just_another_tree/js/files.js

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addLayer("f", {
name: "files", // This is optional, only used in a few places, If absent it just uses the layer id.
symbol: "🗎", // This appears on the layer's node. Default is the id with the first letter capitalized
position: 1, // Horizontal position within a row. By default it uses the layer id and sorts in alphabetical order
startData() { return {
unlocked: false,
points: new Decimal(0),
total: new Decimal(0)
}},
color: "#7f1bae",
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requires: new Decimal(5000), // Can be a function that takes requirement increases into account
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resource: "files", // Name of prestige currency
baseResource: "progress points", // Name of resource prestige is based on
baseAmount() {return player.p.points}, // Get the current amount of baseResource
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type: "static", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
exponent: 0.7, // Prestige currency exponent
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gainMult() { // Calculate the multiplier for main currency from bonuses
return new Decimal(1)
},
gainExp() { // Calculate the exponent on main currency from bonuses
return new Decimal(1)
},
row: 1, // Row the layer is in on the tree (0 is the first row)
displayRow: 0,
hotkeys: [
{key: "f", description: "F: Reset for files", onPress(){if (canReset(this.layer)) doReset(this.layer)}},
],
milestones: {
0: {
requirementDescription: "1 total File.",
effectDescription() {
return "Total levels boost point gen.<br>Effect: x" + getTotalLevel().add(1).log(5).add(1) + "."
},
done() { return player.f.total.gte(1) }
},
1: {
requirementDescription: "2 total Files.",
effectDescription: "Triple point gen.",
done() { return player.f.total.gte(2) }
},
2: {
requirementDescription: "3 total Files.",
effectDescription: "Multiply PP requirement by 0.9x.",
done() { return player.f.total.gte(3) }
},
3: {
requirementDescription: "4 total Files.",
effectDescription: "Square point gen. if over 1/s.",
done() { return player.f.total.gte(4) }
},
4: {
requirementDescription: "5 total Files.",
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effectDescription() {
return "Total ranks boost point gen.<br>Effect: ^" + getTotalRank().div(2).add(1) + "."
},
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done() { return player.f.total.gte(5) }
},
},
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layerShown(){ return player.p.points.gte(4000) || player[this.layer].unlocked },
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branches: ['p']
})