2021-05-19 22:21:51 +00:00
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<template>
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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<div id="modal-root" :style="theme" />
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<div class="app" @mousemove="updateMouse" :style="theme" :class="{ useHeader }">
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<Nav v-if="useHeader" />
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2022-01-14 04:25:47 +00:00
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<Game />
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2022-02-27 19:49:34 +00:00
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<TPS v-if="unref(showTPS)" />
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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<GameOverScreen />
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<NaNScreen />
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</div>
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2021-05-19 22:21:51 +00:00
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</template>
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2022-01-14 04:25:47 +00:00
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<script setup lang="ts">
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2022-02-27 19:49:34 +00:00
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import { computed, toRef, unref } from "vue";
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2022-02-27 22:04:56 +00:00
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import Game from "./components/Game.vue";
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import GameOverScreen from "./components/GameOverScreen.vue";
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import NaNScreen from "./components/NaNScreen.vue";
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import Nav from "./components/Nav.vue";
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import TPS from "./components/TPS.vue";
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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import modInfo from "./data/modInfo.json";
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2021-09-05 23:53:04 +00:00
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import themes from "./data/themes";
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import settings from "./game/settings";
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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import "./main.css";
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2021-05-20 04:27:23 +00:00
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2022-01-14 04:25:47 +00:00
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function updateMouse(/* event */) {
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// TODO use event to update mouse position for particles
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}
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const useHeader = modInfo.useHeader;
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const theme = computed(() => themes[settings.theme].variables);
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const showTPS = toRef(settings, "showTPS");
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2021-05-19 22:21:51 +00:00
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</script>
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2021-06-12 04:38:16 +00:00
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<style scoped>
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2021-07-24 22:08:52 +00:00
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.app {
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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background-color: var(--background);
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2021-09-04 21:51:41 +00:00
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color: var(--foreground);
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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display: flex;
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flex-flow: column;
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min-height: 100%;
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height: 100%;
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2021-07-24 22:08:52 +00:00
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}
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#modal-root {
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position: absolute;
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First pass at typescript support
Oh man did this end up requiring a *ton* of other work as well.
There's still a few typing issues I still can't quite work out,
and others I'd like to improve when I have time. In fact, this version
doesn't even really work, it has a stack overflow error caused by
a tooltip for some reason have a tree inside it, which in turn has
another tooltip, etc. There's also 17 errors that I *really* feel like
shouldn't be there, but they are, and 113 warnings - mostly using !
to assert that things are non-null. Lots of work left to do, to sum up.
The reason I'm committing this now is because I really need to get to
work on my game jam, and since it won't use a tree or really many of
TMT-X's features, I can get away with using a broken engine :)
2021-08-17 04:30:54 +00:00
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min-height: 100%;
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height: 100%;
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2021-05-20 04:27:23 +00:00
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}
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2021-05-19 22:21:51 +00:00
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</style>
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