generated from incremental-social/The-Modding-Tree
Hell yeah super progress
This commit is contained in:
parent
225af74c76
commit
707d9f3e73
5 changed files with 215 additions and 41 deletions
23
js/files.js
23
js/files.js
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@ -1,7 +1,7 @@
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addLayer("f", {
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name: "files", // This is optional, only used in a few places, If absent it just uses the layer id.
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symbol: "🗎", // This appears on the layer's node. Default is the id with the first letter capitalized
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position: 1, // Horizontal position within a row. By default it uses the layer id and sorts in alphabetical order
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symbol: "🗎", // This appears on the layer's node. Default is the id with the first letter capitalized
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position: 0, // Horizontal position within a row. By default it uses the layer id and sorts in alphabetical order
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startData() { return {
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unlocked: false,
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points: new Decimal(0),
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@ -18,7 +18,7 @@ addLayer("f", {
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baseResource: "progress points", // Name of resource prestige is based on
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baseAmount() {return player.p.points}, // Get the current amount of baseResource
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type: "static", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
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exponent: 1, // Prestige currency exponent
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exponent: 1.1, // Prestige currency exponent
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base() {
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let base = 1.2
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if (hasUpgrade(this.layer, 41)) base **= 0.95
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@ -82,13 +82,24 @@ addLayer("f", {
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effectDescription: "Multiply file cost by x0.8.",
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done() { return player.f.total.gte(15) }
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},
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8: {
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requirementDescription: "20 total Files.",
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effectDescription: "Autobuy all PP buyables.",
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done() { return player.f.total.gte(20) }
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},
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9: {
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requirementDescription: "30 total Files.",
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effectDescription: "You can now get fractional levels.",
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done() { return player.f.total.gte(30) }
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},
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},
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upgrades: {
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11: {
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description: "Total rank boosts point gen.",
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effect() { return getTotalRank().add(2) },
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effectDisplay() { return "^" + this.effect() + "." },
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cost: 1
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cost: 1,
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unlocked() { return hasMilestone(this.layer, 4) },
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},
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21: {
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description: "Start with 2 free <b>Rebased</b> levels.",
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@ -182,8 +193,8 @@ addLayer("f", {
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"blank",
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"blank",
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["row", [
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["milestones", [0, 2, 4, 6]],
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["milestones", [1, 3, 5, 7]]
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["milestones", [0, 2, 4, 6, 8]],
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["milestones", [1, 3, 5, 7, 9]]
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]]
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]
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},
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81
js/levels.js
81
js/levels.js
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@ -7,30 +7,33 @@ function inverseCumulativeExponential(base, levels) {
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function getAlphaLevel(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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return inverseCumulativeExponential(1.1, Decimal.pow(points, buyableEffect('p', 13).pow(-1))).floor()
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const level = inverseCumulativeExponential(1.1, Decimal.pow(points, buyableEffect('p', 13).pow(-1)))
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return hasMilestone('f', 9) ? level : level.floor()
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}
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function getAlphaCost(points = player.p.points) {
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return cumulativeExponential(1.1, getAlphaLevel(points)).pow(buyableEffect('p', 13))
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return cumulativeExponential(1.1, getAlphaLevel(points).floor()).pow(buyableEffect('p', 13))
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}
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function getAlphaEffect(points = player.p.points) {
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return getAlphaLevel(points).mul(getAlphaRankEffect(points).add(1/20))
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}
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function getBetaLevel(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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return inverseCumulativeExponential(1.25, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 5)).floor()
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const level = inverseCumulativeExponential(1.25, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 5))
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return hasMilestone('f', 9) ? level : level.floor()
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}
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function getBetaCost(points = player.p.points) {
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return cumulativeExponential(1.25, getBetaLevel(points)).mul(5).pow(buyableEffect('p', 13))
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return cumulativeExponential(1.25, getBetaLevel(points).floor()).mul(5).pow(buyableEffect('p', 13))
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}
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function getBetaEffect(points = player.p.points) {
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return getBetaLevel(points).mul(getBetaRankEffect(points).add(1/20)).add(1).pow(hasUpgrade('f', 41) ? 1.2 : 1)
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}
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function getGammaLevel(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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return inverseCumulativeExponential(1.5, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 15)).floor()
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const level = inverseCumulativeExponential(1.5, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 15))
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return hasMilestone('f', 9) ? level : level.floor()
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}
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function getGammaCost(points = player.p.points) {
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return cumulativeExponential(1.5, getGammaLevel(points)).mul(15).pow(buyableEffect('p', 13))
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return cumulativeExponential(1.5, getGammaLevel(points).floor()).mul(15).pow(buyableEffect('p', 13))
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}
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function getGammaEffect(points = player.p.points) {
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return Decimal.add(points, 1).add(hasUpgrade('f', 31) ? getTotalLevel() : 0).log(Decimal.pow(50, buyableEffect('p', 12)))
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@ -38,36 +41,84 @@ function getGammaEffect(points = player.p.points) {
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}
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function getDeltaLevel(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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return inverseCumulativeExponential(2, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 30)).floor()
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const level = inverseCumulativeExponential(2, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 30))
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return hasMilestone('f', 9) ? level : level.floor()
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}
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function getDeltaCost(points = player.p.points) {
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return cumulativeExponential(2, getDeltaLevel(points)).mul(30).pow(buyableEffect('p', 13))
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return cumulativeExponential(2, getDeltaLevel(points).floor()).mul(30).pow(buyableEffect('p', 13))
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}
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function getDeltaEffect(points = player.p.points) {
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return getDeltaLevel(points).mul(getDeltaRankEffect(points).add(1/5)).add(1).pow(hasUpgrade('f', 41) ? 1.2 : 1)
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}
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function getEpsilonLevel(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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return inverseCumulativeExponential(2.5, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 50)).floor()
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const level = inverseCumulativeExponential(2.5, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 50))
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return hasMilestone('f', 9) ? level : level.floor()
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}
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function getEpsilonCost(points = player.p.points) {
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return cumulativeExponential(2.5, getEpsilonLevel(points)).mul(50).pow(buyableEffect('p', 13))
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return cumulativeExponential(2.5, getEpsilonLevel(points).floor()).mul(50).pow(buyableEffect('p', 13))
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}
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function getEpsilonEffect(points = player.p.points) {
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return getEpsilonLevel(points).mul(getEpsilonRankEffect(points).add(1/10)).add(1)
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}
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function getZetaLevel(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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return inverseCumulativeExponential(3, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 80)).floor()
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const level = inverseCumulativeExponential(3, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 80))
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return hasMilestone('f', 9) ? level : level.floor()
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}
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function getZetaCost(points = player.p.points) {
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return cumulativeExponential(3, getZetaLevel(points)).mul(80).pow(buyableEffect('p', 13))
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return cumulativeExponential(3, getZetaLevel(points).floor()).mul(80).pow(buyableEffect('p', 13))
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}
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function getZetaEffect(points = player.p.points) {
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return getZetaLevel(points).mul(getZetaRankEffect().add(1/3)).add(1).pow(hasUpgrade('f', 41) ? 1.2 : 1)
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}
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function getTotalLevel() {
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return getAlphaLevel().add(getBetaLevel()).add(getGammaLevel()).add(getDeltaLevel()).add(getEpsilonLevel())
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.add(getZetaLevel())
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function getTotalLevel(points = player.p.points) {
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return getAlphaLevel(points).add(getBetaLevel(points)).add(getGammaLevel(points)).add(getDeltaLevel(points))
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.add(getEpsilonLevel(points)).add(getZetaLevel(points))
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}
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function getEtaLevel(points = player.sp.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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return inverseCumulativeExponential(1.2, Decimal.mul(points, 2)).floor()
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}
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function getEtaCost(points = player.sp.points) {
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return cumulativeExponential(1.2, getEtaLevel(points)).div(2)
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}
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function getEtaEffect(points = player.sp.points) {
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return getEtaLevel(points).sqrt()
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}
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function getThetaLevel(points = player.sp.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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return inverseCumulativeExponential(1.5, Decimal.div(points, 3)).floor()
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}
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function getThetaCost(points = player.sp.points) {
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return cumulativeExponential(1.5, getThetaLevel(points)).mul(3)
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}
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function getThetaEffect(points = player.sp.points) {
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return getThetaLevel(points).pow(1/4).add(1)
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}
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function getIotaLevel(points = player.sp.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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return inverseCumulativeExponential(1.7, Decimal.div(points, 5)).floor()
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}
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function getIotaCost(points = player.sp.points) {
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return cumulativeExponential(1.7, getIotaLevel(points)).mul(5)
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}
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function getIotaEffect(points = player.sp.points) {
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return getIotaLevel(points).pow(1/3).add(1)
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}
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function getKappaLevel(points = player.sp.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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return inverseCumulativeExponential(2, Decimal.div(points, 8)).floor()
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}
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function getKappaCost(points = player.sp.points) {
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return cumulativeExponential(2, getKappaLevel(points)).mul(8)
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}
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function getKappaEffect(points = player.sp.points) {
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return getKappaLevel(points).pow(2/3).add(1)
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}
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function getTotalSuperLevel(points = player.sp.points) {
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return getEtaLevel(points).add(getThetaLevel(points)).add(getIotaLevel(points)).add(getKappaLevel(points))
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}
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16
js/mod.js
16
js/mod.js
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@ -3,7 +3,7 @@ let modInfo = {
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id: "nif/pbic",
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author: "Nif",
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pointsName: "points",
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modFiles: ["ranks.js", "levels.js", "progress.js", "files.js", "tree.js"],
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modFiles: ["ranks.js", "levels.js", "progress.js", "super progress.js", "files.js", "tree.js"],
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discordName: "",
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discordLink: "",
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@ -41,21 +41,24 @@ function getPointGen() {
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if(!canGenPoints()) return new Decimal(0)
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// additive
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let gain = getAlphaEffect()
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gain = gain.add(getEtaEffect())
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// multiplicative
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gain = gain.mul(getBetaEffect())
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gain = gain.mul(getGammaEffect())
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gain = gain.mul(getDeltaEffect())
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gain = gain.mul(getZetaEffect())
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gain = gain.mul(getKappaEffect())
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if (hasMilestone('f', 0)) gain = gain.mul(getTotalLevel().add(1).log(5).add(1))
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if (hasMilestone('f', 1)) gain = gain.mul(3)
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// exponentiative
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if (gain.gte(1)) {
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gain = gain.pow(getEpsilonEffect())
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gain = gain.pow(getIotaEffect())
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if (hasMilestone('f', 3)) gain = gain.pow(2)
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if (hasUpgrade('f', 11)) gain = gain.pow(upgradeEffect('f', 11))
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}
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// softcaps
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gain = softcap(gain, 1000, d => d.add(1).log(1.1))
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gain = softcap(gain, 1000, d => d.add(1).log(1.01))
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return gain
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}
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@ -65,10 +68,8 @@ function addedPlayerData() { return {
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// Display extra things at the top of the page
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var displayThings = [
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"All exponentiative upgrades to point gen. only take affect above 1/s.",
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function() {
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return getPointGen().gte(1000) ? "Your points per second are being logarithmically softcapped over 1000/s" : ""
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}
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"All exponentiative upgrades only take affect above 1.",
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() => getPointGen().gte(1000) ? "Your points per second are being logarithmically softcapped over 1000/s" : ""
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]
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// Determines when the game "ends"
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@ -92,5 +93,6 @@ function maxTickLength() {
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// Use this if you need to undo inflation from an older version. If the version is older than the version that fixed the issue,
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// you can cap their current resources with this.
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function fixOldSave(oldVersion){
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function fixOldSave(oldVersion) {
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}
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@ -20,7 +20,10 @@ addLayer("p", {
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type: "normal", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
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exponent: 0.3, // Prestige currency exponent
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gainMult() { // Calculate the multiplier for main currency from bonuses
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return buyableEffect(this.layer, 11)
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let mult = new Decimal(1)
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mult = mult.mul(buyableEffect(this.layer, 11))
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mult = mult.mul(getThetaEffect())
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return mult
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},
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gainExp() { // Calculate the exponent on main currency from bonuses
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return new Decimal(1)
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if (hasUpgrade('f', 23)) gain += 0.05
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return gain
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},
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automate() {
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if (hasMilestone('f', 8)) {
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Object.values(tmp[this.layer].buyables).forEach(i => { if (i.canAfford) i.buy() })
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}
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},
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bars: {
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alpha: {
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direction: RIGHT,
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@ -68,7 +76,7 @@ addLayer("p", {
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+ ")<br>Effect: x" + getBetaEffect() + " to point gen."
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},
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fillStyle: {backgroundColor: "#0c6949"},
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unlocked() { return getAlphaLevel().gte(1) }
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unlocked() { return getAlphaLevel().gt(0) }
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},
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betaRank: {
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direction: RIGHT,
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@ -80,7 +88,7 @@ addLayer("p", {
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+ ")<br>Effect: +" + getBetaRankEffect() + " to Beta effect base."
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},
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fillStyle: {backgroundColor: "#0c6949"},
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unlocked() { return getAlphaLevel().gte(1) }
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unlocked() { return getAlphaLevel().gt(0) }
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},
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gamma: {
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direction: RIGHT,
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@ -92,7 +100,7 @@ addLayer("p", {
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+ ")<br>Effect: x" + getGammaEffect() + " to point gen."
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},
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fillStyle: {backgroundColor: "#0c6949"},
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unlocked() { return getBetaLevel().gte(1) }
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unlocked() { return getBetaLevel().gt(0) }
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},
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gammaRank: {
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direction: RIGHT,
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@ -104,7 +112,7 @@ addLayer("p", {
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+ ")<br>Effect: +" + getGammaRankEffect() + " to Gamma effect exponent."
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},
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fillStyle: {backgroundColor: "#0c6949"},
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unlocked() { return getBetaLevel().gte(1) }
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unlocked() { return getBetaLevel().gt(0) }
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},
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delta: {
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direction: RIGHT,
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@ -116,7 +124,7 @@ addLayer("p", {
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+ ")<br>Effect: x" + getDeltaEffect() + " to point gen."
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},
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fillStyle: {backgroundColor: "#0c6949"},
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unlocked() { return getGammaLevel().gte(1) }
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unlocked() { return getGammaLevel().gt(0) }
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},
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deltaRank: {
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direction: RIGHT,
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@ -128,7 +136,7 @@ addLayer("p", {
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+ ")<br>Effect: +" + getDeltaRankEffect() + " to Delta effect base."
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},
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fillStyle: {backgroundColor: "#0c6949"},
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unlocked() { return getGammaLevel().gte(1) }
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unlocked() { return getGammaLevel().gt(0) }
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},
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epsilon: {
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direction: RIGHT,
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@ -140,7 +148,7 @@ addLayer("p", {
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+ ")<br>Effect: ^" + getEpsilonEffect() + " to point gen."
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},
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fillStyle: {backgroundColor: "#0c6949"},
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unlocked() { return getDeltaLevel().gte(1) }
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unlocked() { return getDeltaLevel().gt(0) }
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},
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epsilonRank: {
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direction: RIGHT,
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@ -152,7 +160,7 @@ addLayer("p", {
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+ ")<br>Effect: +" + getEpsilonRankEffect() + " to Epsilon effect base."
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},
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fillStyle: {backgroundColor: "#0c6949"},
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unlocked() { return getDeltaLevel().gte(1) }
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unlocked() { return getDeltaLevel().gt(0) }
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},
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zeta: {
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direction: RIGHT,
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@ -164,7 +172,7 @@ addLayer("p", {
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+ ")<br>Effect: x" + getZetaEffect() + " to point gen."
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},
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fillStyle: {backgroundColor: "#0c6949"},
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unlocked() { return getEpsilonLevel().gte(1) }
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unlocked() { return getEpsilonLevel().gt(0) }
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},
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zetaRank: {
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direction: RIGHT,
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@ -176,7 +184,7 @@ addLayer("p", {
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+ ")<br>Effect: +" + getZetaRankEffect() + " to Zeta effect base."
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},
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fillStyle: {backgroundColor: "#0c6949"},
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unlocked() { return getEpsilonLevel().gte(1) }
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unlocked() { return getEpsilonLevel().gt(0) }
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},
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},
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buyables: {
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@ -235,8 +243,8 @@ addLayer("p", {
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"main-display",
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["row", ["prestige-button", ["clickable", 11]]],
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"resource-display",
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["raw-html", () => "You have " + getTotalLevel() + " levels."],
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["raw-html", () => "You have " + getTotalRank() + " ranks."],
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["raw-html", () => "You have " + getTotalLevel() + " level" + (getTotalLevel().eq(1) ? "" : "s") + "."],
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["raw-html", () => "You have " + getTotalRank() + " rank" + (getTotalRank().eq(1) ? "" : "s") + "."],
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"blank",
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"blank",
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["bar", "alpha"],
|
||||
|
|
102
js/super progress.js
Normal file
102
js/super progress.js
Normal file
|
@ -0,0 +1,102 @@
|
|||
addLayer("sp", {
|
||||
name: "super progress", // This is optional, only used in a few places, If absent it just uses the layer id.
|
||||
symbol: "‰", // This appears on the layer's node. Default is the id with the first letter capitalized
|
||||
position: 1, // Horizontal position within a row. By default it uses the layer id and sorts in alphabetical order
|
||||
startData() { return {
|
||||
unlocked: false,
|
||||
points: new Decimal(0)
|
||||
}},
|
||||
color: "#107f76",
|
||||
requires: 15000, // Can be a function that takes requirement increases into account
|
||||
resource: "super progress points", // Name of prestige currency
|
||||
baseResource: "points", // Name of resource prestige is based on
|
||||
baseAmount() {return player.points}, // Get the current amount of baseResource
|
||||
type: "normal", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
|
||||
exponent: 0.5, // Prestige currency exponent
|
||||
gainMult() { // Calculate the multiplier for main currency from bonuses
|
||||
return new Decimal(1)
|
||||
},
|
||||
gainExp() { // Calculate the exponent on main currency from bonuses
|
||||
return new Decimal(1)
|
||||
},
|
||||
row: 1, // Row the layer is in on the tree (0 is the first row)
|
||||
hotkeys: [
|
||||
{key: "s", description: "S: Reset for super progress points", onPress(){if (canReset(this.layer)) doReset(this.layer)}},
|
||||
],
|
||||
bars: {
|
||||
eta: {
|
||||
direction: RIGHT,
|
||||
width: 300,
|
||||
height: 50,
|
||||
progress() { return player[this.layer].points.div(getEtaCost()) },
|
||||
display() {
|
||||
return "Eta - Level " + getEtaLevel() + " (" + player[this.layer].points + "/" + getEtaCost()
|
||||
+ ")<br>Effect: +" + getEtaEffect() + " to point gen."
|
||||
},
|
||||
fillStyle: {backgroundColor: "#107f76"}
|
||||
},
|
||||
theta: {
|
||||
direction: RIGHT,
|
||||
width: 300,
|
||||
height: 50,
|
||||
progress() { return player[this.layer].points.div(getThetaCost()) },
|
||||
display() {
|
||||
return "Theta - Level " + getThetaLevel() + " (" + player[this.layer].points + "/" + getThetaCost()
|
||||
+ ")<br>Effect: x" + getThetaEffect() + " to PP."
|
||||
},
|
||||
fillStyle: {backgroundColor: "#107f76"},
|
||||
unlocked() { return getEtaLevel().gt(0) }
|
||||
},
|
||||
iota: {
|
||||
direction: RIGHT,
|
||||
width: 300,
|
||||
height: 50,
|
||||
progress() { return player[this.layer].points.div(getIotaCost()) },
|
||||
display() {
|
||||
return "Iota - Level " + getIotaLevel() + " (" + player[this.layer].points + "/" + getIotaCost()
|
||||
+ ")<br>Effect: ^" + getIotaEffect() + " to point gen."
|
||||
},
|
||||
fillStyle: {backgroundColor: "#107f76"},
|
||||
unlocked() { return getThetaLevel().gt(0) }
|
||||
},
|
||||
kappa: {
|
||||
direction: RIGHT,
|
||||
width: 300,
|
||||
height: 50,
|
||||
progress() { return player[this.layer].points.div(getKappaCost()) },
|
||||
display() {
|
||||
return "Kappa - Level " + getKappaLevel() + " (" + player[this.layer].points + "/" + getKappaCost()
|
||||
+ ")<br>Effect: x" + getKappaEffect() + " to point gen."
|
||||
},
|
||||
fillStyle: {backgroundColor: "#107f76"},
|
||||
unlocked() { return getIotaLevel().gt(0) }
|
||||
},
|
||||
},
|
||||
clickables: {
|
||||
11: {
|
||||
display() { return "Hold to gain SPP" },
|
||||
canClick() { return true },
|
||||
onClick() { if (canReset(this.layer)) doReset(this.layer) },
|
||||
onHold() { if (canReset(this.layer)) doReset(this.layer) }
|
||||
}
|
||||
},
|
||||
tabFormat: {
|
||||
"super levels": {
|
||||
content: [
|
||||
"main-display",
|
||||
["row", ["prestige-button", ["clickable", 11]]],
|
||||
"resource-display",
|
||||
["raw-html", () =>
|
||||
"You have " + getTotalSuperLevel() + " super level" + (getTotalSuperLevel().eq(1) ? "" : "s") + "."
|
||||
],
|
||||
"blank",
|
||||
"blank",
|
||||
["bar", "eta"],
|
||||
["bar", "theta"],
|
||||
["bar", "iota"],
|
||||
]
|
||||
},
|
||||
},
|
||||
layerShown(){ return player.points.gte(10000) || player[this.layer].unlocked },
|
||||
branches: ['p'],
|
||||
})
|
Loading…
Reference in a new issue