addLayer("p", { name: "progress", // This is optional, only used in a few places, If absent it just uses the layer id. symbol: "%", // This appears on the layer's node. Default is the id with the first letter capitalized position: 0, // Horizontal position within a row. By default it uses the layer id and sorts in alphabetical order startData() { return { unlocked: true, points: new Decimal(0) }}, color: "#0c6949", requires() { let req = new Decimal(1) if (hasMilestone('f', 2)) { req = req.mul(0.5) } if (hasUpgrade('f', 33)) { req = req.mul(0.75) } if (hasUpgrade('f', 43)) { req = req.div(upgradeEffect('f', 43)) } return req }, // Can be a function that takes requirement increases into account resource: "progress points", // Name of prestige currency baseResource: "points", // Name of resource prestige is based on baseAmount() {return player.points}, // Get the current amount of baseResource type: "normal", // normal: cost to gain currency depends on amount gained. static: cost depends on how much you already have exponent: 0.3, // Prestige currency exponent gainMult() { // Calculate the multiplier for main currency from bonuses return buyableEffect(this.layer, 11) }, gainExp() { // Calculate the exponent on main currency from bonuses return new Decimal(1) }, row: 0, // Row the layer is in on the tree (0 is the first row) hotkeys: [ {key: "p", description: "P: Reset for progress points", onPress(){if (canReset(this.layer)) doReset(this.layer)}}, ], passiveGeneration() { let gain = 0 if (hasUpgrade('f', 44)) gain += 0.05 if (hasUpgrade('f', 23)) gain += 0.05 return gain }, bars: { alpha: { direction: RIGHT, width: 300, height: 50, progress() { return player[this.layer].points.div(getAlphaCost()) }, display() { return "Alpha - Level " + getAlphaLevel() + " (" + player[this.layer].points + "/" + getAlphaCost() + ")
Effect: +" + getAlphaEffect() + " to point gen." }, fillStyle: {backgroundColor: "#0c6949"} }, alphaRank: { direction: RIGHT, width: 300, height: 50, progress() { return getAlphaLevel().div(getAlphaRankCost()) }, display() { return "Alpha - Rank " + getAlphaRank() + " (" + getAlphaLevel() + "/" + getAlphaRankCost() + ")
Effect: +" + getAlphaRankEffect() + " to Alpha effect base." }, fillStyle: {backgroundColor: "#0c6949"}, }, beta: { direction: RIGHT, width: 300, height: 50, progress() { return player[this.layer].points.div(getBetaCost()) }, display() { return "Beta - Level " + getBetaLevel() + " (" + player[this.layer].points + "/" + getBetaCost() + ")
Effect: x" + getBetaEffect() + " to point gen." }, fillStyle: {backgroundColor: "#0c6949"}, unlocked() { return getAlphaLevel().gte(1) } }, betaRank: { direction: RIGHT, width: 300, height: 50, progress() { return getBetaLevel().div(getBetaRankCost()) }, display() { return "Beta - Rank " + getBetaRank() + " (" + getBetaLevel() + "/" + getBetaRankCost() + ")
Effect: +" + getBetaRankEffect() + " to Beta effect base." }, fillStyle: {backgroundColor: "#0c6949"}, unlocked() { return getAlphaLevel().gte(1) } }, gamma: { direction: RIGHT, width: 300, height: 50, progress() { return player[this.layer].points.div(getGammaCost()) }, display() { return "Gamma - Level " + getGammaLevel() + " (" + player[this.layer].points + "/" + getGammaCost() + ")
Effect: x" + getGammaEffect() + " to point gen." }, fillStyle: {backgroundColor: "#0c6949"}, unlocked() { return getBetaLevel().gte(1) } }, gammaRank: { direction: RIGHT, width: 300, height: 50, progress() { return getGammaLevel().div(getGammaRankCost()) }, display() { return "Gamma - Rank " + getGammaRank() + " (" + getGammaLevel() + "/" + getGammaRankCost() + ")
Effect: +" + getGammaRankEffect() + " to Gamma effect exponent." }, fillStyle: {backgroundColor: "#0c6949"}, unlocked() { return getBetaLevel().gte(1) } }, delta: { direction: RIGHT, width: 300, height: 50, progress() { return player[this.layer].points.div(getDeltaCost()) }, display() { return "Delta - Level " + getDeltaLevel() + " (" + player[this.layer].points + "/" + getDeltaCost() + ")
Effect: x" + getDeltaEffect() + " to point gen." }, fillStyle: {backgroundColor: "#0c6949"}, unlocked() { return getGammaLevel().gte(1) } }, deltaRank: { direction: RIGHT, width: 300, height: 50, progress() { return getDeltaLevel().div(getDeltaRankCost()) }, display() { return "Delta - Rank " + getDeltaRank() + " (" + getDeltaLevel() + "/" + getDeltaRankCost() + ")
Effect: +" + getDeltaRankEffect() + " to Delta effect base." }, fillStyle: {backgroundColor: "#0c6949"}, unlocked() { return getGammaLevel().gte(1) } }, epsilon: { direction: RIGHT, width: 300, height: 50, progress() { return player[this.layer].points.div(getEpsilonCost()) }, display() { return "Epsilon - Level " + getEpsilonLevel() + " (" + player[this.layer].points + "/" + getEpsilonCost() + ")
Effect: ^" + getEpsilonEffect() + " to point gen." }, fillStyle: {backgroundColor: "#0c6949"}, unlocked() { return getDeltaLevel().gte(1) } }, epsilonRank: { direction: RIGHT, width: 300, height: 50, progress() { return getEpsilonLevel().div(getEpsilonRankCost()) }, display() { return "Epsilon - Rank " + getEpsilonRank() + " (" + getEpsilonLevel() + "/" + getEpsilonRankCost() + ")
Effect: +" + getEpsilonRankEffect() + " to Epsilon effect base." }, fillStyle: {backgroundColor: "#0c6949"}, unlocked() { return getDeltaLevel().gte(1) } }, zeta: { direction: RIGHT, width: 300, height: 50, progress() { return player[this.layer].points.div(getZetaCost()) }, display() { return "Zeta - Level " + getZetaLevel() + " (" + player[this.layer].points + "/" + getZetaCost() + ")
Effect: x" + getZetaEffect() + " to point gen." }, fillStyle: {backgroundColor: "#0c6949"}, unlocked() { return getEpsilonLevel().gte(1) } }, zetaRank: { direction: RIGHT, width: 300, height: 50, progress() { return getZetaLevel().div(getZetaRankCost()) }, display() { return "Zeta - Rank " + getZetaRank() + " (" + getZetaLevel() + "/" + getZetaRankCost() + ")
Effect: +" + getZetaRankEffect() + " to Zeta effect base." }, fillStyle: {backgroundColor: "#0c6949"}, unlocked() { return getEpsilonLevel().gte(1) } }, }, buyables: { 11: { title: "More progress", effect() { return Decimal.pow(1.1, getBuyableAmount(this.layer, this.id)) }, cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.2).mul(5).add(50) }, display() { return "Increase progress point gain.

Amount: " + getBuyableAmount(this.layer, this.id) + ".
Effect: " + this.effect(getBuyableAmount(this.layer, this.id)) + "x.
Cost: " + this.cost(getBuyableAmount(this.layer, this.id)) + " total levels." }, canAfford() { return Decimal.gte(getTotalLevel(), this.cost()) }, buy() { addBuyables(this.layer, this.id, 1) } }, 12: { title: "Rebased", effect() { return Decimal.add( getBuyableAmount(this.layer, this.id), hasUpgrade('f', 21) ? 2 : 0 ).pow_base(0.95) }, cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.4).mul(7).add(80) }, display() { return "Decrease Gamma effect base.

Amount: " + getBuyableAmount(this.layer, this.id) + ".
Effect: ^" + this.effect(getBuyableAmount(this.layer, this.id)) + ".
Cost: " + this.cost(getBuyableAmount(this.layer, this.id)) + " total levels." }, canAfford() { return Decimal.gte(getTotalLevel(), this.cost()) }, buy() { addBuyables(this.layer, this.id, 1) } }, 13: { title: "Shorter bars", effect() { return Decimal.add( getBuyableAmount(this.layer, this.id), hasUpgrade('f', 22) ? 2 : 0 ).pow_base(0.98) }, cost() { return Decimal.pow(getBuyableAmount(this.layer, this.id), 1.6).mul(10).add(100) }, display() { return "Decrease all level costs.

Amount: " + getBuyableAmount(this.layer, this.id) + ".
Effect: ^" + this.effect(getBuyableAmount(this.layer, this.id)) + ".
Cost: " + this.cost(getBuyableAmount(this.layer, this.id)) + " total levels." }, canAfford() { return Decimal.gte(getTotalLevel(), this.cost()) }, buy() { addBuyables(this.layer, this.id, 1) } } }, clickables: { 11: { display() { return "Hold to gain PP" }, canClick() { return true }, onClick() { if (canReset(this.layer)) doReset(this.layer) }, onHold() { if (canReset(this.layer)) doReset(this.layer) } } }, tabFormat: { levels: { content: [ "main-display", ["row", ["prestige-button", ["clickable", 11]]], "resource-display", ["raw-html", () => "You have " + getTotalLevel() + " levels."], ["raw-html", () => "You have " + getTotalRank() + " ranks."], "blank", "blank", ["bar", "alpha"], ["bar", "beta"], ["bar", "gamma"], ["bar", "delta"], ["bar", "epsilon"], ["bar", "zeta"] ] }, ranks: { content: [ "main-display", ["row", ["prestige-button", ["clickable", 11]]], "resource-display", ["raw-html", () => "You have " + getTotalLevel() + " levels."], ["raw-html", () => "You have " + getTotalRank() + " ranks."], "blank", "blank", ["bar", "alphaRank"], ["bar", "betaRank"], ["bar", "gammaRank"], ["bar", "deltaRank"], ["bar", "epsilonRank"], ["bar", "zetaRank"] ], unlocked() { return getAlphaLevel().gte(18) } }, buyables: { content: [ "main-display", ["row", ["prestige-button", ["clickable", 11]]], "resource-display", ["raw-html", () => "You have " + getTotalLevel() + " levels."], ["raw-html", () => "You have " + getTotalRank() + " ranks."], "blank", "blank", "buyables" ], unlocked() { return getTotalLevel().gte(45) } } }, layerShown(){return true} })