generated from incremental-social/The-Modding-Tree
development
i think the file cost formulae are off
This commit is contained in:
parent
308aad9c86
commit
7e082cc0e6
6 changed files with 121 additions and 62 deletions
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@ -84,8 +84,8 @@ addLayer("ach", {
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},
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34: {
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name: "Super!",
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done() { return player.sp.points.gte(1) },
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tooltip: "Reset for 1 SPP."
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done() { return player.points.gte(5000) },
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tooltip: "Reach 5000 points."
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},
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35: {
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name: "Where were you??",
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@ -129,11 +129,11 @@ addLayer("ach", {
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},
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53: {
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name: "A new prestige layer!",
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done() { return player.sp.points.gte(5000) },
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tooltip: "Reach 5000 SPP."
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done() { return player.sp.points.gte(250) },
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tooltip: "Reach 250 SPP."
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},
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54: {
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name: "Ok so that speeds things up",
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name: "Retention!",
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done() { return hasMilestone('f', 2) },
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tooltip: "Earn Filestone 3."
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},
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@ -158,7 +158,7 @@ addLayer("ach", {
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tooltip: "Get all row 4 directory upgrades."
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},
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64: {
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name: "Well that exploded",
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name: "I didn't know what else to put here",
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done() { return player.i.points.gt(0) },
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tooltip: "Reset for 1 integral.<br>Current endgame."
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},
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109
js/data/files.js
109
js/data/files.js
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@ -9,21 +9,45 @@ addLayer("f", {
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}},
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color: "#7f1bae",
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requires() {
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let req = new Decimal(5000)
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if (hasUpgrade(this.layer, 32)) { req = req.mul(0.75) }
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if (hasMilestone(this.layer, 7)) { req = req.mul(0.8) }
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let req = new Decimal(250)
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if (hasUpgrade(this.layer, 32)) { req = req.mul(0.5) }
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if (hasMilestone(this.layer, 9)) { req = req.mul(0.5) }
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return req
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}, // Can be a function that takes requirement increases into account
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resource: "files", // Name of prestige currency
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baseResource: "super progress points", // Name of resource prestige is based on
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baseAmount() {return player.sp.points}, // Get the current amount of baseResource
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type: "static", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
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exponent: 1.5, // Prestige currency exponent
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type: "custom", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
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exponent: 1.3, // Prestige currency exponent
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base() {
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let base = 1.5
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let base = 1.3
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if (hasUpgrade(this.layer, 41)) base **= 0.95
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return base
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},
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getResetGain(canMax = tmp[this.layer].canBuyMax) {
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let tlyr = tmp[this.layer]
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let plyr = player[this.layer]
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let amount = tlyr.baseAmount.div(tlyr.requires).log(tlyr.base).pow(Decimal.div(1, tlyr.exponent)).add(1)
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.sub(plyr.points.mul(2).add(plyr.total).div(3)).floor().max(0)
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if (isNaN(amount)) return new Decimal(0)
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if (!canMax && amount.gte(1)) return new Decimal(1)
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return amount
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},
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getNextAt(canMax = tmp[this.layer].canBuyMax) {
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let tlyr = tmp[this.layer]
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let plyr = player[this.layer]
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if (!canMax) return plyr.points.mul(2).add(plyr.total).div(3).pow(tlyr.exponent).pow_base(tlyr.base).mul(tlyr.requires)
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return tlyr.getResetGain.add(1).add(plyr.points).mul(2).add(plyr.total).div(3).pow(tlyr.exponent).pow_base(tlyr.base)
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.mul(tlyr.requires)
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},
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canReset() {
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return tmp[this.layer].getResetGain.gte(1)
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},
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prestigeButtonText() {
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return "Reset for " + format(tmp[this.layer].getResetGain.max(1)) + " " + tmp[this.layer].resource + "<br><br>Req: "
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+ format(tmp[this.layer].baseAmount) + "/" + format(tmp[this.layer].getNextAt) + " " + tmp[this.layer].baseResource
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},
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prestigeNotify() { return tmp[this.layer].canReset },
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gainMult() { // Calculate the multiplier for main currency from bonuses
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return new Decimal(1)
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},
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@ -31,7 +55,7 @@ addLayer("f", {
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return new Decimal(1)
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},
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canBuyMax() {
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return hasMilestone(this.layer, 6)
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return hasMilestone(this.layer, 8)
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},
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row: 2, // Row the layer is in on the tree (0 is the first row)
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displayRow: 0,
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@ -42,7 +66,8 @@ addLayer("f", {
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0: {
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requirementDescription: "1 total File.",
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effectDescription() {
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return "Total levels boost point gen.<br>Effect: x" + format(getTotalLevel().add(1).log(5).add(1)) + "."
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return "Total levels and super levels boost point gen.<br>Effect: x"
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+ format(getTotalLevel().add(getTotalSuperLevel()).add(7).log(3)) + "."
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},
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done() { return player.f.total.gte(1) }
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},
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@ -53,12 +78,13 @@ addLayer("f", {
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},
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2: {
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requirementDescription: "3 total Files.",
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effectDescription: "Multiply PP requirement by 0.5x.",
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done() { return player.f.total.gte(3) }
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effectDescription: "SPP no longer resets PP.",
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done() { return player.f.total.gte(3) },
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toggles: [["sp", "resetsPP"]]
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},
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3: {
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requirementDescription: "4 total Files.",
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effectDescription: "Square point gen.",
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effectDescription: "Halve PP req.",
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done() { return player.f.total.gte(4) }
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},
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4: {
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@ -67,31 +93,44 @@ addLayer("f", {
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done() { return player.f.total.gte(5) }
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},
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5: {
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requirementDescription: "7 total Files.",
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requirementDescription: "6 total Files.",
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effectDescription: "You can now get fractional levels.",
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done() { return player.f.total.gte(6) }
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},
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6: {
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requirementDescription: "8 total Files.",
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effectDescription() {
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return "Total Files boost point gen.<br>Effect: x" + format(player[this.layer].total.div(2).add(1)) + "."
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},
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done() { return player.f.total.gte(7) }
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},
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6: {
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requirementDescription: "10 total Files.",
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effectDescription: "You can buy max files.",
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done() { return player.f.total.gte(10) }
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done() { return player.f.total.gte(8) }
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},
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7: {
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requirementDescription: "15 total Files.",
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effectDescription: "Multiply file cost by x0.8.",
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done() { return player.f.total.gte(15) }
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requirementDescription: "10 total Files.",
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effectDescription: "Autobuy all PP buyables.",
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done() { return player.f.total.gte(10) }
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},
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8: {
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requirementDescription: "20 total Files.",
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effectDescription: "Autobuy all PP buyables.",
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done() { return player.f.total.gte(20) }
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requirementDescription: "15 total Files.",
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effectDescription: "You can buy max files.",
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done() { return player.f.total.gte(15) }
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},
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9: {
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requirementDescription: "30 total Files.",
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effectDescription: "You can now get fractional levels.",
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done() { return player.f.total.gte(30) }
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requirementDescription: "20 total Files.",
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effectDescription: "Halve base file cost.",
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done() { return player.f.total.gte(20) }
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},
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10: {
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requirementDescription: "25 total Files.",
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effectDescription() {
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return "Total super levels boost second softcap.<br>Effect: ^"
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+ format(getTotalSuperLevel().pow(1/10).add(1).log(10).add(1).log(10).add(1)) + "."
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},
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done() { return player.f.total.gte(25) }
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},
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11: {
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requirementDescription: "35 total Files.",
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effectDescription: "Autobuy both SPP buyables.",
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done() { return player.f.total.gte(35) }
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},
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},
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upgrades: {
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@ -127,7 +166,7 @@ addLayer("f", {
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branches: [21]
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},
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32: {
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description: "Multiply base File cost by 0.75.",
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description: "Halve base File cost.",
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cost: 6,
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canAfford() { return hasUpgrade(this.layer, 21) && hasUpgrade(this.layer, 22) },
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branches: [21, 22]
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@ -170,12 +209,8 @@ addLayer("f", {
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display() { return "Reset directory" },
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onClick() {
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if (confirm("Are you sure you want to respec? This will cause a File reset.")) {
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if (player[this.layer].upgrades == 0) {
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player.ach.has55 = true
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}
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for (let i of player[this.layer].upgrades) {
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player[this.layer].points = player[this.layer].points.add(tmp[this.layer].upgrades[i].cost)
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}
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if (player[this.layer].upgrades == 0) player.ach.has55 = true
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player[this.layer].points = player[this.layer].total
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player[this.layer].upgrades = []
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doReset('f', true)
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}
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@ -187,7 +222,7 @@ addLayer("f", {
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}
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}
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},
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layerShown(){ return player.p.points.gte(4000) || player[this.layer].unlocked },
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layerShown(){ return player.sp.points.gte(400) || player[this.layer].unlocked },
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branches: ['p'],
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tabFormat: {
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filestones: {
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@ -198,8 +233,8 @@ addLayer("f", {
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"blank",
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"blank",
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["row", [
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["milestones", [0, 2, 4, 6, 8]],
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["milestones", [1, 3, 5, 7, 9]]
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["milestones", [0, 2, 4, 6, 8, 10]],
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["milestones", [1, 3, 5, 7, 9, 11]]
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]]
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]
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},
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@ -8,7 +8,7 @@ function inverseCumulativeExponential(base, levels) {
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function getAlphaLevel(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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const level = inverseCumulativeExponential(1.1, Decimal.pow(points, buyableEffect('p', 13).pow(-1)))
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return hasMilestone('f', 9) ? level : level.floor()
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return hasMilestone('f', 5) ? level : level.floor()
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}
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function getAlphaCost(points = player.p.points) {
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return cumulativeExponential(1.1, getAlphaLevel(points).floor()).pow(buyableEffect('p', 13))
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@ -19,7 +19,7 @@ function getAlphaEffect(points = player.p.points) {
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function getBetaLevel(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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const level = inverseCumulativeExponential(1.25, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 5))
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return hasMilestone('f', 9) ? level : level.floor()
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return hasMilestone('f', 5) ? level : level.floor()
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}
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function getBetaCost(points = player.p.points) {
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return cumulativeExponential(1.25, getBetaLevel(points).floor()).mul(5).pow(buyableEffect('p', 13))
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@ -30,7 +30,7 @@ function getBetaEffect(points = player.p.points) {
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function getGammaLevel(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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const level = inverseCumulativeExponential(1.5, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 15))
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return hasMilestone('f', 9) ? level : level.floor()
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return hasMilestone('f', 5) ? level : level.floor()
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}
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function getGammaCost(points = player.p.points) {
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return cumulativeExponential(1.5, getGammaLevel(points).floor()).mul(15).pow(buyableEffect('p', 13))
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@ -41,7 +41,7 @@ function getGammaEffect(points = player.p.points) {
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function getDeltaLevel(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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const level = inverseCumulativeExponential(2, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 30))
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return hasMilestone('f', 9) ? level : level.floor()
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return hasMilestone('f', 5) ? level : level.floor()
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}
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function getDeltaCost(points = player.p.points) {
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return cumulativeExponential(2, getDeltaLevel(points).floor()).mul(30).pow(buyableEffect('p', 13))
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@ -52,7 +52,7 @@ function getDeltaEffect(points = player.p.points) {
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function getEpsilonLevel(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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const level = inverseCumulativeExponential(2.5, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 50))
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return hasMilestone('f', 9) ? level : level.floor()
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return hasMilestone('f', 5) ? level : level.floor()
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}
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function getEpsilonCost(points = player.p.points) {
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return cumulativeExponential(2.5, getEpsilonLevel(points).floor()).mul(50).pow(buyableEffect('p', 13))
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@ -63,7 +63,7 @@ function getEpsilonEffect(points = player.p.points) {
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function getZetaLevel(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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const level = inverseCumulativeExponential(3, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 80))
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return hasMilestone('f', 9) ? level : level.floor()
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return hasMilestone('f', 5) ? level : level.floor()
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}
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function getZetaCost(points = player.p.points) {
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return cumulativeExponential(3, getZetaLevel(points).floor()).mul(80).pow(buyableEffect('p', 13))
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@ -9,7 +9,7 @@ addLayer("p", {
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color: "#0c6949",
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requires() {
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let req = new Decimal(1)
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if (hasMilestone('f', 2)) { req = req.mul(0.5) }
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if (hasMilestone('f', 3)) { req = req.mul(0.5) }
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if (hasUpgrade('f', 33)) { req = req.mul(0.75) }
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if (hasUpgrade('f', 43)) { req = req.div(upgradeEffect('f', 43)) }
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return req
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@ -27,7 +27,13 @@ addLayer("p", {
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return mult
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},
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gainExp() { // Calculate the exponent on main currency from bonuses
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return buyableEffect('sp', 11)
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return new Decimal(1)
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},
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doReset(resettingLayer) {
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if (layers[resettingLayer].row <= this.row) return;
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let keep = []
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if (hasMilestone('f', 2) && resettingLayer == 'sp' && player.sp.resetsPP) keep.push("points")
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layerDataReset(this.layer, keep)
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},
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row: 0, // Row the layer is in on the tree (0 is the first row)
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hotkeys: [
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@ -40,7 +46,7 @@ addLayer("p", {
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return gain
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},
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automate() {
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if (hasMilestone('f', 8)) {
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if (hasMilestone('f', 7)) {
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Object.values(tmp[this.layer].buyables).forEach(i => { if (i.canAfford) i.buy() })
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}
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},
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@ -4,22 +4,23 @@ addLayer("sp", {
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position: 1, // Horizontal position within a row. By default it uses the layer id and sorts in alphabetical order
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startData() { return {
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unlocked: false,
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points: new Decimal(0)
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points: new Decimal(0),
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resetsPP: true
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}},
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color: "#107f76",
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requires: 15000, // Can be a function that takes requirement increases into account
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requires: 5000, // Can be a function that takes requirement increases into account
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resource: "super progress points", // Name of prestige currency
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baseResource: "points", // Name of resource prestige is based on
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baseAmount() {return player.points}, // Get the current amount of baseResource
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type: "normal", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
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exponent: 0.5, // Prestige currency exponent
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exponent: 0.35, // Prestige currency exponent
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gainMult() { // Calculate the multiplier for main currency from bonuses
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let mult = new Decimal(1)
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if (hasMilestone('f', 1)) mult = mult.mul(3)
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return mult
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},
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gainExp() { // Calculate the exponent on main currency from bonuses
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return new Decimal(1)
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return buyableEffect('sp', 11)
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},
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row: 1, // Row the layer is in on the tree (0 is the first row)
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displayRow: 0,
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@ -29,6 +30,11 @@ addLayer("sp", {
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onPrestige(gain) {
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if (player.p.points.eq(0)) { player.ach.has45 = true }
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},
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automate() {
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if (hasMilestone('f', 11)) {
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Object.values(tmp[this.layer].buyables).forEach(i => { if (i.canAfford) i.buy() })
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}
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},
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bars: {
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eta: {
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direction: RIGHT,
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@ -72,7 +78,7 @@ addLayer("sp", {
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progress() { return player[this.layer].points.div(getKappaCost()) },
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display() {
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return "Kappa - Level " + format(getKappaLevel()) + " (" + format(player[this.layer].points) + "/" + format(getKappaCost())
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+ ")<br>Effect: x" + format(getKappaEffect()) + " to softcap."
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+ ")<br>Effect: x" + format(getKappaEffect()) + " to first softcap."
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},
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fillStyle: {backgroundColor: "#107f76"},
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unlocked() { return getIotaLevel().gt(0) }
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@ -96,7 +102,7 @@ addLayer("sp", {
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effect() { return Decimal.div(getBuyableAmount(this.layer, this.id), 20).add(1) },
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cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.2).mul(3).add(20) },
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display() {
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return "Increase PP gain.<br><br>Amount: " + format(getBuyableAmount(this.layer, this.id))
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return "Increase SPP gain.<br><br>Amount: " + format(getBuyableAmount(this.layer, this.id))
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+ ".<br>Effect: ^" + format(this.effect(getBuyableAmount(this.layer, this.id))) + ".<br>Cost: "
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+ format(this.cost(getBuyableAmount(this.layer, this.id))) + " total super levels."
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},
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@ -153,6 +159,6 @@ addLayer("sp", {
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unlocked() { return getTotalSuperLevel().gte(18) }
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},
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},
|
||||
layerShown(){ return player.points.gte(10000) || player[this.layer].unlocked },
|
||||
layerShown(){ return player.points.gte(4000) || player[this.layer].unlocked },
|
||||
branches: ['p'],
|
||||
})
|
||||
|
|
18
js/mod.js
18
js/mod.js
|
@ -64,7 +64,8 @@ function getPointGen() {
|
|||
gain = gain.mul(getZetaEffect())
|
||||
gain = gain.mul(getLambdaEffect())
|
||||
gain = gain.mul(tmp.ach.effect)
|
||||
if (hasMilestone('f', 0)) gain = gain.mul(getTotalLevel().add(1).log(5).add(1))
|
||||
if (hasMilestone('f', 0)) gain = gain.mul(getTotalLevel().add(7).log(3))
|
||||
if (hasMilestone('f', 6)) gain = gain.mul(player.f.total.div(2).add(1))
|
||||
// exponentiative
|
||||
if (gain.gte(1)) {
|
||||
gain = gain.pow(getEpsilonEffect())
|
||||
|
@ -75,6 +76,10 @@ function getPointGen() {
|
|||
}
|
||||
// softcaps
|
||||
gain = softcap(gain, getKappaEffect().mul(1000), d => d.add(1).log(Math.E).add(1).pow(2).sub(1).div(2))
|
||||
gain = softcap(gain,
|
||||
Decimal.pow(1e6, (hasMilestone('f', 10) ? getTotalSuperLevel().add(1).log(2).add(1).log(2).add(1) : 1)),
|
||||
d => d.add(1).log(1.5).add(1)
|
||||
)
|
||||
gain = softcap(gain, Decimal.pow(2, 128), _ => new Decimal(0), player.points)
|
||||
return gain
|
||||
}
|
||||
|
@ -87,9 +92,16 @@ function addedPlayerData() { return {
|
|||
var displayThings = [
|
||||
"All exponentiative upgrades only take affect above 1.",
|
||||
() => getPointGen().gte(getKappaEffect().mul(1000)) ? "Your points per second are being logarithmically softcapped over "
|
||||
+ format(getKappaEffect().mul(1000)) + "/s" : "",
|
||||
+ format(getKappaEffect().mul(1000)) + "/s" : "",
|
||||
() => getPointGen().gte(
|
||||
Decimal.pow(1e6, hasMilestone('f', 10) ? getTotalSuperLevel().pow(1/10).add(1).log(10).add(1).log(10).add(1) : 1)
|
||||
) ? "Your points per second are being logarithmically softcapped again over "
|
||||
+ format(Decimal.pow(
|
||||
1e6, hasMilestone('f', 10) ? getTotalSuperLevel().pow(1/10).add(1).log(10).add(1).log(10).add(1) : 1
|
||||
)) + "/s"
|
||||
: "",
|
||||
() => getPointGen().add(player.points).gte(Decimal.pow(2, 128)) ? "Your points per second are being hardcapped over "
|
||||
+ format(Decimal.pow(2, 128)) : ""
|
||||
+ format(Decimal.pow(2, 128)) : ""
|
||||
]
|
||||
|
||||
// Determines when the game "ends"
|
||||
|
|
Loading…
Reference in a new issue