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The-Modding-Tree/js/temp.js
Aarex Tiaokhiao 710ce9de55 Pre-Release 5 Patch 1
Final build!
2020-09-16 10:25:07 -04:00

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4 KiB
JavaScript

function updateTemp() {
if (!tmp.challActive) {
let LAYERS_WITH_CHALLS = Object.keys(LAYER_CHALLS)
tmp.challActive = {}
for (let i = 0; i < LAYERS_WITH_CHALLS.length; i++) {
tmp.challActive[LAYERS_WITH_CHALLS[i]] = {}
updateChallTemp(LAYERS_WITH_CHALLS[i])
}
}
if (!tmp.layerEffs) tmp.layerEffs = {}
for (let name in LAYER_EFFS) tmp.layerEffs[name] = LAYER_EFFS[name]()
if (!tmp.layerReqs) tmp.layerReqs = {}
for (let name in LAYER_REQS) tmp.layerReqs[name] = getLayerReq(name)
if (!tmp.gainMults) tmp.gainMults = {}
if (!tmp.gainExp) tmp.gainExp = {}
if (!tmp.resetGain) tmp.resetGain = {}
if (!tmp.nextAt) tmp.nextAt = {}
if (!tmp.layerAmt) tmp.layerAmt = {}
for (let i in LAYERS) {
tmp.layerAmt[LAYERS[i]] = getLayerAmt(LAYERS[i])
tmp.gainMults[LAYERS[i]] = getLayerGainMult(LAYERS[i])
tmp.gainExp[LAYERS[i]] = getLayerGainExp(LAYERS[i])
tmp.resetGain[LAYERS[i]] = getResetGain(LAYERS[i])
tmp.nextAt[LAYERS[i]] = getNextAt(LAYERS[i])
}
tmp.pointGen = getPointGen()
tmp.scaling12b = getScaling12Boosters()
tmp.atbb = addToBoosterBase()
tmp.atgb = addToGenBase()
tmp.genPowEff = getGenPowerEff()
tmp.enhPow = getEnhancerPow()
tmp.enhEff = getEnhancerEff()
tmp.enhEff2 = getEnhancerEff2()
tmp.subbedEnh = new Decimal(0)
if (tmp.challActive ? tmp.challActive.h[52] : true) {
tmp.subbedEnh = tmp.subbedEnh.add(new Decimal(player.h.time).times(40).add(1).log10().pow(10).max(10)).round()
}
tmp.freeExtCap = getFreeExtCapsules()
tmp.timeEff = getTimeEnergyEff()
tmp.attb = addToTimeBase()
tmp.mttb = multiplyToTimeBase()
if (layerUnl("s")) {
tmp.s = {
sb: {},
sbEff: {}
}
var data = tmp.s
data.sbUnl = getSpaceBuildingsUnl()
data.trueSbUnl = Decimal.min(data.sbUnl, SPACE_BUILDINGS.max).floor().toNumber()
data.sbCostMult = getSpaceBuildingCostMult()
data.sbCostMod = getSpaceBuildingCostMod()
data.sbExtra = getExtraBuildingLevels()
data.sbPow = getSpaceBuildingPow()
data.sbSum = sumValues(player.s.buildings)
for (let i=data.trueSbUnl;i>=1;i--) {
data.sb[i] = fixValue(player.s.buildings[i])
data.sbEff[i] = getSpaceBuildingEff(i)
}
}
tmp.quirkEff = getQuirkEnergyEff()
tmp.qCB = getQuirkLayerCostBase()
tmp.ssEff1 = getSubspaceEff1()
tmp.ssEff2 = getSubspaceEff2()
tmp.ssEff3 = getSubspaceEff3()
tmp.balEff = getBalancePowerEff()
tmp.balEff2 = getBalanceTypesEff()
tmp.baExp = getBalanceEnergyExp()
tmp.hexEff = getHexEff()
tmp.spellsUnl = player.sp.upgrades.includes(13)?4:3
if (!tmp.spellEffs) tmp.spellEffs = {}
for (let i=1;i<=4;i++) tmp.spellEffs[i] = getSpellEff(i)
tmp.sGenPowEff = getSGenPowEff()
if (layerUnl("l")) {
if (!tmp.l) tmp.l = {
lb: {},
lbEff: {}
}
var data = tmp.l
var data2 = LIFE_BOOSTERS
data.lpEff = data2.eff()
data.lbUnl = data2.unl()
for (let i=1;i<=data2.max;i++) {
data.lb[i] = fixValue(player.l.boosters[i])
data.lbEff[i] = data2[i].eff(data.lb[i].times(data.lpEff))
}
}
if (layerUnl("hs")) {
if (!tmp.hs) tmp.hs = {
su: {},
suEff: {}
}
var data = tmp.hs
var data2 = HYPERSPACE
data.eff = data2.eff()
for (let i=1;i<=tmp.s.trueSbUnl;i++) data.su[i] = fixValue(player.hs.superUpgrades[i])
}
if (layerUnl("i")) {
if (!tmp.i) tmp.i = {}
var data = tmp.i
data.work = new Decimal(1)
if (player.i.building) data.work = data.work.add(player.i.extraBuildings.add(1).sqrt().add(1).div(5))
data.workEff = Decimal.pow(2, data.work.sub(1))
data.collapse = {}
for (var i = 1; i <= IMPERIUM.maxCollapseRows; i++) if (data.work.gt(i + 0.5)) data.collapse[i] = data.work.sub(i + 0.5).times(2).min(1)
data.compressed = tmp.s.sbUnl.sub(SPACE_BUILDINGS.max).max(0).floor().toNumber()
}
}
function updateChallTemp(layer) {
if (player[layer] === undefined) return
let data = tmp.challActive[layer]
let data2 = LAYER_CHALLS[layer]
let customActive = data2.active !== undefined
for (let row = 1; row <= data2.rows; row++) {
for (let col = 1; col <= data2.cols; col++) {
let id = row * 10 + col
if (customActive ? data2.active(id) : player[layer].active == id) data[id] = 1
else delete data[id]
}
}
}