Light fix for if save grab fails
also i figured out how to test it (incognito) Signed-off-by: nif <nif@incremental.social>
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main.js
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main.js
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@ -215,7 +215,7 @@ if (localStorage.getItem("nif's-infinite-generators")) {
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if (falsePlayer.unlocked) player.unlocked = {...player.unlocked, ...falsePlayer.unlocked}
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if (falsePlayer.cupgs) player.cupgs = [...player.cupgs, ...falsePlayer.cupgs]
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for (const i in player.gens) newGenerator(Number(i))
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}
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} else { newGenerator(0) }
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function updateVars() {
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const dt = 0.05
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