generated from incremental-social/The-Modding-Tree
Quickly buff epsilon levelling
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c751543ea1
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2 changed files with 3 additions and 3 deletions
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@ -28,8 +28,8 @@ function getNextDeltaCost(points = player.p.points) {
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}
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function getEpsilonLevel(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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return Decimal.add(points, 25).div(75).log(3).add(1).floor().max(0)
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return Decimal.mul(points, 3).add(100).div(250).log(2.5).add(1).floor().max(0)
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}
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function getNextEpsilonCost(points = player.p.points) {
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return getEpsilonLevel(points).pow_base(3).mul(75).sub(25)
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return getEpsilonLevel(points).pow_base(2.5).mul(250).sub(100).div(3)
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}
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@ -17,7 +17,7 @@ let VERSION = {
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name: "You guys wanted it.",
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}
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let changelog = `<h1>Changelog:</h1><br>
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let changelog = `<h1>Changelog:</h1><br><br>
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<h3>v0/a1</h3><br>
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- Added progress points.<br>
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- Added bars Alpha to Epsilon.<br>`
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