generated from incremental-social/The-Modding-Tree
More directory upgrades!
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parent
2835855ba5
commit
3152cb8968
4 changed files with 50 additions and 20 deletions
54
js/files.js
54
js/files.js
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@ -10,7 +10,8 @@ addLayer("f", {
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color: "#7f1bae",
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requires() {
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let req = new Decimal(5000)
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if (hasUpgrade('f', 32)) { req = req.mul(0.75) }
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if (hasUpgrade(this.layer, 32)) { req = req.mul(0.75) }
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if (hasMilestone(this.layer, 7)) { req = req.mul(0.8) }
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return req
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}, // Can be a function that takes requirement increases into account
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resource: "files", // Name of prestige currency
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@ -18,7 +19,11 @@ addLayer("f", {
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baseAmount() {return player.p.points}, // Get the current amount of baseResource
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type: "static", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
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exponent: 1, // Prestige currency exponent
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base: 1.2,
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base() {
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let base = 1.2
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if (hasUpgrade(this.layer, 41)) base **= 0.95
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return base
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},
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gainMult() { // Calculate the multiplier for main currency from bonuses
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return new Decimal(1)
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},
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@ -72,6 +77,11 @@ addLayer("f", {
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effectDescription: "You can buy max files.",
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done() { return player.f.total.gte(10) }
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},
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7: {
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requirementDescription: "15 total Files.",
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effectDescription: "Multiply file cost by x0.8.",
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done() { return player.f.total.gte(15) }
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},
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},
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upgrades: {
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11: {
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@ -92,6 +102,12 @@ addLayer("f", {
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unlocked() { return hasUpgrade(this.layer, 11) },
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branches: [11]
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},
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23: {
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description: "Gain 5% of your PP gain every second.",
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cost: 4,
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unlocked() { return hasUpgrade(this.layer, 11) },
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branches: [11]
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},
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31: {
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description: "Make Gamma effect use total level as well.",
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cost: 5,
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@ -101,7 +117,7 @@ addLayer("f", {
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32: {
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description: "Multiply base File cost by 0.75.",
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cost: 6,
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unlocked() { return hasUpgrade(this.layer, 21) || hasUpgrade(this.layer, 22) },
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unlocked() { return hasUpgrade(this.layer, 21) && hasUpgrade(this.layer, 22) },
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branches: [21, 22]
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},
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33: {
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@ -110,19 +126,31 @@ addLayer("f", {
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unlocked() { return hasUpgrade(this.layer, 22) },
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branches: [22]
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},
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42: {
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description: "Files divide PP cost.",
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41: {
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description: "Raise Beta, Delta, Zeta effects ^1.1.",
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cost: 8,
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unlocked() { return hasUpgrade(this.layer, 32) || hasUpgrade(this.layer, 33) },
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unlocked() { return hasUpgrade(this.layer, 31) },
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branches: [31]
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},
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42: {
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description: "Raise File cost base ^0.95.",
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cost: 8,
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unlocked() { return hasUpgrade(this.layer, 32) },
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branches: [32]
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},
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43: {
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description: "Files divide PP cost.",
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cost: 9,
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unlocked() { return hasUpgrade(this.layer, 32) && hasUpgrade(this.layer, 33) },
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effect() { return player[this.layer].points.add(3).log(2).add(1) },
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effectDisplay() { return "/" + this.effect() + "." },
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branches: [32, 33]
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},
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43: {
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description: "Gain 5% of your PP gain every second.",
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44: {
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description: "Gain another 5% of your PP gain every second.",
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cost: 8,
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unlocked() { return hasUpgrade(this.layer, 33) },
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branches: [33]
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unlocked() { return hasUpgrade(this.layer, 23) && hasUpgrade(this.layer, 33) },
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branches: [[23, 2], 33]
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}
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},
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clickables: {
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@ -155,7 +183,7 @@ addLayer("f", {
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"blank",
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["row", [
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["milestones", [0, 2, 4, 6]],
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["milestones", [1, 3, 5]]
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["milestones", [1, 3, 5, 7]]
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]]
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]
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},
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@ -170,9 +198,9 @@ addLayer("f", {
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"blank",
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["upgrade-tree", [
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[11],
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[21, 22],
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[21, 22, 23],
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[31, 32, 33],
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[42, 43]
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[41, 42, 43, 44]
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]]
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],
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unlocked() { return hasMilestone('f', 4) }
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@ -23,7 +23,7 @@ function getBetaCost(points = player.p.points) {
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return cumulativeExponential(1.25, getBetaLevel(points)).mul(5).pow(buyableEffect('p', 13))
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}
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function getBetaEffect(points = player.p.points) {
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return getBetaLevel(points).mul(getBetaRankEffect(points).add(1/20)).add(1)
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return getBetaLevel(points).mul(getBetaRankEffect(points).add(1/20)).add(1).pow(hasUpgrade('f', 41) ? 1.2 : 1)
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}
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function getGammaLevel(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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@ -44,7 +44,7 @@ function getDeltaCost(points = player.p.points) {
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return cumulativeExponential(2, getDeltaLevel(points)).mul(30).pow(buyableEffect('p', 13))
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}
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function getDeltaEffect(points = player.p.points) {
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return getDeltaLevel(points).mul(getDeltaRankEffect(points).add(1/5)).add(1)
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return getDeltaLevel(points).mul(getDeltaRankEffect(points).add(1/5)).add(1).pow(hasUpgrade('f', 41) ? 1.2 : 1)
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}
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function getEpsilonLevel(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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@ -64,7 +64,7 @@ function getZetaCost(points = player.p.points) {
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return cumulativeExponential(3, getZetaLevel(points)).mul(80).pow(buyableEffect('p', 13))
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}
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function getZetaEffect(points = player.p.points) {
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return getZetaLevel(points).mul(getZetaRankEffect().add(1/3)).add(1)
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return getZetaLevel(points).mul(getZetaRankEffect().add(1/3)).add(1).pow(hasUpgrade('f', 41) ? 1.2 : 1)
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}
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function getTotalLevel() {
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@ -73,7 +73,7 @@ var displayThings = [
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// Determines when the game "ends"
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function isEndgame() {
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return player.f.points.gte(6)
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return player.f.total.gte(40)
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}
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@ -11,7 +11,7 @@ addLayer("p", {
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let req = new Decimal(1)
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if (hasMilestone('f', 2)) { req = req.mul(0.5) }
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if (hasUpgrade('f', 33)) { req = req.mul(0.75) }
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if (hasUpgrade('f', 42)) { req = req.div(upgradeEffect('f', 42)) }
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if (hasUpgrade('f', 43)) { req = req.div(upgradeEffect('f', 43)) }
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return req
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}, // Can be a function that takes requirement increases into account
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resource: "progress points", // Name of prestige currency
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@ -30,8 +30,10 @@ addLayer("p", {
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{key: "p", description: "P: Reset for progress points", onPress(){if (canReset(this.layer)) doReset(this.layer)}},
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],
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passiveGeneration() {
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if (hasUpgrade('f', 43)) return 0.05
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return 0
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let gain = 0
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if (hasUpgrade('f', 44)) gain += 0.05
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if (hasUpgrade('f', 23)) gain += 0.05
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return gain
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},
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bars: {
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alpha: {
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