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Nif 2024-03-03 11:53:50 +00:00
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88
js/technical/canvas.js Normal file
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var canvas;
var ctx;
window.addEventListener("resize", (_=>resizeCanvas()));
function retrieveCanvasData() {
let treeCanv = document.getElementById("treeCanvas")
let treeTab = document.getElementById("treeTab")
if (treeCanv===undefined||treeCanv===null) return false;
canvas = treeCanv;
ctx = canvas.getContext("2d");
return true;
}
function resizeCanvas() {
if (!retrieveCanvasData()) return
canvas.width = 0;
canvas.height = 0;
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
drawTree();
}
var colors_theme
function drawTree() {
if (!retrieveCanvasData()) return;
ctx.clearRect(0, 0, canvas.width, canvas.height);
for (layer in layers){
if (tmp[layer].layerShown == true && tmp[layer].branches){
for (branch in tmp[layer].branches)
{
drawTreeBranch(layer, tmp[layer].branches[branch])
}
}
drawComponentBranches(layer, tmp[layer].upgrades, "upgrade-")
drawComponentBranches(layer, tmp[layer].buyables, "buyable-")
drawComponentBranches(layer, tmp[layer].clickables, "clickable-")
}
}
function drawComponentBranches(layer, data, prefix) {
for(id in data) {
if (data[id].branches) {
for (branch in data[id].branches)
{
drawTreeBranch(id, data[id].branches[branch], prefix + layer + "-")
}
}
}
}
function drawTreeBranch(num1, data, prefix) { // taken from Antimatter Dimensions & adjusted slightly
let num2 = data
let color_id = 1
let width = 15
if (Array.isArray(data)){
num2 = data[0]
color_id = data[1]
width = data[2] || width
}
if(typeof(color_id) == "number")
color_id = colors_theme[color_id]
if (prefix) {
num1 = prefix + num1
num2 = prefix + num2
}
if (document.getElementById(num1) == null || document.getElementById(num2) == null)
return
let start = document.getElementById(num1).getBoundingClientRect();
let end = document.getElementById(num2).getBoundingClientRect();
let x1 = start.left + (start.width / 2) + document.body.scrollLeft;
let y1 = start.top + (start.height / 2) + document.body.scrollTop;
let x2 = end.left + (end.width / 2) + document.body.scrollLeft;
let y2 = end.top + (end.height / 2) + document.body.scrollTop;
ctx.lineWidth = width;
ctx.beginPath();
ctx.strokeStyle = color_id
ctx.moveTo(x1, y1);
ctx.lineTo(x2, y2);
ctx.stroke();
}

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function prestigeButtonText(layer) {
if (layers[layer].prestigeButtonText !== undefined)
return run(layers[layer].prestigeButtonText(), layers[layer])
if (tmp[layer].type == "normal")
return `${player[layer].points.lt(1e3) ? (tmp[layer].resetDescription !== undefined ? tmp[layer].resetDescription : "Reset for ") : ""}+<b>${formatWhole(tmp[layer].resetGain)}</b> ${tmp[layer].resource} ${tmp[layer].resetGain.lt(100) && player[layer].points.lt(1e3) ? `<br><br>Next at ${(tmp[layer].roundUpCost ? formatWhole(tmp[layer].nextAt) : format(tmp[layer].nextAt))} ${tmp[layer].baseResource}` : ""}`
if (tmp[layer].type == "static")
return `${tmp[layer].resetDescription !== undefined ? tmp[layer].resetDescription : "Reset for "}+<b>${formatWhole(tmp[layer].resetGain)}</b> ${tmp[layer].resource}<br><br>${player[layer].points.lt(30) ? (tmp[layer].baseAmount.gte(tmp[layer].nextAt) && (tmp[layer].canBuyMax !== undefined) && tmp[layer].canBuyMax ? "Next:" : "Req:") : ""} ${formatWhole(tmp[layer].baseAmount)} / ${(tmp[layer].roundUpCost ? formatWhole(tmp[layer].nextAtDisp) : format(tmp[layer].nextAtDisp))} ${tmp[layer].baseResource}
`
if (tmp[layer].type == "none")
return ""
return "You need prestige button text"
}
function constructNodeStyle(layer){
let style = []
if ((tmp[layer].isLayer && layerunlocked(layer)) || (!tmp[layer].isLayer && tmp[layer].canClick))
style.push({'background-color': tmp[layer].color})
if (tmp[layer].image !== undefined)
style.push({'background-image': 'url("' + tmp[layer].image + '")'})
if(tmp[layer].notify && player[layer].unlocked)
style.push({'box-shadow': 'var(--hqProperty2a), 0 0 20px ' + tmp[layer].trueGlowColor})
style.push(tmp[layer].nodeStyle)
return style
}
function challengeStyle(layer, id) {
if (player[layer].activeChallenge == id && canCompleteChallenge(layer, id)) return "canComplete"
else if (hasChallenge(layer, id)) return "done"
return "locked"
}
function challengeButtonText(layer, id) {
return (player[layer].activeChallenge==(id)?(canCompleteChallenge(layer, id)?"Finish":"Exit Early"):(hasChallenge(layer, id)?"Completed":"Start"))
}
function achievementStyle(layer, id){
ach = tmp[layer].achievements[id]
let style = []
if (ach.image){
style.push({'background-image': 'url("' + ach.image + '")'})
}
if (!ach.unlocked) style.push({'visibility': 'hidden'})
style.push(ach.style)
return style
}
function updateWidth() {
let screenWidth = window.innerWidth
let splitScreen = screenWidth >= 1024
if (options.forceOneTab) splitScreen = false
if (player.navTab == "none") splitScreen = true
tmp.other.screenWidth = screenWidth
tmp.other.screenHeight = window.innerHeight
tmp.other.splitScreen = splitScreen
tmp.other.lastPoints = player.points
}
function updateOomps(diff)
{
tmp.other.oompsMag = 0
if (player.points.lte(new Decimal(1e100)) || diff == 0) return
var pp = new Decimal(player.points);
var lp = tmp.other.lastPoints || new Decimal(0);
if (pp.gt(lp)) {
if (pp.gte("10^^8")) {
pp = pp.slog(1e10)
lp = lp.slog(1e10)
tmp.other.oomps = pp.sub(lp).div(diff)
tmp.other.oompsMag = -1;
} else {
while (pp.div(lp).log(10).div(diff).gte("100") && tmp.other.oompsMag <= 5 && lp.gt(0)) {
pp = pp.log(10)
lp = lp.log(10)
tmp.other.oomps = pp.sub(lp).div(diff)
tmp.other.oompsMag++;
}
}
}
}
function constructBarStyle(layer, id) {
let bar = tmp[layer].bars[id]
let style = {}
if (bar.progress instanceof Decimal)
bar.progress = bar.progress.toNumber()
bar.progress = (1 -Math.min(Math.max(bar.progress, 0), 1)) * 100
style.dims = {'width': bar.width + "px", 'height': bar.height + "px"}
let dir = bar.direction
style.fillDims = {'width': (bar.width + 0.5) + "px", 'height': (bar.height + 0.5) + "px"}
switch(bar.direction) {
case UP:
style.fillDims['clip-path'] = 'inset(' + bar.progress + '% 0% 0% 0%)'
style.fillDims.width = bar.width + 1 + 'px'
break;
case DOWN:
style.fillDims['clip-path'] = 'inset(0% 0% ' + bar.progress + '% 0%)'
style.fillDims.width = bar.width + 1 + 'px'
break;
case RIGHT:
style.fillDims['clip-path'] = 'inset(0% ' + bar.progress + '% 0% 0%)'
break;
case LEFT:
style.fillDims['clip-path'] = 'inset(0% 0% 0% ' + bar.progress + '%)'
break;
case DEFAULT:
style.fillDims['clip-path'] = 'inset(0% 50% 0% 0%)'
}
if (bar.instant) {
style.fillDims['transition-duration'] = '0s'
}
return style
}
function constructTabFormat(layer, id, family){
let tabTemp, tabLayer, tabFunc, location, key
if (id === undefined){
tabTemp = tmp[layer].tabFormat
tabLayer = layers[layer].tabFormat
tabFunc = funcs[layer].tabFormat
location = tmp[layer]
key = "tabFormat"
}
else if (family === undefined) {
tabTemp = tmp[layer].tabFormat[id].content
tabLayer = layers[layer].tabFormat[id].content
tabFunc = funcs[layer].tabFormat[id].content
location = tmp[layer].tabFormat[id]
key = "content"
}
else {
tabTemp = tmp[layer].microtabs[family][id].content
tabLayer = layers[layer].microtabs[family][id].content
tabFunc = funcs[layer].microtabs[family][id].content
location = tmp[layer].microtabs[family][id]
key = "tabFormat"
}
if (isFunction(tabLayer)) {
return tabLayer.bind(location)()
}
updateTempData(tabLayer, tabTemp, tabFunc, {layer, id, family})
return tabTemp
}
function updateTabFormats() {
updateTabFormat(player.tab)
updateTabFormat(player.navTab)
}
function updateTabFormat(layer) {
if (layers[layer]?.tabFormat === undefined) return
let tab = player.subtabs[layer]?.mainTabs
if (isFunction(layers[layer].tabFormat)) {
Vue.set(temp[layer], 'tabFormat', layers[layer].tabFormat())
}
else if (Array.isArray(layers[layer].tabFormat)) {
Vue.set(temp[layer], 'tabFormat', constructTabFormat(layer))
}
else if (isPlainObject(layers[layer].tabFormat)) {
if (layers[layer].tabFormat[tab].embedLayer === undefined)
Vue.set(temp[layer].tabFormat[tab], 'content', constructTabFormat(layer, tab))
}
// Check for embedded layer
if (isPlainObject(tmp[layer].tabFormat) && tmp[layer].tabFormat[tab].embedLayer !== undefined) {
updateTabFormat(tmp[layer].tabFormat[tab].embedLayer)
}
// Update microtabs
for (family in layers[layer].microtabs) {
tab = player.subtabs[layer][family]
if (tmp[layer].microtabs[family][tab]) {
if (tmp[layer].microtabs[family][tab].embedLayer)
updateTabFormat(tmp[layer].microtabs[family][tab].embedLayer)
else
Vue.set(temp[layer].microtabs[family][tab], 'content', constructTabFormat(layer, tab, family))
}
}
}

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var layers = {}
const decimalZero = new Decimal(0)
const decimalOne = new Decimal(1)
const decimalNaN = new Decimal(NaN)
const defaultGlow = "#ff0000"
function layerShown(layer){
return tmp[layer].layerShown;
}
var LAYERS = Object.keys(layers);
var hotkeys = {};
var maxRow = 0;
function updateHotkeys()
{
hotkeys = {};
for (layer in layers){
hk = layers[layer].hotkeys
if (hk){
for (id in hk){
hotkeys[hk[id].key] = hk[id]
hotkeys[hk[id].key].layer = layer
hotkeys[hk[id].key].id = id
if (hk[id].unlocked === undefined)
hk[id].unlocked = true
}
}
}
}
var ROW_LAYERS = {}
var TREE_LAYERS = {}
var OTHER_LAYERS = {}
function updateLayers(){
LAYERS = Object.keys(layers);
ROW_LAYERS = {}
TREE_LAYERS = {}
OTHER_LAYERS = {}
for (layer in layers){
setupLayer(layer)
}
for (row in OTHER_LAYERS) {
OTHER_LAYERS[row].sort((a, b) => (a.position > b.position) ? 1 : -1)
for (layer in OTHER_LAYERS[row])
OTHER_LAYERS[row][layer] = OTHER_LAYERS[row][layer].layer
}
for (row in TREE_LAYERS) {
TREE_LAYERS[row].sort((a, b) => (a.position > b.position) ? 1 : -1)
for (layer in TREE_LAYERS[row])
TREE_LAYERS[row][layer] = TREE_LAYERS[row][layer].layer
}
let treeLayers2 = []
for (x = 0; x < maxRow + 1; x++) {
if (TREE_LAYERS[x]) treeLayers2.push(TREE_LAYERS[x])
}
TREE_LAYERS = treeLayers2
updateHotkeys()
}
function setupLayer(layer){
layers[layer].layer = layer
if (layers[layer].upgrades){
setRowCol(layers[layer].upgrades)
for (thing in layers[layer].upgrades){
if (isPlainObject(layers[layer].upgrades[thing])){
layers[layer].upgrades[thing].id = thing
layers[layer].upgrades[thing].layer = layer
if (layers[layer].upgrades[thing].unlocked === undefined)
layers[layer].upgrades[thing].unlocked = true
}
}
}
if (layers[layer].milestones){
for (thing in layers[layer].milestones){
if (isPlainObject(layers[layer].milestones[thing])){
layers[layer].milestones[thing].id = thing
layers[layer].milestones[thing].layer = layer
if (layers[layer].milestones[thing].unlocked === undefined)
layers[layer].milestones[thing].unlocked = true
}
}
}
if (layers[layer].achievements){
setRowCol(layers[layer].achievements)
for (thing in layers[layer].achievements){
if (isPlainObject(layers[layer].achievements[thing])){
layers[layer].achievements[thing].id = thing
layers[layer].achievements[thing].layer = layer
if (layers[layer].achievements[thing].unlocked === undefined)
layers[layer].achievements[thing].unlocked = true
}
}
}
if (layers[layer].challenges){
setRowCol(layers[layer].challenges)
for (thing in layers[layer].challenges){
if (isPlainObject(layers[layer].challenges[thing])){
layers[layer].challenges[thing].id = thing
layers[layer].challenges[thing].layer = layer
if (layers[layer].challenges[thing].unlocked === undefined)
layers[layer].challenges[thing].unlocked = true
if (layers[layer].challenges[thing].completionLimit === undefined)
layers[layer].challenges[thing].completionLimit = 1
else if (layers[layer].challenges[thing].marked === undefined)
layers[layer].challenges[thing].marked = function() {return maxedChallenge(this.layer, this.id)}
}
}
}
if (layers[layer].buyables){
layers[layer].buyables.layer = layer
setRowCol(layers[layer].buyables)
for (thing in layers[layer].buyables){
if (isPlainObject(layers[layer].buyables[thing])){
layers[layer].buyables[thing].id = thing
layers[layer].buyables[thing].layer = layer
if (layers[layer].buyables[thing].unlocked === undefined)
layers[layer].buyables[thing].unlocked = true
layers[layer].buyables[thing].canBuy = function() {return canBuyBuyable(this.layer, this.id)}
if (layers[layer].buyables[thing].purchaseLimit === undefined) layers[layer].buyables[thing].purchaseLimit = new Decimal(Infinity)
}
}
}
if (layers[layer].clickables){
layers[layer].clickables.layer = layer
setRowCol(layers[layer].clickables)
for (thing in layers[layer].clickables){
if (isPlainObject(layers[layer].clickables[thing])){
layers[layer].clickables[thing].id = thing
layers[layer].clickables[thing].layer = layer
if (layers[layer].clickables[thing].unlocked === undefined)
layers[layer].clickables[thing].unlocked = true
}
}
}
if (layers[layer].bars){
layers[layer].bars.layer = layer
for (thing in layers[layer].bars){
layers[layer].bars[thing].id = thing
layers[layer].bars[thing].layer = layer
if (layers[layer].bars[thing].unlocked === undefined)
layers[layer].bars[thing].unlocked = true
}
}
if (layers[layer].infoboxes){
for (thing in layers[layer].infoboxes){
layers[layer].infoboxes[thing].id = thing
layers[layer].infoboxes[thing].layer = layer
if (layers[layer].infoboxes[thing].unlocked === undefined)
layers[layer].infoboxes[thing].unlocked = true
}
}
if (layers[layer].grid) {
layers[layer].grid.layer = layer
if (layers[layer].grid.getUnlocked === undefined)
layers[layer].grid.getUnlocked = true
if (layers[layer].grid.getCanClick === undefined)
layers[layer].grid.getCanClick = true
}
if (layers[layer].startData) {
data = layers[layer].startData()
if (data.best !== undefined && data.showBest === undefined) layers[layer].showBest = true
if (data.total !== undefined && data.showTotal === undefined) layers[layer].showTotal = true
}
if(!layers[layer].componentStyles) layers[layer].componentStyles = {}
if(layers[layer].symbol === undefined) layers[layer].symbol = layer.charAt(0).toUpperCase() + layer.slice(1)
if(layers[layer].unlockOrder === undefined) layers[layer].unlockOrder = []
if(layers[layer].gainMult === undefined) layers[layer].gainMult = decimalOne
if(layers[layer].gainExp === undefined) layers[layer].gainExp = decimalOne
if(layers[layer].directMult === undefined) layers[layer].directMult = decimalOne
if(layers[layer].type === undefined) layers[layer].type = "none"
if(layers[layer].base === undefined || layers[layer].base <= 1) layers[layer].base = 2
if(layers[layer].softcap === undefined) layers[layer].softcap = new Decimal("e1e7")
if(layers[layer].softcapPower === undefined) layers[layer].softcapPower = new Decimal("0.5")
if(layers[layer].displayRow === undefined) layers[layer].displayRow = layers[layer].row
if(layers[layer].name === undefined) layers[layer].name = layer
if(layers[layer].layerShown === undefined) layers[layer].layerShown = true
if(layers[layer].glowColor === undefined) layers[layer].glowColor = defaultGlow
let row = layers[layer].row
let displayRow = layers[layer].displayRow
if(!ROW_LAYERS[row]) ROW_LAYERS[row] = {}
if(!TREE_LAYERS[displayRow] && !isNaN(displayRow)) TREE_LAYERS[displayRow] = []
if(!OTHER_LAYERS[displayRow] && isNaN(displayRow)) OTHER_LAYERS[displayRow] = []
ROW_LAYERS[row][layer]=layer;
let position = (layers[layer].position !== undefined ? layers[layer].position : layer)
if (!isNaN(displayRow) || displayRow < 0) TREE_LAYERS[displayRow].push({layer: layer, position: position})
else OTHER_LAYERS[displayRow].push({layer: layer, position: position})
if (maxRow < layers[layer].displayRow) maxRow = layers[layer].displayRow
}
function addLayer(layerName, layerData, tabLayers = null){ // Call this to add layers from a different file!
layers[layerName] = layerData
layers[layerName].isLayer = true
if (tabLayers !== null)
{
let format = {}
for (id in tabLayers) {
layer = tabLayers[id]
format[(layers[layer].name ? layers[layer].name : layer)] = {
embedLayer: layer,
buttonStyle() {
if (!tmp[this.embedLayer].nodeStyle) return {'border-color': tmp[this.embedLayer].color}
else {
style = tmp[this.embedLayer].nodeStyle
if (style['border-color'] === undefined) style['border-color'] = tmp[this.embedLayer].color
return style
}
},
unlocked() {return tmp[this.embedLayer].layerShown},
}
}
layers[layerName].tabFormat = format
}
}
function addNode(layerName, layerData){ // Does the same thing, but for non-layer nodes
layers[layerName] = layerData
layers[layerName].isLayer = false
}
// If data is a function, return the result of calling it. Otherwise, return the data.
function readData(data, args=null){
if ((!!data && data.constructor && data.call && data.apply))
return data(args);
else
return data;
}
function setRowCol(upgrades) {
if (upgrades.rows && upgrades.cols) return
let maxRow = 0
let maxCol = 0
for (up in upgrades) {
if (!isNaN(up)) {
if (Math.floor(up/10) > maxRow) maxRow = Math.floor(up/10)
if (up%10 > maxCol) maxCol = up%10
}
}
upgrades.rows = maxRow
upgrades.cols = maxCol
}
function someLayerUnlocked(row){
for (layer in ROW_LAYERS[row])
if (player[layer].unlocked)
return true
return false
}
// This isn't worth making a .ts file over
const UP = 0
const DOWN = 1
const LEFT = 2
const RIGHT = 3
addLayer("info-tab", {
tabFormat: ["info-tab"],
row: "otherside"
})
addLayer("options-tab", {
tabFormat: ["options-tab"],
row: "otherside"
})
addLayer("changelog-tab", {
tabFormat() {return ([["raw-html", modInfo.changelog]])},
row: "otherside"
})

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// Load files
for (file in modInfo.modFiles) {
let script = document.createElement("script");
script.setAttribute("src", "js/" + modInfo.modFiles[file]);
script.setAttribute("async", "false");
document.head.insertBefore(script, document.getElementById("temp"));
}

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var particles = {};
var particleID = 0;
var mouseX = 0;
var mouseY = 0;
function makeParticles(data, amount=1, type = "normal") {
for (let x = 0; x < amount; x++) {
let particle = newParticles[type]()
for (thing in data) {
switch(thing) {
case 'onClick': // Functions that should be copied over
case 'onMouseEnter':
case 'onMouseLeave':
case 'update':
particle[thing] = data[thing]
break;
default:
particle[thing]=run(data[thing], data, x)
}
}
if (data.dir === undefined) {
particle.dir = particle.angle
}
particle.dir = particle.dir + (particle.spread * (x- amount/2 + 0.5))
if(particle.offset) {
particle.x += particle.offset * sin(particle.dir)
particle.y += particle.offset * cos(particle.dir) * -1
}
particle.xVel = particle.speed * sin(particle.dir)
particle.yVel = particle.speed * cos(particle.dir) * -1
particle.fadeInTimer = particle.fadeInTime
Vue.set(particles, particle.id, particle)
}
}
// Makes a particle at a random location that stays still until it despawns
function makeShinies(data, amount=1) {
makeParticles(data, amount, "shiny")
}
function updateParticles(diff) {
for (p in particles) {
let particle = particles[p]
particle.time -= diff;
particle.fadeInTimer -= diff;
if (particle["time"] < 0) {
Vue.delete(particles, p);
}
else {
if (particle.update) run(particle.update, particle)
particle.angle += particle.rotation
particle.x += particle.xVel
particle.y += particle.yVel
particle.speed = Math.sqrt(Math.pow(particle.xVel, 2) + Math.pow(particle.yVel, 2))
particle.dir = atan(-particle.xVel/particle.yVel)
particle.yVel += particle.gravity
}
}
}
function setDir(particle, dir) {
particle.dir = dir
particle.xVel = particle.speed * sin(particle.dir)
particle.yVel = particle.speed * cos(particle.dir) * -1
}
function setSpeed(particle, speed) {
particle.speed = speed
particle.xVel = particle.speed * sin(particle.dir)
particle.yVel = particle.speed * cos(particle.dir) * -1
}
const newParticles = {
normal() {
particleID++
return {
time: 3,
id: particleID,
x: mouseX,
y: mouseY,
width: 35,
height: 35,
image: "resources/genericParticle.png",
angle: 0,
spread: 30,
offset: 10,
speed: 15,
xVel: 0,
yVel: 0,
rotation: 0,
gravity: 0,
fadeOutTime: 1,
fadeInTimer: 0,
fadeInTime: 0,
}
},
shiny() {
particleID++
return {
time: 10,
id: particleID,
x: Math.random() * (tmp.other.screenWidth - 100) + 50,
y: Math.random() * (tmp.other.screenHeight - 100) + 50,
width: 50,
height: 50,
image: "resources/genericParticle.png",
angle: 0,
spread: 0,
offset: 0,
speed: 0,
xVel: 0,
yVel: 0,
rotation: 0,
gravity: 0,
fadeOutTime: 1,
fadeInTimer: 0,
fadeInTime: 0.5,
}
},
}
function updateMouse(event) {
mouseX = event.clientX
mouseY = event.clientY
}
function getOpacity(particle) {
if ((particle.time < particle.fadeOutTime) && particle.fadeOutTime)
return particle.time / particle.fadeOutTime
if (particle.fadeInTimer > 0)
return 1 - (particle.fadeInTimer / particle.fadeInTime)
return 1
}
function constructParticleStyle(particle){
let style = {
left: (particle.x - particle.height/2) + 'px',
top: (particle.y - particle.height/2) + 'px',
width: particle.width + 'px',
height: particle.height + 'px',
transform: "rotate(" + particle.angle + "deg)",
opacity: getOpacity(particle),
"pointer-events": (particle.onClick || particle.onHover) ? 'auto' : 'none',
}
if (particle.color) {
style["background-color"] = particle.color
style.mask = "url(#pmask" + particle.id + ")"
style["-webkit-mask-box-image"] = "url(" + particle.image + ")"
}
else
style["background-image"] = "url(" + particle.image + ")"
return style
}
function clearParticles(check) {
if (!check) check = true
for (p in particles) {
if (run(check, particles[p], particles[p])){
Vue.delete(particles, p)
}
}
}
// Trig with degrees
function sin(x) { return Math.sin(x*Math.PI/180)}
function cos(x) {return Math.cos(x*Math.PI/180)}
function tan(x) {return Math.tan(x*Math.PI/180)}
function asin(x) { return Math.asin(x)*180/Math.PI}
function acos(x) { return Math.acos(x)*180/Math.PI}
function atan(x) { return Math.atan(x)*180/Math.PI}

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var systemComponents = {
'tab-buttons': {
props: ['layer', 'data', 'name'],
template: `
<div class="upgRow">
<div v-for="tab in Object.keys(data)">
<button v-if="data[tab].unlocked == undefined || data[tab].unlocked" v-bind:class="{tabButton: true, notify: subtabShouldNotify(layer, name, tab), resetNotify: subtabResetNotify(layer, name, tab)}"
v-bind:style="[{'border-color': tmp[layer].color}, (subtabShouldNotify(layer, name, tab) ? {'box-shadow': 'var(--hqProperty2a), 0 0 20px ' + (data[tab].glowColor || defaultGlow)} : {}), tmp[layer].componentStyles['tab-button'], data[tab].buttonStyle]"
v-on:click="function(){player.subtabs[layer][name] = tab; updateTabFormats(); needCanvasUpdate = true;}">{{tab}}</button>
</div>
</div>
`
},
'tree-node': {
props: ['layer', 'abb', 'size', 'prev'],
template: `
<button v-if="nodeShown(layer)"
v-bind:id="layer"
v-on:click="function() {
if (shiftDown && options.forceTooltips) player[layer].forceTooltip = !player[layer].forceTooltip
else if(tmp[layer].isLayer) {
if (tmp[layer].leftTab) {
showNavTab(layer, prev)
showTab('none')
}
else
showTab(layer, prev)
}
else {run(layers[layer].onClick, layers[layer])}
}"
v-bind:class="{
treeNode: tmp[layer].isLayer,
treeButton: !tmp[layer].isLayer,
smallNode: size == 'small',
[layer]: true,
tooltipBox: true,
forceTooltip: player[layer].forceTooltip,
ghost: tmp[layer].layerShown == 'ghost',
hidden: !tmp[layer].layerShown,
locked: tmp[layer].isLayer ? !(player[layer].unlocked || tmp[layer].canReset) : !(tmp[layer].canClick),
notify: tmp[layer].notify && player[layer].unlocked,
resetNotify: tmp[layer].prestigeNotify,
can: ((player[layer].unlocked || tmp[layer].canReset) && tmp[layer].isLayer) || (!tmp[layer].isLayer && tmp[layer].canClick),
front: !tmp.scrolled,
}"
v-bind:style="constructNodeStyle(layer)">
<span class="nodeLabel" v-html="(abb !== '' && tmp[layer].image === undefined) ? abb : '&nbsp;'"></span>
<tooltip
v-if="tmp[layer].tooltip != ''"
:text="(tmp[layer].isLayer) ? (
player[layer].unlocked ? (tmp[layer].tooltip ? tmp[layer].tooltip : formatWhole(player[layer].points) + ' ' + tmp[layer].resource)
: (tmp[layer].tooltipLocked ? tmp[layer].tooltipLocked : 'Reach ' + formatWhole(tmp[layer].requires) + ' ' + tmp[layer].baseResource + ' to unlock (You have ' + formatWhole(tmp[layer].baseAmount) + ' ' + tmp[layer].baseResource + ')')
)
: (
tmp[layer].canClick ? (tmp[layer].tooltip ? tmp[layer].tooltip : 'I am a button!')
: (tmp[layer].tooltipLocked ? tmp[layer].tooltipLocked : 'I am a button!')
)"></tooltip>
<node-mark :layer='layer' :data='tmp[layer].marked'></node-mark></span>
</button>
`
},
'layer-tab': {
props: ['layer', 'back', 'spacing', 'embedded'],
template: `<div v-bind:style="[tmp[layer].style ? tmp[layer].style : {}, (tmp[layer].tabFormat && !Array.isArray(tmp[layer].tabFormat)) ? tmp[layer].tabFormat[player.subtabs[layer].mainTabs].style : {}]" class="noBackground">
<div v-if="back"><button v-bind:class="back == 'big' ? 'other-back' : 'back'" v-on:click="goBack(layer)"></button></div>
<div v-if="!tmp[layer].tabFormat">
<div v-if="spacing" v-bind:style="{'height': spacing}" :key="this.$vnode.key + '-spacing'"></div>
<infobox v-if="tmp[layer].infoboxes" :layer="layer" :data="Object.keys(tmp[layer].infoboxes)[0]":key="this.$vnode.key + '-info'"></infobox>
<main-display v-bind:style="tmp[layer].componentStyles['main-display']" :layer="layer"></main-display>
<div v-if="tmp[layer].type !== 'none'">
<prestige-button v-bind:style="tmp[layer].componentStyles['prestige-button']" :layer="layer"></prestige-button>
</div>
<resource-display v-bind:style="tmp[layer].componentStyles['resource-display']" :layer="layer"></resource-display>
<milestones v-bind:style="tmp[layer].componentStyles.milestones" :layer="layer"></milestones>
<div v-if="Array.isArray(tmp[layer].midsection)">
<column :layer="layer" :data="tmp[layer].midsection" :key="this.$vnode.key + '-mid'"></column>
</div>
<clickables v-bind:style="tmp[layer].componentStyles['clickables']" :layer="layer"></clickables>
<buyables v-bind:style="tmp[layer].componentStyles.buyables" :layer="layer"></buyables>
<upgrades v-bind:style="tmp[layer].componentStyles['upgrades']" :layer="layer"></upgrades>
<challenges v-bind:style="tmp[layer].componentStyles['challenges']" :layer="layer"></challenges>
<achievements v-bind:style="tmp[layer].componentStyles.achievements" :layer="layer"></achievements>
<br><br>
</div>
<div v-if="tmp[layer].tabFormat">
<div v-if="Array.isArray(tmp[layer].tabFormat)"><div v-if="spacing" v-bind:style="{'height': spacing}"></div>
<column :layer="layer" :data="tmp[layer].tabFormat" :key="this.$vnode.key + '-col'"></column>
</div>
<div v-else>
<div class="upgTable" v-bind:style="{'padding-top': (embedded ? '0' : '25px'), 'margin-top': (embedded ? '-10px' : '0'), 'margin-bottom': '24px'}">
<tab-buttons v-bind:style="tmp[layer].componentStyles['tab-buttons']" :layer="layer" :data="tmp[layer].tabFormat" :name="'mainTabs'"></tab-buttons>
</div>
<layer-tab v-if="tmp[layer].tabFormat[player.subtabs[layer].mainTabs].embedLayer" :layer="tmp[layer].tabFormat[player.subtabs[layer].mainTabs].embedLayer" :embedded="true" :key="this.$vnode.key + '-' + layer"></layer-tab>
<column v-else :layer="layer" :data="tmp[layer].tabFormat[player.subtabs[layer].mainTabs].content" :key="this.$vnode.key + '-col'"></column>
</div>
</div></div>
`
},
'overlay-head': {
template: `
<div class="overlayThing" style="padding-bottom:7px; width: 90%; z-index: 1000; position: relative">
<span v-if="player.devSpeed && player.devSpeed != 1" class="overlayThing">
<br>Dev Speed: {{format(player.devSpeed)}}x<br>
</span>
<span v-if="player.offTime !== undefined" class="overlayThing">
<br>Offline Time: {{formatTime(player.offTime.remain)}}<br>
</span>
<br>
<span v-if="player.points.lt('1e1000')" class="overlayThing">You have </span>
<h2 class="overlayThing" id="points">{{format(player.points)}}</h2>
<span v-if="player.points.lt('1e1e6')" class="overlayThing"> {{modInfo.pointsName}}</span>
<br>
<span v-if="canGenPoints()" class="overlayThing">({{tmp.other.oompsMag != 0 ? format(tmp.other.oomps) + " OOM" + (tmp.other.oompsMag < 0 ? "^OOM" : tmp.other.oompsMag > 1 ? "^" + tmp.other.oompsMag : "") + "s" : formatSmall(getPointGen())}}/sec)</span>
<div v-for="thing in tmp.displayThings" class="overlayThing"><span v-if="thing" v-html="thing"></span></div>
</div>
`
},
'info-tab': {
template: `
<div>
<h2>{{modInfo.name}}</h2>
<br>
<h3>{{VERSION.withName}}</h3>
<span v-if="modInfo.author">
<br>
Made by {{modInfo.author}}
</span>
<br>
The Modding Tree <a v-bind:href="'https://github.com/Acamaeda/The-Modding-Tree/blob/master/changelog.md'" target="_blank" class="link" v-bind:style = "{'font-size': '14px', 'display': 'inline'}" >{{TMT_VERSION.tmtNum}}</a> by Acamaeda
<br>
The Prestige Tree made by Jacorb and Aarex
<br><br>
<div class="link" onclick="showTab('changelog-tab')">Changelog</div><br>
<span v-if="modInfo.discordLink"><a class="link" v-bind:href="modInfo.discordLink" target="_blank">{{modInfo.discordName}}</a><br></span>
<a class="link" href="https://discord.gg/F3xveHV" target="_blank" v-bind:style="modInfo.discordLink ? {'font-size': '16px'} : {}">The Modding Tree Discord</a><br>
<a class="link" href="http://discord.gg/wwQfgPa" target="_blank" v-bind:style="{'font-size': '16px'}">Main Prestige Tree server</a><br>
<br><br>
Time Played: {{ formatTime(player.timePlayed) }}<br><br>
<h3>Hotkeys</h3><br>
<span v-for="key in hotkeys" v-if="player[key.layer].unlocked && tmp[key.layer].hotkeys[key.id].unlocked"><br>{{key.description}}</span></div>
`
},
'options-tab': {
template: `
<table>
<tr>
<td><button class="opt" onclick="save()">Save</button></td>
<td><button class="opt" onclick="toggleOpt('autosave')">Autosave: {{ options.autosave?"ON":"OFF" }}</button></td>
<td><button class="opt" onclick="hardReset()">HARD RESET</button></td>
</tr>
<tr>
<td><button class="opt" onclick="exportSave()">Export to clipboard</button></td>
<td><button class="opt" onclick="importSave()">Import</button></td>
<td><button class="opt" onclick="toggleOpt('offlineProd')">Offline Prod: {{ options.offlineProd?"ON":"OFF" }}</button></td>
</tr>
<tr>
<td><button class="opt" onclick="switchTheme()">Theme: {{ getThemeName() }}</button></td>
<td><button class="opt" onclick="adjustMSDisp()">Show Milestones: {{ MS_DISPLAYS[MS_SETTINGS.indexOf(options.msDisplay)]}}</button></td>
<td><button class="opt" onclick="toggleOpt('hqTree')">High-Quality Tree: {{ options.hqTree?"ON":"OFF" }}</button></td>
</tr>
<tr>
<td><button class="opt" onclick="toggleOpt('hideChallenges')">Completed Challenges: {{ options.hideChallenges?"HIDDEN":"SHOWN" }}</button></td>
<td><button class="opt" onclick="toggleOpt('forceOneTab'); needsCanvasUpdate = true">Single-Tab Mode: {{ options.forceOneTab?"ALWAYS":"AUTO" }}</button></td>
<td><button class="opt" onclick="toggleOpt('forceTooltips'); needsCanvasUpdate = true">Shift-Click to Toggle Tooltips: {{ options.forceTooltips?"ON":"OFF" }}</button></td>
</tr>
</table>`
},
'back-button': {
template: `
<button v-bind:class="back" onclick="goBack()"></button>
`
},
'tooltip' : {
props: ['text'],
template: `<div class="tooltip" v-html="text"></div>
`
},
'node-mark': {
props: {'layer': {}, data: {}, offset: {default: 0}, scale: {default: 1}},
template: `<div v-if='data'>
<div v-if='data === true' class='star' v-bind:style='{position: "absolute", left: (offset-10) + "px", top: (offset-10) + "px", transform: "scale( " + scale||1 + ", " + scale||1 + ")"}'></div>
<img v-else class='mark' v-bind:style='{position: "absolute", left: (offset-22) + "px", top: (offset-15) + "px", transform: "scale( " + scale||1 + ", " + scale||1 + ")"}' v-bind:src="data"></div>
</div>
`
},
'particle': {
props: ['data', 'index'],
template: `<div><div class='particle instant' v-bind:style="[constructParticleStyle(data), data.style]"
v-on:click="run(data.onClick, data)" v-on:mouseenter="run(data.onMouseOver, data)" v-on:mouseleave="run(data.onMouseLeave, data)" ><span v-html="data.text"></span>
</div>
<svg version="2" v-if="data.color">
<mask v-bind:id="'pmask' + data.id">
<image id="img" v-bind:href="data.image" x="0" y="0" :height="data.width" :width="data.height" />
</mask>
</svg>
</div>
`
},
'bg': {
props: ['layer'],
template: `<div class ="bg" v-bind:style="[tmp[layer].style ? tmp[layer].style : {}, (tmp[layer].tabFormat && !Array.isArray(tmp[layer].tabFormat)) ? tmp[layer].tabFormat[player.subtabs[layer].mainTabs].style : {}]"></div>
`
}
}

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var tmp = {}
var temp = tmp // Proxy for tmp
var funcs = {}
var NaNalert = false;
// Tmp will not call these
var activeFunctions = [
"startData", "onPrestige", "doReset", "update", "automate",
"buy", "buyMax", "respec", "onPress", "onClick", "onHold", "masterButtonPress",
"sellOne", "sellAll", "pay", "actualCostFunction", "actualEffectFunction",
"effectDescription", "display", "fullDisplay", "effectDisplay", "rewardDisplay",
"tabFormat", "content",
"onComplete", "onPurchase", "onEnter", "onExit", "done",
"getUnlocked", "getStyle", "getCanClick", "getTitle", "getDisplay"
]
var noCall = doNotCallTheseFunctionsEveryTick
for (item in noCall) {
activeFunctions.push(noCall[item])
}
// Add the names of classes to traverse
var traversableClasses = []
function setupTemp() {
tmp = {}
tmp.pointGen = {}
tmp.backgroundStyle = {}
tmp.displayThings = []
tmp.scrolled = 0
tmp.gameEnded = false
funcs = {}
setupTempData(layers, tmp, funcs)
for (layer in layers){
tmp[layer].resetGain = {}
tmp[layer].nextAt = {}
tmp[layer].nextAtDisp = {}
tmp[layer].canReset = {}
tmp[layer].notify = {}
tmp[layer].prestigeNotify = {}
tmp[layer].computedNodeStyle = []
setupBuyables(layer)
tmp[layer].trueGlowColor = []
}
tmp.other = {
lastPoints: player.points || decimalZero,
oomps: decimalZero,
screenWidth: 0,
screenHeight: 0,
}
updateWidth()
temp = tmp
}
const boolNames = ["unlocked", "deactivated"]
function setupTempData(layerData, tmpData, funcsData) {
for (item in layerData){
if (layerData[item] == null) {
tmpData[item] = null
}
else if (layerData[item] instanceof Decimal)
tmpData[item] = layerData[item]
else if (Array.isArray(layerData[item])) {
tmpData[item] = []
funcsData[item] = []
setupTempData(layerData[item], tmpData[item], funcsData[item])
}
else if ((!!layerData[item]) && (layerData[item].constructor === Object)) {
tmpData[item] = {}
funcsData[item] = []
setupTempData(layerData[item], tmpData[item], funcsData[item])
}
else if ((!!layerData[item]) && (typeof layerData[item] === "object") && traversableClasses.includes(layerData[item].constructor.name)) {
tmpData[item] = new layerData[item].constructor()
funcsData[item] = new layerData[item].constructor()
}
else if (isFunction(layerData[item]) && !activeFunctions.includes(item)){
funcsData[item] = layerData[item]
if (boolNames.includes(item))
tmpData[item] = false
else
tmpData[item] = decimalOne // The safest thing to put probably?
} else {
tmpData[item] = layerData[item]
}
}
}
function updateTemp() {
if (tmp === undefined)
setupTemp()
updateTempData(layers, tmp, funcs)
for (layer in layers){
tmp[layer].resetGain = getResetGain(layer)
tmp[layer].nextAt = getNextAt(layer)
tmp[layer].nextAtDisp = getNextAt(layer, true)
tmp[layer].canReset = canReset(layer)
tmp[layer].trueGlowColor = tmp[layer].glowColor
tmp[layer].notify = shouldNotify(layer)
tmp[layer].prestigeNotify = prestigeNotify(layer)
if (tmp[layer].passiveGeneration === true) tmp[layer].passiveGeneration = 1 // new Decimal(true) = decimalZero
}
tmp.pointGen = getPointGen()
tmp.backgroundStyle = readData(backgroundStyle)
tmp.displayThings = []
for (thing in displayThings){
let text = displayThings[thing]
if (isFunction(text)) text = text()
tmp.displayThings.push(text)
}
}
function updateTempData(layerData, tmpData, funcsData, useThis) {
for (item in funcsData){
if (Array.isArray(layerData[item])) {
if (item !== "tabFormat" && item !== "content") // These are only updated when needed
updateTempData(layerData[item], tmpData[item], funcsData[item], useThis)
}
else if ((!!layerData[item]) && (layerData[item].constructor === Object) || (typeof layerData[item] === "object") && traversableClasses.includes(layerData[item].constructor.name)){
updateTempData(layerData[item], tmpData[item], funcsData[item], useThis)
}
else if (isFunction(layerData[item]) && !isFunction(tmpData[item])){
let value
if (useThis !== undefined) value = layerData[item].bind(useThis)()
else value = layerData[item]()
Vue.set(tmpData, item, value)
}
}
}
function updateChallengeTemp(layer)
{
updateTempData(layers[layer].challenges, tmp[layer].challenges, funcs[layer].challenges)
}
function updateBuyableTemp(layer)
{
updateTempData(layers[layer].buyables, tmp[layer].buyables, funcs[layer].buyables)
}
function updateClickableTemp(layer)
{
updateTempData(layers[layer].clickables, tmp[layer].clickables, funcs[layer].clickables)
}
function setupBuyables(layer) {
for (id in layers[layer].buyables) {
if (isPlainObject(layers[layer].buyables[id])) {
let b = layers[layer].buyables[id]
b.actualCostFunction = b.cost
b.cost = function(x) {
x = (x === undefined ? player[this.layer].buyables[this.id] : x)
return layers[this.layer].buyables[this.id].actualCostFunction(x)
}
b.actualEffectFunction = b.effect
b.effect = function(x) {
x = (x === undefined ? player[this.layer].buyables[this.id] : x)
return layers[this.layer].buyables[this.id].actualEffectFunction(x)
}
}
}
}
function checkDecimalNaN(x) {
return (x instanceof Decimal) && !x.eq(x)
}