Merge pull request 'First development' (#1) from dev into master

Reviewed-on: #1
This commit is contained in:
Nif 2024-03-24 19:57:43 +00:00
commit d234facbe3
8 changed files with 250 additions and 83 deletions

View file

@ -84,8 +84,8 @@ addLayer("ach", {
}, },
34: { 34: {
name: "Super!", name: "Super!",
done() { return player.sp.points.gte(1) }, done() { return player.points.gte(5000) },
tooltip: "Reset for 1 SPP." tooltip: "Reach 5000 points."
}, },
35: { 35: {
name: "Where were you??", name: "Where were you??",
@ -129,11 +129,11 @@ addLayer("ach", {
}, },
53: { 53: {
name: "A new prestige layer!", name: "A new prestige layer!",
done() { return player.sp.points.gte(5000) }, done() { return player.sp.points.gte(250) },
tooltip: "Reach 5000 SPP." tooltip: "Reach 250 SPP."
}, },
54: { 54: {
name: "Ok so that speeds things up", name: "Retention!",
done() { return hasMilestone('f', 2) }, done() { return hasMilestone('f', 2) },
tooltip: "Earn Filestone 3." tooltip: "Earn Filestone 3."
}, },
@ -153,14 +153,34 @@ addLayer("ach", {
tooltip: "Get all row 3 directory upgrades." tooltip: "Get all row 3 directory upgrades."
}, },
63: { 63: {
name: "Wait that's all of them?", name: "Now it gets expensive.",
done() { return player.f.upgrades.map(x => x - 40).filter(x => x >= 0 && x < 9).length == 4 }, done() { return player.f.upgrades.map(x => x - 40).filter(x => x >= 0 && x < 9).length == 4 },
tooltip: "Get all row 4 directory upgrades." tooltip: "Get all row 4 directory upgrades."
}, },
64: { 64: {
name: "Well that exploded", name: "Extreme.",
done() { return player.i.points.gt(0) }, done() { return player.f.upgrades.map(x => x - 50).filter(x => x >= 0 && x < 9).length == 4 },
tooltip: "Reset for 1 integral.<br>Current endgame." tooltip: "Get all row 5 directory upgrades."
},
65: {
name: "100 times over.",
done() { return player.f.total.gte(100) },
tooltip: "Get 100 Files."
},
71: {
name: "Alright I'm out of ideas.",
done() { return player.f.upgrades.map(x => x - 60).filter(x => x >= 0 && x < 9).length == 2 },
tooltip: "Get all row 6 directory upgrades."
},
72: {
name: "I guess one last achivement?",
done() { return getBuyableAmount('f', 11).gte(5) },
tooltip: "Get 5 <b>The finale of the intro</b> buyables."
},
73: {
name: "And then comes the prestige layer",
done() { return player.points.log(2).gte(128) },
tooltip: "Reach " + format(Decimal.pow(2, 128)) + " points"
}, },
}, },
tabFormat: [ tabFormat: [

View file

@ -9,21 +9,49 @@ addLayer("f", {
}}, }},
color: "#7f1bae", color: "#7f1bae",
requires() { requires() {
let req = new Decimal(5000) let req = new Decimal(250)
if (hasUpgrade(this.layer, 32)) { req = req.mul(0.75) } if (hasUpgrade(this.layer, 32)) { req = req.mul(0.5) }
if (hasMilestone(this.layer, 7)) { req = req.mul(0.8) } if (hasMilestone(this.layer, 9)) { req = req.mul(0.5) }
return req return req
}, // Can be a function that takes requirement increases into account }, // Can be a function that takes requirement increases into account
resource: "files", // Name of prestige currency resource: "files", // Name of prestige currency
baseResource: "super progress points", // Name of resource prestige is based on baseResource: "super progress points", // Name of resource prestige is based on
baseAmount() {return player.sp.points}, // Get the current amount of baseResource baseAmount() {return player.sp.points}, // Get the current amount of baseResource
type: "static", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have type: "custom", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
exponent: 1.5, // Prestige currency exponent exponent() {
let exp = 1.3
if (hasUpgrade(this.layer, 52)) exp **= 0.9
return exp
}, // Prestige currency exponent
base() { base() {
let base = 1.5 let base = 1.3
if (hasUpgrade(this.layer, 41)) base **= 0.95 if (hasUpgrade(this.layer, 41)) base **= 0.95
return base return base
}, },
getResetGain(canMax = tmp[this.layer].canBuyMax) {
let tlyr = tmp[this.layer]
let plyr = player[this.layer]
let amount = tlyr.baseAmount.div(tlyr.requires).log(tlyr.base).pow(Decimal.div(1, tlyr.exponent)).add(1)
.sub(plyr.points.mul(2).add(plyr.total).div(3)).sqrt().floor().max(0)
if (isNaN(amount)) return new Decimal(0)
if (!canMax && amount.gte(1)) return new Decimal(1)
return amount
},
getNextAt(canMax = tmp[this.layer].canBuyMax) {
let tlyr = tmp[this.layer]
let plyr = player[this.layer]
if (!canMax) return plyr.points.mul(2).add(plyr.total).div(3).pow(tlyr.exponent).pow_base(tlyr.base).mul(tlyr.requires)
return tlyr.getResetGain.pow(2).add(plyr.points).mul(2).add(plyr.total).div(3).pow(tlyr.exponent)
.pow_base(tlyr.base).mul(tlyr.requires)
},
canReset() {
return tmp[this.layer].getResetGain.gte(1)
},
prestigeButtonText() {
return "Reset for " + format(tmp[this.layer].getResetGain.max(1)) + " " + tmp[this.layer].resource + "<br><br>Req: "
+ format(tmp[this.layer].baseAmount) + "/" + format(tmp[this.layer].getNextAt) + " " + tmp[this.layer].baseResource
},
prestigeNotify() { return tmp[this.layer].canReset },
gainMult() { // Calculate the multiplier for main currency from bonuses gainMult() { // Calculate the multiplier for main currency from bonuses
return new Decimal(1) return new Decimal(1)
}, },
@ -31,7 +59,7 @@ addLayer("f", {
return new Decimal(1) return new Decimal(1)
}, },
canBuyMax() { canBuyMax() {
return hasMilestone(this.layer, 6) return hasMilestone(this.layer, 8)
}, },
row: 2, // Row the layer is in on the tree (0 is the first row) row: 2, // Row the layer is in on the tree (0 is the first row)
displayRow: 0, displayRow: 0,
@ -41,24 +69,25 @@ addLayer("f", {
milestones: { milestones: {
0: { 0: {
requirementDescription: "1 total File.", requirementDescription: "1 total File.",
effectDescription() { effectDescription: "Triple PP and SPP gen.",
return "Total levels boost point gen.<br>Effect: x" + format(getTotalLevel().add(1).log(5).add(1)) + "."
},
done() { return player.f.total.gte(1) } done() { return player.f.total.gte(1) }
}, },
1: { 1: {
requirementDescription: "2 total Files.", requirementDescription: "2 total Files.",
effectDescription: "Triple PP and SPP gen.", effectDescription() {
return "Total levels and super levels boost point gen.<br>Effect: x"
+ format(getTotalLevel().add(getTotalSuperLevel()).add(7).log(2)) + "."
},
done() { return player.f.total.gte(2) } done() { return player.f.total.gte(2) }
}, },
2: { 3: {
requirementDescription: "3 total Files.", requirementDescription: "3 total Files.",
effectDescription: "Multiply PP requirement by 0.5x.", effectDescription: "Halve PP req.",
done() { return player.f.total.gte(3) } done() { return player.f.total.gte(3) }
}, },
3: { 2: {
requirementDescription: "4 total Files.", requirementDescription: "4 total Files.",
effectDescription: "Square point gen.", effectDescription: "SPP no longer resets PP.",
done() { return player.f.total.gte(4) } done() { return player.f.total.gte(4) }
}, },
4: { 4: {
@ -67,31 +96,44 @@ addLayer("f", {
done() { return player.f.total.gte(5) } done() { return player.f.total.gte(5) }
}, },
5: { 5: {
requirementDescription: "7 total Files.", requirementDescription: "6 total Files.",
effectDescription: "You can now get fractional levels.",
done() { return player.f.total.gte(6) }
},
6: {
requirementDescription: "8 total Files.",
effectDescription() { effectDescription() {
return "Total Files boost point gen.<br>Effect: x" + format(player[this.layer].total.div(2).add(1)) + "." return "Total Files boost point gen.<br>Effect: x" + format(player[this.layer].total.div(2).add(1)) + "."
}, },
done() { return player.f.total.gte(7) } done() { return player.f.total.gte(8) }
},
6: {
requirementDescription: "10 total Files.",
effectDescription: "You can buy max files.",
done() { return player.f.total.gte(10) }
}, },
7: { 7: {
requirementDescription: "15 total Files.", requirementDescription: "10 total Files.",
effectDescription: "Multiply file cost by x0.8.", effectDescription: "Autobuy all PP buyables.",
done() { return player.f.total.gte(15) } done() { return player.f.total.gte(10) }
}, },
8: { 8: {
requirementDescription: "20 total Files.", requirementDescription: "15 total Files.",
effectDescription: "Autobuy all PP buyables.", effectDescription: "You can buy max files.",
done() { return player.f.total.gte(20) } done() { return player.f.total.gte(15) }
}, },
9: { 9: {
requirementDescription: "30 total Files.", requirementDescription: "20 total Files.",
effectDescription: "You can now get fractional levels.", effectDescription: "Halve base file cost.",
done() { return player.f.total.gte(30) } done() { return player.f.total.gte(20) }
},
10: {
requirementDescription: "25 total Files.",
effectDescription: "Autobuy both SPP buyables.",
done() { return player.f.total.gte(25) }
},
11: {
requirementDescription: "50 total Files.",
effectDescription() {
return "Total super levels boost second softcap.<br>Effect: ^"
+ format(getTotalSuperLevel().pow(1/10).add(1).log(10).add(1)) + "."
},
done() { return player.f.total.gte(50) }
}, },
}, },
upgrades: { upgrades: {
@ -127,7 +169,7 @@ addLayer("f", {
branches: [21] branches: [21]
}, },
32: { 32: {
description: "Multiply base File cost by 0.75.", description: "Halve base File cost.",
cost: 6, cost: 6,
canAfford() { return hasUpgrade(this.layer, 21) && hasUpgrade(this.layer, 22) }, canAfford() { return hasUpgrade(this.layer, 21) && hasUpgrade(this.layer, 22) },
branches: [21, 22] branches: [21, 22]
@ -151,10 +193,10 @@ addLayer("f", {
branches: [32] branches: [32]
}, },
43: { 43: {
description: "Files divide PP cost.", description: "Total Files divide PP cost.",
cost: 9, cost: 9,
canAfford() { return hasUpgrade(this.layer, 32) && hasUpgrade(this.layer, 33) }, canAfford() { return hasUpgrade(this.layer, 32) && hasUpgrade(this.layer, 33) },
effect() { return player[this.layer].points.add(3).log(2).add(1) }, effect() { return player[this.layer].total.add(3).log(2).add(1) },
effectDisplay() { return "/" + format(this.effect()) + "." }, effectDisplay() { return "/" + format(this.effect()) + "." },
branches: [32, 33] branches: [32, 33]
}, },
@ -163,6 +205,64 @@ addLayer("f", {
cost: 8, cost: 8,
canAfford() { return hasUpgrade(this.layer, 23) && hasUpgrade(this.layer, 33) }, canAfford() { return hasUpgrade(this.layer, 23) && hasUpgrade(this.layer, 33) },
branches: [[23, 2], 33] branches: [[23, 2], 33]
},
51: {
description: "Multiply all rank effects by 2.",
cost: 15,
canAfford() { return hasUpgrade(this.layer, 41) && hasUpgrade(this.layer, 43) },
branches: [41, [43, 2]]
},
52: {
description: "Raise File cost exponent ^0.8.",
cost: 13,
canAfford() { return hasUpgrade(this.layer, 42) },
branches: [42]
},
53: {
description: "Total files boost point gen.",
cost: 14,
canAfford() { return hasUpgrade(this.layer, 43) },
effect() { return player[this.layer].points.log(10).add(1) },
effectDisplay() { return "^" + format(this.effect()) + "." },
branches: [43]
},
54: {
description: "Halve base SPP cost.",
cost: 13,
canAfford() { return hasUpgrade(this.layer, 43) },
branches: [43]
},
61: {
description: "Decrease the second softcap's log base.",
cost: 20,
canAfford() { return hasUpgrade(this.layer, 51) && hasUpgrade(this.layer, 52) },
branches: [51, 52]
},
62: {
description: "Gain 20% of your SPP gain per second.",
cost: 20,
canAfford() { return hasUpgrade(this.layer, 53) && hasUpgrade(this.layer, 44) },
branches: [53, [44, 2]]
}
},
buyables: {
11: {
title: "The finale of the intro",
effect() { return Decimal.pow(1.5, getBuyableAmount(this.layer, this.id)) },
cost() { return Decimal.mul(getBuyableAmount(this.layer, this.id), 10) },
display() {
return "Increase point gen.<br><br>Amount: " + format(getBuyableAmount(this.layer, this.id))
+ ".<br>Effect: x" + format(this.effect(getBuyableAmount(this.layer, this.id))) + ".<br>Cost: "
+ format(this.cost(getBuyableAmount(this.layer, this.id))) + " Files."
},
canAfford() {
return Decimal.gte(player[this.layer].points, this.cost())
&& hasUpgrade(this.layer, 61) && hasUpgrade(this.layer, 62)
},
buy() {
addBuyables(this.layer, this.id, 1)
player[this.layer].points = player[this.layer].points.sub(this.cost())
}
} }
}, },
clickables: { clickables: {
@ -170,13 +270,10 @@ addLayer("f", {
display() { return "Reset directory" }, display() { return "Reset directory" },
onClick() { onClick() {
if (confirm("Are you sure you want to respec? This will cause a File reset.")) { if (confirm("Are you sure you want to respec? This will cause a File reset.")) {
if (player[this.layer].upgrades == 0) { if (player[this.layer].upgrades == 0) player.ach.has55 = true
player.ach.has55 = true player[this.layer].points = player[this.layer].total
}
for (let i of player[this.layer].upgrades) {
player[this.layer].points = player[this.layer].points.add(tmp[this.layer].upgrades[i].cost)
}
player[this.layer].upgrades = [] player[this.layer].upgrades = []
player[this.layer].buyables[11] = new Decimal(0)
doReset('f', true) doReset('f', true)
} }
}, },
@ -187,7 +284,7 @@ addLayer("f", {
} }
} }
}, },
layerShown(){ return player.p.points.gte(4000) || player[this.layer].unlocked }, layerShown(){ return player.sp.points.gte(400) || player[this.layer].unlocked },
branches: ['p'], branches: ['p'],
tabFormat: { tabFormat: {
filestones: { filestones: {
@ -198,8 +295,8 @@ addLayer("f", {
"blank", "blank",
"blank", "blank",
["row", [ ["row", [
["milestones", [0, 2, 4, 6, 8]], ["milestones", [0, 2, 4, 6, 8, 10]],
["milestones", [1, 3, 5, 7, 9]] ["milestones", [1, 3, 5, 7, 9, 11]]
]] ]]
] ]
}, },
@ -216,8 +313,11 @@ addLayer("f", {
[11], [11],
[21, 22, 23], [21, 22, 23],
[31, 32, 33], [31, 32, 33],
[41, 42, 43, 44] [41, 42, 43, 44],
]] [51, 52, 53, 54],
[61, 62]
]],
"buyables"
], ],
unlocked() { return hasMilestone('f', 4) } unlocked() { return hasMilestone('f', 4) }
}, },

View file

@ -7,7 +7,7 @@ addLayer("i", {
points: new Decimal(0) points: new Decimal(0)
}}, }},
color: "#a62222", color: "#a62222",
requires: Decimal.pow(2, 127), // Can be a function that takes requirement increases into account requires: Decimal.pow(2, 127.9), // Can be a function that takes requirement increases into account
resource: "integrals", // Name of prestige currency resource: "integrals", // Name of prestige currency
baseResource: "points", // Name of resource prestige is based on baseResource: "points", // Name of resource prestige is based on
baseAmount() {return player.points}, // Get the current amount of baseResource baseAmount() {return player.points}, // Get the current amount of baseResource

View file

@ -8,7 +8,7 @@ function inverseCumulativeExponential(base, levels) {
function getAlphaLevel(points = player.p.points) { function getAlphaLevel(points = player.p.points) {
if (Decimal.eq(points, 0)) return new Decimal(0) if (Decimal.eq(points, 0)) return new Decimal(0)
const level = inverseCumulativeExponential(1.1, Decimal.pow(points, buyableEffect('p', 13).pow(-1))) const level = inverseCumulativeExponential(1.1, Decimal.pow(points, buyableEffect('p', 13).pow(-1)))
return hasMilestone('f', 9) ? level : level.floor() return hasMilestone('f', 5) ? level : level.floor()
} }
function getAlphaCost(points = player.p.points) { function getAlphaCost(points = player.p.points) {
return cumulativeExponential(1.1, getAlphaLevel(points).floor()).pow(buyableEffect('p', 13)) return cumulativeExponential(1.1, getAlphaLevel(points).floor()).pow(buyableEffect('p', 13))
@ -19,7 +19,7 @@ function getAlphaEffect(points = player.p.points) {
function getBetaLevel(points = player.p.points) { function getBetaLevel(points = player.p.points) {
if (Decimal.eq(points, 0)) return new Decimal(0) if (Decimal.eq(points, 0)) return new Decimal(0)
const level = inverseCumulativeExponential(1.25, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 5)) const level = inverseCumulativeExponential(1.25, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 5))
return hasMilestone('f', 9) ? level : level.floor() return hasMilestone('f', 5) ? level : level.floor()
} }
function getBetaCost(points = player.p.points) { function getBetaCost(points = player.p.points) {
return cumulativeExponential(1.25, getBetaLevel(points).floor()).mul(5).pow(buyableEffect('p', 13)) return cumulativeExponential(1.25, getBetaLevel(points).floor()).mul(5).pow(buyableEffect('p', 13))
@ -30,7 +30,7 @@ function getBetaEffect(points = player.p.points) {
function getGammaLevel(points = player.p.points) { function getGammaLevel(points = player.p.points) {
if (Decimal.eq(points, 0)) return new Decimal(0) if (Decimal.eq(points, 0)) return new Decimal(0)
const level = inverseCumulativeExponential(1.5, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 15)) const level = inverseCumulativeExponential(1.5, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 15))
return hasMilestone('f', 9) ? level : level.floor() return hasMilestone('f', 5) ? level : level.floor()
} }
function getGammaCost(points = player.p.points) { function getGammaCost(points = player.p.points) {
return cumulativeExponential(1.5, getGammaLevel(points).floor()).mul(15).pow(buyableEffect('p', 13)) return cumulativeExponential(1.5, getGammaLevel(points).floor()).mul(15).pow(buyableEffect('p', 13))
@ -41,7 +41,7 @@ function getGammaEffect(points = player.p.points) {
function getDeltaLevel(points = player.p.points) { function getDeltaLevel(points = player.p.points) {
if (Decimal.eq(points, 0)) return new Decimal(0) if (Decimal.eq(points, 0)) return new Decimal(0)
const level = inverseCumulativeExponential(2, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 30)) const level = inverseCumulativeExponential(2, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 30))
return hasMilestone('f', 9) ? level : level.floor() return hasMilestone('f', 5) ? level : level.floor()
} }
function getDeltaCost(points = player.p.points) { function getDeltaCost(points = player.p.points) {
return cumulativeExponential(2, getDeltaLevel(points).floor()).mul(30).pow(buyableEffect('p', 13)) return cumulativeExponential(2, getDeltaLevel(points).floor()).mul(30).pow(buyableEffect('p', 13))
@ -52,7 +52,7 @@ function getDeltaEffect(points = player.p.points) {
function getEpsilonLevel(points = player.p.points) { function getEpsilonLevel(points = player.p.points) {
if (Decimal.eq(points, 0)) return new Decimal(0) if (Decimal.eq(points, 0)) return new Decimal(0)
const level = inverseCumulativeExponential(2.5, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 50)) const level = inverseCumulativeExponential(2.5, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 50))
return hasMilestone('f', 9) ? level : level.floor() return hasMilestone('f', 5) ? level : level.floor()
} }
function getEpsilonCost(points = player.p.points) { function getEpsilonCost(points = player.p.points) {
return cumulativeExponential(2.5, getEpsilonLevel(points).floor()).mul(50).pow(buyableEffect('p', 13)) return cumulativeExponential(2.5, getEpsilonLevel(points).floor()).mul(50).pow(buyableEffect('p', 13))
@ -63,7 +63,7 @@ function getEpsilonEffect(points = player.p.points) {
function getZetaLevel(points = player.p.points) { function getZetaLevel(points = player.p.points) {
if (Decimal.eq(points, 0)) return new Decimal(0) if (Decimal.eq(points, 0)) return new Decimal(0)
const level = inverseCumulativeExponential(3, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 80)) const level = inverseCumulativeExponential(3, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 80))
return hasMilestone('f', 9) ? level : level.floor() return hasMilestone('f', 5) ? level : level.floor()
} }
function getZetaCost(points = player.p.points) { function getZetaCost(points = player.p.points) {
return cumulativeExponential(3, getZetaLevel(points).floor()).mul(80).pow(buyableEffect('p', 13)) return cumulativeExponential(3, getZetaLevel(points).floor()).mul(80).pow(buyableEffect('p', 13))

View file

@ -23,11 +23,17 @@ addLayer("p", {
let mult = new Decimal(1) let mult = new Decimal(1)
mult = mult.mul(buyableEffect(this.layer, 11)) mult = mult.mul(buyableEffect(this.layer, 11))
mult = mult.mul(getThetaEffect()) mult = mult.mul(getThetaEffect())
if (hasMilestone('f', 1)) mult = mult.mul(3) if (hasMilestone('f', 0)) mult = mult.mul(3)
return mult return mult
}, },
gainExp() { // Calculate the exponent on main currency from bonuses gainExp() { // Calculate the exponent on main currency from bonuses
return buyableEffect('sp', 11) return new Decimal(1)
},
doReset(resettingLayer) {
if (layers[resettingLayer].row <= this.row) return;
let keep = []
if (hasMilestone('f', 3) && resettingLayer == 'sp') keep.push("points")
layerDataReset(this.layer, keep)
}, },
row: 0, // Row the layer is in on the tree (0 is the first row) row: 0, // Row the layer is in on the tree (0 is the first row)
hotkeys: [ hotkeys: [
@ -40,7 +46,7 @@ addLayer("p", {
return gain return gain
}, },
automate() { automate() {
if (hasMilestone('f', 8)) { if (hasMilestone('f', 7)) {
Object.values(tmp[this.layer].buyables).forEach(i => { if (i.canAfford) i.buy() }) Object.values(tmp[this.layer].buyables).forEach(i => { if (i.canAfford) i.buy() })
} }
}, },
@ -206,7 +212,7 @@ addLayer("p", {
effect() { return Decimal.add(getBuyableAmount(this.layer, this.id), hasUpgrade('f', 21) ? 2 : 0).pow_base(0.95) }, effect() { return Decimal.add(getBuyableAmount(this.layer, this.id), hasUpgrade('f', 21) ? 2 : 0).pow_base(0.95) },
cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.4).mul(7).add(80) }, cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.4).mul(7).add(80) },
display() { display() {
return "Decrease Gamma effect base.<br><br>Amount: " + format(getBuyableAmount(this.layer, this.id)) return "Decrease Gamma effect log base.<br><br>Amount: " + format(getBuyableAmount(this.layer, this.id))
+ ".<br>Effect: ^" + format(this.effect(getBuyableAmount(this.layer, this.id))) + ".<br>Cost: " + ".<br>Effect: ^" + format(this.effect(getBuyableAmount(this.layer, this.id))) + ".<br>Cost: "
+ format(this.cost(getBuyableAmount(this.layer, this.id))) + " total levels." + format(this.cost(getBuyableAmount(this.layer, this.id))) + " total levels."
}, },

View file

@ -6,7 +6,7 @@ function getAlphaRankCost(points = player.p.points) {
return getAlphaRank(points).add(1).mul(20) return getAlphaRank(points).add(1).mul(20)
} }
function getAlphaRankEffect(points = player.p.points) { function getAlphaRankEffect(points = player.p.points) {
return getAlphaRank(points).div(25) return getAlphaRank(points).div(25).mul(hasUpgrade('f', 51) + 1)
} }
function getBetaRank(points = player.p.points) { function getBetaRank(points = player.p.points) {
if (Decimal.eq(points, 0)) return new Decimal(0) if (Decimal.eq(points, 0)) return new Decimal(0)
@ -16,7 +16,7 @@ function getBetaRankCost(points = player.p.points) {
return getBetaRank(points).add(1).mul(15) return getBetaRank(points).add(1).mul(15)
} }
function getBetaRankEffect(points = player.p.points) { function getBetaRankEffect(points = player.p.points) {
return getBetaRank(points).div(100).mul(3) return getBetaRank(points).div(100).mul(3).mul(hasUpgrade('f', 51) + 1)
} }
function getGammaRank(points = player.p.points) { function getGammaRank(points = player.p.points) {
if (Decimal.eq(points, 0)) return new Decimal(0) if (Decimal.eq(points, 0)) return new Decimal(0)
@ -26,7 +26,7 @@ function getGammaRankCost(points = player.p.points) {
return getGammaRank(points).add(1).mul(12) return getGammaRank(points).add(1).mul(12)
} }
function getGammaRankEffect(points = player.p.points) { function getGammaRankEffect(points = player.p.points) {
return getGammaRank(points).div(15) return getGammaRank(points).div(15).mul(hasUpgrade('f', 51) + 1)
} }
function getDeltaRank(points = player.p.points) { function getDeltaRank(points = player.p.points) {
if (Decimal.eq(points, 0)) return new Decimal(0) if (Decimal.eq(points, 0)) return new Decimal(0)
@ -36,7 +36,7 @@ function getDeltaRankCost(points = player.p.points) {
return getDeltaRank(points).add(1).mul(10) return getDeltaRank(points).add(1).mul(10)
} }
function getDeltaRankEffect(points = player.p.points) { function getDeltaRankEffect(points = player.p.points) {
return getDeltaRank(points).div(20) return getDeltaRank(points).div(20).mul(hasUpgrade('f', 51) + 1)
} }
function getEpsilonRank(points = player.p.points) { function getEpsilonRank(points = player.p.points) {
if (Decimal.eq(points, 0)) return new Decimal(0) if (Decimal.eq(points, 0)) return new Decimal(0)
@ -46,7 +46,7 @@ function getEpsilonRankCost(points = player.p.points) {
return getEpsilonRank(points).add(1).mul(8) return getEpsilonRank(points).add(1).mul(8)
} }
function getEpsilonRankEffect(points = player.p.points) { function getEpsilonRankEffect(points = player.p.points) {
return getEpsilonRank(points).div(10) return getEpsilonRank(points).div(10).mul(hasUpgrade('f', 51) + 1)
} }
function getZetaRank(points = player.p.points) { function getZetaRank(points = player.p.points) {
if (Decimal.eq(points, 0)) return new Decimal(0) if (Decimal.eq(points, 0)) return new Decimal(0)
@ -56,7 +56,7 @@ function getZetaRankCost(points = player.p.points) {
return getZetaRank(points).add(1).mul(7) return getZetaRank(points).add(1).mul(7)
} }
function getZetaRankEffect(points = player.p.points) { function getZetaRankEffect(points = player.p.points) {
return getZetaRank(points).div(5) return getZetaRank(points).div(5).mul(hasUpgrade('f', 51) + 1)
} }
function getTotalRank() { function getTotalRank() {

View file

@ -7,28 +7,42 @@ addLayer("sp", {
points: new Decimal(0) points: new Decimal(0)
}}, }},
color: "#107f76", color: "#107f76",
requires: 15000, // Can be a function that takes requirement increases into account requires() {
let req = new Decimal(5000)
if (hasUpgrade('f', 54)) req = req.div(2)
return req
}, // Can be a function that takes requirement increases into account
resource: "super progress points", // Name of prestige currency resource: "super progress points", // Name of prestige currency
baseResource: "points", // Name of resource prestige is based on baseResource: "points", // Name of resource prestige is based on
baseAmount() {return player.points}, // Get the current amount of baseResource baseAmount() {return player.points}, // Get the current amount of baseResource
type: "normal", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have type: "normal", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
exponent: 0.5, // Prestige currency exponent exponent: 0.35, // Prestige currency exponent
gainMult() { // Calculate the multiplier for main currency from bonuses gainMult() { // Calculate the multiplier for main currency from bonuses
let mult = new Decimal(1) let mult = new Decimal(1)
if (hasMilestone('f', 1)) mult = mult.mul(3) if (hasMilestone('f', 0)) mult = mult.mul(3)
return mult return mult
}, },
gainExp() { // Calculate the exponent on main currency from bonuses gainExp() { // Calculate the exponent on main currency from bonuses
return new Decimal(1) return buyableEffect('sp', 11)
}, },
row: 1, // Row the layer is in on the tree (0 is the first row) row: 1, // Row the layer is in on the tree (0 is the first row)
displayRow: 0, displayRow: 0,
hotkeys: [ hotkeys: [
{key: "s", description: "S: Reset for super progress points", onPress(){if (canReset(this.layer)) doReset(this.layer)}}, {key: "s", description: "S: Reset for super progress points", onPress(){if (canReset(this.layer)) doReset(this.layer)}},
], ],
passiveGeneration() {
let gain = 0
if (hasUpgrade('f', 62)) gain += 0.2
return gain
},
onPrestige(gain) { onPrestige(gain) {
if (player.p.points.eq(0)) { player.ach.has45 = true } if (player.p.points.eq(0)) { player.ach.has45 = true }
}, },
automate() {
if (hasMilestone('f', 10)) {
Object.values(tmp[this.layer].buyables).forEach(i => { if (i.canAfford) i.buy() })
}
},
bars: { bars: {
eta: { eta: {
direction: RIGHT, direction: RIGHT,
@ -72,7 +86,7 @@ addLayer("sp", {
progress() { return player[this.layer].points.div(getKappaCost()) }, progress() { return player[this.layer].points.div(getKappaCost()) },
display() { display() {
return "Kappa - Level " + format(getKappaLevel()) + " (" + format(player[this.layer].points) + "/" + format(getKappaCost()) return "Kappa - Level " + format(getKappaLevel()) + " (" + format(player[this.layer].points) + "/" + format(getKappaCost())
+ ")<br>Effect: x" + format(getKappaEffect()) + " to softcap." + ")<br>Effect: x" + format(getKappaEffect()) + " to first softcap."
}, },
fillStyle: {backgroundColor: "#107f76"}, fillStyle: {backgroundColor: "#107f76"},
unlocked() { return getIotaLevel().gt(0) } unlocked() { return getIotaLevel().gt(0) }
@ -96,7 +110,7 @@ addLayer("sp", {
effect() { return Decimal.div(getBuyableAmount(this.layer, this.id), 20).add(1) }, effect() { return Decimal.div(getBuyableAmount(this.layer, this.id), 20).add(1) },
cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.2).mul(3).add(20) }, cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.2).mul(3).add(20) },
display() { display() {
return "Increase PP gain.<br><br>Amount: " + format(getBuyableAmount(this.layer, this.id)) return "Increase SPP gain.<br><br>Amount: " + format(getBuyableAmount(this.layer, this.id))
+ ".<br>Effect: ^" + format(this.effect(getBuyableAmount(this.layer, this.id))) + ".<br>Cost: " + ".<br>Effect: ^" + format(this.effect(getBuyableAmount(this.layer, this.id))) + ".<br>Cost: "
+ format(this.cost(getBuyableAmount(this.layer, this.id))) + " total super levels." + format(this.cost(getBuyableAmount(this.layer, this.id))) + " total super levels."
}, },
@ -153,6 +167,6 @@ addLayer("sp", {
unlocked() { return getTotalSuperLevel().gte(18) } unlocked() { return getTotalSuperLevel().gte(18) }
}, },
}, },
layerShown(){ return player.points.gte(10000) || player[this.layer].unlocked }, layerShown(){ return player.points.gte(4000) || player[this.layer].unlocked },
branches: ['p'], branches: ['p'],
}) })

View file

@ -13,11 +13,24 @@ let modInfo = {
// Set your version in num and name // Set your version in num and name
let VERSION = { let VERSION = {
num: "1.2", num: "1.5",
name: "First Release", name: "The great rebalancing",
} }
let changelog = `<h1>Changelog:</h1><br><br> let changelog = `<h1>Changelog:</h1><br><br>
<h3>v1.5</h3><br>
- Clarified some effects.<br>
- Decreased SPP requirement.<br>
- Made <b>Even more progress</b> affect SPP gain.<br>
- Made Files need SPP instead of PP.<br>
- Made File cost dependent on total and points.<br>
- Made other changes to File cost.<br>
- Reshuffled some Filestones.<br>
- Added a new softcap.<br>
- Made Directory upgrade [4,3] use total Files.<br>
- Added more Filestones and Directory upgrades.<br>
- Added a Directory buyable.<br>
- Slightly increased Integral cost.<br><br>
<h3>v1.2</h3><br> <h3>v1.2</h3><br>
- Added a few missing format() calls.<br> - Added a few missing format() calls.<br>
- Added a note for the hardcap.<br> - Added a note for the hardcap.<br>
@ -64,7 +77,9 @@ function getPointGen() {
gain = gain.mul(getZetaEffect()) gain = gain.mul(getZetaEffect())
gain = gain.mul(getLambdaEffect()) gain = gain.mul(getLambdaEffect())
gain = gain.mul(tmp.ach.effect) gain = gain.mul(tmp.ach.effect)
if (hasMilestone('f', 0)) gain = gain.mul(getTotalLevel().add(1).log(5).add(1)) gain = gain.mul(buyableEffect('f', 11))
if (hasMilestone('f', 1)) gain = gain.mul(getTotalLevel().add(7).log(2))
if (hasMilestone('f', 6)) gain = gain.mul(player.f.total.div(2).add(1))
// exponentiative // exponentiative
if (gain.gte(1)) { if (gain.gte(1)) {
gain = gain.pow(getEpsilonEffect()) gain = gain.pow(getEpsilonEffect())
@ -72,9 +87,14 @@ function getPointGen() {
gain = gain.pow(buyableEffect('sp', 12)) gain = gain.pow(buyableEffect('sp', 12))
if (hasMilestone('f', 3)) gain = gain.pow(2) if (hasMilestone('f', 3)) gain = gain.pow(2)
if (hasUpgrade('f', 11)) gain = gain.pow(upgradeEffect('f', 11)) if (hasUpgrade('f', 11)) gain = gain.pow(upgradeEffect('f', 11))
if (hasUpgrade('f', 53)) gain = gain.pow(upgradeEffect('f', 53))
} }
// softcaps // softcaps
gain = softcap(gain, getKappaEffect().mul(1000), d => d.add(1).log(Math.E).add(1).pow(2).sub(1).div(2)) gain = softcap(gain, getKappaEffect().mul(1000), d => d.add(1).log(Math.E).add(1).pow(2).sub(1).div(2))
gain = softcap(gain,
Decimal.pow(1e6, (hasMilestone('f', 11) ? getTotalSuperLevel().add(1).log(2).add(1).log(2).add(1) : 1)),
d => d.add(1).log(3 - hasUpgrade('f', 61)).add(1)
)
gain = softcap(gain, Decimal.pow(2, 128), _ => new Decimal(0), player.points) gain = softcap(gain, Decimal.pow(2, 128), _ => new Decimal(0), player.points)
return gain return gain
} }
@ -88,6 +108,13 @@ var displayThings = [
"All exponentiative upgrades only take affect above 1.", "All exponentiative upgrades only take affect above 1.",
() => getPointGen().gte(getKappaEffect().mul(1000)) ? "Your points per second are being logarithmically softcapped over " () => getPointGen().gte(getKappaEffect().mul(1000)) ? "Your points per second are being logarithmically softcapped over "
+ format(getKappaEffect().mul(1000)) + "/s" : "", + format(getKappaEffect().mul(1000)) + "/s" : "",
() => getPointGen().gte(
Decimal.pow(1e6, hasMilestone('f', 10) ? getTotalSuperLevel().pow(1/10).add(1).log(10).add(1) : 1)
) ? "Your points per second are being logarithmically softcapped again over "
+ format(Decimal.pow(
1e6, hasMilestone('f', 11) ? getTotalSuperLevel().pow(1/10).add(1).log(10).add(1) : 1
)) + "/s"
: "",
() => getPointGen().add(player.points).gte(Decimal.pow(2, 128)) ? "Your points per second are being hardcapped over " () => getPointGen().add(player.points).gte(Decimal.pow(2, 128)) ? "Your points per second are being hardcapped over "
+ format(Decimal.pow(2, 128)) : "" + format(Decimal.pow(2, 128)) : ""
] ]