(ENDGAME)}} to beat the game!<br>
|
|
</span>
|
|
<br>
|
|
<span v-if="player.points.lt('1e1000')" class="overlayThing">You have </span>
|
|
<h2 class="overlayThing" id="points">{{format(player.points)}}</h2>
|
|
<span v-if="player.points.lt('1e1e6')" class="overlayThing"> {{modInfo.pointsName}}</span>
|
|
<br>
|
|
<span v-if="canGenPoints()" class="overlayThing">({{format(getPointGen())}}/sec)</span>
|
|
<div v-for="thing in tmp.displayThings" class="overlayThing"><span v-if="thing" v-html="thing"></span></div>
|
|
</div>
|
|
`
|
|
},
|
|
|
|
'info-tab': {
|
|
template: `
|
|
<div>
|
|
<h2>{{modInfo.name}}</h2>
|
|
<br>
|
|
<h3>{{VERSION.withName}}</h3>
|
|
<span v-if="modInfo.author">
|
|
<br>
|
|
Made by {{modInfo.author}}
|
|
</span>
|
|
<br>
|
|
The Modding Tree {{TMT_VERSION.tmtNum}} by Acamaeda
|
|
<br>
|
|
The Prestige Tree made by Jacorb and Aarex
|
|
<br>
|
|
Original idea by papyrus (on discord)
|
|
<br><br>
|
|
<a v-bind:href="modInfo.changelogLink" target="_blank" class="link" >Changelog</a><br>
|
|
<span v-if="modInfo.discordLink"><a class="link" v-bind:href="modInfo.discordLink" target="_blank">{{modInfo.discordName}}</a><br></span>
|
|
<a class="link" href="https://discord.gg/F3xveHV" target="_blank" v-bind:style="modInfo.discordLink ? {'font-size': '16px'} : {}">The Modding Tree Discord</a><br>
|
|
<a class="link" href="http://discord.gg/wwQfgPa" target="_blank" v-bind:style="{'font-size': '16px'}">Main Prestige Tree server</a><br>
|
|
<br><br>
|
|
Time Played: {{ formatTime(player.timePlayed) }}<br><br>
|
|
<h3>Hotkeys</h3><br>
|
|
<span v-for="key in hotkeys" v-if="player[key.layer].unlocked"><br>{{key.description}}</span></div>
|
|
`
|
|
},
|
|
|
|
'options-tab': {
|
|
template: `
|
|
<table>
|
|
<tr>
|
|
<td><button class="opt" onclick="save()">Save</button></td>
|
|
<td><button class="opt" onclick="toggleOpt('autosave')">Autosave: {{ player.autosave?"ON":"OFF" }}</button></td>
|
|
<td><button class="opt" onclick="hardReset()">HARD RESET</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button class="opt" onclick="exportSave()">Export to clipboard</button></td>
|
|
<td><button class="opt" onclick="importSave()">Import</button></td>
|
|
<td><button class="opt" onclick="toggleOpt('offlineProd')">Offline Prod: {{ player.offlineProd?"ON":"OFF" }}</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button class="opt" onclick="switchTheme()">Theme: {{ getThemeName() }}</button></td>
|
|
<td><button class="opt" onclick="adjustMSDisp()">Show Milestones: {{ player.msDisplay.toUpperCase() }}</button></td>
|
|
<td><button class="opt" onclick="toggleOpt('hqTree')">High-Quality Tree: {{ player.hqTree?"ON":"OFF" }}</button></td>
|
|
</tr>
|
|
<tr>
|
|
<td><button class="opt" onclick="toggleOpt('hideChallenges')">Completed Challenges: {{ player.hideChallenges?"HIDDEN":"SHOWN" }}</button></td>
|
|
<!-- <td><button class="opt" onclick="toggleOpt('oldStyle')">Style: {{ player.oldStyle?"v1.0":"NEW" }}</button></td>-->
|
|
</tr>
|
|
</table>`
|
|
},
|
|
|
|
'back-button': {
|
|
template: `
|
|
<button v-bind:class="back" onclick="goBack()">←</button>
|
|
`
|
|
}
|
|
} |