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The-Modding-Tree/index.html

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HTML

<!DOCTYPE html>
<head>
<link rel="stylesheet" type="text/css" href="style.css" />
<link href="https://fonts.googleapis.com/css?family=Inconsolata" rel="stylesheet">
<script src="https://cdn.jsdelivr.net/npm/vue@2.6.12"></script>
<script type="text/javascript" src="js/break_eternity.js"></script>
<script type="text/javascript" src="js/layerSupport.js"></script>
<script type="text/javascript" src="js/test.js"></script>
<script type="text/javascript" src="js/temp.js"></script>
<script type="text/javascript" src="js/gametest.js"></script>
<script type="text/javascript" src="js/utils.js"></script>
<script type="text/javascript" src="js/v.js"></script>
<script type="text/javascript" src="js/canvas.js"></script>
</head>
<body onload="load()">
<div id="app">
<div v-if="false" id="loadingSection" class="fullWidth">
<h1>Loading... (If this takes too long it means there was a serious error!)</h1>
</div>
<div class="vl" v-if="player.tab!='tree'&&player.tab!='gameEnded'"></div>
<div v-if="player.tab=='gameEnded'" class="fullWidth">
<br>
<h2>{{modInfo.name}} {{VERSION.withoutName}}</h2><br><br>
<h3>Congratulations! You have reached the end and beaten this game, but for now...</h3><br>
<h3>Please check the Discord to see there are new content updates!</h3><br><br>
<div v-if="!player.timePlayedReset">It took you {{formatTime(player.timePlayed)}} to beat the game.</div>
<div v-if="player.timePlayedReset">Make sure that you record the time in your stream or else your speedrun won't count!</div>
<br>
<button class="longUpg can" onclick="hardReset(true)">Play Again</button>&nbsp;&nbsp;&nbsp;&nbsp;<button class="longUpg can" onclick="keepGoing()">Keep Going</button>
<br><br><br>
<a class="link" href="https://discord.gg/F3xveHV" target="_blank">The Modding Tree Discord</a><br>
<a class="link" href="http://discord.gg/wwQfgPa" target="_blank">Main Prestige Tree Discord</a><br>
<br><br>
If you would like to speedrun this, press Play Again and record your attempt, then submit on the Discord Server in the channel #speedrun-submissions.
<br><br><br>
<h1>Oh, you are still reading this?</h1>
<br>
</div>
<div v-if="player.tab=='changelog'" class="col right">
<button class="back" onclick="showTab('tree')"></button><br><br><br>
<h3>v1.3.5</h3>
<ul>
<li>The system now handles convertToDecimal for everything automatically!</li>
<li>Created a tutorial for getting started with TMT and Github.</li>
<li>Branches can be defined without a color id. But they can also use hex values for color ids!</li>
<li>Page title is now automatically taken from mod name.</li>
</ul><br>
<a href="https://github.com/Acamaeda/The-Modding-Tree/blob/master/changelog.md" target="_blank" class="link" >Full history</a><br>
</div>
<div v-if="player.tab=='info'" class="col right">
<button class="back" onclick="showTab('tree')"></button><br>
<h2>{{modInfo.name}}</h2>
<br>
<h3>{{VERSION.withName}}</h3>
<br>
The Modding Tree {{VERSION.tmtNum}} by Acamaeda
<br>
The Prestige Tree made by Jacorb and Aarex
<br>
Original idea by papyrus (on discord)
<br><br>
<div class="link" onclick="showTab('changelog')">Changelog</div><br>
<span v-if="modInfo.discordLink"><a class="link" v-bind:href="modInfo.discordLink" target="_blank">{{modInfo.discordName}}</a><br></span>
<a class="link" href="https://discord.gg/F3xveHV" target="_blank" v-bind:style="modInfo.discordLink ? {'font-size': '16px'} : {}">The Modding Tree Discord</a><br>
<a class="link" href="http://discord.gg/wwQfgPa" target="_blank" v-bind:style="{'font-size': '16px'}">Main Prestige Tree server</a><br>
<br>
Note by Jacorb: If anyone wishes to make a mod of this game, that is perfectly fine with me, just make sure to name it something different (ex: Prestige Tree NG+) and to let me know on <a href="https://discord.gg/wwQfgPa" target="_blank">my discord</a>.
<br><br>
Time Played: {{ formatTime(player.timePlayed) }}<br><br>
<h3>Hotkeys</h3><br>
<span v-for="key in hotkeys" v-if="player[key.layer].unl"><br>{{key.desc}}</span>
</div>
<div v-if="player.tab=='options'" class="col right">
<button class="back" onclick="showTab('tree')"></button><br>
<table>
<tr>
<td><button class="opt" onclick="save()">Save</button></td>
<td><button class="opt" onclick="toggleOpt('autosave')">Autosave: {{ player.autosave?"ON":"OFF" }}</button></td>
<td><button class="opt" onclick="hardReset()">HARD RESET</button></td>
</tr>
<tr>
<td><button class="opt" onclick="exportSave()">Export to clipboard</button></td>
<td><button class="opt" onclick="importSave()">Import</button></td>
<td><button class="opt" onclick="toggleOpt('offlineProd')">Offline Prod: {{ player.offlineProd?"ON":"OFF" }}</button></td>
</tr>
<tr>
<td><button class="opt" onclick="switchTheme()">Theme: {{ getThemeName() }}</button></td>
<td><button class="opt" onclick="adjustMSDisp()">Show Milestones: {{ player.msDisplay.toUpperCase() }}</button></td>
<td><button class="opt" onclick="toggleOpt('hqTree')">High-Quality Tree: {{ player.hqTree?"ON":"OFF" }}</button></td>
</tr>
<tr>
<td><button class="opt" onclick="toggleOpt('hideChalls')">Completed Challenges: {{ player.hideChalls?"HIDDEN":"SHOWN" }}</button></td>
<!-- <td><button class="opt" onclick="toggleOpt('oldStyle')">Style: {{ player.oldStyle?"v1.0":"NEW" }}</button></td>-->
</tr>
</table>
</div>
<div id="treeTab" v-if="player.tab!='gameEnded'" onscroll="resizeCanvas()" v-bind:class="{ fullWidth: player.tab == 'tree', col: player.tab != 'tree', left: player.tab != 'tree'}">
<div id="version" onclick="showTab('changelog')">{{VERSION.withoutName}}</div>
<img id="optionWheel" v-if="player.tab!='options'" src="options_wheel.png" onclick="showTab('options')"></img>
<div id="info" v-if="player.tab!='info'" onclick="showTab('info')"><br>i</div>
<img id="discord" onclick="window.open('https://discord.gg/wwQfgPa','mywindow')" src="discord.png" target="_blank"></img>
<span v-if="player.devSpeed && player.devSpeed != 1">
<br>Dev Speed: {{format(player.devSpeed)}}x<br>
</span>
<span v-if="player.offTime !== undefined">
<br>Offline Time: {{formatTime(player.offTime.remain)}}<br>
</span>
<span v-if="false && !player.keepGoing">
<br>Reach {{formatWhole(ENDGAME)}} to beat the game!<br>
</span>
<br>
<span v-if="player.points.lt('1e1000')">You have </span>
<h2 id="points">{{format(player.points)}}</h2>
<span v-if="player.points.lt('1e1e6')"> {{modInfo.pointsName}}</span>
<br>
<span v-if="showPointGen()">({{format(getPointGen())}}/sec)</span>
<br><br><br><br>
<span v-for="row in TREE_LAYERS"><table>
<td v-if="player.tab=='tree'&& someLayerUnlocked(row) && row != 0" class="left"><br><br><img class="remove" src="remove.png" onclick="resetRow(row)"></img></td>
<td v-for="node in row"><layer-node :layer='node.layer' :abb='layers[node.layer].symbol'></layer-node></td>
<table><button class="treeNode hidden"></button></td></table>
</span>
<canvas id="treeCanvas" class="canvas"></canvas>
</div>
<div v-for="layer in LAYERS">
<div v-if="player.tab==layer" v-bind:class="'col right'" v-bind:style="tmp[layer].style ? tmp[layer].style : {}">
<button class="back" onclick="showTab('tree')"></button><br><br><br>
<div v-if="!layers[layer].tabFormat">
<main-display v-bind:style="tmp[layer].componentStyles['main-display']" :layer="layer"></main-display>
<prestige-button v-bind:style="tmp[layer].componentStyles['prestige-button']" :layer="layer"></prestige-button>
<span v-if="tmp[layer].type=='normal' && tmp[layer].resetGain.lt(100) && player[layer].points.lt(1e3)"><br>You have {{formatWhole(tmp[layer].baseAmt)}} {{tmp[layer].baseResource}}</span>
<br><br>
<span v-if="player[layer].best != undefined">Your best {{tmp[layer].resource}} is {{formatWhole(player[layer].best)}}<br></span>
<span v-if="player[layer].total != undefined">You have made a total of {{formatWhole(player[layer].total)}} {{tmp[layer].resource}}<br></span>
<milestones v-bind:style="tmp[layer].componentStyles.milestones" :layer="layer"></milestones>
<div v-if="Array.isArray(layers[layer].midsection)">
<column :layer="layer" :data="tmp[layer].midsection"></column>
</div>
<buyables v-bind:style="tmp[layer].componentStyles.buyables" :layer="layer"></buyables>
<upgrades v-bind:style="tmp[layer].componentStyles['upgrades']" :layer="layer"></upgrades>
<challs v-bind:style="tmp[layer].componentStyles['challs']" :layer="layer"></challs>
<br><br>
</div>
<div v-if="layers[layer].tabFormat">
<div v-if="Array.isArray(layers[layer].tabFormat)">
<column :layer="layer" :data="tmp[layer].tabFormat"></column>
</div>
<div v-else v-bind:style="[{'margin-top': '-50px'}, tmp[layer].tabFormat[player.subtabs[layer].mainTabs].style]">
<div class="upgTable" v-bind:style="{'padding-top': '25px', 'margin-bottom': '24px'}">
<tab-buttons v-bind:style="tmp[layer].componentStyles['tab-buttons']" :layer="layer" :data="tmp[layer].tabFormat" :name="'mainTabs'"></tab-buttons>
</div>
<column :layer="layer" :data="tmp[layer].tabFormat[player.subtabs[layer].mainTabs].content"></column>
</div>
</div>
</div>
</div>
</div>
</body>