diff --git a/js/files.js b/js/files.js
index 99c3196..cb060ff 100644
--- a/js/files.js
+++ b/js/files.js
@@ -8,20 +8,27 @@ addLayer("f", {
total: new Decimal(0)
}},
color: "#7f1bae",
- requires: new Decimal(5000), // Can be a function that takes requirement increases into account
+ requires() {
+ let req = new Decimal(5000)
+ if (hasUpgrade('f', 32)) { req = req.mul(0.75) }
+ return req
+ }, // Can be a function that takes requirement increases into account
resource: "files", // Name of prestige currency
baseResource: "progress points", // Name of resource prestige is based on
baseAmount() {return player.p.points}, // Get the current amount of baseResource
type: "static", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
- exponent: 0.7, // Prestige currency exponent
+ exponent: 1, // Prestige currency exponent
+ base: 1.2,
gainMult() { // Calculate the multiplier for main currency from bonuses
return new Decimal(1)
},
gainExp() { // Calculate the exponent on main currency from bonuses
return new Decimal(1)
},
+ canBuyMax() {
+ return hasMilestone(this.layer, 6)
+ },
row: 1, // Row the layer is in on the tree (0 is the first row)
- displayRow: 0,
hotkeys: [
{key: "f", description: "F: Reset for files", onPress(){if (canReset(this.layer)) doReset(this.layer)}},
],
@@ -40,22 +47,135 @@ addLayer("f", {
},
2: {
requirementDescription: "3 total Files.",
- effectDescription: "Multiply PP requirement by 0.9x.",
+ effectDescription: "Multiply PP requirement by 0.5x.",
done() { return player.f.total.gte(3) }
},
3: {
requirementDescription: "4 total Files.",
- effectDescription: "Square point gen. if over 1/s.",
+ effectDescription: "Square point gen.",
done() { return player.f.total.gte(4) }
},
4: {
requirementDescription: "5 total Files.",
- effectDescription() {
- return "Total ranks boost point gen.
Effect: ^" + getTotalRank().div(2).add(1) + "."
- },
+ effectDescription: "Unlock the Directory.",
done() { return player.f.total.gte(5) }
},
+ 5: {
+ requirementDescription: "7 total Files.",
+ effectDescription() {
+ return "Total Files boost point gen.
Effect: x" + player[this.layer].total.div(2).add(1) + "."
+ },
+ done() { return player.f.total.gte(7) }
+ },
+ 6: {
+ requirementDescription: "10 total Files.",
+ effectDescription: "You can buy max files.",
+ done() { return player.f.total.gte(10) }
+ },
+ },
+ upgrades: {
+ 11: {
+ description: "Total rank boosts point gen.",
+ effect() { return getTotalRank().add(2) },
+ effectDisplay() { return "^" + this.effect() + "." },
+ cost: 1
+ },
+ 21: {
+ description: "Start with 2 free Rebased levels.",
+ cost: 3,
+ unlocked() { return hasUpgrade(this.layer, 11) },
+ branches: [11]
+ },
+ 22: {
+ description: "Start with 2 free Shorter bars levels.",
+ cost: 3,
+ unlocked() { return hasUpgrade(this.layer, 11) },
+ branches: [11]
+ },
+ 31: {
+ description: "Make Gamma effect use total level as well.",
+ cost: 5,
+ unlocked() { return hasUpgrade(this.layer, 21) },
+ branches: [21]
+ },
+ 32: {
+ description: "Multiply base File cost by 0.75.",
+ cost: 6,
+ unlocked() { return hasUpgrade(this.layer, 21) || hasUpgrade(this.layer, 22) },
+ branches: [21, 22]
+ },
+ 33: {
+ description: "Multiply base PP cost by 0.75.",
+ cost: 5,
+ unlocked() { return hasUpgrade(this.layer, 22) },
+ branches: [22]
+ },
+ 42: {
+ description: "Files divide PP cost.",
+ cost: 8,
+ unlocked() { return hasUpgrade(this.layer, 32) || hasUpgrade(this.layer, 33) },
+ effect() { return player[this.layer].points.add(3).log(2).add(1) },
+ effectDisplay() { return "/" + this.effect() + "." },
+ branches: [32, 33]
+ },
+ 43: {
+ description: "Gain 5% of your PP gain every second.",
+ cost: 8,
+ unlocked() { return hasUpgrade(this.layer, 33) },
+ branches: [33]
+ }
+ },
+ clickables: {
+ 21: {
+ display() { return "Reset directory" },
+ onClick() {
+ if (confirm("Are you sure you want to respec?")) {
+ for (let i of player[this.layer].upgrades) {
+ player[this.layer].points = player[this.layer].points.add(tmp[this.layer].upgrades[i].cost)
+ }
+ player[this.layer].upgrades = []
+ }
+ },
+ canClick() { return true },
+ style: {
+ width: "60px",
+ minHeight: "60px"
+ }
+ }
},
layerShown(){ return player.p.points.gte(4000) || player[this.layer].unlocked },
- branches: ['p']
+ branches: ['p'],
+ tabFormat: {
+ filestones: {
+ content: [
+ "main-display",
+ ["row", ["prestige-button", ["clickable", 11]]],
+ "resource-display",
+ "blank",
+ "blank",
+ ["row", [
+ ["milestones", [0, 2, 4, 6]],
+ ["milestones", [1, 3, 5]]
+ ]]
+ ]
+ },
+ directory: {
+ content: [
+ "main-display",
+ ["row", ["prestige-button", ["clickable", 11]]],
+ "resource-display",
+ "blank",
+ "blank",
+ ["clickable", 21],
+ "blank",
+ ["upgrade-tree", [
+ [11],
+ [21, 22],
+ [31, 32, 33],
+ [42, 43]
+ ]]
+ ],
+ unlocked() { return hasMilestone('f', 4) }
+ },
+ }
})
diff --git a/js/levels.js b/js/levels.js
index 756d6b0..17e6a2b 100644
--- a/js/levels.js
+++ b/js/levels.js
@@ -33,9 +33,8 @@ function getGammaCost(points = player.p.points) {
return cumulativeExponential(1.5, getGammaLevel(points)).mul(15).pow(buyableEffect('p', 13))
}
function getGammaEffect(points = player.p.points) {
- return Decimal.add(player.p.points, 1).log(Decimal.pow(50, buyableEffect('p', 12))).add(1).pow(
- getGammaLevel(points).mul(getGammaRankEffect(points).add(1/10))
- )
+ return Decimal.add(points, 1).add(hasUpgrade('f', 31) ? getTotalLevel() : 0).log(Decimal.pow(50, buyableEffect('p', 12)))
+ .add(1).pow(getGammaLevel(points).mul(getGammaRankEffect(points).add(1/10)))
}
function getDeltaLevel(points = player.p.points) {
if (Decimal.eq(points, 0)) return new Decimal(0)
diff --git a/js/mod.js b/js/mod.js
index 395ef71..27d1daf 100644
--- a/js/mod.js
+++ b/js/mod.js
@@ -13,19 +13,13 @@ let modInfo = {
// Set your version in num and name
let VERSION = {
- num: "1",
+ num: "1.0",
name: "The first release.",
}
let changelog = `