addLayer("p", { name: "progress", // This is optional, only used in a few places, If absent it just uses the layer id. symbol: "%", // This appears on the layer's node. Default is the id with the first letter capitalized position: 0, // Horizontal position within a row. By default it uses the layer id and sorts in alphabetical order startData() { return { unlocked: true, points: new Decimal(0) }}, color: "#0c6949", requires() { let req = new Decimal(1) if (hasMilestone('f', 2)) { req = req.mul(0.5) } if (hasUpgrade('f', 33)) { req = req.mul(0.75) } if (hasUpgrade('f', 43)) { req = req.div(upgradeEffect('f', 43)) } return req }, // Can be a function that takes requirement increases into account resource: "progress points", // Name of prestige currency baseResource: "points", // Name of resource prestige is based on baseAmount() {return player.points}, // Get the current amount of baseResource type: "normal", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have exponent: 0.3, // Prestige currency exponent gainMult() { // Calculate the multiplier for main currency from bonuses let mult = new Decimal(1) mult = mult.mul(buyableEffect(this.layer, 11)) mult = mult.mul(getThetaEffect()) if (hasMilestone('f', 0)) mult = mult.mul(3) mult = mult.mul(tmp.i.numberEffect) return mult }, gainExp() { // Calculate the exponent on main currency from bonuses return new Decimal(1) }, doReset(resettingLayer) { if (layers[resettingLayer].row <= this.row) return if (hasMilestone('f', 3) && resettingLayer == 'sp') return let keep = [] layerDataReset(this.layer, keep) if (hasMilestone('i', 1)) player[this.layer].points = player[this.layer].points.max(1000) }, row: 0, // Row the layer is in on the tree (0 is the first row) hotkeys: [ {key: "p", description: "P: Reset for progress points", onPress(){if (canReset(this.layer)) doReset(this.layer)}}, ], passiveGeneration() { let gain = 0 if (hasUpgrade('f', 23)) gain += 0.1 if (hasUpgrade('f', 44)) gain += 0.15 return gain }, automate() { if (hasMilestone('f', 5)) { Object.values(tmp[this.layer].buyables).forEach(i => { if (i.canAfford) i.buy() }) } }, bars: { alpha: { direction: RIGHT, width: 300, height: 50, progress() { return player[this.layer].points.div(getAlphaCost()) }, display() { return "Alpha - Level " + format(getAlphaLevel()) + " (" + format(player[this.layer].points) + "/" + format(getAlphaCost()) + ")
Effect: +" + format(getAlphaEffect()) + " to point gen." }, fillStyle: {backgroundColor: "#0c6949"} }, alphaRank: { direction: RIGHT, width: 300, height: 50, progress() { return getAlphaLevel().div(getAlphaRankCost()) }, display() { return "Alpha - Rank " + format(getAlphaRank()) + " (" + format(getAlphaLevel()) + "/" + format(getAlphaRankCost()) + ")
Effect: +" + format(getAlphaRankEffect()) + " to Alpha effect base." }, fillStyle: {backgroundColor: "#0c6949"}, }, beta: { direction: RIGHT, width: 300, height: 50, progress() { return player[this.layer].points.div(getBetaCost()) }, display() { return "Beta - Level " + format(getBetaLevel()) + " (" + format(player[this.layer].points) + "/" + format(getBetaCost()) + ")
Effect: x" + format(getBetaEffect()) + " to point gen." }, fillStyle: {backgroundColor: "#0c6949"}, unlocked() { return getAlphaLevel().gt(0) } }, betaRank: { direction: RIGHT, width: 300, height: 50, progress() { return getBetaLevel().div(getBetaRankCost()) }, display() { return "Beta - Rank " + format(getBetaRank()) + " (" + format(getBetaLevel()) + "/" + format(getBetaRankCost()) + ")
Effect: +" + format(getBetaRankEffect()) + " to Beta effect base." }, fillStyle: {backgroundColor: "#0c6949"}, unlocked() { return getAlphaLevel().gt(0) } }, gamma: { direction: RIGHT, width: 300, height: 50, progress() { return player[this.layer].points.div(getGammaCost()) }, display() { return "Gamma - Level " + format(getGammaLevel()) + " (" + format(player[this.layer].points) + "/" + format(getGammaCost()) + ")
Effect: x" + format(getGammaEffect()) + " to point gen." }, fillStyle: {backgroundColor: "#0c6949"}, unlocked() { return getBetaLevel().gt(0) } }, gammaRank: { direction: RIGHT, width: 300, height: 50, progress() { return getGammaLevel().div(getGammaRankCost()) }, display() { return "Gamma - Rank " + format(getGammaRank()) + " (" + format(getGammaLevel()) + "/" + format(getGammaRankCost()) + ")
Effect: +" + format(getGammaRankEffect()) + " to Gamma effect exponent." }, fillStyle: {backgroundColor: "#0c6949"}, unlocked() { return getBetaLevel().gt(0) } }, delta: { direction: RIGHT, width: 300, height: 50, progress() { return player[this.layer].points.div(getDeltaCost()) }, display() { return "Delta - Level " + format(getDeltaLevel()) + " (" + format(player[this.layer].points) + "/" + format(getDeltaCost()) + ")
Effect: x" + format(getDeltaEffect()) + " to point gen." }, fillStyle: {backgroundColor: "#0c6949"}, unlocked() { return getGammaLevel().gt(0) } }, deltaRank: { direction: RIGHT, width: 300, height: 50, progress() { return getDeltaLevel().div(getDeltaRankCost()) }, display() { return "Delta - Rank " + format(getDeltaRank()) + " (" + format(getDeltaLevel()) + "/" + format(getDeltaRankCost()) + ")
Effect: +" + format(getDeltaRankEffect()) + " to Delta effect base." }, fillStyle: {backgroundColor: "#0c6949"}, unlocked() { return getGammaLevel().gt(0) } }, epsilon: { direction: RIGHT, width: 300, height: 50, progress() { return player[this.layer].points.div(getEpsilonCost()) }, display() { return "Epsilon - Level " + format(getEpsilonLevel()) + " (" + format(player[this.layer].points) + "/" + format(getEpsilonCost()) + ")
Effect: ^" + format(getEpsilonEffect()) + " to point gen." }, fillStyle: {backgroundColor: "#0c6949"}, unlocked() { return getDeltaLevel().gt(0) } }, epsilonRank: { direction: RIGHT, width: 300, height: 50, progress() { return getEpsilonLevel().div(getEpsilonRankCost()) }, display() { return "Epsilon - Rank " + format(getEpsilonRank()) + " (" + format(getEpsilonLevel()) + "/" + format(getEpsilonRankCost()) + ")
Effect: +" + format(getEpsilonRankEffect()) + " to Epsilon effect base." }, fillStyle: {backgroundColor: "#0c6949"}, unlocked() { return getDeltaLevel().gt(0) } }, zeta: { direction: RIGHT, width: 300, height: 50, progress() { return player[this.layer].points.div(getZetaCost()) }, display() { return "Zeta - Level " + format(getZetaLevel()) + " (" + format(player[this.layer].points) + "/" + format(getZetaCost()) + ")
Effect: x" + format(getZetaEffect()) + " to point gen." }, fillStyle: {backgroundColor: "#0c6949"}, unlocked() { return getEpsilonLevel().gt(0) } }, zetaRank: { direction: RIGHT, width: 300, height: 50, progress() { return getZetaLevel().div(getZetaRankCost()) }, display() { return "Zeta - Rank " + format(getZetaRank()) + " (" + format(getZetaLevel()) + "/" + format(getZetaRankCost()) + ")
Effect: +" + format(getZetaRankEffect()) + " to Zeta effect base." }, fillStyle: {backgroundColor: "#0c6949"}, unlocked() { return getEpsilonLevel().gt(0) } }, }, buyables: { 11: { title: "More progress", effect() { return Decimal.pow(1.1, getBuyableAmount(this.layer, this.id)) }, cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.2).mul(5).add(50) }, display() { return "Increase progress point gain.

Amount: " + format(getBuyableAmount(this.layer, this.id)) + ".
Effect: x" + format(this.effect(getBuyableAmount(this.layer, this.id))) + ".
Cost: " + format(this.cost(getBuyableAmount(this.layer, this.id))) + " total levels." }, canAfford() { return Decimal.gte(getTotalLevel(), this.cost()) }, buy() { addBuyables(this.layer, this.id, 1) } }, 12: { title: "Rebased", effect() { return Decimal.add(getBuyableAmount(this.layer, this.id), hasUpgrade('f', 21) ? 2 : 0).pow_base(0.95) }, cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.4).mul(7).add(80) }, display() { return "Decrease Gamma effect log base.

Amount: " + format(getBuyableAmount(this.layer, this.id)) + ".
Effect: ^" + format(this.effect(getBuyableAmount(this.layer, this.id))) + ".
Cost: " + format(this.cost(getBuyableAmount(this.layer, this.id))) + " total levels." }, canAfford() { return Decimal.gte(getTotalLevel(), this.cost()) }, buy() { addBuyables(this.layer, this.id, 1) } }, 13: { title: "Shorter bars", effect() { return Decimal.add(getBuyableAmount(this.layer, this.id), hasUpgrade('f', 22) ? 2 : 0).pow_base(0.98) }, cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.6).mul(10).add(100) }, display() { return "Decrease all level costs.

Amount: " + format(getBuyableAmount(this.layer, this.id)) + ".
Effect: ^" + format(this.effect(getBuyableAmount(this.layer, this.id))) + ".
Cost: " + format(this.cost(getBuyableAmount(this.layer, this.id))) + " total levels." }, canAfford() { return Decimal.gte(getTotalLevel(), this.cost()) }, buy() { addBuyables(this.layer, this.id, 1) } } }, clickables: { 11: { display() { return "Hold to gain PP" }, canClick() { return true }, onClick() { if (canReset(this.layer)) doReset(this.layer) }, onHold() { if (canReset(this.layer)) doReset(this.layer) } } }, tabFormat: { levels: { content: [ "main-display", ["row", ["prestige-button", ["clickable", 11]]], "resource-display", ["raw-html", () => "You have " + format(getTotalLevel()) + " level" + (getTotalLevel().eq(1) ? "" : "s") + "."], ["raw-html", () => "You have " + format(getTotalRank()) + " rank" + (getTotalRank().eq(1) ? "" : "s") + "."], "blank", "blank", ["bar", "alpha"], ["bar", "beta"], ["bar", "gamma"], ["bar", "delta"], ["bar", "epsilon"], ["bar", "zeta"] ] }, ranks: { content: [ "main-display", ["row", ["prestige-button", ["clickable", 11]]], "resource-display", ["raw-html", () => "You have " + format(getTotalLevel()) + " level" + (getTotalLevel().eq(1) ? "" : "s") + "."], ["raw-html", () => "You have " + format(getTotalRank()) + " rank" + (getTotalRank().eq(1) ? "" : "s") + "."], "blank", "blank", ["bar", "alphaRank"], ["bar", "betaRank"], ["bar", "gammaRank"], ["bar", "deltaRank"], ["bar", "epsilonRank"], ["bar", "zetaRank"] ], unlocked() { return getAlphaLevel().gte(18) } }, buyables: { content: [ "main-display", ["row", ["prestige-button", ["clickable", 11]]], "resource-display", ["raw-html", () => "You have " + format(getTotalLevel()) + " level" + (getTotalLevel().eq(1) ? "" : "s") + "."], ["raw-html", () => "You have " + format(getTotalRank()) + " rank" + (getTotalRank().eq(1) ? "" : "s") + "."], "blank", "blank", "buyables" ], unlocked() { return getTotalLevel().gte(45) } } }, layerShown(){return true} })