generated from incremental-social/The-Modding-Tree
Buyables! Also buff ranks, modularise level formulae, and add a softcap.
This commit is contained in:
parent
9dea0c31e7
commit
f1ac34d2a7
5 changed files with 129 additions and 42 deletions
51
js/levels.js
51
js/levels.js
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@ -1,55 +1,74 @@
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function cumulativeExponential(base, levels) {
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return Decimal.add(levels, 1).pow_base(base).sub(1).div(Decimal.sub(base, 1))
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}
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function inverseCumulativeExponential(base, levels) {
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return Decimal.sub(base, 1).mul(levels).add(1).log(base)
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}
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function getAlphaLevel(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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return Decimal.add(points, 10).div(11).log(1.1).add(1).floor().max(0)
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return inverseCumulativeExponential(1.1, Decimal.pow(points, buyableEffect('p', 13).pow(-1))).floor()
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}
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function getAlphaCost(points = player.p.points) {
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return getAlphaLevel(points).pow_base(1.1).mul(11).sub(10)
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return cumulativeExponential(1.1, getAlphaLevel(points)).pow(buyableEffect('p', 13))
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}
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function getAlphaEffect(points = player.p.points) {
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return getAlphaLevel(points).mul(getAlphaRankEffect(points).add(0.05))
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return getAlphaLevel(points).mul(getAlphaRankEffect(points).add(1/20))
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}
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function getBetaLevel(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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return Decimal.add(points, 20).div(25).log(1.25).add(1).floor().max(0)
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return inverseCumulativeExponential(1.25, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 5)).floor()
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}
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function getBetaCost(points = player.p.points) {
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return getBetaLevel(points).pow_base(1.25).mul(25).sub(20)
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return cumulativeExponential(1.25, getBetaLevel(points)).mul(5).pow(buyableEffect('p', 13))
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}
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function getBetaEffect(points = player.p.points) {
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return getBetaLevel(points).mul(getBetaRankEffect(points).add(0.05)).add(1)
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return getBetaLevel(points).mul(getBetaRankEffect(points).add(1/20)).add(1)
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}
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function getGammaLevel(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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return Decimal.add(points, 30).div(45).log(1.5).add(1).floor().max(0)
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return inverseCumulativeExponential(1.5, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 15)).floor()
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}
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function getGammaCost(points = player.p.points) {
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return getGammaLevel(points).pow_base(1.5).mul(45).sub(30)
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return cumulativeExponential(1.5, getGammaLevel(points)).mul(15).pow(buyableEffect('p', 13))
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}
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function getGammaEffect(points = player.p.points) {
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return Decimal.add(player.p.points, 100).log(100)
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.pow(getGammaLevel(points).mul(getGammaRankEffect(points).add(0.05)).add(1))
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return Decimal.add(player.p.points, 1).log(Decimal.pow(50, buyableEffect('p', 12))).add(1).pow(
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getGammaLevel(points).mul(getGammaRankEffect(points).add(1/10))
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)
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}
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function getDeltaLevel(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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return Decimal.add(points, 30).div(60).log(2).add(1).floor().max(0)
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return inverseCumulativeExponential(2, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 30)).floor()
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}
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function getDeltaCost(points = player.p.points) {
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return getDeltaLevel(points).pow_base(2).mul(60).sub(30)
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return cumulativeExponential(2, getDeltaLevel(points)).mul(30).pow(buyableEffect('p', 13))
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}
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function getDeltaEffect(points = player.p.points) {
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return getDeltaLevel(points).mul(getDeltaRankEffect(points).add(0.2)).add(1)
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return getDeltaLevel(points).mul(getDeltaRankEffect(points).add(1/5)).add(1)
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}
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function getEpsilonLevel(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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return Decimal.mul(points, 3).add(100).div(250).log(2.5).add(1).floor().max(0)
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return inverseCumulativeExponential(2.5, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 50)).floor()
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}
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function getEpsilonCost(points = player.p.points) {
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return getEpsilonLevel(points).pow_base(2.5).mul(250).sub(100).div(3)
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return cumulativeExponential(2.5, getEpsilonLevel(points)).mul(50).pow(buyableEffect('p', 13))
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}
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function getEpsilonEffect(points = player.p.points) {
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return getEpsilonLevel(points).mul(getEpsilonRankEffect(points).add(0.1)).add(1)
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return getEpsilonLevel(points).mul(getEpsilonRankEffect(points).add(1/10)).add(1)
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}
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function getZetaLevel(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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return inverseCumulativeExponential(3, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 80)).floor()
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}
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function getZetaCost(points = player.p.points) {
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return cumulativeExponential(3, getZetaLevel(points)).mul(80).pow(buyableEffect('p', 13))
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}
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function getZetaEffect(points = player.p.points) {
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return getZetaLevel(points).mul(getZetaRankEffect().add(1/3)).add(1)
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}
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function getTotalLevel() {
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return getAlphaLevel().add(getBetaLevel()).add(getGammaLevel()).add(getDeltaLevel()).add(getEpsilonLevel())
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.add(getZetaLevel())
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}
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15
js/mod.js
15
js/mod.js
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@ -13,18 +13,19 @@ let modInfo = {
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// Set your version in num and name
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let VERSION = {
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num: "0/a1",
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name: "You guys wanted it.",
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num: "1",
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name: "The first release.",
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}
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let changelog = `<h1>Changelog:</h1><br><br>
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<h3>v0/a1</h3><br>
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<h3>v1</h3><br>
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- Added progress points.<br>
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- Added bars Alpha to Epsilon.<br>
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- Added bars Alpha to Zeta.<br>
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- Added Ranks.<br>
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- Added Buyables.<br>
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- Endgame: 500 Progress Points.<br>`
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let winText = `Download 100% complete.<br><br>You won! Congratulations!<br>Beyond this point may be unbalanced, proceed with caution!`
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let winText = `Download 100% complete.<br><br>You won! Congratulations!<br>Beyond this point may be unbalanced / incomplete, proceed with caution!`
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// If you add new functions anywhere inside of a layer, and those functions have an effect when called, add them here.
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// (The ones here are examples, all official functions are already taken care of)
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@ -47,7 +48,9 @@ function getPointGen() {
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.mul(getBetaEffect())
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.mul(getGammaEffect())
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.mul(getDeltaEffect())
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.mul(getZetaEffect())
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.pow(getEpsilonEffect())
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gain = softcap(gain, 1000, d => d.add(1).log(1.2).add(1))
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return gain
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}
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@ -61,7 +64,7 @@ var displayThings = [
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// Determines when the game "ends"
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function isEndgame() {
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return player.p.points.gte(500)
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return getTotalRank().gte(25)
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}
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@ -42,7 +42,7 @@ addLayer("p", {
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progress() { return getAlphaLevel().div(getAlphaRankCost()) },
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display() {
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return "Alpha - Rank " + getAlphaRank() + " (" + getAlphaLevel() + "/" + getAlphaRankCost()
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+ ")<br>Effect: +" + getAlphaRankEffect() + " to Alpha effect."
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+ ")<br>Effect: +" + getAlphaRankEffect() + " to Alpha effect base."
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},
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fillStyle: {backgroundColor: "#0c6949"},
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},
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@ -65,7 +65,7 @@ addLayer("p", {
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progress() { return getBetaLevel().div(getBetaRankCost()) },
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display() {
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return "Beta - Rank " + getBetaRank() + " (" + getBetaLevel() + "/" + getBetaRankCost()
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+ ")<br>Effect: +" + getBetaRankEffect() + " to Beta effect."
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+ ")<br>Effect: +" + getBetaRankEffect() + " to Beta effect base."
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},
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fillStyle: {backgroundColor: "#0c6949"},
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unlocked() { return getAlphaLevel().gte(1) }
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@ -113,7 +113,7 @@ addLayer("p", {
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progress() { return getDeltaLevel().div(getDeltaRankCost()) },
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display() {
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return "Delta - Rank " + getDeltaRank() + " (" + getDeltaLevel() + "/" + getDeltaRankCost()
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+ ")<br>Effect: +" + getDeltaRankEffect() + " to Delta effect."
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+ ")<br>Effect: +" + getDeltaRankEffect() + " to Delta effect base."
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},
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fillStyle: {backgroundColor: "#0c6949"},
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unlocked() { return getGammaLevel().gte(1) }
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@ -137,17 +137,41 @@ addLayer("p", {
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progress() { return getEpsilonLevel().div(getEpsilonRankCost()) },
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display() {
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return "Epsilon - Rank " + getEpsilonRank() + " (" + getEpsilonLevel() + "/" + getEpsilonRankCost()
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+ ")<br>Effect: +" + getEpsilonRankEffect() + " to Epsilon effect."
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+ ")<br>Effect: +" + getEpsilonRankEffect() + " to Epsilon effect base."
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},
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fillStyle: {backgroundColor: "#0c6949"},
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unlocked() { return getDeltaLevel().gte(1) }
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},
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zeta: {
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direction: RIGHT,
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width: 300,
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height: 50,
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progress() { return player[this.layer].points.div(getZetaCost()) },
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display() {
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return "Zeta - Level " + getZetaLevel() + " (" + player[this.layer].points + "/" + getZetaCost()
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+ ")<br>Effect: x" + getZetaEffect() + " to point gen."
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},
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fillStyle: {backgroundColor: "#0c6949"},
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unlocked() { return getEpsilonLevel().gte(1) }
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},
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zetaRank: {
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direction: RIGHT,
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width: 300,
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height: 50,
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progress() { return getZetaLevel().div(getZetaRankCost()) },
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display() {
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return "Zeta - Rank " + getZetaRank() + " (" + getZetaLevel() + "/" + getZetaRankCost()
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+ ")<br>Effect: +" + getZetaRankEffect() + " to Zeta effect base."
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},
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fillStyle: {backgroundColor: "#0c6949"},
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unlocked() { return getEpsilonLevel().gte(1) }
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},
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},
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buyables: {
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11: {
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title: "More progress",
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effect() { return Decimal.pow(1.25, getBuyableAmount(this.layer, this.id)) },
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cost() { return Decimal.mul(getBuyableAmount(this.layer, this.id), 5).add(50) },
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effect() { return Decimal.pow(1.1, getBuyableAmount(this.layer, this.id)) },
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cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.2).mul(5).add(50) },
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display() {
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return "Increase progress point gain.<br><br>Amount: " + getBuyableAmount(this.layer, this.id)
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+ ".<br>Effect: " + this.effect(getBuyableAmount(this.layer, this.id)) + "x.<br>Cost: "
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@ -155,6 +179,30 @@ addLayer("p", {
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},
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canAfford() { return Decimal.gte(getTotalLevel(), this.cost()) },
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buy() { addBuyables(this.layer, this.id, 1) }
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},
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12: {
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title: "Rebased",
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effect() { return Decimal.pow(0.95, getBuyableAmount(this.layer, this.id)) },
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cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.4).mul(10).add(80) },
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display() {
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return "Decrease Gamma effect base.<br><br>Amount: " + getBuyableAmount(this.layer, this.id)
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+ ".<br>Effect: ^" + this.effect(getBuyableAmount(this.layer, this.id)) + ".<br>Cost: "
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+ this.cost(getBuyableAmount(this.layer, this.id)) + " total levels."
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},
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canAfford() { return Decimal.gte(getTotalLevel(), this.cost()) },
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buy() { addBuyables(this.layer, this.id, 1) }
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},
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13: {
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title: "Shorter bars",
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effect() { return Decimal.pow(0.98, getBuyableAmount(this.layer, this.id)) },
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cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.6).mul(15).add(130) },
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display() {
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return "Decrease all level costs.<br><br>Amount: " + getBuyableAmount(this.layer, this.id)
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+ ".<br>Effect: ^" + this.effect(getBuyableAmount(this.layer, this.id)) + ".<br>Cost: "
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+ this.cost(getBuyableAmount(this.layer, this.id)) + " total levels."
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},
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canAfford() { return Decimal.gte(getTotalLevel(), this.cost()) },
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buy() { addBuyables(this.layer, this.id, 1) }
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}
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},
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tabFormat: {
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@ -171,7 +219,8 @@ addLayer("p", {
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["bar", "beta"],
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["bar", "gamma"],
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["bar", "delta"],
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["bar", "epsilon"]
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["bar", "epsilon"],
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["bar", "zeta"]
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]
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},
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ranks: {
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@ -187,7 +236,8 @@ addLayer("p", {
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["bar", "betaRank"],
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["bar", "gammaRank"],
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["bar", "deltaRank"],
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["bar", "epsilonRank"]
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["bar", "epsilonRank"],
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["bar", "zetaRank"]
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],
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unlocked() { return getAlphaLevel().gte(18) }
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},
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33
js/ranks.js
33
js/ranks.js
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@ -10,45 +10,54 @@ function getAlphaRankEffect(points = player.p.points) {
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}
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function getBetaRank(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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return getBetaLevel(points).div(17.5).floor()
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return getBetaLevel(points).div(15).floor()
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}
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function getBetaRankCost(points = player.p.points) {
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return getBetaRank(points).add(1).mul(17.5)
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return getBetaRank(points).add(1).mul(15)
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}
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function getBetaRankEffect(points = player.p.points) {
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return getBetaRank(points).div(100).mul(3)
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}
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function getGammaRank(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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return getGammaLevel(points).div(15).floor()
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return getGammaLevel(points).div(12).floor()
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}
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function getGammaRankCost(points = player.p.points) {
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return getGammaRank(points).add(1).mul(15)
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return getGammaRank(points).add(1).mul(12)
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}
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function getGammaRankEffect(points = player.p.points) {
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return getGammaRank(points).div(50)
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return getGammaRank(points).div(15)
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}
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function getDeltaRank(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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return getDeltaLevel(points).div(12.5).floor()
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return getDeltaLevel(points).div(10).floor()
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}
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function getDeltaRankCost(points = player.p.points) {
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return getDeltaRank(points).add(1).mul(12.5)
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return getDeltaRank(points).add(1).mul(10)
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}
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function getDeltaRankEffect(points = player.p.points) {
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return getDeltaRank(points).div(20)
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}
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function getEpsilonRank(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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return getEpsilonLevel(points).div(10).floor()
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return getEpsilonLevel(points).div(8).floor()
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}
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function getEpsilonRankCost(points = player.p.points) {
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return getEpsilonRank(points).add(1).mul(10)
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return getEpsilonRank(points).add(1).mul(8)
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}
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function getEpsilonRankEffect(points = player.p.points) {
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return getEpsilonRank(points).div(100).mul(12)
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return getEpsilonRank(points).div(10)
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}
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function getZetaRank(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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return getZetaLevel(points).div(8).floor()
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}
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function getZetaRankCost(points = player.p.points) {
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return getZetaRank(points).add(1).mul(7)
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}
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function getZetaRankEffect(points = player.p.points) {
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return getZetaRank(points).div(5)
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}
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function getTotalRank() {
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return getAlphaRank().add(getBetaRank()).add(getGammaRank()).add(getDeltaRank()).add(getEpsilonRank())
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return getAlphaRank().add(getBetaRank()).add(getGammaRank()).add(getDeltaRank()).add(getEpsilonRank()).add(getZetaRank())
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}
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@ -409,4 +409,10 @@ function gridRun(layer, func, data, id) {
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}
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else
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return layers[layer].grid[func];
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}
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// Small functions
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function softcap(number, after, method) {
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if (Decimal.lt(number, after)) { return new Decimal(number) }
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else { return method(Decimal.sub(number, after)).add(after) }
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}
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