diff --git a/js/data/achievements.js b/js/data/achievements.js
index 4d08b34..a8fc468 100644
--- a/js/data/achievements.js
+++ b/js/data/achievements.js
@@ -84,8 +84,8 @@ addLayer("ach", {
},
34: {
name: "Super!",
- done() { return player.sp.points.gte(1) },
- tooltip: "Reset for 1 SPP."
+ done() { return player.points.gte(5000) },
+ tooltip: "Reach 5000 points."
},
35: {
name: "Where were you??",
@@ -129,11 +129,11 @@ addLayer("ach", {
},
53: {
name: "A new prestige layer!",
- done() { return player.sp.points.gte(5000) },
- tooltip: "Reach 5000 SPP."
+ done() { return player.sp.points.gte(250) },
+ tooltip: "Reach 250 SPP."
},
54: {
- name: "Ok so that speeds things up",
+ name: "Retention!",
done() { return hasMilestone('f', 2) },
tooltip: "Earn Filestone 3."
},
@@ -153,14 +153,34 @@ addLayer("ach", {
tooltip: "Get all row 3 directory upgrades."
},
63: {
- name: "Wait that's all of them?",
+ name: "Now it gets expensive.",
done() { return player.f.upgrades.map(x => x - 40).filter(x => x >= 0 && x < 9).length == 4 },
tooltip: "Get all row 4 directory upgrades."
},
64: {
- name: "Well that exploded",
- done() { return player.i.points.gt(0) },
- tooltip: "Reset for 1 integral.
Current endgame."
+ name: "Extreme.",
+ done() { return player.f.upgrades.map(x => x - 50).filter(x => x >= 0 && x < 9).length == 4 },
+ tooltip: "Get all row 5 directory upgrades."
+ },
+ 65: {
+ name: "100 times over.",
+ done() { return player.f.total.gte(100) },
+ tooltip: "Get 100 Files."
+ },
+ 71: {
+ name: "Alright I'm out of ideas.",
+ done() { return player.f.upgrades.map(x => x - 60).filter(x => x >= 0 && x < 9).length == 2 },
+ tooltip: "Get all row 6 directory upgrades."
+ },
+ 72: {
+ name: "I guess one last achivement?",
+ done() { return getBuyableAmount('f', 11).gte(5) },
+ tooltip: "Get 5 The finale of the intro buyables."
+ },
+ 73: {
+ name: "And then comes the prestige layer",
+ done() { return player.points.log(2).gte(128) },
+ tooltip: "Reach " + format(Decimal.pow(2, 128)) + " points"
},
},
tabFormat: [
diff --git a/js/data/files.js b/js/data/files.js
index c48d36b..86a2a6d 100644
--- a/js/data/files.js
+++ b/js/data/files.js
@@ -9,21 +9,49 @@ addLayer("f", {
}},
color: "#7f1bae",
requires() {
- let req = new Decimal(5000)
- if (hasUpgrade(this.layer, 32)) { req = req.mul(0.75) }
- if (hasMilestone(this.layer, 7)) { req = req.mul(0.8) }
+ let req = new Decimal(250)
+ if (hasUpgrade(this.layer, 32)) { req = req.mul(0.5) }
+ if (hasMilestone(this.layer, 9)) { req = req.mul(0.5) }
return req
}, // Can be a function that takes requirement increases into account
resource: "files", // Name of prestige currency
baseResource: "super progress points", // Name of resource prestige is based on
baseAmount() {return player.sp.points}, // Get the current amount of baseResource
- type: "static", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
- exponent: 1.5, // Prestige currency exponent
+ type: "custom", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
+ exponent() {
+ let exp = 1.3
+ if (hasUpgrade(this.layer, 52)) exp **= 0.9
+ return exp
+ }, // Prestige currency exponent
base() {
- let base = 1.5
+ let base = 1.3
if (hasUpgrade(this.layer, 41)) base **= 0.95
return base
},
+ getResetGain(canMax = tmp[this.layer].canBuyMax) {
+ let tlyr = tmp[this.layer]
+ let plyr = player[this.layer]
+ let amount = tlyr.baseAmount.div(tlyr.requires).log(tlyr.base).pow(Decimal.div(1, tlyr.exponent)).add(1)
+ .sub(plyr.points.mul(2).add(plyr.total).div(3)).sqrt().floor().max(0)
+ if (isNaN(amount)) return new Decimal(0)
+ if (!canMax && amount.gte(1)) return new Decimal(1)
+ return amount
+ },
+ getNextAt(canMax = tmp[this.layer].canBuyMax) {
+ let tlyr = tmp[this.layer]
+ let plyr = player[this.layer]
+ if (!canMax) return plyr.points.mul(2).add(plyr.total).div(3).pow(tlyr.exponent).pow_base(tlyr.base).mul(tlyr.requires)
+ return tlyr.getResetGain.pow(2).add(plyr.points).mul(2).add(plyr.total).div(3).pow(tlyr.exponent)
+ .pow_base(tlyr.base).mul(tlyr.requires)
+ },
+ canReset() {
+ return tmp[this.layer].getResetGain.gte(1)
+ },
+ prestigeButtonText() {
+ return "Reset for " + format(tmp[this.layer].getResetGain.max(1)) + " " + tmp[this.layer].resource + "
Req: "
+ + format(tmp[this.layer].baseAmount) + "/" + format(tmp[this.layer].getNextAt) + " " + tmp[this.layer].baseResource
+ },
+ prestigeNotify() { return tmp[this.layer].canReset },
gainMult() { // Calculate the multiplier for main currency from bonuses
return new Decimal(1)
},
@@ -31,7 +59,7 @@ addLayer("f", {
return new Decimal(1)
},
canBuyMax() {
- return hasMilestone(this.layer, 6)
+ return hasMilestone(this.layer, 8)
},
row: 2, // Row the layer is in on the tree (0 is the first row)
displayRow: 0,
@@ -41,24 +69,25 @@ addLayer("f", {
milestones: {
0: {
requirementDescription: "1 total File.",
- effectDescription() {
- return "Total levels boost point gen.
Effect: x" + format(getTotalLevel().add(1).log(5).add(1)) + "."
- },
+ effectDescription: "Triple PP and SPP gen.",
done() { return player.f.total.gte(1) }
},
1: {
requirementDescription: "2 total Files.",
- effectDescription: "Triple PP and SPP gen.",
+ effectDescription() {
+ return "Total levels and super levels boost point gen.
Effect: x"
+ + format(getTotalLevel().add(getTotalSuperLevel()).add(7).log(2)) + "."
+ },
done() { return player.f.total.gte(2) }
},
- 2: {
+ 3: {
requirementDescription: "3 total Files.",
- effectDescription: "Multiply PP requirement by 0.5x.",
+ effectDescription: "Halve PP req.",
done() { return player.f.total.gte(3) }
},
- 3: {
+ 2: {
requirementDescription: "4 total Files.",
- effectDescription: "Square point gen.",
+ effectDescription: "SPP no longer resets PP.",
done() { return player.f.total.gte(4) }
},
4: {
@@ -67,31 +96,44 @@ addLayer("f", {
done() { return player.f.total.gte(5) }
},
5: {
- requirementDescription: "7 total Files.",
+ requirementDescription: "6 total Files.",
+ effectDescription: "You can now get fractional levels.",
+ done() { return player.f.total.gte(6) }
+ },
+ 6: {
+ requirementDescription: "8 total Files.",
effectDescription() {
return "Total Files boost point gen.
Effect: x" + format(player[this.layer].total.div(2).add(1)) + "."
},
- done() { return player.f.total.gte(7) }
- },
- 6: {
- requirementDescription: "10 total Files.",
- effectDescription: "You can buy max files.",
- done() { return player.f.total.gte(10) }
+ done() { return player.f.total.gte(8) }
},
7: {
- requirementDescription: "15 total Files.",
- effectDescription: "Multiply file cost by x0.8.",
- done() { return player.f.total.gte(15) }
+ requirementDescription: "10 total Files.",
+ effectDescription: "Autobuy all PP buyables.",
+ done() { return player.f.total.gte(10) }
},
8: {
- requirementDescription: "20 total Files.",
- effectDescription: "Autobuy all PP buyables.",
- done() { return player.f.total.gte(20) }
+ requirementDescription: "15 total Files.",
+ effectDescription: "You can buy max files.",
+ done() { return player.f.total.gte(15) }
},
9: {
- requirementDescription: "30 total Files.",
- effectDescription: "You can now get fractional levels.",
- done() { return player.f.total.gte(30) }
+ requirementDescription: "20 total Files.",
+ effectDescription: "Halve base file cost.",
+ done() { return player.f.total.gte(20) }
+ },
+ 10: {
+ requirementDescription: "25 total Files.",
+ effectDescription: "Autobuy both SPP buyables.",
+ done() { return player.f.total.gte(25) }
+ },
+ 11: {
+ requirementDescription: "50 total Files.",
+ effectDescription() {
+ return "Total super levels boost second softcap.
Effect: ^"
+ + format(getTotalSuperLevel().pow(1/10).add(1).log(10).add(1)) + "."
+ },
+ done() { return player.f.total.gte(50) }
},
},
upgrades: {
@@ -127,7 +169,7 @@ addLayer("f", {
branches: [21]
},
32: {
- description: "Multiply base File cost by 0.75.",
+ description: "Halve base File cost.",
cost: 6,
canAfford() { return hasUpgrade(this.layer, 21) && hasUpgrade(this.layer, 22) },
branches: [21, 22]
@@ -151,10 +193,10 @@ addLayer("f", {
branches: [32]
},
43: {
- description: "Files divide PP cost.",
+ description: "Total Files divide PP cost.",
cost: 9,
canAfford() { return hasUpgrade(this.layer, 32) && hasUpgrade(this.layer, 33) },
- effect() { return player[this.layer].points.add(3).log(2).add(1) },
+ effect() { return player[this.layer].total.add(3).log(2).add(1) },
effectDisplay() { return "/" + format(this.effect()) + "." },
branches: [32, 33]
},
@@ -163,6 +205,64 @@ addLayer("f", {
cost: 8,
canAfford() { return hasUpgrade(this.layer, 23) && hasUpgrade(this.layer, 33) },
branches: [[23, 2], 33]
+ },
+ 51: {
+ description: "Multiply all rank effects by 2.",
+ cost: 15,
+ canAfford() { return hasUpgrade(this.layer, 41) && hasUpgrade(this.layer, 43) },
+ branches: [41, [43, 2]]
+ },
+ 52: {
+ description: "Raise File cost exponent ^0.8.",
+ cost: 13,
+ canAfford() { return hasUpgrade(this.layer, 42) },
+ branches: [42]
+ },
+ 53: {
+ description: "Total files boost point gen.",
+ cost: 14,
+ canAfford() { return hasUpgrade(this.layer, 43) },
+ effect() { return player[this.layer].points.log(10).add(1) },
+ effectDisplay() { return "^" + format(this.effect()) + "." },
+ branches: [43]
+ },
+ 54: {
+ description: "Halve base SPP cost.",
+ cost: 13,
+ canAfford() { return hasUpgrade(this.layer, 43) },
+ branches: [43]
+ },
+ 61: {
+ description: "Decrease the second softcap's log base.",
+ cost: 20,
+ canAfford() { return hasUpgrade(this.layer, 51) && hasUpgrade(this.layer, 52) },
+ branches: [51, 52]
+ },
+ 62: {
+ description: "Gain 20% of your SPP gain per second.",
+ cost: 20,
+ canAfford() { return hasUpgrade(this.layer, 53) && hasUpgrade(this.layer, 44) },
+ branches: [53, [44, 2]]
+ }
+ },
+ buyables: {
+ 11: {
+ title: "The finale of the intro",
+ effect() { return Decimal.pow(1.5, getBuyableAmount(this.layer, this.id)) },
+ cost() { return Decimal.mul(getBuyableAmount(this.layer, this.id), 10) },
+ display() {
+ return "Increase point gen.
Amount: " + format(getBuyableAmount(this.layer, this.id))
+ + ".
Effect: x" + format(this.effect(getBuyableAmount(this.layer, this.id))) + ".
Cost: "
+ + format(this.cost(getBuyableAmount(this.layer, this.id))) + " Files."
+ },
+ canAfford() {
+ return Decimal.gte(player[this.layer].points, this.cost())
+ && hasUpgrade(this.layer, 61) && hasUpgrade(this.layer, 62)
+ },
+ buy() {
+ addBuyables(this.layer, this.id, 1)
+ player[this.layer].points = player[this.layer].points.sub(this.cost())
+ }
}
},
clickables: {
@@ -170,13 +270,10 @@ addLayer("f", {
display() { return "Reset directory" },
onClick() {
if (confirm("Are you sure you want to respec? This will cause a File reset.")) {
- if (player[this.layer].upgrades == 0) {
- player.ach.has55 = true
- }
- for (let i of player[this.layer].upgrades) {
- player[this.layer].points = player[this.layer].points.add(tmp[this.layer].upgrades[i].cost)
- }
+ if (player[this.layer].upgrades == 0) player.ach.has55 = true
+ player[this.layer].points = player[this.layer].total
player[this.layer].upgrades = []
+ player[this.layer].buyables[11] = new Decimal(0)
doReset('f', true)
}
},
@@ -187,7 +284,7 @@ addLayer("f", {
}
}
},
- layerShown(){ return player.p.points.gte(4000) || player[this.layer].unlocked },
+ layerShown(){ return player.sp.points.gte(400) || player[this.layer].unlocked },
branches: ['p'],
tabFormat: {
filestones: {
@@ -198,8 +295,8 @@ addLayer("f", {
"blank",
"blank",
["row", [
- ["milestones", [0, 2, 4, 6, 8]],
- ["milestones", [1, 3, 5, 7, 9]]
+ ["milestones", [0, 2, 4, 6, 8, 10]],
+ ["milestones", [1, 3, 5, 7, 9, 11]]
]]
]
},
@@ -216,8 +313,11 @@ addLayer("f", {
[11],
[21, 22, 23],
[31, 32, 33],
- [41, 42, 43, 44]
- ]]
+ [41, 42, 43, 44],
+ [51, 52, 53, 54],
+ [61, 62]
+ ]],
+ "buyables"
],
unlocked() { return hasMilestone('f', 4) }
},
diff --git a/js/data/integrals.js b/js/data/integrals.js
index c3ae817..3f117aa 100644
--- a/js/data/integrals.js
+++ b/js/data/integrals.js
@@ -7,7 +7,7 @@ addLayer("i", {
points: new Decimal(0)
}},
color: "#a62222",
- requires: Decimal.pow(2, 127), // Can be a function that takes requirement increases into account
+ requires: Decimal.pow(2, 127.9), // Can be a function that takes requirement increases into account
resource: "integrals", // Name of prestige currency
baseResource: "points", // Name of resource prestige is based on
baseAmount() {return player.points}, // Get the current amount of baseResource
diff --git a/js/data/levels.js b/js/data/levels.js
index 2dc9876..db84868 100644
--- a/js/data/levels.js
+++ b/js/data/levels.js
@@ -8,7 +8,7 @@ function inverseCumulativeExponential(base, levels) {
function getAlphaLevel(points = player.p.points) {
if (Decimal.eq(points, 0)) return new Decimal(0)
const level = inverseCumulativeExponential(1.1, Decimal.pow(points, buyableEffect('p', 13).pow(-1)))
- return hasMilestone('f', 9) ? level : level.floor()
+ return hasMilestone('f', 5) ? level : level.floor()
}
function getAlphaCost(points = player.p.points) {
return cumulativeExponential(1.1, getAlphaLevel(points).floor()).pow(buyableEffect('p', 13))
@@ -19,7 +19,7 @@ function getAlphaEffect(points = player.p.points) {
function getBetaLevel(points = player.p.points) {
if (Decimal.eq(points, 0)) return new Decimal(0)
const level = inverseCumulativeExponential(1.25, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 5))
- return hasMilestone('f', 9) ? level : level.floor()
+ return hasMilestone('f', 5) ? level : level.floor()
}
function getBetaCost(points = player.p.points) {
return cumulativeExponential(1.25, getBetaLevel(points).floor()).mul(5).pow(buyableEffect('p', 13))
@@ -30,7 +30,7 @@ function getBetaEffect(points = player.p.points) {
function getGammaLevel(points = player.p.points) {
if (Decimal.eq(points, 0)) return new Decimal(0)
const level = inverseCumulativeExponential(1.5, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 15))
- return hasMilestone('f', 9) ? level : level.floor()
+ return hasMilestone('f', 5) ? level : level.floor()
}
function getGammaCost(points = player.p.points) {
return cumulativeExponential(1.5, getGammaLevel(points).floor()).mul(15).pow(buyableEffect('p', 13))
@@ -41,7 +41,7 @@ function getGammaEffect(points = player.p.points) {
function getDeltaLevel(points = player.p.points) {
if (Decimal.eq(points, 0)) return new Decimal(0)
const level = inverseCumulativeExponential(2, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 30))
- return hasMilestone('f', 9) ? level : level.floor()
+ return hasMilestone('f', 5) ? level : level.floor()
}
function getDeltaCost(points = player.p.points) {
return cumulativeExponential(2, getDeltaLevel(points).floor()).mul(30).pow(buyableEffect('p', 13))
@@ -52,7 +52,7 @@ function getDeltaEffect(points = player.p.points) {
function getEpsilonLevel(points = player.p.points) {
if (Decimal.eq(points, 0)) return new Decimal(0)
const level = inverseCumulativeExponential(2.5, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 50))
- return hasMilestone('f', 9) ? level : level.floor()
+ return hasMilestone('f', 5) ? level : level.floor()
}
function getEpsilonCost(points = player.p.points) {
return cumulativeExponential(2.5, getEpsilonLevel(points).floor()).mul(50).pow(buyableEffect('p', 13))
@@ -63,7 +63,7 @@ function getEpsilonEffect(points = player.p.points) {
function getZetaLevel(points = player.p.points) {
if (Decimal.eq(points, 0)) return new Decimal(0)
const level = inverseCumulativeExponential(3, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 80))
- return hasMilestone('f', 9) ? level : level.floor()
+ return hasMilestone('f', 5) ? level : level.floor()
}
function getZetaCost(points = player.p.points) {
return cumulativeExponential(3, getZetaLevel(points).floor()).mul(80).pow(buyableEffect('p', 13))
diff --git a/js/data/progress.js b/js/data/progress.js
index c4ce4d8..1203b1d 100644
--- a/js/data/progress.js
+++ b/js/data/progress.js
@@ -23,11 +23,17 @@ addLayer("p", {
let mult = new Decimal(1)
mult = mult.mul(buyableEffect(this.layer, 11))
mult = mult.mul(getThetaEffect())
- if (hasMilestone('f', 1)) mult = mult.mul(3)
+ if (hasMilestone('f', 0)) mult = mult.mul(3)
return mult
},
gainExp() { // Calculate the exponent on main currency from bonuses
- return buyableEffect('sp', 11)
+ return new Decimal(1)
+ },
+ doReset(resettingLayer) {
+ if (layers[resettingLayer].row <= this.row) return;
+ let keep = []
+ if (hasMilestone('f', 3) && resettingLayer == 'sp') keep.push("points")
+ layerDataReset(this.layer, keep)
},
row: 0, // Row the layer is in on the tree (0 is the first row)
hotkeys: [
@@ -40,7 +46,7 @@ addLayer("p", {
return gain
},
automate() {
- if (hasMilestone('f', 8)) {
+ if (hasMilestone('f', 7)) {
Object.values(tmp[this.layer].buyables).forEach(i => { if (i.canAfford) i.buy() })
}
},
@@ -206,7 +212,7 @@ addLayer("p", {
effect() { return Decimal.add(getBuyableAmount(this.layer, this.id), hasUpgrade('f', 21) ? 2 : 0).pow_base(0.95) },
cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.4).mul(7).add(80) },
display() {
- return "Decrease Gamma effect base.
Amount: " + format(getBuyableAmount(this.layer, this.id))
+ return "Decrease Gamma effect log base.
Amount: " + format(getBuyableAmount(this.layer, this.id))
+ ".
Effect: ^" + format(this.effect(getBuyableAmount(this.layer, this.id))) + ".
Cost: "
+ format(this.cost(getBuyableAmount(this.layer, this.id))) + " total levels."
},
diff --git a/js/data/ranks.js b/js/data/ranks.js
index 1257e2f..b8e8cb1 100644
--- a/js/data/ranks.js
+++ b/js/data/ranks.js
@@ -6,7 +6,7 @@ function getAlphaRankCost(points = player.p.points) {
return getAlphaRank(points).add(1).mul(20)
}
function getAlphaRankEffect(points = player.p.points) {
- return getAlphaRank(points).div(25)
+ return getAlphaRank(points).div(25).mul(hasUpgrade('f', 51) + 1)
}
function getBetaRank(points = player.p.points) {
if (Decimal.eq(points, 0)) return new Decimal(0)
@@ -16,7 +16,7 @@ function getBetaRankCost(points = player.p.points) {
return getBetaRank(points).add(1).mul(15)
}
function getBetaRankEffect(points = player.p.points) {
- return getBetaRank(points).div(100).mul(3)
+ return getBetaRank(points).div(100).mul(3).mul(hasUpgrade('f', 51) + 1)
}
function getGammaRank(points = player.p.points) {
if (Decimal.eq(points, 0)) return new Decimal(0)
@@ -26,7 +26,7 @@ function getGammaRankCost(points = player.p.points) {
return getGammaRank(points).add(1).mul(12)
}
function getGammaRankEffect(points = player.p.points) {
- return getGammaRank(points).div(15)
+ return getGammaRank(points).div(15).mul(hasUpgrade('f', 51) + 1)
}
function getDeltaRank(points = player.p.points) {
if (Decimal.eq(points, 0)) return new Decimal(0)
@@ -36,7 +36,7 @@ function getDeltaRankCost(points = player.p.points) {
return getDeltaRank(points).add(1).mul(10)
}
function getDeltaRankEffect(points = player.p.points) {
- return getDeltaRank(points).div(20)
+ return getDeltaRank(points).div(20).mul(hasUpgrade('f', 51) + 1)
}
function getEpsilonRank(points = player.p.points) {
if (Decimal.eq(points, 0)) return new Decimal(0)
@@ -46,7 +46,7 @@ function getEpsilonRankCost(points = player.p.points) {
return getEpsilonRank(points).add(1).mul(8)
}
function getEpsilonRankEffect(points = player.p.points) {
- return getEpsilonRank(points).div(10)
+ return getEpsilonRank(points).div(10).mul(hasUpgrade('f', 51) + 1)
}
function getZetaRank(points = player.p.points) {
if (Decimal.eq(points, 0)) return new Decimal(0)
@@ -56,7 +56,7 @@ function getZetaRankCost(points = player.p.points) {
return getZetaRank(points).add(1).mul(7)
}
function getZetaRankEffect(points = player.p.points) {
- return getZetaRank(points).div(5)
+ return getZetaRank(points).div(5).mul(hasUpgrade('f', 51) + 1)
}
function getTotalRank() {
diff --git a/js/data/super progress.js b/js/data/super progress.js
index 25bd376..d9bd1ff 100644
--- a/js/data/super progress.js
+++ b/js/data/super progress.js
@@ -7,28 +7,42 @@ addLayer("sp", {
points: new Decimal(0)
}},
color: "#107f76",
- requires: 15000, // Can be a function that takes requirement increases into account
+ requires() {
+ let req = new Decimal(5000)
+ if (hasUpgrade('f', 54)) req = req.div(2)
+ return req
+ }, // Can be a function that takes requirement increases into account
resource: "super progress points", // Name of prestige currency
baseResource: "points", // Name of resource prestige is based on
baseAmount() {return player.points}, // Get the current amount of baseResource
type: "normal", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
- exponent: 0.5, // Prestige currency exponent
+ exponent: 0.35, // Prestige currency exponent
gainMult() { // Calculate the multiplier for main currency from bonuses
let mult = new Decimal(1)
- if (hasMilestone('f', 1)) mult = mult.mul(3)
+ if (hasMilestone('f', 0)) mult = mult.mul(3)
return mult
},
gainExp() { // Calculate the exponent on main currency from bonuses
- return new Decimal(1)
+ return buyableEffect('sp', 11)
},
row: 1, // Row the layer is in on the tree (0 is the first row)
displayRow: 0,
hotkeys: [
{key: "s", description: "S: Reset for super progress points", onPress(){if (canReset(this.layer)) doReset(this.layer)}},
],
+ passiveGeneration() {
+ let gain = 0
+ if (hasUpgrade('f', 62)) gain += 0.2
+ return gain
+ },
onPrestige(gain) {
if (player.p.points.eq(0)) { player.ach.has45 = true }
},
+ automate() {
+ if (hasMilestone('f', 10)) {
+ Object.values(tmp[this.layer].buyables).forEach(i => { if (i.canAfford) i.buy() })
+ }
+ },
bars: {
eta: {
direction: RIGHT,
@@ -72,7 +86,7 @@ addLayer("sp", {
progress() { return player[this.layer].points.div(getKappaCost()) },
display() {
return "Kappa - Level " + format(getKappaLevel()) + " (" + format(player[this.layer].points) + "/" + format(getKappaCost())
- + ")
Effect: x" + format(getKappaEffect()) + " to softcap."
+ + ")
Effect: x" + format(getKappaEffect()) + " to first softcap."
},
fillStyle: {backgroundColor: "#107f76"},
unlocked() { return getIotaLevel().gt(0) }
@@ -96,7 +110,7 @@ addLayer("sp", {
effect() { return Decimal.div(getBuyableAmount(this.layer, this.id), 20).add(1) },
cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.2).mul(3).add(20) },
display() {
- return "Increase PP gain.
Amount: " + format(getBuyableAmount(this.layer, this.id))
+ return "Increase SPP gain.
Amount: " + format(getBuyableAmount(this.layer, this.id))
+ ".
Effect: ^" + format(this.effect(getBuyableAmount(this.layer, this.id))) + ".
Cost: "
+ format(this.cost(getBuyableAmount(this.layer, this.id))) + " total super levels."
},
@@ -153,6 +167,6 @@ addLayer("sp", {
unlocked() { return getTotalSuperLevel().gte(18) }
},
},
- layerShown(){ return player.points.gte(10000) || player[this.layer].unlocked },
+ layerShown(){ return player.points.gte(4000) || player[this.layer].unlocked },
branches: ['p'],
})
diff --git a/js/mod.js b/js/mod.js
index 522f9c4..c124cbb 100644
--- a/js/mod.js
+++ b/js/mod.js
@@ -13,11 +13,24 @@ let modInfo = {
// Set your version in num and name
let VERSION = {
- num: "1.2",
- name: "First Release",
+ num: "1.5",
+ name: "The great rebalancing",
}
let changelog = `