generated from incremental-social/The-Modding-Tree
First development #1
8 changed files with 250 additions and 83 deletions
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@ -84,8 +84,8 @@ addLayer("ach", {
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},
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34: {
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name: "Super!",
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done() { return player.sp.points.gte(1) },
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tooltip: "Reset for 1 SPP."
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done() { return player.points.gte(5000) },
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tooltip: "Reach 5000 points."
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},
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35: {
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name: "Where were you??",
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@ -129,11 +129,11 @@ addLayer("ach", {
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},
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53: {
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name: "A new prestige layer!",
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done() { return player.sp.points.gte(5000) },
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tooltip: "Reach 5000 SPP."
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done() { return player.sp.points.gte(250) },
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tooltip: "Reach 250 SPP."
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},
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54: {
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name: "Ok so that speeds things up",
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name: "Retention!",
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done() { return hasMilestone('f', 2) },
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tooltip: "Earn Filestone 3."
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},
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@ -153,14 +153,34 @@ addLayer("ach", {
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tooltip: "Get all row 3 directory upgrades."
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},
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63: {
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name: "Wait that's all of them?",
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name: "Now it gets expensive.",
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done() { return player.f.upgrades.map(x => x - 40).filter(x => x >= 0 && x < 9).length == 4 },
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tooltip: "Get all row 4 directory upgrades."
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},
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64: {
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name: "Well that exploded",
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done() { return player.i.points.gt(0) },
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tooltip: "Reset for 1 integral.<br>Current endgame."
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name: "Extreme.",
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done() { return player.f.upgrades.map(x => x - 50).filter(x => x >= 0 && x < 9).length == 4 },
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tooltip: "Get all row 5 directory upgrades."
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},
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65: {
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name: "100 times over.",
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done() { return player.f.total.gte(100) },
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tooltip: "Get 100 Files."
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},
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71: {
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name: "Alright I'm out of ideas.",
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done() { return player.f.upgrades.map(x => x - 60).filter(x => x >= 0 && x < 9).length == 2 },
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tooltip: "Get all row 6 directory upgrades."
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},
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72: {
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name: "I guess one last achivement?",
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done() { return getBuyableAmount('f', 11).gte(5) },
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tooltip: "Get 5 <b>The finale of the intro</b> buyables."
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},
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73: {
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name: "And then comes the prestige layer",
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done() { return player.points.log(2).gte(128) },
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tooltip: "Reach " + format(Decimal.pow(2, 128)) + " points"
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},
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},
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tabFormat: [
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190
js/data/files.js
190
js/data/files.js
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@ -9,21 +9,49 @@ addLayer("f", {
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}},
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color: "#7f1bae",
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requires() {
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let req = new Decimal(5000)
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if (hasUpgrade(this.layer, 32)) { req = req.mul(0.75) }
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if (hasMilestone(this.layer, 7)) { req = req.mul(0.8) }
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let req = new Decimal(250)
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if (hasUpgrade(this.layer, 32)) { req = req.mul(0.5) }
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if (hasMilestone(this.layer, 9)) { req = req.mul(0.5) }
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return req
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}, // Can be a function that takes requirement increases into account
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resource: "files", // Name of prestige currency
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baseResource: "super progress points", // Name of resource prestige is based on
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baseAmount() {return player.sp.points}, // Get the current amount of baseResource
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type: "static", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
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exponent: 1.5, // Prestige currency exponent
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type: "custom", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
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exponent() {
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let exp = 1.3
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if (hasUpgrade(this.layer, 52)) exp **= 0.9
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return exp
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}, // Prestige currency exponent
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base() {
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let base = 1.5
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let base = 1.3
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if (hasUpgrade(this.layer, 41)) base **= 0.95
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return base
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},
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getResetGain(canMax = tmp[this.layer].canBuyMax) {
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let tlyr = tmp[this.layer]
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let plyr = player[this.layer]
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let amount = tlyr.baseAmount.div(tlyr.requires).log(tlyr.base).pow(Decimal.div(1, tlyr.exponent)).add(1)
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.sub(plyr.points.mul(2).add(plyr.total).div(3)).sqrt().floor().max(0)
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if (isNaN(amount)) return new Decimal(0)
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if (!canMax && amount.gte(1)) return new Decimal(1)
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return amount
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},
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getNextAt(canMax = tmp[this.layer].canBuyMax) {
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let tlyr = tmp[this.layer]
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let plyr = player[this.layer]
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if (!canMax) return plyr.points.mul(2).add(plyr.total).div(3).pow(tlyr.exponent).pow_base(tlyr.base).mul(tlyr.requires)
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return tlyr.getResetGain.pow(2).add(plyr.points).mul(2).add(plyr.total).div(3).pow(tlyr.exponent)
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.pow_base(tlyr.base).mul(tlyr.requires)
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},
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canReset() {
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return tmp[this.layer].getResetGain.gte(1)
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},
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prestigeButtonText() {
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return "Reset for " + format(tmp[this.layer].getResetGain.max(1)) + " " + tmp[this.layer].resource + "<br><br>Req: "
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+ format(tmp[this.layer].baseAmount) + "/" + format(tmp[this.layer].getNextAt) + " " + tmp[this.layer].baseResource
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},
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prestigeNotify() { return tmp[this.layer].canReset },
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gainMult() { // Calculate the multiplier for main currency from bonuses
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return new Decimal(1)
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},
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@ -31,7 +59,7 @@ addLayer("f", {
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return new Decimal(1)
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},
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canBuyMax() {
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return hasMilestone(this.layer, 6)
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return hasMilestone(this.layer, 8)
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},
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row: 2, // Row the layer is in on the tree (0 is the first row)
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displayRow: 0,
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@ -41,24 +69,25 @@ addLayer("f", {
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milestones: {
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0: {
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requirementDescription: "1 total File.",
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effectDescription() {
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return "Total levels boost point gen.<br>Effect: x" + format(getTotalLevel().add(1).log(5).add(1)) + "."
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},
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effectDescription: "Triple PP and SPP gen.",
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done() { return player.f.total.gte(1) }
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},
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1: {
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requirementDescription: "2 total Files.",
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effectDescription: "Triple PP and SPP gen.",
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effectDescription() {
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return "Total levels and super levels boost point gen.<br>Effect: x"
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+ format(getTotalLevel().add(getTotalSuperLevel()).add(7).log(2)) + "."
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},
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done() { return player.f.total.gte(2) }
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},
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2: {
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3: {
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requirementDescription: "3 total Files.",
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effectDescription: "Multiply PP requirement by 0.5x.",
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effectDescription: "Halve PP req.",
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done() { return player.f.total.gte(3) }
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},
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3: {
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2: {
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requirementDescription: "4 total Files.",
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effectDescription: "Square point gen.",
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effectDescription: "SPP no longer resets PP.",
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done() { return player.f.total.gte(4) }
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},
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4: {
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@ -67,31 +96,44 @@ addLayer("f", {
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done() { return player.f.total.gte(5) }
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},
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5: {
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requirementDescription: "7 total Files.",
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requirementDescription: "6 total Files.",
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effectDescription: "You can now get fractional levels.",
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done() { return player.f.total.gte(6) }
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},
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6: {
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requirementDescription: "8 total Files.",
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effectDescription() {
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return "Total Files boost point gen.<br>Effect: x" + format(player[this.layer].total.div(2).add(1)) + "."
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},
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done() { return player.f.total.gte(7) }
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},
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6: {
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requirementDescription: "10 total Files.",
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effectDescription: "You can buy max files.",
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done() { return player.f.total.gte(10) }
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done() { return player.f.total.gte(8) }
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},
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7: {
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requirementDescription: "15 total Files.",
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effectDescription: "Multiply file cost by x0.8.",
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done() { return player.f.total.gte(15) }
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requirementDescription: "10 total Files.",
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effectDescription: "Autobuy all PP buyables.",
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done() { return player.f.total.gte(10) }
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},
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8: {
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requirementDescription: "20 total Files.",
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effectDescription: "Autobuy all PP buyables.",
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done() { return player.f.total.gte(20) }
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requirementDescription: "15 total Files.",
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effectDescription: "You can buy max files.",
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done() { return player.f.total.gte(15) }
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},
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9: {
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requirementDescription: "30 total Files.",
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effectDescription: "You can now get fractional levels.",
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done() { return player.f.total.gte(30) }
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requirementDescription: "20 total Files.",
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effectDescription: "Halve base file cost.",
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done() { return player.f.total.gte(20) }
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},
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10: {
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requirementDescription: "25 total Files.",
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effectDescription: "Autobuy both SPP buyables.",
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done() { return player.f.total.gte(25) }
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},
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11: {
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requirementDescription: "50 total Files.",
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effectDescription() {
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return "Total super levels boost second softcap.<br>Effect: ^"
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+ format(getTotalSuperLevel().pow(1/10).add(1).log(10).add(1)) + "."
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},
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done() { return player.f.total.gte(50) }
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},
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},
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upgrades: {
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@ -127,7 +169,7 @@ addLayer("f", {
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branches: [21]
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},
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32: {
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description: "Multiply base File cost by 0.75.",
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description: "Halve base File cost.",
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cost: 6,
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canAfford() { return hasUpgrade(this.layer, 21) && hasUpgrade(this.layer, 22) },
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branches: [21, 22]
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@ -151,10 +193,10 @@ addLayer("f", {
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branches: [32]
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},
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43: {
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description: "Files divide PP cost.",
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description: "Total Files divide PP cost.",
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cost: 9,
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canAfford() { return hasUpgrade(this.layer, 32) && hasUpgrade(this.layer, 33) },
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effect() { return player[this.layer].points.add(3).log(2).add(1) },
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effect() { return player[this.layer].total.add(3).log(2).add(1) },
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effectDisplay() { return "/" + format(this.effect()) + "." },
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branches: [32, 33]
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},
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@ -163,6 +205,64 @@ addLayer("f", {
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cost: 8,
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canAfford() { return hasUpgrade(this.layer, 23) && hasUpgrade(this.layer, 33) },
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branches: [[23, 2], 33]
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},
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51: {
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description: "Multiply all rank effects by 2.",
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cost: 15,
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canAfford() { return hasUpgrade(this.layer, 41) && hasUpgrade(this.layer, 43) },
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branches: [41, [43, 2]]
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},
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52: {
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description: "Raise File cost exponent ^0.8.",
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cost: 13,
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canAfford() { return hasUpgrade(this.layer, 42) },
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branches: [42]
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},
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53: {
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description: "Total files boost point gen.",
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cost: 14,
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canAfford() { return hasUpgrade(this.layer, 43) },
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effect() { return player[this.layer].points.log(10).add(1) },
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effectDisplay() { return "^" + format(this.effect()) + "." },
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branches: [43]
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},
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54: {
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description: "Halve base SPP cost.",
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cost: 13,
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canAfford() { return hasUpgrade(this.layer, 43) },
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branches: [43]
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},
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61: {
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description: "Decrease the second softcap's log base.",
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cost: 20,
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canAfford() { return hasUpgrade(this.layer, 51) && hasUpgrade(this.layer, 52) },
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branches: [51, 52]
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},
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62: {
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description: "Gain 20% of your SPP gain per second.",
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cost: 20,
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canAfford() { return hasUpgrade(this.layer, 53) && hasUpgrade(this.layer, 44) },
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branches: [53, [44, 2]]
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}
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},
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buyables: {
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11: {
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title: "The finale of the intro",
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effect() { return Decimal.pow(1.5, getBuyableAmount(this.layer, this.id)) },
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cost() { return Decimal.mul(getBuyableAmount(this.layer, this.id), 10) },
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display() {
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return "Increase point gen.<br><br>Amount: " + format(getBuyableAmount(this.layer, this.id))
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+ ".<br>Effect: x" + format(this.effect(getBuyableAmount(this.layer, this.id))) + ".<br>Cost: "
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+ format(this.cost(getBuyableAmount(this.layer, this.id))) + " Files."
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},
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canAfford() {
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return Decimal.gte(player[this.layer].points, this.cost())
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&& hasUpgrade(this.layer, 61) && hasUpgrade(this.layer, 62)
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},
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buy() {
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addBuyables(this.layer, this.id, 1)
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player[this.layer].points = player[this.layer].points.sub(this.cost())
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}
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}
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},
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clickables: {
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@ -170,13 +270,10 @@ addLayer("f", {
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display() { return "Reset directory" },
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onClick() {
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if (confirm("Are you sure you want to respec? This will cause a File reset.")) {
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if (player[this.layer].upgrades == 0) {
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player.ach.has55 = true
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}
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for (let i of player[this.layer].upgrades) {
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player[this.layer].points = player[this.layer].points.add(tmp[this.layer].upgrades[i].cost)
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}
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if (player[this.layer].upgrades == 0) player.ach.has55 = true
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player[this.layer].points = player[this.layer].total
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player[this.layer].upgrades = []
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player[this.layer].buyables[11] = new Decimal(0)
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doReset('f', true)
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}
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},
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@ -187,7 +284,7 @@ addLayer("f", {
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}
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}
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},
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layerShown(){ return player.p.points.gte(4000) || player[this.layer].unlocked },
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layerShown(){ return player.sp.points.gte(400) || player[this.layer].unlocked },
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branches: ['p'],
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tabFormat: {
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filestones: {
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@ -198,8 +295,8 @@ addLayer("f", {
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"blank",
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"blank",
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["row", [
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["milestones", [0, 2, 4, 6, 8]],
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["milestones", [1, 3, 5, 7, 9]]
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["milestones", [0, 2, 4, 6, 8, 10]],
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["milestones", [1, 3, 5, 7, 9, 11]]
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]]
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]
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},
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@ -216,8 +313,11 @@ addLayer("f", {
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[11],
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[21, 22, 23],
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[31, 32, 33],
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[41, 42, 43, 44]
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]]
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[41, 42, 43, 44],
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[51, 52, 53, 54],
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[61, 62]
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]],
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"buyables"
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],
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unlocked() { return hasMilestone('f', 4) }
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},
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|
|
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@ -7,7 +7,7 @@ addLayer("i", {
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points: new Decimal(0)
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}},
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color: "#a62222",
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requires: Decimal.pow(2, 127), // Can be a function that takes requirement increases into account
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requires: Decimal.pow(2, 127.9), // Can be a function that takes requirement increases into account
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resource: "integrals", // Name of prestige currency
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baseResource: "points", // Name of resource prestige is based on
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baseAmount() {return player.points}, // Get the current amount of baseResource
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|
|
|
@ -8,7 +8,7 @@ function inverseCumulativeExponential(base, levels) {
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function getAlphaLevel(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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const level = inverseCumulativeExponential(1.1, Decimal.pow(points, buyableEffect('p', 13).pow(-1)))
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return hasMilestone('f', 9) ? level : level.floor()
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return hasMilestone('f', 5) ? level : level.floor()
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}
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function getAlphaCost(points = player.p.points) {
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return cumulativeExponential(1.1, getAlphaLevel(points).floor()).pow(buyableEffect('p', 13))
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@ -19,7 +19,7 @@ function getAlphaEffect(points = player.p.points) {
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function getBetaLevel(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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const level = inverseCumulativeExponential(1.25, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 5))
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return hasMilestone('f', 9) ? level : level.floor()
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return hasMilestone('f', 5) ? level : level.floor()
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}
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function getBetaCost(points = player.p.points) {
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return cumulativeExponential(1.25, getBetaLevel(points).floor()).mul(5).pow(buyableEffect('p', 13))
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@ -30,7 +30,7 @@ function getBetaEffect(points = player.p.points) {
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function getGammaLevel(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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const level = inverseCumulativeExponential(1.5, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 15))
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return hasMilestone('f', 9) ? level : level.floor()
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return hasMilestone('f', 5) ? level : level.floor()
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}
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function getGammaCost(points = player.p.points) {
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return cumulativeExponential(1.5, getGammaLevel(points).floor()).mul(15).pow(buyableEffect('p', 13))
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|
@ -41,7 +41,7 @@ function getGammaEffect(points = player.p.points) {
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function getDeltaLevel(points = player.p.points) {
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if (Decimal.eq(points, 0)) return new Decimal(0)
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const level = inverseCumulativeExponential(2, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 30))
|
||||
return hasMilestone('f', 9) ? level : level.floor()
|
||||
return hasMilestone('f', 5) ? level : level.floor()
|
||||
}
|
||||
function getDeltaCost(points = player.p.points) {
|
||||
return cumulativeExponential(2, getDeltaLevel(points).floor()).mul(30).pow(buyableEffect('p', 13))
|
||||
|
@ -52,7 +52,7 @@ function getDeltaEffect(points = player.p.points) {
|
|||
function getEpsilonLevel(points = player.p.points) {
|
||||
if (Decimal.eq(points, 0)) return new Decimal(0)
|
||||
const level = inverseCumulativeExponential(2.5, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 50))
|
||||
return hasMilestone('f', 9) ? level : level.floor()
|
||||
return hasMilestone('f', 5) ? level : level.floor()
|
||||
}
|
||||
function getEpsilonCost(points = player.p.points) {
|
||||
return cumulativeExponential(2.5, getEpsilonLevel(points).floor()).mul(50).pow(buyableEffect('p', 13))
|
||||
|
@ -63,7 +63,7 @@ function getEpsilonEffect(points = player.p.points) {
|
|||
function getZetaLevel(points = player.p.points) {
|
||||
if (Decimal.eq(points, 0)) return new Decimal(0)
|
||||
const level = inverseCumulativeExponential(3, Decimal.div(Decimal.pow(points, buyableEffect('p', 13).pow(-1)), 80))
|
||||
return hasMilestone('f', 9) ? level : level.floor()
|
||||
return hasMilestone('f', 5) ? level : level.floor()
|
||||
}
|
||||
function getZetaCost(points = player.p.points) {
|
||||
return cumulativeExponential(3, getZetaLevel(points).floor()).mul(80).pow(buyableEffect('p', 13))
|
||||
|
|
|
@ -23,11 +23,17 @@ addLayer("p", {
|
|||
let mult = new Decimal(1)
|
||||
mult = mult.mul(buyableEffect(this.layer, 11))
|
||||
mult = mult.mul(getThetaEffect())
|
||||
if (hasMilestone('f', 1)) mult = mult.mul(3)
|
||||
if (hasMilestone('f', 0)) mult = mult.mul(3)
|
||||
return mult
|
||||
},
|
||||
gainExp() { // Calculate the exponent on main currency from bonuses
|
||||
return buyableEffect('sp', 11)
|
||||
return new Decimal(1)
|
||||
},
|
||||
doReset(resettingLayer) {
|
||||
if (layers[resettingLayer].row <= this.row) return;
|
||||
let keep = []
|
||||
if (hasMilestone('f', 3) && resettingLayer == 'sp') keep.push("points")
|
||||
layerDataReset(this.layer, keep)
|
||||
},
|
||||
row: 0, // Row the layer is in on the tree (0 is the first row)
|
||||
hotkeys: [
|
||||
|
@ -40,7 +46,7 @@ addLayer("p", {
|
|||
return gain
|
||||
},
|
||||
automate() {
|
||||
if (hasMilestone('f', 8)) {
|
||||
if (hasMilestone('f', 7)) {
|
||||
Object.values(tmp[this.layer].buyables).forEach(i => { if (i.canAfford) i.buy() })
|
||||
}
|
||||
},
|
||||
|
@ -206,7 +212,7 @@ addLayer("p", {
|
|||
effect() { return Decimal.add(getBuyableAmount(this.layer, this.id), hasUpgrade('f', 21) ? 2 : 0).pow_base(0.95) },
|
||||
cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.4).mul(7).add(80) },
|
||||
display() {
|
||||
return "Decrease Gamma effect base.<br><br>Amount: " + format(getBuyableAmount(this.layer, this.id))
|
||||
return "Decrease Gamma effect log base.<br><br>Amount: " + format(getBuyableAmount(this.layer, this.id))
|
||||
+ ".<br>Effect: ^" + format(this.effect(getBuyableAmount(this.layer, this.id))) + ".<br>Cost: "
|
||||
+ format(this.cost(getBuyableAmount(this.layer, this.id))) + " total levels."
|
||||
},
|
||||
|
|
|
@ -6,7 +6,7 @@ function getAlphaRankCost(points = player.p.points) {
|
|||
return getAlphaRank(points).add(1).mul(20)
|
||||
}
|
||||
function getAlphaRankEffect(points = player.p.points) {
|
||||
return getAlphaRank(points).div(25)
|
||||
return getAlphaRank(points).div(25).mul(hasUpgrade('f', 51) + 1)
|
||||
}
|
||||
function getBetaRank(points = player.p.points) {
|
||||
if (Decimal.eq(points, 0)) return new Decimal(0)
|
||||
|
@ -16,7 +16,7 @@ function getBetaRankCost(points = player.p.points) {
|
|||
return getBetaRank(points).add(1).mul(15)
|
||||
}
|
||||
function getBetaRankEffect(points = player.p.points) {
|
||||
return getBetaRank(points).div(100).mul(3)
|
||||
return getBetaRank(points).div(100).mul(3).mul(hasUpgrade('f', 51) + 1)
|
||||
}
|
||||
function getGammaRank(points = player.p.points) {
|
||||
if (Decimal.eq(points, 0)) return new Decimal(0)
|
||||
|
@ -26,7 +26,7 @@ function getGammaRankCost(points = player.p.points) {
|
|||
return getGammaRank(points).add(1).mul(12)
|
||||
}
|
||||
function getGammaRankEffect(points = player.p.points) {
|
||||
return getGammaRank(points).div(15)
|
||||
return getGammaRank(points).div(15).mul(hasUpgrade('f', 51) + 1)
|
||||
}
|
||||
function getDeltaRank(points = player.p.points) {
|
||||
if (Decimal.eq(points, 0)) return new Decimal(0)
|
||||
|
@ -36,7 +36,7 @@ function getDeltaRankCost(points = player.p.points) {
|
|||
return getDeltaRank(points).add(1).mul(10)
|
||||
}
|
||||
function getDeltaRankEffect(points = player.p.points) {
|
||||
return getDeltaRank(points).div(20)
|
||||
return getDeltaRank(points).div(20).mul(hasUpgrade('f', 51) + 1)
|
||||
}
|
||||
function getEpsilonRank(points = player.p.points) {
|
||||
if (Decimal.eq(points, 0)) return new Decimal(0)
|
||||
|
@ -46,7 +46,7 @@ function getEpsilonRankCost(points = player.p.points) {
|
|||
return getEpsilonRank(points).add(1).mul(8)
|
||||
}
|
||||
function getEpsilonRankEffect(points = player.p.points) {
|
||||
return getEpsilonRank(points).div(10)
|
||||
return getEpsilonRank(points).div(10).mul(hasUpgrade('f', 51) + 1)
|
||||
}
|
||||
function getZetaRank(points = player.p.points) {
|
||||
if (Decimal.eq(points, 0)) return new Decimal(0)
|
||||
|
@ -56,7 +56,7 @@ function getZetaRankCost(points = player.p.points) {
|
|||
return getZetaRank(points).add(1).mul(7)
|
||||
}
|
||||
function getZetaRankEffect(points = player.p.points) {
|
||||
return getZetaRank(points).div(5)
|
||||
return getZetaRank(points).div(5).mul(hasUpgrade('f', 51) + 1)
|
||||
}
|
||||
|
||||
function getTotalRank() {
|
||||
|
|
|
@ -7,28 +7,42 @@ addLayer("sp", {
|
|||
points: new Decimal(0)
|
||||
}},
|
||||
color: "#107f76",
|
||||
requires: 15000, // Can be a function that takes requirement increases into account
|
||||
requires() {
|
||||
let req = new Decimal(5000)
|
||||
if (hasUpgrade('f', 54)) req = req.div(2)
|
||||
return req
|
||||
}, // Can be a function that takes requirement increases into account
|
||||
resource: "super progress points", // Name of prestige currency
|
||||
baseResource: "points", // Name of resource prestige is based on
|
||||
baseAmount() {return player.points}, // Get the current amount of baseResource
|
||||
type: "normal", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have
|
||||
exponent: 0.5, // Prestige currency exponent
|
||||
exponent: 0.35, // Prestige currency exponent
|
||||
gainMult() { // Calculate the multiplier for main currency from bonuses
|
||||
let mult = new Decimal(1)
|
||||
if (hasMilestone('f', 1)) mult = mult.mul(3)
|
||||
if (hasMilestone('f', 0)) mult = mult.mul(3)
|
||||
return mult
|
||||
},
|
||||
gainExp() { // Calculate the exponent on main currency from bonuses
|
||||
return new Decimal(1)
|
||||
return buyableEffect('sp', 11)
|
||||
},
|
||||
row: 1, // Row the layer is in on the tree (0 is the first row)
|
||||
displayRow: 0,
|
||||
hotkeys: [
|
||||
{key: "s", description: "S: Reset for super progress points", onPress(){if (canReset(this.layer)) doReset(this.layer)}},
|
||||
],
|
||||
passiveGeneration() {
|
||||
let gain = 0
|
||||
if (hasUpgrade('f', 62)) gain += 0.2
|
||||
return gain
|
||||
},
|
||||
onPrestige(gain) {
|
||||
if (player.p.points.eq(0)) { player.ach.has45 = true }
|
||||
},
|
||||
automate() {
|
||||
if (hasMilestone('f', 10)) {
|
||||
Object.values(tmp[this.layer].buyables).forEach(i => { if (i.canAfford) i.buy() })
|
||||
}
|
||||
},
|
||||
bars: {
|
||||
eta: {
|
||||
direction: RIGHT,
|
||||
|
@ -72,7 +86,7 @@ addLayer("sp", {
|
|||
progress() { return player[this.layer].points.div(getKappaCost()) },
|
||||
display() {
|
||||
return "Kappa - Level " + format(getKappaLevel()) + " (" + format(player[this.layer].points) + "/" + format(getKappaCost())
|
||||
+ ")<br>Effect: x" + format(getKappaEffect()) + " to softcap."
|
||||
+ ")<br>Effect: x" + format(getKappaEffect()) + " to first softcap."
|
||||
},
|
||||
fillStyle: {backgroundColor: "#107f76"},
|
||||
unlocked() { return getIotaLevel().gt(0) }
|
||||
|
@ -96,7 +110,7 @@ addLayer("sp", {
|
|||
effect() { return Decimal.div(getBuyableAmount(this.layer, this.id), 20).add(1) },
|
||||
cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.2).mul(3).add(20) },
|
||||
display() {
|
||||
return "Increase PP gain.<br><br>Amount: " + format(getBuyableAmount(this.layer, this.id))
|
||||
return "Increase SPP gain.<br><br>Amount: " + format(getBuyableAmount(this.layer, this.id))
|
||||
+ ".<br>Effect: ^" + format(this.effect(getBuyableAmount(this.layer, this.id))) + ".<br>Cost: "
|
||||
+ format(this.cost(getBuyableAmount(this.layer, this.id))) + " total super levels."
|
||||
},
|
||||
|
@ -153,6 +167,6 @@ addLayer("sp", {
|
|||
unlocked() { return getTotalSuperLevel().gte(18) }
|
||||
},
|
||||
},
|
||||
layerShown(){ return player.points.gte(10000) || player[this.layer].unlocked },
|
||||
layerShown(){ return player.points.gte(4000) || player[this.layer].unlocked },
|
||||
branches: ['p'],
|
||||
})
|
||||
|
|
33
js/mod.js
33
js/mod.js
|
@ -13,11 +13,24 @@ let modInfo = {
|
|||
|
||||
// Set your version in num and name
|
||||
let VERSION = {
|
||||
num: "1.2",
|
||||
name: "First Release",
|
||||
num: "1.5",
|
||||
name: "The great rebalancing",
|
||||
}
|
||||
|
||||
let changelog = `<h1>Changelog:</h1><br><br>
|
||||
<h3>v1.5</h3><br>
|
||||
- Clarified some effects.<br>
|
||||
- Decreased SPP requirement.<br>
|
||||
- Made <b>Even more progress</b> affect SPP gain.<br>
|
||||
- Made Files need SPP instead of PP.<br>
|
||||
- Made File cost dependent on total and points.<br>
|
||||
- Made other changes to File cost.<br>
|
||||
- Reshuffled some Filestones.<br>
|
||||
- Added a new softcap.<br>
|
||||
- Made Directory upgrade [4,3] use total Files.<br>
|
||||
- Added more Filestones and Directory upgrades.<br>
|
||||
- Added a Directory buyable.<br>
|
||||
- Slightly increased Integral cost.<br><br>
|
||||
<h3>v1.2</h3><br>
|
||||
- Added a few missing format() calls.<br>
|
||||
- Added a note for the hardcap.<br>
|
||||
|
@ -64,7 +77,9 @@ function getPointGen() {
|
|||
gain = gain.mul(getZetaEffect())
|
||||
gain = gain.mul(getLambdaEffect())
|
||||
gain = gain.mul(tmp.ach.effect)
|
||||
if (hasMilestone('f', 0)) gain = gain.mul(getTotalLevel().add(1).log(5).add(1))
|
||||
gain = gain.mul(buyableEffect('f', 11))
|
||||
if (hasMilestone('f', 1)) gain = gain.mul(getTotalLevel().add(7).log(2))
|
||||
if (hasMilestone('f', 6)) gain = gain.mul(player.f.total.div(2).add(1))
|
||||
// exponentiative
|
||||
if (gain.gte(1)) {
|
||||
gain = gain.pow(getEpsilonEffect())
|
||||
|
@ -72,9 +87,14 @@ function getPointGen() {
|
|||
gain = gain.pow(buyableEffect('sp', 12))
|
||||
if (hasMilestone('f', 3)) gain = gain.pow(2)
|
||||
if (hasUpgrade('f', 11)) gain = gain.pow(upgradeEffect('f', 11))
|
||||
if (hasUpgrade('f', 53)) gain = gain.pow(upgradeEffect('f', 53))
|
||||
}
|
||||
// softcaps
|
||||
gain = softcap(gain, getKappaEffect().mul(1000), d => d.add(1).log(Math.E).add(1).pow(2).sub(1).div(2))
|
||||
gain = softcap(gain,
|
||||
Decimal.pow(1e6, (hasMilestone('f', 11) ? getTotalSuperLevel().add(1).log(2).add(1).log(2).add(1) : 1)),
|
||||
d => d.add(1).log(3 - hasUpgrade('f', 61)).add(1)
|
||||
)
|
||||
gain = softcap(gain, Decimal.pow(2, 128), _ => new Decimal(0), player.points)
|
||||
return gain
|
||||
}
|
||||
|
@ -88,6 +108,13 @@ var displayThings = [
|
|||
"All exponentiative upgrades only take affect above 1.",
|
||||
() => getPointGen().gte(getKappaEffect().mul(1000)) ? "Your points per second are being logarithmically softcapped over "
|
||||
+ format(getKappaEffect().mul(1000)) + "/s" : "",
|
||||
() => getPointGen().gte(
|
||||
Decimal.pow(1e6, hasMilestone('f', 10) ? getTotalSuperLevel().pow(1/10).add(1).log(10).add(1) : 1)
|
||||
) ? "Your points per second are being logarithmically softcapped again over "
|
||||
+ format(Decimal.pow(
|
||||
1e6, hasMilestone('f', 11) ? getTotalSuperLevel().pow(1/10).add(1).log(10).add(1) : 1
|
||||
)) + "/s"
|
||||
: "",
|
||||
() => getPointGen().add(player.points).gte(Decimal.pow(2, 128)) ? "Your points per second are being hardcapped over "
|
||||
+ format(Decimal.pow(2, 128)) : ""
|
||||
]
|
||||
|
|
Loading…
Reference in a new issue