diff --git a/js/progress.js b/js/progress.js index 13f0f9c..61a8424 100644 --- a/js/progress.js +++ b/js/progress.js @@ -16,7 +16,7 @@ addLayer("p", { baseResource: "points", // Name of resource prestige is based on baseAmount() {return player.points}, // Get the current amount of baseResource type: "normal", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have - exponent: 0.5, // Prestige currency exponent + exponent: 0.3, // Prestige currency exponent gainMult() { // Calculate the multiplier for main currency from bonuses return buyableEffect(this.layer, 11) },