2021-05-20 04:27:23 +00:00
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module.exports = {
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2021-08-28 17:08:14 +00:00
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publicPath: process.env.NODE_ENV === "production" ? "./" : "/",
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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runtimeCompiler: true,
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chainWebpack(config) {
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config.resolve.alias.delete("@");
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config.resolve
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.plugin("tsconfig-paths")
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// eslint-disable-next-line @typescript-eslint/no-var-requires
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.use(require("tsconfig-paths-webpack-plugin"));
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2021-08-21 02:13:31 +00:00
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// Remove this if/when all "core" code has no non-ignored more type errors
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// https://github.com/vuejs/vue-cli/issues/3157#issuecomment-657090338
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2021-09-06 00:03:50 +00:00
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config.plugins.delete("fork-ts-checker");
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2021-08-21 02:13:31 +00:00
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},
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devServer: {
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2022-01-25 04:23:30 +00:00
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allowedHosts: "all"
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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}
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2021-05-20 04:27:23 +00:00
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};
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