diff --git a/js/files.js b/js/files.js index 99c3196..cb060ff 100644 --- a/js/files.js +++ b/js/files.js @@ -8,20 +8,27 @@ addLayer("f", { total: new Decimal(0) }}, color: "#7f1bae", - requires: new Decimal(5000), // Can be a function that takes requirement increases into account + requires() { + let req = new Decimal(5000) + if (hasUpgrade('f', 32)) { req = req.mul(0.75) } + return req + }, // Can be a function that takes requirement increases into account resource: "files", // Name of prestige currency baseResource: "progress points", // Name of resource prestige is based on baseAmount() {return player.p.points}, // Get the current amount of baseResource type: "static", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have - exponent: 0.7, // Prestige currency exponent + exponent: 1, // Prestige currency exponent + base: 1.2, gainMult() { // Calculate the multiplier for main currency from bonuses return new Decimal(1) }, gainExp() { // Calculate the exponent on main currency from bonuses return new Decimal(1) }, + canBuyMax() { + return hasMilestone(this.layer, 6) + }, row: 1, // Row the layer is in on the tree (0 is the first row) - displayRow: 0, hotkeys: [ {key: "f", description: "F: Reset for files", onPress(){if (canReset(this.layer)) doReset(this.layer)}}, ], @@ -40,22 +47,135 @@ addLayer("f", { }, 2: { requirementDescription: "3 total Files.", - effectDescription: "Multiply PP requirement by 0.9x.", + effectDescription: "Multiply PP requirement by 0.5x.", done() { return player.f.total.gte(3) } }, 3: { requirementDescription: "4 total Files.", - effectDescription: "Square point gen. if over 1/s.", + effectDescription: "Square point gen.", done() { return player.f.total.gte(4) } }, 4: { requirementDescription: "5 total Files.", - effectDescription() { - return "Total ranks boost point gen.
Effect: ^" + getTotalRank().div(2).add(1) + "." - }, + effectDescription: "Unlock the Directory.", done() { return player.f.total.gte(5) } }, + 5: { + requirementDescription: "7 total Files.", + effectDescription() { + return "Total Files boost point gen.
Effect: x" + player[this.layer].total.div(2).add(1) + "." + }, + done() { return player.f.total.gte(7) } + }, + 6: { + requirementDescription: "10 total Files.", + effectDescription: "You can buy max files.", + done() { return player.f.total.gte(10) } + }, + }, + upgrades: { + 11: { + description: "Total rank boosts point gen.", + effect() { return getTotalRank().add(2) }, + effectDisplay() { return "^" + this.effect() + "." }, + cost: 1 + }, + 21: { + description: "Start with 2 free Rebased levels.", + cost: 3, + unlocked() { return hasUpgrade(this.layer, 11) }, + branches: [11] + }, + 22: { + description: "Start with 2 free Shorter bars levels.", + cost: 3, + unlocked() { return hasUpgrade(this.layer, 11) }, + branches: [11] + }, + 31: { + description: "Make Gamma effect use total level as well.", + cost: 5, + unlocked() { return hasUpgrade(this.layer, 21) }, + branches: [21] + }, + 32: { + description: "Multiply base File cost by 0.75.", + cost: 6, + unlocked() { return hasUpgrade(this.layer, 21) || hasUpgrade(this.layer, 22) }, + branches: [21, 22] + }, + 33: { + description: "Multiply base PP cost by 0.75.", + cost: 5, + unlocked() { return hasUpgrade(this.layer, 22) }, + branches: [22] + }, + 42: { + description: "Files divide PP cost.", + cost: 8, + unlocked() { return hasUpgrade(this.layer, 32) || hasUpgrade(this.layer, 33) }, + effect() { return player[this.layer].points.add(3).log(2).add(1) }, + effectDisplay() { return "/" + this.effect() + "." }, + branches: [32, 33] + }, + 43: { + description: "Gain 5% of your PP gain every second.", + cost: 8, + unlocked() { return hasUpgrade(this.layer, 33) }, + branches: [33] + } + }, + clickables: { + 21: { + display() { return "Reset directory" }, + onClick() { + if (confirm("Are you sure you want to respec?")) { + for (let i of player[this.layer].upgrades) { + player[this.layer].points = player[this.layer].points.add(tmp[this.layer].upgrades[i].cost) + } + player[this.layer].upgrades = [] + } + }, + canClick() { return true }, + style: { + width: "60px", + minHeight: "60px" + } + } }, layerShown(){ return player.p.points.gte(4000) || player[this.layer].unlocked }, - branches: ['p'] + branches: ['p'], + tabFormat: { + filestones: { + content: [ + "main-display", + ["row", ["prestige-button", ["clickable", 11]]], + "resource-display", + "blank", + "blank", + ["row", [ + ["milestones", [0, 2, 4, 6]], + ["milestones", [1, 3, 5]] + ]] + ] + }, + directory: { + content: [ + "main-display", + ["row", ["prestige-button", ["clickable", 11]]], + "resource-display", + "blank", + "blank", + ["clickable", 21], + "blank", + ["upgrade-tree", [ + [11], + [21, 22], + [31, 32, 33], + [42, 43] + ]] + ], + unlocked() { return hasMilestone('f', 4) } + }, + } }) diff --git a/js/levels.js b/js/levels.js index 756d6b0..17e6a2b 100644 --- a/js/levels.js +++ b/js/levels.js @@ -33,9 +33,8 @@ function getGammaCost(points = player.p.points) { return cumulativeExponential(1.5, getGammaLevel(points)).mul(15).pow(buyableEffect('p', 13)) } function getGammaEffect(points = player.p.points) { - return Decimal.add(player.p.points, 1).log(Decimal.pow(50, buyableEffect('p', 12))).add(1).pow( - getGammaLevel(points).mul(getGammaRankEffect(points).add(1/10)) - ) + return Decimal.add(points, 1).add(hasUpgrade('f', 31) ? getTotalLevel() : 0).log(Decimal.pow(50, buyableEffect('p', 12))) + .add(1).pow(getGammaLevel(points).mul(getGammaRankEffect(points).add(1/10))) } function getDeltaLevel(points = player.p.points) { if (Decimal.eq(points, 0)) return new Decimal(0) diff --git a/js/mod.js b/js/mod.js index 395ef71..27d1daf 100644 --- a/js/mod.js +++ b/js/mod.js @@ -13,19 +13,13 @@ let modInfo = { // Set your version in num and name let VERSION = { - num: "1", + num: "1.0", name: "The first release.", } let changelog = `

Changelog:



-

v1


- - Added progress points.
- - Added bars Alpha to Zeta.
- - Added Ranks.
- - Added Buyables.
- - Added Files.
- - Added 5 File milestones.
- - Endgame: 6 Files.
` +

v1.0


+ - I've given up trying to log all of the changes I'm making.` let winText = `Download 100% complete.

You won! Congratulations!
Beyond this point may be unbalanced / incomplete, proceed with caution!` @@ -54,12 +48,14 @@ function getPointGen() { gain = gain.mul(getZetaEffect()) if (hasMilestone('f', 0)) gain = gain.mul(getTotalLevel().add(1).log(5).add(1)) if (hasMilestone('f', 1)) gain = gain.mul(3) - if (hasMilestone('f', 3) && gain.gte(1)) gain = gain.pow(2) // exponentiative - gain = gain.pow(getEpsilonEffect()) - if (hasMilestone('f', 4)) gain = gain.pow(getTotalRank().div(2).add(1)) + if (gain.gte(1)) { + gain = gain.pow(getEpsilonEffect()) + if (hasMilestone('f', 3)) gain = gain.pow(2) + if (hasUpgrade('f', 11)) gain = gain.pow(upgradeEffect('f', 11)) + } // softcaps - gain = softcap(gain, 1000, d => d.add(1).log(2)) + gain = softcap(gain, 1000, d => d.add(1).log(1.1)) return gain } @@ -69,6 +65,10 @@ function addedPlayerData() { return { // Display extra things at the top of the page var displayThings = [ + "All exponentiative upgrades to point gen. only take affect above 1/s.", + function() { + return getPointGen().gte(1000) ? "Your points per second are being logarithmically softcapped over 1000/s" : "" + } ] // Determines when the game "ends" diff --git a/js/progress.js b/js/progress.js index 0821a00..01ff5ef 100644 --- a/js/progress.js +++ b/js/progress.js @@ -9,7 +9,9 @@ addLayer("p", { color: "#0c6949", requires() { let req = new Decimal(1) - if (hasMilestone('f', 2)) { req = req.mul(0.9) } + if (hasMilestone('f', 2)) { req = req.mul(0.5) } + if (hasUpgrade('f', 33)) { req = req.mul(0.75) } + if (hasUpgrade('f', 42)) { req = req.div(upgradeEffect('f', 42)) } return req }, // Can be a function that takes requirement increases into account resource: "progress points", // Name of prestige currency @@ -27,6 +29,10 @@ addLayer("p", { hotkeys: [ {key: "p", description: "P: Reset for progress points", onPress(){if (canReset(this.layer)) doReset(this.layer)}}, ], + passiveGeneration() { + if (hasUpgrade('f', 43)) return 0.05 + return 0 + }, bars: { alpha: { direction: RIGHT, @@ -186,7 +192,9 @@ addLayer("p", { }, 12: { title: "Rebased", - effect() { return Decimal.pow(0.95, getBuyableAmount(this.layer, this.id)) }, + effect() { return Decimal.add( + getBuyableAmount(this.layer, this.id), hasUpgrade('f', 21) ? 2 : 0 + ).pow_base(0.95) }, cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.4).mul(7).add(80) }, display() { return "Decrease Gamma effect base.

Amount: " + getBuyableAmount(this.layer, this.id) @@ -198,7 +206,9 @@ addLayer("p", { }, 13: { title: "Shorter bars", - effect() { return Decimal.pow(0.98, getBuyableAmount(this.layer, this.id)) }, + effect() { return Decimal.add( + getBuyableAmount(this.layer, this.id), hasUpgrade('f', 22) ? 2 : 0 + ).pow_base(0.98) }, cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.6).mul(10).add(100) }, display() { return "Decrease all level costs.

Amount: " + getBuyableAmount(this.layer, this.id) @@ -209,11 +219,19 @@ addLayer("p", { buy() { addBuyables(this.layer, this.id, 1) } } }, + clickables: { + 11: { + display() { return "Hold to gain PP" }, + canClick() { return true }, + onClick() { if (canReset(this.layer)) doReset(this.layer) }, + onHold() { if (canReset(this.layer)) doReset(this.layer) } + } + }, tabFormat: { levels: { content: [ "main-display", - "prestige-button", + ["row", ["prestige-button", ["clickable", 11]]], "resource-display", ["raw-html", () => "You have " + getTotalLevel() + " levels."], ["raw-html", () => "You have " + getTotalRank() + " ranks."], @@ -230,7 +248,7 @@ addLayer("p", { ranks: { content: [ "main-display", - "prestige-button", + ["row", ["prestige-button", ["clickable", 11]]], "resource-display", ["raw-html", () => "You have " + getTotalLevel() + " levels."], ["raw-html", () => "You have " + getTotalRank() + " ranks."], @@ -248,7 +266,7 @@ addLayer("p", { buyables: { content: [ "main-display", - "prestige-button", + ["row", ["prestige-button", ["clickable", 11]]], "resource-display", ["raw-html", () => "You have " + getTotalLevel() + " levels."], ["raw-html", () => "You have " + getTotalRank() + " ranks."], diff --git a/js/utils.js b/js/utils.js index 5f64e60..d6104e3 100644 --- a/js/utils.js +++ b/js/utils.js @@ -412,7 +412,7 @@ function gridRun(layer, func, data, id) { } // Small functions -function softcap(number, after, method) { - if (Decimal.lt(number, after)) { return new Decimal(number) } - else { return method(Decimal.sub(number, after)).add(after) } +function softcap(number, after, method, delta = new Decimal(0)) { + if (Decimal.add(number, delta).lt(after)) { return new Decimal(number) } + else { return method(Decimal.add(number, delta).sub(after)).add(after).sub(delta) } } \ No newline at end of file